How to read Redis binary values in redis console - redis

I store a byte array with 5 bytes in a Redis entry. Writing and reading using a client library works and expected, but when I try to read the value in a Redis console I get something I don't know how to interpret:
>get keyHere
"\x02\x8e\x8b\x0cb"
There is something I clearly don't understand because \x0cb is not a hex value for a byte and there are only 4 \x (and I expected 5 for 5 bytes).
Confused, I decided to performed an experiment. I educated myself about how to set raw bytes; I set an entry's value to "\x01\x07" and read it back. I expected "\x01\x07" but the read value is shown as "\x01\a".
>set "3" "\x01\x07"
OK
>get 3
"\x01\a"
How should I read entries in a Redis cache in the Redis console to see raw bytes?

If the byte is not printable, redis-cli prints the hex format, otherwise, it prints the c-escpaped sequence.
because \x0cb is not a hex value for a byte and there are only 4 \x (and I expected 5 for 5 bytes)
The first 4 bytes are not printable, so they are printed as hex format. The last byte is the b, which is printable.
I expected "\x01\x07" but the read value is shown as "\x01\a".
\x07's c-escaped sequence is \a, and is printable.
How should I read entries in a Redis cache in the Redis console to see raw bytes?
If you need the raw bytes (which might not be printable), you can specify the --raw option when running redis-cli.

Related

Managing EOF in Trx Library

I am using the TRX library to process the ISO8583 Message. I am receiving a Raw data EOF character. But the last byte is not removed from the buffer as it's not defined in the packager and it's causing an issue in parsing the next transaction. How to manage this?
And while sending a response back how to add EOF character?
Normally, this kind of stuff (protocol characters) is removed before decoding ISO8583 data.
For example, you read 100 bytes from the socket. And it's ISO data + EOF character. You would remove EOF character and process 99 bytes of ISO data through a decoder.
And reverse is true when you send data. You encode your data first then add EOF character. The resulting byte array goes into the socket.
Sorry, I don't know anything about TRX library, but, hopefully, general advice helps you somewhat.

GNU Radio text file sink

I'm trying to teach myself basics of GNU Radio and DSP. I created a flowchart in GNU Radio Companion that takes a vector that is the binary representation of a single character (the character "1" as "00110001"), modulates, demodulates, and writes to a file sink.
The scope sink after demodulation looks like the values are returned (see below; appears to be correct pattern of 0s and 1s), but the file sink, although its size is 19 bytes, appears empty, or at least is not returning the correct values (I've looked at it in ASCII and Hex text editors). I assumed the single character transferred would result in 1 byte (or 8 bits) -- not 19 bytes. Changing some of the settings in the Polyphase Sync and adding a Repack Bits block after the binary slicer results in some characters in the output file, but never the right character.
My questions are:
Can GNU Radio take a single character, modulate/demodulate it, and return the same character?
Are there errors in my flowchart?
I'd appreciate any insights or suggestions, thank you.

Redis int representation of a string is bigger when the string is more than 7 bytes but smaller otherwise

