Julia custom module scope of variables - module

I am starting writing my first custom module in Julia.
What I am doing is writing all the files in a folder, then import them in a ModuleName.jl file and eventually writing a test program which executes a precompiled main() function which calls my custom module (I like keeping a modular style of programming).
The problem is that I think I am missing something on the use of using and import keywords. In my test file I have the following lines:
push!(LOAD_PATH,"./ModuleNameFolder")
using ModuleName
I thought that functions of ModuleName if loaded with using could be called without explicit ModuleName.myfunct(), but only through myfunct() while this is not the case. If I omit the ModuleName the compiler throws an UndefVarError.
What am I doing wrong? I would like to bring all the functions of my custom module on the main scope

Welcome to Julia.
What do you mean by precompiled main() function? Tests in Julia are normally set on a specific file that is run automatically at each push of your code on the repository that you use to host the code.
Any how, try include ./ModuleName followed by using .ModuleName (note the dot). And remember to export the objects in ModuleName that you want to make available directly.
Have a look on my tutorial: https://syl1.gitbook.io/julia-language-a-concise-tutorial/language-core/11-developing-julia-packages

Related

Kotlin not executable

Hi, I tested a simple Kotlin program but it does not print out anything. What would be the causes? Thanks.
Kotlin scripts (.kts) don't use a main function. You just put the code directly in the file at the top level. So your code declares an arbitrary function named main but doesn't call it.
Make sure it has .kt extension under src\main\kotlin.
For more information: https://github.com/halilozel1903/KotlinTutorials

How can I scope a CMake function so it can't be accessed from outside a file?

I'm trying to write some CMake code in a relatively complex project and I have a module that internally includes another module. The problem is, whenever I include my module, all of the functioned defined in the module it internally includes become available at a global level! This effectively is polluting my global namespace with a bunch of functions I didn't explicitly ask for.
For example:
# CMakeLists.txt
# Include my module
include(MyModule)
# Call a function from my module
my_module_function()
# HERE IS THE PROBLEM -- functions from "AnotherModule" are visible here!
# This call works
another_module_function()
Inside my module:
# MyModule.cmake
# Include another module
# - This other module is written and supported by someone else so I can't modify it
# - No functions from "AnotherModule" will be used outside of "MyModule"
include(AnotherModule)
# Define my function
function(my_module_function)
# Call a function from the other module
another_module_function()
endfunction()
Is there any way inside MyModule.cmake that I can import the functions from AnotherModule.cmake without having them be visible outside of my own module? This other module is written by someone else so I don't have control over it and it includes other functions with very generic names like one called parse_arguments that could potentially cause naming conflicts later on.
Making the functions from AnotherModule.cmake fully invisible outside of MyModule.cmake would be ideal, but even if there were a simple way to just simulate a namespace for the imported functions to be in that would be better than nothing.
In CMake macros and functions has global visibility and nothing can change that.
Often a function, "internal" to some module, is defined with underscore (_) prefix. Such prefix plays the role of a signal to outer code "not to use me". But this is only a convention, CMake doesn't enforce anything about underscore-prefixed names.
If including a module has only immediate effects, that is defines custom commands/targets but does not export functions/macros/variables for outer code, you may consider to wrap it with external project (ExternalProject_Add). An external project is a separate CMake project, and none its CMake things like variables or functions are visible outside it.

Can I use or import the functions in CharJVM.kt file which is inline function collection defined by the Kotlin platform?

I want to make my custom inline function in .kt file using checkRadix function already implemented by Kotlin.
But I cannot import it. How can I import and use it?
I tried
import kotlin.jvm.JvmMultifileClass.*
kotlin.jvm.JvmMultifileClass.checkRadix(radix)
But I can't compile and there is no recommended resolution by IDE.
That function is marked as internal, which means it's only available within that module — i.e. within the Kotlin stdlib, not to your code.
I don't know why it's marked like that; maybe JetBrains consider it an implementation detail.  But they clearly don't want it being used by any other code.
(Of course, it wouldn't be hard to reimplement yourself.)

