Seeking suggestion to count time inside the loop - labview

I am trying to measure/count the time inside the while loop, I tried a couple of methods but couldn't find the solution yet.
Here is my current VI.
 
In short, I am trying to measure the time as long as the "Boolean is on/true" and once it's off/false the time must be displayed.
If something is not clear then please let me know.

I may be repeating Fourier's answer, but typing it in two different forms may be helpful to you since I note you haven't accepted that answer yet.
Remove the outer While Loop. It is superfluous.
Then do this:
In the "turn on" frame, you gather the current Tick Count and stash it in a shift register. In the "turn off" frame, you gather the Tick Count again and subtract. In all the other frames, make sure you wire the two tunnels together so you don't lose your Tick Count. Side note: you probably want Boolean to be an indicator, not a control, so your user cannot click on it and toggle it directly.

You can reach your goal with simpler code. You should use one while loop only with the Event Structure:
When List of Conditions changes, intercept the event (as you are already doing) and register the time when this event happen (with the VI Tick count for example).
in two shift registers,"save" the time you registers in the previous point and the status of your count (a boolean should be enough: counting/not counting).
Then, in the Timeout event you calculate in real time the time passed with the following operation current time (Vi Tick count) - event time (save in the shift register).
You should count time only if your boolean Counting/not counting is True.
When you detect another event List of Conditions Value Change, you should check if you should stop count time or not.
Finally, in the Timeout event or in the List of Conditions Value change event, evaluate the stop condition for your while loop.

Related

Conditional parallelism on LabVIEW

I am writing an application to update the numeric value given user's input value and depending on the user's input value the program checks if it is greater than 10 if it is greater than 10 then the program waits for 1 second and then will have a popup message says "true".
My intention was to call the conditional check, printing true every one second if the user's input value is greater than 10; in other words, the case structure was to be called regardless of the event structure in the same loop infinitely.
But it doesn't seem to work the way I expected. Unless there is user's new input value, getting into the event structure, the program doesn't get to the case structure even though the case structure is in a loop.
Is there any way to call the case structure not dependent to the event structure but I want to use a shift register for the numerical value and also having an event structure and a case structure in parallel.
Thanks.
You've created an Event Structure that handles the Value Change input for your numeric control, so that will do exactly what it says: wait for a Value Change event to happen. When that event is received, the code in its Event Structure frame will execute and then the Event Structure will exit.
It looks as if you've wired a value from the shift register to the timeout terminal of the Event Structure, so I assume you must also have created a Timeout event case? If so, the event structure should stop waiting after the number of milliseconds wired to the timeout terminal.
The value you check in order to decide whether to show your true message is the value that was passed in to the shift register on the previous loop iteration. If the control value changes, that comes from the NewVal terminal in the Value Changed event case. But where does it come from in the timeout case? It looks to me as if you haven't wired it in that case, because the terminal coming out of the event structure has a little dot in it instead of being solid orange. That means you will get a default value for any case where the terminal wasn't wired. The default value for numerics is zero. So if the event structure times out, the value going in to the shift register is zero, you get zero out of the shift register on the next iteration, zero is not greater than 10, so you don't see the message again.
I don't understand what you're trying to do in the event case where you've wired the NewVal terminal to a Value property node of the same control. Can you explain what that is supposed to achieve?
Your question reads as if this is a programming exercise where you have to use these specific LabVIEW structures, so rather than suggest better ways of achieving what you say you want this code to do, I'll leave it to you to decide how to change it. In the meantime though I do recommend re-reading the Event Structure help and the caveats and recommendations it links to.

Default value in an iterationcombo box

Is there any way i can have the current iteration selected (based on the current month/date and comparing it with the start/end dates of the iteration that fall in that month) when the iteration box is loaded. This is to avoid having the user select the iteration and that "change" event then triggering my custom app.
In short i need to configure the iteration combo box to always default to the current iteration, and treat this default as a change event and have the app execute the on ready/change function.
This should be the default behavior:
https://help.rallydev.com/apps/2.1/doc/#!/api/Rally.ui.combobox.TimeboxComboBox-cfg-defaultToCurrentTimebox
Is it not behaving that way? Maybe you can share a bit more code?