I'm trying to reduce Redis's objects size as much as I can and I've taken this whole week to experiment with it.
While testing different data representations I found out that an int representation of the string "hello" results in a smaller object. It may not look like much, but if you have a lot of data it can make a difference between using a few GB memory vs dozens of it.
Look at the following example (you can try it yourself if you want):
> SET test:1 "hello"
> debug object test:1
> Value at:0xb6c9f380 refcount:1 encoding:raw serializedlength:6 lru:9535350 lru_seconds_idle:7
In particular you should look at serializedlength which is 6 (bytes) in this case.
Now, look at the following int representation of it:
> SET test:2 "857715"
> debug object test:2
> Value at:0xb6c9f460 refcount:1 encoding:int serializedlength:5 lru:9535401 lru_seconds_idle:2
As you see, it results in a byte shorter object (note also encoding:int which I think is suggesting that ints get handled in a more efficient way).
With the string "hello w" (you'll see in a few moments why I didn't use "hello world" instead) we get an even bigger saving when it's represented as an int:
> SET test:3 "hello w"
> SET test:4 "857715023" <- Int representation. Notice that I inserted a "0", if I don't, it results in a bigger object and the encoding is set to "raw" instead (after all a space is not an int).
>
> debug object test:3
> Value at:0xb6c9f3a0 refcount:1 encoding:raw serializedlength:8 lru:9535788 lru_seconds_idle:6
> debug object test:4
> Value at:0xb6c9f380 refcount:1 encoding:int serializedlength:5 lru:9535809 lru_seconds_idle:5
It looks cool as long as you don't exceed 7 bytes string.. Look at what happens by a "hello wo" int representation:
> SET test:5 "hello wo"
> SET test:6 "85771502315"
>
> debug object test:5
> Value at:0xb6c9f430 refcount:1 encoding:raw serializedlength:9 lru:9535907 lru_seconds_idle:9
> debug object test:6
> Value at:0xb6c9f470 refcount:1 encoding:raw serializedlength:12 lru:9535913 lru_seconds_idle:5
As you can see the int (12 bytes) is bigger than the string representation (9 bytes).
My question here is, what's going on behind the scenes when you represent a string as an int, that it is smaller until you reach 7 bytes?
Is there a way to increase this limit as you do with "list-max-ziplist-entries/list-max-ziplist-value" or a clever way to optimize this process so that it always (or nearly) results in a smaller object than a string?
UPDATE
I've further experimented with other tricks, and you can actually have smaller ints than string, regardless of its size, but that would involve a little more work as of data structure modelling.
I've found out that if you split the int representation of a string in chunks of ~8 numbers each, it ends up being smaller.
Take as an example the word "Hello World Hi Universe" and create both a string and int SET:
> HMSET test:7 "Hello" "World" "Hi" "Universe"
> HMSET test:8 "74111114" "221417113" "78" "2013821417184"
The results are as follows:
> debug object test:7
> Value at:0x7d12d600 refcount:1 encoding:ziplist serializedlength:40 lru:9567096 lru_seconds_idle:296
>
> debug object test:8
> Value at:0x7c17d240 refcount:1 encoding:ziplist serializedlength:37 lru:9567531 lru_seconds_idle:2
As you can see we got the int set smaller by 3 bytes.
The problem in this will be how to organize such a thing, but it shows that it's possible nonetheless.
Still, don't know where this limit is set. The ~700K persistent use of memory (even when you have no data inside) makes me think that there is a pre-defined "pool" dedicated to the optimization of int sets.
UPDATE2
I think I've found where this intset "pool" is defined in Redis source.
At line 81 in the file redis.h there is the def REDIS_SHARED_INTEGERS set to 10000
REDISH_SHARED_INTEGERS
I suspect it's the one defining the limit of an intset byte length.
I have to try to recompile it with an higher value and see if I can use a longer int value (it'll most probably allocate more memory if it's the one I think of).
UPDATE3
I want to thank Antirez for the reply! Didn't expect that.
As he made me notice, len != memory usage.
I got further in my experiment and saw that the objects get already slightly compressed (serialized). I may have missed something from the Redis documentation.
The confirmation comes from analyzing a Redis key wih the command redis-memory-for-key key, which actually returns the memory usage and not the serialized length.
For example, let's take the "hello" string and int we used before, and see what's the result:
~ # redis-memory-for-key test:1
Key "test:1"
Bytes 101
Type string
~ #
~ # redis-memory-for-key test:2
Key "test:2"
Bytes 87
Type string
As you can notice the intset is smaller (87 bytes) than the string (101 bytes) anyway.
UPDATE4
Surprisingly a longer intset seems to affect its serializedlength but not memory usage..
This makes it possible to actually build a 2digit-char mapping while it still being more memory efficient than a string, without even chunking it.
By 2digit-char mapping I mean that instead of mapping "hello" to "85121215" we map it to digits with a fixed length of 2 each, prefixing it with "0" if digit < 10 like "0805121215".
A custom script would then proceed by taking every two digit apart and converting them to their equivalent char:
08 05 12 12 15
\ | | | /
h e l l o
This is enough to avoid disambiguation (like "o" and "ae" which both result in the digit "15").
I'll show you this works by creating another set and therefore analyzing its memory usage like I did before:
> SET test:9 "0805070715"
Unix shell
----------
~ # redis-memory-for-key test:9
Key "test:9"
Bytes 87
Type string
You can see that we have a memory win here.
The same "hello" string compressed with Smaz for comparison:
>>> smaz.compress('hello')
'\x10\x98\x06'
// test:10 would be unfair as it results in a byte longer object
SET post:1 "\x10\x98\x06"
~ # redis-memory-for-key post:1
Key "post:1"
Bytes 99
Type string
My question here is, what's going on behind the scenes when you represent a
string as an int, that it is smaller until you reach 7 bytes?
Notice that the integer you supplied as test #6 is no longer actually encoded
as an integer, but as raw:
SET test:6 "85771502315"
Value at:0xb6c9f470 refcount:1 encoding:raw serializedlength:12 lru:9535913 lru_seconds_idle:
So we see that a "raw" value occupies one byte plus the length of its string representation. In memory
you get that plus the overhead of the value.
The integer encoding, I suspect, encodes a number as a 32-bit integer; then it will always
need five bytes, one to tell its type, and four to store those 32 bits.
As soon as you overflow the maximum representable integer in 32 bits, which is either 2 billions or 4 depending on whether you use a sign or not, you need to revert to raw encoding.
So probably
2147483647 -> five bytes (TYPE_INT 0x7F 0xFF 0xFF 0xFF)
2147483649 -> eleven bytes (TYPE_RAW '2' '1' '4' '7' '4' '8' '3' '6' '4' '9')
Now, how can you squeeze a string representation PROVIDED THAT YOU ONLY USE AN ASCII SET?
You can get the string (140 characters):
When in the Course of human events it becomes necessary for one people
to dissolve the political bands which have connected them with another
and convert each character to a six-bit representation; basically its index in the string
"ABCDEFGHIJKLMNOPQRSTUVWXYZ01234 abcdefghijklmnopqrstuvwxyz56789."
which is the set of all the characters you can use.
You can now encode four such "text-only characters" in three "binary characters", a sort of "reverse base 64 encoding"; base64 encoding will get three binary characters and create a four-byte sequence of ASCII characters.
If we were to code it as groups of integers, we would save a few bytes - maybe get it down
to 130 bytes - at the cost of a larger overhead.
With this type of "reverse base64" encoding, we can get 140 character to 35 groups of four characters, which become a string of 35x3 = 105 binary characters, raw encoded to 106 bytes.
As long, I repeat, as you never use characters outside the range above. If you do, you can
enlarge the range to 128 characters and 7 bits, thus saving 12.5% instead of 25%; 140 characters will then become 126, raw encoded to 127 bytes, and you save (141-127) = 14 bytes.
Compression
If you have much longer strings, you can compress them (i.e., you use a function such as deflate() or gzencode() or gzcompress() ). Either straight; in which case the above string becomes 123 bytes. Easy to do.
Compressing many small strings: the Rube Goldberg approach
Since compression algorithms learn, and at the beginning they dare assume nothing, small strings will not compress greatly. They're "all beginning", so to speak. Just as an engine, when running cold the performances are inferior.
If you have a "corpus" of text these strings come from, you can use a time-consuming trick that "warms up" the compression engine and may double (or better) its performances.
Suppose you have two strings, COMMON and TARGET (the second one is the one you're interested in). If you z-compressed COMMON you would get, say, ZCMN. If you compressed TARGET you would get ZTRGT.
But as I said, since the gz compression algorithm is stream oriented, and it learns as it goes by, the compression ratio of the second half of any text (provided there aren't freakish statistical distribution changes between halves) is always appreciably higher than that of the first half.
So if you were to compress, say, COMMONTARGET, you'd get ZCMGHQI.
Notice that the first part of the string, as far as almost the end, is the same as before. Indeed if you compressed COMMONFOOBAR, you'd get something like ZCMQKL. And the second part is compressed better than before, even if we count the area of overlap as belonging entirely to the second string.
And this is the trick. Given a family of strings (TARGET, FOOBAR, CASTLE BRAVO), we compress not the strings, but the concatenation of those strings with a large prefix. Then we discard from the result the common compressed prefix. Thus TARGET is taken from the compression of COMMONTARGET (which is ZCMGHQI), and becomes GHQI instead of ZTRGT, with a 20% gain.
The decoder does the reverse: given GHQI, it first applies the common compressed prefix ZCM (which it must know); then it decodes the result, and finally discards the common uncompressed prefix, of which it need only know the length beforehand.
So the first sentence above (140 characters) becomes 123 when compressed by itself; if I take the rest of the Declaration and use it as a prefix, it compresses to 3355 bytes. This prefix plus my 140 bytes becomes 3409 bytes, of which 3352 are common, leaving 57 bytes.
At the cost of storing once the uncompressed prefix in the encoder, and the compressed prefix once in the decoder, and the whole thingamajig running five times as slow, I can now get those 140 bytes down to 57 instead of 123 - less than half of before.
This trick works great for small strings; for larger ones, the advantage isn't worth the pain. Also, different prefixes yield different results. The best prefixes are those that contain most of the sequences that are likely to appear in the string pool, ordered by increasing length.
Added bonus: the compressed prefix also doubles as a sort of weak encryption, as without that, you can't easily decode the compressed strings, even if you might be able to recover some pieces thereof.

