Browserstack enable debug in ios device - browserstack

i am trying to debug an angular application in ios device with versions < 15 from browserstack.
When i try to open 'Settings' it keeps disappears.

In my experience access to the device Settings application has been restricted for a while on Browserstack.
I did try to check for any updates and could only find this:
https://www.browserstack.com/docs/app-automate/appium/advanced-features/ios-app-settings
I am not sure if this helps. However, would suggest reaching out to their support to see if there are new developments.

Related

Cannot view video from publisher using Chrome to iPad with OpenTok

I'm currently trying to set up a connection between my web client and my iOS app, but for some reason my iOS client only sees a black box when using Chrome (version 33). I can see the video just fine if I use Firefox (both in my app and when I put the browsers side-by-side, they can see each other).
This doesn't appear to be a documented known issue with the JavaScript SDK, and I can't see any recent discussion about this on the forums (last post was mine).
The iOS sample can be located here (samples/OpenTokHelloWorld) with the browser page in samples/OpenTokHelloWorld/browser_demo.html
I suggest cd'ing into samples/OpenTokHelloWorld and running python -m SimpleHTTPServer, as it can't be run from a file:/// path.
Here is what my iPad sees:
Chrome:
Firefox:
And Chrome/Firefox (respectively), both publishing video from the same camera
Edit: after testing on other machines, it may be something specific to my environment even though none of my extensions run in Incognito and I don't have any custom plugins installed.
It looks like the OpenTok mobile SDKs with the specific webcam I was using has issues. On Android the video stream will display for a brief moment then segfault, and on iOS there will be no video at all.
I have tested this many times and could not reproduce what you are seeing in your chrome.
Without seeing any console errors or iOS logs the best suggestion is to try clearing your cache, or maybe restarting your computer (longshot)

App Wireless Distribution not working in iOS7. Internet Connection needed?

In iOS6 I used to install some of my apps over an adhoc network without internet sharing. So the iPad had no internet connection. Therefore I use a typical html and plist file. Everything was alright.
Now, in iOS7 the installation is not working anymore. It is just stuck in "Waiting" and nothing more happens. (Note: It is still working on my iOS6 iPad)
First I thought something might be wrong with my plist, but then I copied the files to my IIS Server and installed it from there. Here I had a internet connection on my iPad and everything worked out.
Is it possible that the wireless distribution now needs an internet connection in iOS7 e.g. to check the ipa in the app store or something like that? Because this is the only difference I can see.
The app is signed with a valid distribution profile.
Thanks for your help.
It turned out the installation of apps over the air in iOS 7 really needs an internet connection now. The iPad tries to contact at least the following URLs before installing the app.
ax.init.itunes.apple.com: The device obtains the current file-size limit for downloading apps over the cellular network.
ocsp.apple.com: The device contacts this site to check the status of the distribution certificate used to sign the provisioning profile.
It seems in iOS6 it was ok if those URLs were not reachable and now in iOS 7 they have to be reachable.
Well i just had the same problem and I figured it out. At least on my xcode this is what happened. Turns out the application target release code siging identities auto set to developer and not their current state, from xcode 4.x, which is distribution. So when I went to distribute my application I kept getting the same error you had. So Click on your project name in your project explorer then click on the application target, not the project, and make sure the code signing identity is not set to developer for your releases. I have no idea why the code signing identities were automatically set to the developer profile, maybe there was some sort of bug when updating from xcdoe 4.x to xcode 5 that caused this. But now other devices are able to install the program. Hope this helps.

How does Chrome side-load "store apps"?

I have been tasked with writing a simple one-time-use Metro/windows store/modern UI (whatever you want to call it now) app for windows 8; it wouldn't be appropriate to try to get it into the store, because we only plan on deploying it to about 4 or 5 devices. I noticed that when I installed Chrome on the machine, it somehow managed to sneak a metro version of itself into my start menu.
I am not looking for a way to deploy a metro app to another machine, I can already do this a variety of ways (including add-appxpackage and via the remote debugger tools with visual studio 2012), I am only curious how Chrome managed to side-load a metro app, and what process they used.
Anyone have any ideas?
There was no side-loading of a Windows App when Chrome was installed. Browsers get special treatment, and the default browser (and only the default browser) can act as a Windows Store app if it implements the appropriate functionality.
There is a downloadable white paper about how this works on MSDN:
http://msdn.microsoft.com/en-us/library/windows/apps/hh465413.aspx

test mobile website in desktop browser

I'm developing a mobile website for iPhone, Android, etc. using jQuery Mobile. I'd like to be able to test this in my desktop browser and was wondering what the best approach is. I guess I could use a plugin to change the User-Agent header to the appropriate value and manually resize the browser to the device's width, but is there a simpler/more reliable way?
Update
Sorry, I should have mentioned that the only hardware available is a Windows laptop
Well if you have a Mac and xCode is installed you can use the Simulator. Open Mobile Safari and point to you web page on all Apple devices
You can also use the Android Emulator ( But I've not tested that it can access the web from the browser )
Alternatively you could use a plugin ( as you have suggested ).
I personally use Chrome with this plugin:
https://chrome.google.com/webstore/detail/ljfpjnehmoiabkefmnjegmpdddgcdnpo
with pretty good results.
I've used Device Anywhere before
http://www.keynotedeviceanywhere.com/
you access the device through a web portal/site and control it, but this costs $$$
Actual device testing in going to be the most reliable
related:
http://sixrevisions.com/tools/10-excellent-tools-for-testing-your-site-on-mobile-devices/ ( other suggestions )
Difference between iPhone Simulator and Android Emulator
In Chrome hit F12 to open the Developer Toolbar. Then click 'Toggle device toolbar' (tablet icon, top left next to select element). You can then choose the device at the top to test.
There's also PerfectoMobile for testing on devices remotely...though it can be painfully slow. I'd really recommend at least getting some 'base' testing devices, if possible.
There is also http://www.browserstack.com/responsive that can be used to get a screenshot of what your site would look like on a number of given devices.
There is however a limitation of how many screenshots you can get in the free version I have linked to here.
I got nice results, visualy, by using Chrome add-on called Ripple Beta. Bad thing is that there is no ability to add some custom device, like tablets of 8" or 9" or bigger... but works. I'm not sure is it able to show some errors visible on real device but seems nice.
Manymo should work very well simulating Android for you. It shows me exactly what my cell phone shows, even though my desktop browsers don't. Manymo is a website with a lot of Android phones pictured. Just click one and enter your URL. There are options such as Android versions and screen sizes.
Look for the Chrome plugin Responsive Web Design Tester - you'll be able to emulate mobile browsers for different device sizes on all platforms.

Do all Android devices include Android Browser?

(e.g. the Chrome browser for Android)
Talking about factory defaults here, not what users can install later.
(Sorry if this is a stupid question, I just can't find an answer anywhere)
Typically consumer facing Android devices do come with the browser. It is part of the core platform.
However, there is nothing stopping a manufacturer from removing the Browser for whatever reason. For example, that Android powered watch will not come with a web browser.
Yes, as it's part of Android OS.