Firebase Crashlytics auto starts apple watch application - crashlytics

After installing firebase crashlytics on watch application, the app is being started every 10 minutes or so. Is this a normal behavior?

Started discussion on github:
https://github.com/firebase/firebase-ios-sdk/discussions/9194

Related

Firebase Crash Reporting automatically generates reports for fatal errors in android phone but not for iPhones?

I have setup firebase in my react native app.
But currently exceptions are not handled means not added any crashlytics logs or recorded errors
But for android app I am getting crashes in firebase but not for IOS.
Can someone explain this in detail?
Crashlytics may only be able to upload the data once the app starts again. Did you restart the app?
This can happen if you are testing while the Xcode debugger is attached.
Check this document, it explains how to test this in iOS.
If that doesn't work, enable debug logging and check if something is causing issues. For this:
After enabling debug mode, run the app.
Then hit "stop" in Xcode.
Run the app in the device and crash it
Run the app again from Xcode
Collect the output from Xcode

expo react native app stuck on refreshed when I run the app

I am working on an expo project when I run the app It stuck on Refreshed
Per discussion in comments, Expo server refreshes are frequently triggered by real-time replication/backup software running on the computer, especially apps like OneDrive or DropBox.
More good information is documented here on expo's forum:
https://forums.expo.io/t/infinite-refreshing-without-doing-anything/2119

Fabric issue App not showing after following instruction

I have carefully followed the instruction from fabric (https://fabric.io/kits/ios/crashlytics/manual-install) to install crashlytics in my app. However I cannot select my app after the instruction since my app is not showing. I have tried most of the solution that has been given in this question here (Crashlytics in iOS won't proceed past "Build Your Project" in Fabric app)
But I still failed to get my app in fabric.
I am using react native to develop my app and using Xcode Version 10.2.1
Fabric/Firebaser here - If you've gone through all the necessary instructions, try cleaning your project first before building and running again to try to get your app up on your dashboard. And if you haven't seen it, here are some instructions specifically for setting up react native apps with Crashlytics: https://www.npmjs.com/package/react-native-fabric#crashlytics-usage). And make sure that if you haven't, set the Debug Information Format to DWARF with dSYM file for both debug and release as specified in that SO post you linked.
You can also see more debug information about Fabric if you set Fabric to debug mode in your initialization statement: https://docs.fabric.io/apple/fabric/advanced-settings/debugging.html. Check to see if the settings requests are being made to Fabric or if there is anything unusual.
If you're still having trouble, reach out to support(at)fabric(dot)io with your app's bundle ID and support will be able to help you out more.

Can we use Realm in React Native project with Expo?

I am making a Mobile app in React Native with Expo.
Now I am thinking that I will use Realm to manage state in my project.
However, I am not sure that I can use Realm on Expo or not.
Expo is quite useful to create React Native Mobile Apps easily and quickly, but sometimes there are some conflict with some modules and libraries.
So, could you teach me that Realm can work on Expo or not?
Thank you,
Update 24 Jan 2022
The feature request was marked as Complete today.
I can confirm that Realm works with custom dev clients.
Here is an expo/example you can use to get started today --courtesy of the Realm team.
We won't be adding Realm to the Expo Go app (that you download from the App Store or Google Play Store) since we are limiting the amount of native third-party services that we include by default.
Update 2 July 2021
The feature request has been marked it as In Progress by the Expo team.
https://expo.canny.io/feature-requests/p/realm
It should be included as part of a custom development client, you can read more about custom development clients here https://blog.expo.dev/introducing-custom-development-clients-5a2c79a9ddf8
Previous answer
From the realm docs
Expo does not support Realm
Unfortunately, Expo does not support Realm. If you use the Expo CLI or create-react-native-app to create your React Native project, you will need to "eject" your Expo project to use Realm. The installation steps on this page do not use the Expo CLI.
https://docs.mongodb.com/realm/sdk/react-native/install/
It has been a feature request for expo since 2017 https://expo.canny.io/feature-requests/p/support-for-realm
Finally, Expo now works with realm.
Expo Announcement
Guide
not yet
you can check for support state from here:
https://expo.canny.io/feature-requests/p/support-for-realm
Yes, Expo now has a way of doing this using Custom Dev clients. Here is an example app from the Realm team.
https://github.com/expo/examples/tree/master/with-realm
You can also see this request is marked as complete on the Expo feature request site.
https://expo.canny.io/feature-requests/p/realm

Crashlytics iOS - shutting down after archive

starting from today my Crashlytics (icon on the system bar) is automatically shutting down after archiving Swift app from Xcode so uploading the app on the server is not possible anymore. I use Crashlytics for almost half a year and just yestardeay everything works fine. I have rebooted the system and Xcode but it didn't help. I use Xcode 6.2.
It seems that there were some update lately in the Crashlytics software so I uninstalled and installed the main Crashlytics.app once again but with no effects.
Asking for help.
Regards,
Michał
I installed Fabric which now integrates Crashlytics and other tools. After reconfiguration of the project (changes in the run script and AppDelegate according to Fabric live plugin) everything works with no problems.
Regards,
Michał