Pass modules to other modules

I'm trying to use Irmin with MirageOS, and I'm struggling with all those modules.
I took a look at the Canopy sources to try and figure out how Irmin is supposed to be used, and I have this :
let start console clock resolver conduit =
let (module Context) = Irmin_mirage.context (resolver, conduit) in
let module Mirage_git_memory = Irmin_mirage.Git.Mem.KV(Context)(Git.Inflate.M) in
let module Store = Mirage_git_memory(Irmin.Contents.String) in
[...]
From the start function I can use Store fine, set and read the repo ..
How do I pass Store around ? Since all of these types depend on start's parameters, I can't (or don't know how) to define those modules anywhere else, and all my attempts to pass or define Store anywhere else have failed with errors about constructor that would escape their scopes.
I did manage to create a store.ml file of my own (like in Canopy), but it's just moving the problem to a new module, I still have no idea how to pass it around.
In canopy they seem to use the Store module exclusively from the start function, which for their purpose is fine, but isn't for what I want to do.
I'm trying to use Irmin, but I assume it's not an Irmin problem, I'm probably just very wrong as to how the module system works in ocaml. When I try to pass it to another function or module I end up with errors like
The signature for this packaged module couldn't be inferred.
Which seems logical, but I don't know how to fix that.
Thanks
First class modules (like let (module Context)) are a bit difficult to handle for the OCaml compiler, and in particular it is often not able to infer their type by itself.
The solution is to add a manual annotation:
let (module Context : Irmin_mirage.CONTEXT) = Irmin_mirage.context (resolver, conduit) in
...

How are words bound within a Rebol module?

