How to set value by code to a CACHE variable defined by 3d party CMake? - cmake

In my project, the CMakeLists includes other cmake files from a library and those dependencies need some cache variables to be configured by user values.
It is all working well if I define those values from the command line with the cmake command:
-DTHIRDPARTY_FRAMEWORK_ROOT="$thirdpartyFrameworkPath"
But can I define (= hardcode) such values in my own CMakeLists file?
To avoid my own users to do it when they configure my project (some values of the 3d party configuration are constant in my project), and make my own cmake interface simpler.
I tried to simply set the variable with a value, but it is both defined and used in the included cmake so it gets overwritten with their default value just before being used.
Using set(... FORCE) seems to work but it does not look clean to me, and might lead to confusing errors if they rename or change the type of the variables on their side. It also forces me to add a type and a doc string because of the set(... CACHE ...) syntax.
Is there a better way to do this?

Setting CACHE INTERNAL variable is a proper way for hardcode a parameter of the inner project in the outer one:
set(THIRDPARTY_FRAMEWORK_ROOT CACHE INTERNAL "Hardcoded root for 'thirdparty'" <value>)
INTERNAL type makes sure that this setting will overwrite the option (FORCE doesn't need) and makes sure that the option won't be shown for a "normal" user.
Since the parameter is not intended to be changed by a user, its real type is meaningless, so there is no needs for it to coincide with the one set in the inner project.
As for description, you could set it to be empty (the parameter is not shown to the normal user, remember?). Alternatively, in the description you could explain why do you set the variable in the outer project. So an "advanced" user will see your description.

Related

How do I make Meson object constant?

As explained here, I like to create file objects in subdirs, and library / executables in the top-level file. However, since all the variables end up in global scope, two subdir files could accidentally use the same variable names. For example:
# Top-level meson.build
subdir('src/abc')
subdir('src/def')
# src/abc/meson.build
my_files=files('1.c','2.c')
# src/def/meson.build
my_files=files('3.c','4.c')
I want meson to throw an error when src/def/meson.build tries to assign a value to my_files. Is this possible in Meson 0.50?
Reassigning variables is rather legitimate operation in meson, so it looks as it is not possible to generate error in standard way. One way of avoiding this problem is following some naming rules e.g. according to folders/sub-folders' names (abc_files, def_files in your case).
But if you really need to have variables with the same name and make sure they are not reassigned, you can use is_variable() function which returns true if variable with given name has been assigned. So, place the following assert before each assignment:
assert(not is_variable('my_files'), 'my_files already assigned!!!')
my_files=files('3.c','4.c')

Modifying CACHE variable in CMake is not working

I am using CMake 3.10.2 in Windows.
When I set the variable using CACHE like this
SET(ABAQUS_MAJORVERSION 2016)
SET(ABAQUS_MAJORVERSION ${ABAQUS_MAJORVERSION} CACHE STRING "" )
When I change the ABAQUS_MAJORVERSION variable to 2014 in GUI, this change is not updated in CMake. It keeps generating for 2016 version.
Please help in this regard.
Thanks in Advance
Edit1:
This is the project structure:
|CMakeLists.txt
|FindABAQUS.cmake
|-project1
|---source1.cpp
|---CMakeLists.txt which has SET(ABAQUS_MAJORVERSION 2016 CACHE STRING "")
|-project2
|---source2.cpp
|---CMakeLists.txt which has SET(ABAQUS_MAJORVERSION 2016 CACHE STRING "")
I changed the ABAQUS_MAJORVERSION to 2014 in GUI. The ABAQUS_MAJORVERSION became 2014 in CMakeCache.txt file.
But when printed with message(${ABAQUS_MAJORVERSION }) it shows 2016
Solution:
example: SET(MAJORVERSION 2016 CACHE STRING "")
One might need to unset all the Include paths and library paths, to take effect of the new version Include path and library paths.
example: UNSET(INCLUDE_PATH CACHE)
UNSET(LIBRARY_PATH CACHE)
It may depend on how you're using (or accidentally not using) the cache variable. You can have a normal variable and cache variable of the same name existing at the same time (which is exactly what you have going on) and still access them both (as per the docs on variable references) using ${var_name} for the regular variable, and $CACHE{var_name} for the cache variable.
This can trip people up because they aren't used to writing the explicit cache form, because usually the following behaviour takes effect:
When evaluating Variable References, CMake first searches the function call stack, if any, for a binding and then falls back to the binding in the current directory scope, if any. If a "set" binding is found, its value is used. If an "unset" binding is found, or no binding is found, CMake then searches for a cache entry. If a cache entry is found, its value is used. Otherwise, the variable reference evaluates to an empty string. The $CACHE{VAR} syntax can be used to do direct cache entry lookups.
I'm guessing this is what's tripping you up.
The following scenario can be another cause of confusion for anyone not aware of its behaviour, but I don't think it's what's tripping you up here.
In the CMake docs for setting cache variables:
Since cache entries are meant to provide user-settable values this does not overwrite existing cache entries by default. Use the FORCE option to overwrite existing entries.
For example, cache variables can be set on the command line with -D var_name:TYPE=VALUE.

