I have a form with a question and 3 answers. Only one answer can be selected so I need to toggle each answer individually AND toggle between the 3.
I put an incoming array of objects into state on component load and iterate over that data. I add in a selected key to each object of the array with boolean which will be deleted before form submit.
Right now the behavior is that I'm able to toggle the same button but clicking another does change the previous selected but have to click again to select the new current. Obviously one crucial set is missing but not sure if I should set up a new state or if it can be done with the current config. Basically, the buttons should behave like checkboxes.
The code:
const answers = ['Frequency', 'Some Times', 'Hardly Ever'] // predefined
const ChecklistModal = ({ setShowModal, checklist }: any) => {
const [updatedList, setUpdatedList] = useState(
checklist.list.map((c) => ({
...c,
selected: !!c.answer, // added key with truthy value based on already chosen from
// backend or selected in form (frontend)
})),
)
// where the magic happens
const handleAnswer = (
answer: string,
questionId: number,
listIdx: number,
) => {
const listCopy = [...updatedList]
const list = listCopy[listIdx]
list.question = questionId
list.answer = answer
list.selected = !list.selected
listCopy[listIdx] = list
setUpdatedList(listCopy)
}
return (
<Modal>
<View style={[styles.container, containerByDevice]}>
// relevant code
{checklist.list.map((li, index) => (
<View key={li.question.id}>
<Text style={styles.questionText}>{li.question.title}</Text>
<View style={styles.answerRow}>
{answers.map((answer) => (
<View
key={answer}
style={
updatedList[index].selected &&
updatedList[index].answer === answer
? styles.selectedAnswerButton
: styles.answerButton
}
>
<TouchableOpacity
onPress={() => {
handleAnswer(answer, li.question.id, index)
}}
>
<Text>{answer}</Text>
</TouchableOpacity>
</View>
))}
</View>
</View>
))}
</View>
</Modal>
)
}
export default ChecklistModal
The initial checklist data looks like this:
checklist {
concern {
title
}
list {
question {
id
title
}
answer
}
}
}
}
`
You'll need to create another state which will store the selected answer and then add modify your condition like this: -
// state to store the selected answer
const [selectedAnswer, answer]= useState('');
// modify your condition
<View
key={answer}
style={
updatedList[index].selected &&
selectedAnswer == answer && // <== Add this condition
updatedList[index].answer === answer
? styles.selectedAnswerButton
: styles.answerButton
}
>
<TouchableOpacity
onPress={() => {
handleAnswer(answer, li.question.id, index)
}}
>
<Text>{answer}</Text>
</TouchableOpacity>
</View>
Also i have created a snack for your reference :- https://snack.expo.dev/#arjunshukla97/toggleanswer
Related
I want to build a search bar that filters a flatlist in react native. I'm doing so with a TextInput and a component SearchFilter.
In my homescreen I have this TextInput:
<TextInput
value={input}
onChangeText={(text) => setInput(text)}
style={{ fontSize: 16, marginLeft: 10 }}
placeholder="Search"
/>
And this component:
<SearchFilter data={Cars} input={input} setInput={setInput} />
In the component file I have my flatlist:
const searchFilter = (data, input, setInput) => {
console.log(input)
return (
<View>
<Text>SearchFilter</Text>
<FlatList
style={styles.list}
data={data}
renderItem={({ item }) => {
if (input === "") {
return (
<View>
<Text>test</Text>
</View>
)
}
}}
></FlatList>
</View>
);
};
When nothing is being searched I want test to be displayed.
The problem is that it shows nothing.
When I do a console.log(input) in my homescreen the console returns an emty string
but when I do a console.log(input) in my component file it returns {}. I do not know why. When I tried
if (input === " {}") {
return (
<View>
<Text>test</Text>
</View>
)
}
it also did not work.
Any asolutions?
I suppose the searchFilter is your component ?
If it is the case then you don't use the props correctly, try like this :
const SearchFilter = ({data, input, setInput}) => { ... rest of your code ... }
You can't compare a object like this, it's not the same (in the memory).
Assuming var x = {}
x == {} // false (it's the same 'content' but it's not saved at the same place in the memory
x == "{}" // false (x is a object "{}" is a string)`
Assuming var y = x
y == x // true
To compare basic object, you can use JSON.stringify() function, it's parse object to string like this : (JSON.stringify(x) == JSON.stringify({})) === true
It's explain why your condition doesn't work but I don't know why do you have a object as output (I'm not a react developer ^^)
I hope it's even be usefull for you
I am trying to pass the answer string (of mapped answers) into handleButtonClick function where I will compare the answer with the correct answer. Here is the code that is creating the answer string:
<View>
{answers.map(answer => (
<View key={answer}>
<Pressable
onPress={handleButtonClick} >
<Text>
{answer}
</Text>
</Pressable>
</View>
))}
</View>
And here is the code for handleButtonClick:
const handleButtonClick= () => {
//check answer due to correct answer
const correct = questions[number].correct_answer === answer; // I am trying to pass the "answer" variable to here in order to make the comparison
console.log("isCorrect = ", correct)
//add score if answer is correct
if (correct) {
setScore(prev => prev + 1);
}
};
Pass it like this:
<Pressable onPress={() => handleButtonClick(answer)} >
const handleButtonClick = (answer) => {
const correct = questions[number].correct_answer === answer;
console.log("isCorrect = ", correct)
//add score if answer is correct
if (correct) {
setScore(prev => prev + 1);
}
}
I want to be able to change the icon in a list of todos (see picture) from an exclamation mark, to a checkmark. That should happen if the user puts the finger on the icon, or the developer clicks with the mouse in the emulator.
