Is there a way to handle exception thrown by class inheritance? - vb.net

I have a custom class which inherits another class. The parent class is throwing a System.NullReferenceException in a specific scenario. The parent class code cannot be edited at this point in time.
Very cut down version of my code-behind.
Public Class childClass
Inherits parentClass
'some additional variables declared...
Private oSite As New parentClass
'Following class variables, the functions are declared.
End Class
Is there a way I can handle a run-time error from MyBaseClass?
In fact I stripped out all functions, other variables to pinpoint the location of the error and it is the inheritance.

You can use Shadows to wrap the problematic function in a try-catch:
Module Module1
Sub Main()
Dim c As New Childclass
Console.WriteLine(c.DodgyFunction) 'works
Console.WriteLine("(press a key to continue)")
Console.ReadKey()
Dim p As New ParentClass
Console.WriteLine(p.DodgyFunction) 'crashes
Console.ReadKey()
End Sub
Public Class ParentClass
Public Function DodgyFunction() As String
Throw New InvalidOperationException("Exception in parent class")
End Function
End Class
Public Class Childclass
Inherits ParentClass
Public Shadows Function DodgyFunction() As String
Try
Return MyBase.DodgyFunction()
Catch ex As Exception
Return "No exception!"
End Try
End Function
End Class
End Module
Best practice is to fix the problem in the parent class, though.

Related

VB.Net Class Inherit Sub New

I'm currently trying to convert some basics in C# class methods into VB, and I'm having some difficulties.
Say we have two classes, baseClass and newClass
Public Class baseClass
Public Sub New(ByVal obj As Object)
'... do something here
End Sub
End Class
Public Class newClass
Inherits baseClass
Public Sub New(ByVal obj as Object)
'... do something here
End Sub
end Class
However, whenever I tried to declear something like
dim nc as newClass(myObj)
I kept getting an error telling me that
First statement of this 'Sub New' must be a call to 'MyBase.New' or 'MyClass.New' because base class 'baseClass' of 'newClass' does not have an accessible 'Sub New' that can be called with no arguments.
When I was trying to do something like, if written in C#, like this
public partial class newClass : baseClass
{
public newClass(Object obj) : baseClass(obj)
{
// do something here
}
}
I understand that the debugger is telling me just add an empty public sub new() in baseClass, but that's not what I'm trying to do, I wanted it to invoke the other constructor, so hopefully someone can point me in the right direction, since I've been trying to find an easy conversion guide but I couldn't find any.
Any answer is much appreciated.
Public Class newClass
Inherits baseClass
Public Sub New(ByVal obj as Object)
MyBase.New(obj)
End Sub
end Class

Defer (lazy creation) or suppress creation of Unity Call Handler Attributes until the decorated method is actually called

I am trying to use Interception Call Handler and Handler Attributes on my interfaces (or implementation). Lets say my Interface has two methods DoSomething() and DoSomethingElse(), and I only have the interceptor for DoSomethingElse(); when I resolve my main interface the constructor for the Call Handler get called even if I never invoke DoSomethingElse().
I tried this by resolving to Lazy(of IMainInterface) but the moment I call the function DoSomething() the Call Handler is still created unnecessarily. Is there a way to prevent this from happening either by code or configuration. Here is my sample implementation
Handler Attribute and Call Handler
<AttributeUsage(AttributeTargets.Method)>
Public Class NormalSampleAttribute
Inherits HandlerAttribute
Public Sub New()
Console.WriteLine("Constructor of Normal Sample Attribute")
End Sub
Public Overrides Function CreateHandler(container As Microsoft.Practices.Unity.IUnityContainer) As Microsoft.Practices.Unity.InterceptionExtension.ICallHandler
Console.WriteLine("Create Handler")
Return New SampleCallHandler
End Function
End Class
Public Class SampleCallHandler
Implements ICallHandler
Public Sub New()
Console.WriteLine("Constructor of Sample Call handler")
End Sub
Public Function Invoke(input As IMethodInvocation, getNext As GetNextHandlerDelegate) As IMethodReturn Implements ICallHandler.Invoke
Console.WriteLine("Invoke of Sample Call handler - " & input.MethodBase.Name)
Return getNext.Invoke(input, getNext)
End Function
Public Property Order As Integer Implements ICallHandler.Order
End Class
Interface and implementation
Public Interface IMainInterface
Sub DoSomething()
<NormalSample()>
Sub DoSomethingElse()
End Interface
Public Class MainClass
Implements IMainInterface
Public Sub New()
Console.WriteLine("main class - Constructor")
End Sub
Public Sub DoSomething() Implements IMainInterface.DoSomething
Console.WriteLine("main class do something...")
End Sub
Public Sub DoSomethingElse() Implements IMainInterface.DoSomethingElse
Console.WriteLine("main class do something else...")
End Sub
End Class
Main module to register and execute the method
Module Module1
Public container As IUnityContainer
Sub Main()
container = New UnityContainer
DoRegistrations()
Console.WriteLine("Before lazy Resolve")
Dim lmc As Lazy(Of IMainInterface) = container.Resolve(Of Lazy(Of IMainInterface))()
Console.WriteLine("Before making lazy function call")
lmc.Value.DoSomething()
Console.ReadLine()
End Sub
Sub DoRegistrations()
container.AddNewExtension(Of InterceptionExtension.Interception)()
container.RegisterType(Of IMainInterface, MainClass)()
container.Configure(Of Interception).SetDefaultInterceptorFor(Of IMainInterface)(New InterfaceInterceptor)
End Sub
End Module
It produces the following output:
Before lazy Resolve
Before making lazy function call
main class - Constructor
Constructor of Normal Sample Attribute
Create Handler
Constructor of Sample Call handler
main class do something...
Even though DoSomethingElse() is never called the cost of the handler creation is being added on all flows. Is there any way to avoid this? Any help is appreciated.
Thanks in advance!
SV

How to use classes as properties only?