CMake cache variables vs. global properties: Simple syntax to use the variable value

To make values available to the whole CMake environment from within a subdirectory one may set a cache variable using the set(VARIABLE_NAME Value CACHE INTERNAL "") syntax or set a global property using the set_property(GLOBAL PROPERTY VARIABLE_NAME Value) syntax (see also this very good answer about variables in CMake).
Using the latter has the advantages that you are not "polluting" the CMake cache for something it is not designed for and that you are not dependent on the cache being deleted when not using the FORCE parameter.
But the syntax to use the variable value is not that user-friendly as you have to retrieve the value using get_property instead of simply using the ${...} notation.
Is there a simpler syntax to use instead of get_property (some kind of syntactic sugar)?
Let's summarize the comments.
To my actual question: There is no specific shortcut to use get_property.
Useful comments:
As CACHE INTERNAL implies FORCE it is okay to use cached variables to make variables globally accessible.
It is good practice to start the CMake file by explicitly cleaning / setting the internal cache variables to avoid unpredictable behavior at repeated runs.

How to tell whether CMake used initial value for an option?

Say I have an option "ENABLE_Foo" in CMake:
option(ENABLE_Foo "Tell cmake to enable the package Foo" ON)
I want to detect whether the user specified -DENABLE_Foo=ON or -DENABLE_Foo=OFF, or whether the specified initial value ON is being used.
The reason I want to tell whether the user turned the option on or whether it is turned on by default is because Foo requires an additional package and I want to cover these cases:
1) User did not specify a value for the option ENABLE_Foo:
a) Package Foo is found -> use Foo
b) Package Foo is not found -> silently turn off Foo
2) User specified a value for the option ENABLE_Foo:
a) User said -DENABLE_Foo=ON:
i) Package Foo is found -> use Foo
ii) Package Foo is not found -> fatal error message
b) User said -DENABLE_Foo=OFF -> don't use Foo and don't try to find it
If there is no way to tell whether the option value came from user input or from the initial value, are there other ways to achieve what I have outlined above?
If the user gives -DENABLE_Foo=ON on the command line, an entry for the respective option will be added to the CMake cache. While it is possible to inspect this value before invoking the option command, you cannot distinguish whether the value was originally set by the user on the command line, or by the option command itself on a previous CMake run.
Still, achieving the behavior you described is possible.
The main issue is that you cannot model the configuration options you want with just one flag. You are actually dealing with two different options.
The first is whether support for Foo is desired at all, the second is whether Foo is to be considered an optional or a mandatory dependency. Note that the value of the latter is irrelevant in case support for Foo is disabled. One way to handle this would be to remove the option completely in this case. This allows for the following approach:
if(REQUIRE_Foo)
# REQUIRE_Foo implies ENABLE_Foo
unset(ENABLE_Foo CACHE)
endif()
option(ENABLE_Foo "Tell cmake to enable support for package Foo" ON)
if(ENABLE_Foo)
option(REQUIRE_Foo "Abort the build if Foo is not found." OFF)
find_package(Foo) # assuming that FindFoo is a well-behaving find script,
# which will set Foo_FOUND appropriately
else()
unset(REQUIRE_Foo CACHE)
set(Foo_FOUND FALSE)
endif()
if(REQUIRE_Foo AND NOT Foo_FOUND)
message(FATAL_ERROR "Required library Foo could not be found")
endif()
In case the user wants to require Foo support (your case 2a) they would invoke CMake with -DREQUIRE_Foo=TRUE. In case they want to disable Foo completely (your case 2b) they would use -DENABLE_Foo=FALSE. If the user specifies nothing, you get the behavior from your case 1.
Assuming that the rest of the build system is already prepared to handle the case where Foo was not found (case 1b from your question), this should just work without further changes.
Note that even if you could detect whether the flag was set by the user, it would still be undesirable to implement the original behavior from your question.
Assuming we could detect it, the initial value of REQUIRE_Foo in the above code would be set to true if and only if ENABLE_Foo=ON was set on the command line. Doing this implicitly without also adding the REQUIRE_Foo to the set of configuration options is problematic. A user would experience different behaviors on CMake runs even though the build options are the same. You should avoid magical behavior like this. It will only confuse users and give you a hard time debugging failing CMake runs.
Always make build options that depend on configuration given by the user visible to the user.

CMake: Access variables across sub directories

I have a two sub directories from root on which one has the line:
set(${LIBNAME}_publicheaders
LocalizeResource.h
)
I want to be able to access this variable from the other subdirectory. How can I do this?
#JoakimGebart's answer is probably the more common way to go about this. However, you can also use get_directory_property directly from within the second subdir to achieve what you're after.
I see that in your comment, you've used ${LIB_NAME}_publicheaders, but in your question you have ${LIBNAME}_publicheaders. This could be the cause of your problems, since the command should work like this:
get_directory_property(MyVar
DIRECTORY ${CMAKE_SOURCE_DIR}/abc
DEFINITION ${LIBNAME}_publicheaders)
However, there are a couple of provisos:
This has to be called after setting the variable in the subdir. i.e. you'd have to ensure add_subdirectory(abc) was called before the add_subdirectory for the one where this will be used.
If LIBNAME is also set inside the same subdir (abc), you'll need to retrieve the value for that first.
So, while this is probably a less common solution, it has the advantage that it doesn't "pollute" the global namespace with subdir-specific variables - this works from with a subdir referring to another subdir.
You can set the variable in the parent scope using the PARENT_SCOPE option to set()
Example:
set(${LIBNAME}_publicheaders
LocalizeResource.h
PARENT_SCOPE
)
See http://www.cmake.org/cmake/help/v2.8.10/cmake.html#command:set
This, however, means that the variable is available not only in the other subdirectory, but in any other subdirectories on the same level as well.