Through the code below, I manage to change it, but the new icon only appears if I close the modal containing the list, and reopen it. So the modal does not re-render, neither partly nor in whole.
How can I make the changes appear live, immediately after I click the exclamation icon? I suspect it has to do with state, but it doesn't seem possible to create a React hook inside the map function. If I let onPress call a function, then the state is only known within that external function, and I don't know how to export it.
export const TeacherMessages = (props) => {
return (
<View
style={[
styles.borderBox,
props.todos.length > 0 || props.notes.length > 0
? styles.whiteBox
: null,
]}
>
{
props.todos.map((todo) => (
<View key={todo.id} style={styles.listNotes}>
<AntDesign
style={styles.listIcon}
onPress={() => todo.isChecked = true}
name={todo.isChecked ? "checksquare" : "exclamationcircle"}
color={todo.isChecked ? "green" : "red"}
size={18}
/>
<Text style={styles.listText}> {todo.description}</Text>
</View>
))
}
);
I think you need to store the todos array in a react hook so that way the changes you do to it becomes live instantly, You can have this changeTodo function in the parent component and pass it as props to call it from the child component with the index needed. I think this might help:
export const TeacherMessages = (props) => {
const [todosArr, setTodosArr] = React.useState(props.todos)
const checkTodo = (todoIndex) =>{
let arr = [...todosArr]
arr[todoIndex].isChecked= true
setTodosArr(arr)
}
return (
<View
style={[
styles.borderBox,
todosArr.length > 0 || props.notes.length > 0
? styles.whiteBox
: null,
]}
>
{
todosArr.map((todo, index) => (
<View key={todo.id} style={styles.listNotes}>
<AntDesign
style={styles.listIcon}
onPress={() => checkTodo(index)}
name={todo.isChecked ? "checksquare" : "exclamationcircle"}
color={todo.isChecked ? "green" : "red"}
size={18}
/>
<Text style={styles.listText}> {todo.description}</Text>
</View>
))
}
);
I have a FlatList with about 60 items.
Each item has a small button that is clicked to display more information inside the FlatList item.
<View style={styles.infoIcon} >
<TouchableOpacity onPress={() => { toggleInfo() }} >
<Ionicons name="ios-information-circle" size={40} color={"#0ca9dd"} />
</TouchableOpacity >
</View>
{showInfo ? <View><Text>{ itemData.item.info }</Text><View> : null }
The onPress toggle function is something like:
const toggleInfo = () => {
if (showInfo === true) {
setShowInfo(false);
} else {
setShowInfo(true);
}
};
Of course, since it's a FlatList, when I click the button all of the FlatList items show their hidden contents. But I only want the info for the clicked item to show, leaving all the others unchanged.
So, I changed the onPress to take an argument:
<TouchableOpacity onPress={() => { toggleInfo(itemData.item.id) }} >
...which is fine. But now I need to target the right state array (which is the same as the id but with an "z" tacked on the end to avoid any variable conflicts):
const toggleInfo =(id) => { // id might be "ABC"
const infoState = `${id}z`;
const infoStateSET = `set${speciesState}`; // therefore: setABCz
// Now I want to target the state "ABCz" and "setABCz" useState variables
if (infoState === true) {
infoStateSET(false);
} else {
infoStateSET(true);
}
};
Now, obviously there is no literal "infoStateSET" to change the state but I do want to use the variable to target the set state function.
Is this possible?
You can just set the id in showInfo state and then check if showInfo id is the same as the itemData.item.id.
basically you would have a state like this.
const [showInfo, setShowInfo] = useState(null);
Then you would set the state like so using your toggleInfo function:
const toggleInfo = (id) => {
if (showInfo === id) {
setShowInfo(id);
} else {
setShowInfo(null);
}
}
Then in your Flatlist item:
<View style={styles.infoIcon} >
<TouchableOpacity onPress={() => { toggleInfo(itemData.item.id) }} >
<Ionicons name="ios-information-circle" size={40} color={"#0ca9dd"} />
</TouchableOpacity >
</View>
{showInfo === itemData.item.id ? <View><Text>{ itemData.item.info }</Text><View> : null }
I have two screens, one list (Flatlist) and one filter screen where I want to be able to set some filters for the list. the list screen has the states "data" and "usedFilters". When I am switching to the filters screen, the states are set as navigation parameters for react navigation and then passed via navigation.navigate, together with the onChange function, as props to the filter screen. There they are read, and the filters screen class' state is set (usually with passed filters from the list screen, if no valid filters has been passed, some are initialized).
