I would like to clarify a doubt about Dropzone.js
Today Dropzone allows you to upload an image from your computer. However, I need the computer's Webcam to be used.
Is it possible to use the webcam to take the photo and Dropzone to store it?
I thank the attention
Related
I'm using the package Agora Video SDK for Unity and I have followed these two tutorials:
https://www.agora.io/en/blog/agora-video-sdk-for-unity-quick-start-programming-guide/
https://docs.agora.io/en/Video/screensharing_unity?platform=Unity
Up to here, it is working fine. The problem is that instead os sharing my screen, I want to send a texture. To do so, I'm loading a png picture and trying to set it to the mTexture you find in the second link. It seems to be working on my computer, but it is like it doesn't arrive to the target computer.
How can I send a texture properly?
Thanks
did you copy every line of the code from the example as is? You may not want to do the ReadPixel part since this reads the screen. You may just read the raw data from your input texture and send it with the PushVideoFrame every update.
I have a webform with and want to open it on smartphone - than take pictures of some documents which need to be merged in one PDF, and on the end this file need to be uploaded to server.
My solution is to use Google Drive to upload PDF (scan) to GDrive and then somehow download this file from gdrive to server via some sort of widget (any links appreciate) installed on website.
Maybe someone have a better idea?
I know its late but my answer might help others. I also face the same challenge and implemented a custom solution based on Javascript and Since you are using web form so this solution will perfectly fits on your need.
You have to use JSPdf javascript library, JSPdf provide you pdf object in your browser and you can upload it download it and there are many other thing to play with.
First you have to initialize JSPdf object as per your requirement. I am creating PDF with page size width:500px and height 500px.
pdf = new jsPDF("l", "pt", [500,500]);
Simply when you will take picture from camera you will have each picture in form of base64, that base64 format you have to insert in JSPdf object
pdf.addImage(imgData, 'JPEG', 0, 0);
you can repeat the above code to add pictures from camera as much as you want, at the back-end these images are compiling and creating pdf document where each page have each images in sequence.
Once you are done, you can get PDF object in form of base64 object using below code that you can upload to any server.
pdf.output('datauristring')
above is only pdf part, you can find complete working example including camera part here Javascript Component to Scan Document
I tried to use a url (like http://www.example.com/dbname.nsf/notesunid/$File/filename.mp3) to play a sound attachment from Notes document on Domino server 9.0.2. I hope it can play directly by streaming but it always download the file. Any suggestion?
You should be able to use HTML5 Audio for this. Here's a simple example:
<audio src="/dbname.nsf/notesunid/$File/filename.mp3" controls></audio>
I've been trying to get my app's tile to display an image from the web, but couldn't get it to work. I then tried the Tiles and Badges app sample, where in scenario 3 you can send a tile notification that uses a web image. No matter which image url I paste in the text box, the tile refuses to get updated. So apparently, the sample isn't working either, or something is very wrong.
The images are all smaller than 1024x1024 and less than 200KB. Fun fact: if I download one of the images I unsuccesfully tried to feed the sample, add it to the project and then send a notification using it as a local image, the tile gets updated. So apparently the image isn't the problem.
Has anybody been able to get this working? I don't get what I'm doing wrong.
Do have internet permission ticket in app manifest? Maybe only your app dont have permission to download your image from web.
I want to make simple project which play flash video file from online.
I've searched some articles and read carefully.
But I can't understand, how to play flash video files on iPad by Code.
So I need help from you.
Please.
Simply put, without being jailbroken, No you cannot.
The closest thing to being able to view flash in iOS is Frash, and I am not even sure if it is actively being developed or supported any more.
You can always check out the open source project for Frash. by Comex.
All IOS devices don´t support Flash player, but is be possible to use a Javascript or HTML5 player for video.
No, iWhatever's currently do not and to the best of my surfing knowledge, have no intention of supporting flash format due to some argument between apple and adobe.
At the end of the day, the Flash video format is a container for a movie that’s been compressed by some codec. If you can get to the source file, you know the format of the container, you know the codec that was used to encode the video, and you know how to write code to convert that into audio streams and video frames, then yes, you can play Flash videos on the iPad.
So, to recap:
Get the Flash video file.
Get to the encoded video data in the Flash file.
Decode the video and convert it, either into raw audio and video or to another format that the iPad can play.
Play the result of #3.
Needless to say, this is quite the endeavor. It’s better to download the movies to your desktop and convert them there before loading them into your application.
Yes you can! The question is whether or not you can play the video itself not whether or not ipads support flash player.
the answer is this.. new versions of "flash video" have a f4v file extension. These videos are basically a h.264 mp4 files. You "may" be able to play it in an ipad simply by renaming it to .mp4
If that doesn't work then use a utility like Miro to convert your "flash video" to a format that your ipad will accept. http://www.mirovideoconverter.com/