I understand that the module! type provides a better structure for protected namespaces than object! or the 'use function. How are words bound within the module—I notice some errors related to unbound words:
REBOL [Type: 'module] set 'foo "Bar"
Also, how does Rebol distinguish between a word local to the module ('foo) and that of a system function ('set)?
Minor update, shortly after:
I see there's a switch that changes the method of binding:
REBOL [Type: 'module Options: [isolate]] set 'foo "Bar"
What does this do differently? What gotchas are there in using this method by default?
OK, this is going to be a little tricky.
In Rebol 3 there are no such things as system words, there are just words. Some words have been added to the runtime library lib, and set is one of those words, which happens to have a function assigned to it. Modules import words from lib, though what "import" means depends on the module options. That might be more tricky than you were expecting, so let me explain.
Regular Modules
For starters, I'll go over what importing means for "regular" modules, ones that don't have any options specified. Let's start with your first module:
REBOL [Type: 'module] set 'foo "Bar"
First of all, you have a wrong assumption here: The word foo is not local to the module, it's just the same as set. If you want to define foo as a local word you have to use the same method as you do with objects, use the word as a set-word at the top level, like this:
REBOL [Type: 'module] foo: "Bar"
The only difference between foo and set is that you hadn't exported or added the word foo to lib yet. When you reference words in a module that you haven't declared as local words, it has to get their values and/or bindings from somewhere. For regular modules, it binds the code to lib first, then overrides that by binding the code again to the module's local context. Any words defined in the local context will be bound to it. Any words not defined in the local context will retain their old bindings, in this case to lib. That is what "importing" means for regular modules.
In your first example, assuming that you haven't done so yourself, the word foo was not added to the runtime library ahead of time. That means that foo wasn't bound to lib, and since it wasn't declared as a local word it wasn't bound to the local context either. So as a result, foo wasn't bound to anything at all. In your code that was an error, but in other code it might not be.
Isolated Modules
There is an "isolate" option that changes the way that modules import stuff, making it an "isolated" module. Let's use your second example here:
REBOL [Type: 'module Options: [isolate]] set 'foo "Bar"
When an isolated module is made, every word in the module, even in nested code, is collected into the module's local context. In this case, it means that set and foo are local words. The initial values of those words are set to whatever values they have in lib at the time the module is created. That is, if the words are defined in lib at all. If the words don't have values in lib, they won't initially have values in the module either.
It is important to note that this import of values is a one-time thing. After that initial import, any changes to these words made outside the module don't affect the words in the module. That is why we say the module is "isolated". In the case of your code example, it means that someone could change lib/set and it wouldn't affect your code.
But there's another important module type you missed...
Scripts
In Rebol 3, scripts are another kind of module. Here's your code as a script:
REBOL [] set 'foo "Bar"
Or if you like, since script headers are optional in Rebol 3:
set 'foo "Bar"
Scripts also import their words from lib, and they import them into an isolated context, but with a twist: All scripts share the same isolated context, known as the "user" context. This means that when you change the value of a word in a script, the next script to use that word will see the change when it starts. So if after running the above script, you try to run this one:
print foo
Then it will print "Bar", rather than have foo be undefined, even though foo is still not defined in lib. You might find it interesting to know that if you are using Rebol 3 interactively, entering commands into the console and getting results, that every command line you enter is a separate script. So if your session looks like this:
>> x: 1
== 1
>> print x
1
The x: 1 and print x lines are separate scripts, the second taking advantage of the changes made to the user context by the first.
The user context is actually supposed to be task-local, but for the moment let's ignore that.
Why the difference?
Here is where we get back to the "system function" thing, and that Rebol doesn't have them. The set function is just like any other function. It might be implemented differently, but it's still a normal value assigned to a normal word. An application will have to manage a lot of these words, so that's why we have modules and the runtime library.
In an application there will be stuff that needs to change, and other stuff that needs to not change, and which stuff is which depends on the application. You will want to group your stuff, to keep things organized or for access control. There will be globally defined stuff, and locally defined stuff, and you will want to have an organized way to get the global stuff to the local places, and vice-versa, and resolve any conflicts when more than one thing wants to define stuff with the same name.
In Rebol 3, we use modules to group stuff, for convenience and access control. We use the runtime library lib as a place to collect the exports of the modules, and resolve conflicts, in order to control what gets imported to the local places like other modules and the user context(s). If you need to override some stuff, you do this by changing the runtime library, and if necessary propagating your changes out to the user context(s). You can even upgrade modules at runtime, and have the new version of the module override the words exported by the old version.
For regular modules, when things are overridden or upgraded, your module will benefit from such changes. Assuming those changes are a benefit, this can be a good thing. A regular module cooperates with other regular modules and scripts to make a shared environment to work in.
However, sometimes you need to stay separate from these kinds of changes. Perhaps you need a particular version of some function and don't want to be upgraded. Perhaps your module will be loaded in a less trustworthy environment and you don't want your code hacked. Perhaps you just need things to be more predictable. In cases like this, you may want to isolate your module from these kinds of external changes.