After that the filters can be changed. If that happens, the state of the filter screen gets updated.
If then the apply button is clicked the filter screens' state is passed to the onChange function and via that back to the list screen, the onChange function updates the state "usedFilters" state of the list screen. If the cancel button is pressed null is passed to the onChange function and there is no setState call.
Setting new states for the list screen works perfectly fine. the problem is, that when i press the cancel button (or the back button automatically rendered by react navigation) the changes are kept nevertheless. That only happens if the state has been changed before. So if there has never been applied a change and hence the "usedFitlers" state of the list screen is null, this behavior does not occur. Only if I already made some changes and hence the "usedFitlers" state of the list screen has a valid value which is passed to the filters screen the cancel or go back buttons won't work as expected.
I am using expo-cli 3 and tried on my android smartphone as well as the iOS simulator. Same behavior. I looked into it with chrome dev tools as well but i simply couldn't figure out where the "usedFitlers" state was updated.
I am using react native 0.60 and react navigation 3.11.0
My best guess is that for some reason the two states share the same memory or one is pointer to the other or sth like that. (Had problems like that with python some time ago, not knowing the it uses pointers when assigning variables).
Anyone got an idea?
List Screen:
export default class ListScreen extends React.Component {
state = { data: [], usedFilters: null };
static navigationOptions = ({ navigation }) => {
let data = navigation.getParam('data')
let changefilter = navigation.getParam('changeFilter')
let currfilter = navigation.getParam('currFilter')
return {
headerTitle:
<Text style={Styles.headerTitle}>{strings('List')}</Text>,
headerRight: (
<TouchableOpacity
onPress={() => navigation.navigate('FilterScreen', {
dataset: data, onChange: changefilter, activeFilters:
currfilter })} >
<View paddingRight={16}>
<Icon name="settings" size={24} color=
{Colors.headerTintColor} />
</View>
</TouchableOpacity>
),
};
};
_onChangeFilter = (newFilter) => {
if (newFilter) {
this.setState({ usedFilters: newFilter })
this.props.navigation.setParams({ currFilter: newFilter });
} // added for debugging reasons
else {
this.forceUpdate();
let a = this.state.usedFilters;
}
}
_fetchData() {
this.setState({ data: fakedata.results },
() => this.props.navigation.setParams({ data: fakedata.results,
changeFilter: this._onChangeFilter }));
}
componentDidMount() {
this._fetchData();
}
render() {
return (
<ScrollView>
<FlatList/>
// Just data rendering, no problems here
</ScrollView>
);
}
}
Filter Screen:
export default class FilterScreen extends React.Component {
static navigationOptions = () => {
return {
headerTitle: <Text style={Styles.headerTitle}> {strings('filter')}
</Text>
};
};
state = { currentFilters: null }
_onChange = (filter, idx) => {
let tmp = this.state.currentFilters;
tmp[idx] = filter;
this.setState({ currentFilters: tmp })
}
_initFilterElems() {
const filters = this.props.navigation.getParam('activeFilters');
const dataset = this.props.navigation.getParam('dataset');
let filterA = [];
let filterB = [];
let filterC = [];
if (filters) {
// so some checks
} else {
// init filters
}
const filterElements = [filterA, filterB, filterC];
this.setState({ currentFilters: filterElements })
}
componentDidMount() {
this._initFilterElems()
}
render() {
const onChange = this.props.navigation.getParam('onChange');
return (
<ScrollView style={Styles.screenView}>
<FlatList
data={this.state.currentFilters} // Listeneinträge
keyExtractor={(item, index) => 'key' + index}
renderItem={({ item, index }) => (
<FilterCategory filter={item} name={filterNames[index]}
idx={index} onChange={this._onChange} />
)}
ItemSeparatorComponent={() => <View style=
{Styles.listSeperator} />}
/>
<View style={Layout.twoHorizontalButtons}>
<TouchableOpacity onPress={() => {
onChange(this.state.currentFilters);
this.setState({ currentFilters: null });
this.props.navigation.goBack();
}}>
<View style={Styles.smallButton}>
<Text style={Styles.buttonText}>{strings('apply')} </Text>
</View>
</TouchableOpacity>
<TouchableOpacity onPress={() => {
onChange(null);
this.setState({ currentFilters: null });
this.props.navigation.goBack();
}}>
<View style={Styles.smallButton}>
<Text style={Styles.buttonText}>{strings('cancel')}
</Text>
</View>
</TouchableOpacity>
</View>
</ScrollView >
);
}
}
So when I press the cancel button, null is returned to the _onChangeFilter function of the list screen. This part works, and according to console.log and the debugger, the setState is not called. But if i set a breakpoint within the else part, i can see that this.state.usedFilters has changed.
Ok after a while i figured it out. The problem was that the whole filters list was always just referenced since react native (js) seems to always use references, even when changing sub-parts of the lists.
fixed that by using lodash cloneDeep.