Why does this code encodes random salt first as hexadecimal digits?

I'm looking at some existing code that is generating a salt which is used as input into an authentication hash.
The salt is 16 bytes long, and is generated by first using an OS random number generator to get 8 bytes of random data.
Then each byte in the 8 byte buffer is used to place data into 2 bytes of the 16 byte buffer as follows:
out[j] = hexTable[data[i] & 0xF];
out[j-1] = hexTable[data[i] >> 4 & 0xF];
Where out is the 16 byte salt, data is the initial 8 byte buffer, j and i are just loop incrementers obviously, and hexTable is just an array of the hex digits i.e. 0 to F.
Why is all this being done? Why isn't the 16 byte salt just populated with random data to begin with? Why go through this elaborate process?
Is what is being done here a standard way of generating salts? What's the benefit and point of this over just generating 16 random bytes in the first place?
This is simply conversion of your 8 random bytes to 16 hexadecimal digits.
It seems that someone misunderstood the concept of salt, or what input your hash needs, and thought it only accepts hexadecimal digits.
Maybe also the salt is stored somewhere where it is easier to store hexadecimal digits instead of pure bytes, and the programmer thought it would be good to be able to reuse the stored salt as-is (i.e. without converting it back to bytes first).

reading and separating file using byte comparison

I have to read a file which in .dat format and separate data based on 2 first consecutive zero byte comes. first half is json data and other half is binary data.
How should I go about it?
I tried using NSData dataWithContentsOfFile method and read it and then convert it in byte array and compare bytes. Somehow, its not working.
You can use the same kind of procedure that you would use to read a file by lines. Here and here are earlier answers on SO regarding reading a file line-by-line. Just change \n to the byte sequence that is applicable.