The downside to being isolated is that, if there are changes to the runtime library that you might want, you're not going to get them. If your module is somehow accessible (such as by having been imported with a name), someone might be able to propagate those changes to you, but if you're not accessible then you're out of luck. Hopefully you've thought to monitor lib for changes you want, or reference the stuff through lib directly.
Still, we've missed another important issue...
Exporting
The other part of managing the runtime library and all of these local contexts is exporting. You have to get your stuff out there somehow. And the most important factor is something that you wouldn't suspect: whether or not your module has a name.
Names are optional for Rebol 3's modules. At first this might seem like just a way to make it simpler to write modules (and in Carl's original proposal, that is exactly why). However, it turns out that there is a lot of stuff that you can do when you have a name that you can't when you don't, simply because of what a name is: a way to refer to something. If you don't have a name, you don't have a way to refer to something.
It might seem like a trivial thing, but here are some things that a name lets you do:
You can tell whether a module is loaded.
You can make sure a module is only loaded once.
You can tell whether an older version of a module was there earlier, and maybe upgrade it.
You can get access to a module that was loaded earlier.
When Carl decided to make names optional, he gave us a situation where it would be possible to make modules for which you couldn't do any of those things. Given that module exports were intended to be collected and organized in the runtime library, we had a situation where you could have effects on the library that you couldn't easily detect, and modules that got reloaded every time they were imported.
So for safety we decided to cut out the runtime library completely and just export words from these unnamed modules directly to the local (module or user) contexts that were importing them. This makes these modules effectively private, as if they are owned by the target contexts. We took a potentially awkward situation and made it a feature.
It was such a feature that we decided to support it explicitly with a private option. Making this an explicit option helps us deal with the last problem not having a name caused us: making private modules not have to reload over and over again. If you give a module a name, its exports can still be private, but it only needs one copy of what it's exporting.
However, named or not, private or not, that is 3 export types.
Regular Named Modules
Let's take this module:
REBOL [type: module name: foo] export bar: 1
Importing this adds a module to the loaded modules list, with the default version of 0.0.0, and exports one word bar to the runtime library. "Exporting" in this case means adding a word bar to the runtime library if it isn't there, and setting that word lib/bar to the value that the word foo/bar has after foo has finished executing (if it isn't set already).
It is worth noting that this automatic exporting happens only once, when the body of foo is finished executing. If you make a change to foo/bar after that, that doesn't affect lib/bar. If you want to change lib/bar too, you have to do it manually.
It is also worth noting that if lib/bar already exists before foo is imported, you won't have another word added. And if lib/bar is already set to a value (not unset), importing foo won't overwrite the existing value. First come, first served. If you want to override an existing value of lib/bar, you'll have to do so manually. This is how we use lib to manage overrides.
The main advantages that the runtime library gives us is that we can manage all of our exported words in one place, resolving conflicts and overrides. However, another advantage is that most modules and scripts don't actually have to say what they are importing. As long as the runtime library is filled in properly ahead of time with all the words you need, your script or module that you load later will be fine. This makes it easy to put a bunch of import statements and any overrides in your startup code which sets up everything the rest of your code will need. This is intended to make it easier to organize and write your application code.
Named Private Modules
In some cases, you don't want to export your stuff to the main runtime library. Stuff in lib gets imported into everything, so you should only export stuff to lib that you want to make generally available. Sometimes you want to make modules that only export stuff for the contexts that want it. Sometimes you have some related modules, a general facility and a utility module or so. If this is the case, you might want to make a private module.
Let's take this module:
REBOL [type: module name: foo options: [private]] export bar: 1
Importing this module doesn't affect lib. Instead, its exports are collected into a private runtime library that is local to the module or user context that is importing this module, along with those of any other private modules that the target is importing, then imported to the target from there. The private runtime library is used for the same conflict resolution that lib is used for. The main runtime library lib takes precedence over the private lib, so don't count on the private lib overriding global things.
This kind of thing is useful for making utility modules, advanced APIs, or other such tricks. It is also useful for making strong-modular code which requires explicit imports, if that is what you're into.
It's worth noting that if your module doesn't actually export anything, there is no difference between a named private module or a named public module, so it's basically treated as public. All that matters is that it has a name. Which brings us to...
Unnamed Modules
As explained above, if your module doesn't have a name then it pretty much has to be treated as private. More than private though, since you can't tell if it's loaded, you can't upgrade it or even keep from reloading it. But what if that's what you want?
In some cases, you really want your code run for effect. In these cases having your code rerun every time is what you want to do. Maybe it's a script that you're running with do but structuring as a module to avoid leaking words. Maybe you're making a mixin, some utility functions that have some local state that needs initializing. It could be just about anything.
I frequently make my %rebol.r file an unnamed module because I want to have more control over what it exports and how. Plus, since it's done for effect and doesn't need to be reloaded or upgraded there's no point in giving it a name.
No need for a code example, your earlier ones will act this way.
I hope this gives you enough of an overview of the design of R3's module system.