Mouse click/release psychopy

I am using the .isPressedIn() function see if the mouse click is in a target shape. However, whenever you click on the target shape, it will say the response is incorrect. However, whenever you hold the mouse button down in the target shape, it will say the mouse was clicked on the target. I'm not sure how to fix the mouse button release. I tried using CustomMouse, but I am unable to get that to click inside a shape (unless I am mistaken). Any suggestions would be greatly appreciated.
Thanks!
stimDuration = 5 #stimuli are on the screen for 5 seconds
potential_target = [shape1, shape2, shape3] #shapes that may be a target
target = random.sample(potential_target, 1) #randomly select a target
myMouse = event.Mouse() #define mouse
if clock.getTime() >= stimDuration
ResponsePrompt.draw() #message to indicate to participant to select target
win.flip()
core.wait(2)
if myMouse.isPressedIn(target[0]):
print "correct"
else:
print "incorrect"
The problem is that the line myMouse.isPressedIn(target[0]) checks the state of the mouse exactly when that line is run. Since it is preceeded by a core.wait(2) it does not react to mouse clicks in those two seconds and consequently only collects the mouse response of you still hold it down after two seconds.
I would instead have a tight loop around the myMouse.isPressedIn which runs thousands of times per second. So skipping your first lines:
ResponsePrompt.draw() # message to indicate to participant to select target
win.flip() # show that message
while True: # keep looping. We will break this loop on a mouse press
if myMouse.isPressedIn(target[0]): # check if click is within shape
print "correct"
break # break loop if this condition was met
elif myMouse.getPressed(): # check if there was any mouse press at all, no matter location
print "incorrect"
break # break while loop if this condition was met
In that code, you are using the expression if myMouse.isPressedIn(target[0]), but are only evaluating that expression after some time has elapsed (stimDuration). This means that isPressedIn() will be typically be evaluated well after the actual click happened. At that point, the mouse may no longer be within target[0], or may not longer be being pressed down by the subject. So I think what you are seeing is the correct (expected) behavior.
So to obtain the behavior that you want, you need to do keep track of whether then mouse was pressed in the shape on every frame.
Also, I am not sure how you are using the code you posted. Some looks appropriate for every frame, but some looks like it should be run only once (Begin routine). You might want to review that--things should not be initialized every frame (like target or myMouse).

Timing a simulation in a control loop

I have a labview vi which is in a control loop with PID . I want to insert a timer for the simulation. It should display the time of the simulation and also use that time to make changes in the control loop.
It is just a simple timer but I am not sure which one and how to use them. please help me
The simplest option, if it does what you need, is probably the 'Elapsed Time' Express VI.
Alternatively you can use the Get Date/Time in Seconds function. Read this function at the start of your simulation and pass the value in to your control loop (or read it on the first loop iteration and store the value in a shift register). Inside the loop, read the same function and subtract the value from the start value; that'll give you the elapsed time in seconds. If you want a display of this value just wire it to a numeric indicator. You can set the display format of the indicator to 'relative time' if you want to show hours, minutes and seconds.
The most natural option would be to use a Timed-loop, this allows you to detect whether your code can run in the supplied time and select a hardware time clock.

Display time left when running

I have a form with a few buttons which execute code when pressed like running validations on the database.
Some code can run for a few minutes so is there any way to show the time remaining or a message to display the % of process completed?
Or pop out a message when code evaluation starts and the message should disappear once code running is completed?
What you are probably looking for is a "Progress Bar".
I've used the Microsoft ProgressBar control (you can find it under Insert->ActiveX Control), and it's not that hard to use. Just set the value of it to a percentage (as an integer, not a decimal).
'foo, being the ProgressBar
me.foo = 70 '70%
There is some good info here on another method: http://www.granite.ab.ca/access/progressbar.htm
In order to do this the "normal" way, you'd need to run your validation in another thread and have it report its progress back to the UI thread. However, I don't believe VBA supports any kind of multithreading.
If your validation routines involve a loop, or even just many separate discrete operations, you can try inserting a DoEvents statement in between loop iterations (or operations), and then have your progress display updated periodically (say, in an Application_OnTime event handler).
I usually have a form I name frmProgress or whatever, with a cancel button and a label for displaying a status message. Then embedded in the form code I have a boolean called bCancel, and when you hit the cancel button it simply sets bCancel as true.
Also in this code I have a routine called ShowPercDone( Idx , NumIdc ) where Idx is the step the code is on, and NumIdc is the number of steps the code will take (assuming each step takes the same amount of time). This works well when I'm running through a for loop, but basically any time I want to display a status update I just call the routine in the form with my message, which I should add runs the doevents command for me.
So that's how the status form works. In the macro I run, I start out by just calling frmProgress.show (0) so that it lets you click the cancel button. Then in my loop when I update the status message I then check frmProgress.bCancel and if it's true I exit out of the macro.
Hope that helps.
Finally to be simple i decided to use the method given here
http://oreilly.com/pub/h/3330#code