I have been trying to do this for a long time but I can't find anything anywhere. I think I am not searching it as it should...
A little example:
Class MainClass
Property ExampleProperty As New ExamplePropertyClass
Private Class ExamplePropertyClass
Sub DoSomething()
End Sub
End Class
End Class
In the previous code the ExamplePropertyClass is used as an property of the MainClass.
There is always an error that says I can't expose a private class as propery.
But how is it possible to make only the property "Visible", I mean The user who is going to use the code should only use the property and not the class, how can the class be not inherited or visible?
What is property actually syntactic sugar for setter and getter.So mostly it is default public
You declare class as private. So it will be invisible outside. Then there is conflict if it be not visible then how people will know to assign and get that object without knowing its type. So that type should be public and visible
dim m as new MainClass()
m.ExampleProperty=? ' What is ExampleProperty ?int , object. So it should not be unknown
Another way you claim that you are not going to use that property outside.This way it is ok to have private class inside.
'Explicitly make property to be used only within class
Private Property ExampleProperty As ExamplePropertyClass
You do this with interfaces:
Public Interface IDoesSomething
Sub DoSomething()
End Interface
Public Class MainClass
Public Sub New()
m_example = New InternalClass
End Sub
Private m_example As IDoesSomething
Public ReadOnly Property Example() As IDoesSomething
Get
Return m_example
End Get
End Property
Private Class InternalClass
Implements IDoesSomething
Public Sub DoSomething() Implements IDoesSomething.DoSomething
End Sub
End Class
End Class

VB: How do I create nested classes?

I would like to write a nested class into an existing class of my own. But I can't find how because I have no idea how this is really called.
What do I mean by nested class? With a table dt from the DataTable class, I can write dt.Columns.add(). Columns would be property of the main class and add would be a method from a nested class.
Any suggestions?
That is not a nested class, it's simply a class. The Columns property is of the type DataColumnCollection that has a public method called Add. To build your own in a similar fashion it would simply be:
Public Class MyFirstClass
Public Sub New()
End Sub
Dim _second As New MySecondClass()
Public Property Second() As MySecondClass
Get
Return _second
End Get
Set(ByVal Value As MySecondClass)
_second = Value
End Set
End Property
End Class
Public Class MySecondClass
Public Sub New()
End Sub
Public Sub MySecondClassMethod()
'Do something
End Sub
End Class
This would then be called in some other class or functionality like:
Dim x as New MyFirstClass()
x.Second.MySecondClassMethod()

Can I inherit from a generic class without specifying a type?

I have the following sample code in a VB.NET console application. It compiles and works, but feels like a hack. Is there a way to define EmptyChild so that it inherits from Intermediate(Of T As Class) without using the dummy EmptyClass?
Module Module1
Sub Main()
Dim Child1 = New RealChild()
Child1.Content = New RealClass()
Dim Child2 = New EmptyChild()
Console.WriteLine("RealChild says: " & Child1.Test)
Console.WriteLine("EmptyChild says: " & Child2.Test)
Console.ReadLine()
End Sub
Public Class EmptyClass
End Class
Public Class RealClass
Public Overrides Function ToString() As String
Return "This is the RealClass"
End Function
End Class
Public MustInherit Class Base(Of T As Class)
Private _content As T = Nothing
Public Property Content() As T
Get
Return _content
End Get
Set(ByVal value As T)
_content = value
End Set
End Property
Public Overridable Function Test() As String
If Me._content IsNot Nothing Then
Return Me._content.ToString
Else
Return "Content not initialized."
End If
End Function
End Class
Public MustInherit Class Intermediate(Of T As Class)
Inherits Base(Of T)
'some methods/properties here needed by Child classes
End Class
Public Class RealChild
Inherits Intermediate(Of RealClass)
'This class needs all functionality from Intermediate.
End Class
Public Class EmptyChild
Inherits Intermediate(Of EmptyClass)
'This class needs some functionality from Intermediate,
' but not the Content as T property.
Public Overrides Function Test() As String
Return "We don't care about Content property or Type T here."
End Function
End Class
End Module
The other way to do this would be to move the generic code out of the Base class and then create 2 Intermediate classes like this:
Public MustInherit Class Intermediate
Inherits Base
'some methods/properties here needed by Child classes
End Class
Public MustInherit Class Intermediate(Of T As Class)
Inherits Intermediate
'implement generic Content property here
End Class
Then RealChild would inherit from the generic Intermediate and EmptyChild would inherit from the non-generic Intermediate. My problem with that solution is that the Base class is in a separate assembly and I need to keep the code that handles the generic type in that assembly. And there is functionality in the Intermediate class that does not belong in the assembly with the Base class.
Yes, you need to specify a type parameter when you inherit, or your EmptyChild must be generic as well. But, you don't have to dummy up a EmptyClass - just use Object as your type parameter:
Public Class EmptyClass
Inherits Intermediate(Of Object)
End Class