Is it possible to use Objective-C to broadcast audio using the Icecast protocol?
For Node.JS I've found the library nicercast which seems to work pretty well. Is there an open-source equivalent for Objective-C or do I have to implement the protocol myself?
If I'll have to implement the protocol myself, then what do I need to know?
From the Node.JS Library I've seen that essentially, the server broadcasts an MPEG-stream using a normal web server and just sending the raw data over to the client.
Does this MPEG stream contain the metadata or do I have to send it separately?
Thanks in advance
Why not stream to an Icecast server instead? It's small enough to even run on embedded devices without big issues.
The nicercast implementation is nowhere close to being "Icecast compliant" as they claim.
If you want to know why, look at the Icecast sources or e.g. the supported formats.
I know it's en vogue to reinvent the wheel, badly and incompletely. But I'm at least going to remind you that it's not necessarily a good idea.
How can I get the input volume of the microphone intro a progressbar?
I need to do this without an API if I can.
Thank You!
May I please direct your attention to this article, which shows you how to use the nAudio dll to get input sound, and even shows you how to output it to a progressbar. It is in C#, but should be very easy to convert.
I am doing a project that extends SPICE. I need to send some custom data between server and client. I beleiev this is done by adding a custom channel to the SPICE protocol
I've got the source code, but it's huge and overwhelming. Can anyone give me a few pointers as to how to start, or direct me to a similar project so I can refer?
Thanks in advance
I suggest to start reading the "SPICE for Newbies" document, then moving to other documentation. It will give you some introduction on the architecture of SPICE, the protocol, standard channels, etc.
Available on spice-space.org/documentation.html
Since spice-gtk 0.15, and qemu 1.4.0, you can set up arbitrary channels by name using the "Spice port", see spicy.c code for an example of usage.
I have developed a simple software using VB.net, now i want to receive some data from an external device, i want to know if any way to learn "**How to read a hardware transmitted data using VB.net, where hardware is attached to a USB port?**" Any specific book or any way to get this thing learn.
Looking forward to hear from you all.
Thanks & Regards.
I think you should not duplicate the question:-
Still i was searching and found the answer from the following link, so again posting it here so that people should not search more for this. Thabnks
How to get the data from a USB port in VB.NET
Here is what I found. You use the HID.dll to interface the usb ports. And you know the best part? I found some examples.
Here's a link that contains basic examples and tutorial for usb interfacing. The HID Page
Sample Project File
I want to try and make my own application for my Novation Nocturn, which is a USB DJ controller surface. The application software interacts with it to send out MIDI messages to software like Traktor, Ableton and Cubase.
I'm aware of libusb, but that's as far as I've got. I've successfully installed it to interact with my device but stopped there.
I'm after some suitable reading material basically. USB specs, MIDI specs and such. If I'm honest the full USB 2.0 spec looks like it holds loads of stuff I don't need.
Just looking for something interesting to do now that I've finished my degree (Computer Science). My current programming knowledge is C++ and mainly C#.
Could do with some direction on how to get stuck into this task.
edit:
Update to include some info from the Device Manager on the Nocturn.
Hardware IDs:
USB\VID_1235&PID_000A&REV_0009
USB\VID_1235&PID_000A
Compatible IDs:
USB\Class_FF&SubClass_00&Prot_00
USB\Class_FF&SubClass_00
USB\Class_FF
Device Class:
MEDIA
USB MIDI is probably one abstraction layer lower than you want to deal with. I'd suggest finding a good MIDI framework and interacting with the device via MIDI instead.
For C++, Juce is probably the way to go, as you didn't mention a target platform or any other specific requirements.
If you want to go the .NET route, the easiest way to get started is with the C# MIDI Toolkit code:
http://www.codeproject.com/KB/audio-video/MIDIToolkit.aspx
In there, you'll find all the basics for opening an device, reading input, and writing output. Alternatively, NAudio has some MIDI classes, but they are somewhat incomplete.
As you develop, you'll want a reference for the MIDI spec handy.
A tool that you will find invaluable is MIDI-OX. In fact, I suggest that before you start coding, you fire up MIDI-OX and use it to sniff the messages coming from the Novation. It will give you a good idea of what the Novation sends. You can use it in conjunction with MIDI Yoke (a configurable virtual MIDI port) to insert itself between the Novation, and Ableton Live (or whatever software you normally use with your Novation) so you can see all of the messages in normal use.
Done... Kidding, but I've started on this in Python - I personally want linux support. I am teaching myself python, but I only dabble in programming.
You can see basic functionality at https://github.com/dewert/nocturn-linux-midi. The guy who reverse engineered it (i.e. the leap I wouldn't have been able to make myself) doesn't seem to be doing any more with it. His code is at https://github.com/timoahummel/nocturn-game
I am using PyPortMIDI and PyUSB, both of which I believe are wrappers for the C equivalents. I think this is all ok on Windows, but haven't tried.
What is currently on my github is crap, but it is proof-of-concept. I'm working on doing it properly now, with threading and proper configuration options.
The driver for the Nocturn makes it appear to system as a MIDI device, even though it isn't a USB MIDI device at the hardware level. The Automap software works entirely at the MIDI level, receiving MIDI instructions and sending different instructions in response - it is separate from the driver and not neccesary.
Alternatively, look at https://github.com/timoahummel/nocturn-game for an example of talking to it directly over USB from Python. You can probably port this to another language with libusb bindings.
Old thread, but I've just recently started looking into this.
I had a look at the Python application that dewert has written. Interestingly, it turns out that the data that the Nocturn emits is in fact MIDI, although it doesn't register itself as a USB MIDI device.
But looking at the actual data coming from the device, it actually emits control change messages (0xB0 controller value) for everything. Also the control commands that are sent to it are also control change messages, albeit only the data bytes, as the Nocturn seems to support MIDI running status (i.e. when sending multiple control change messages, it is not necessary to repeat the data byte).
Indeed, the looking at the magical initialization data it is actually just a bunch of control changes: it starts with 0xb0 and from there on the data comes in twos. For instance the last two bytes in the init string are 0x7f 0x00 which simply turn off the LED for the rightmost forward button. (There is something subtle happening as a result of the initialization being sent though, as the Nocturn sometimes emits some messages which appear to be some form of timeout events, and that behavior changes depending on whether the initialization string has been sent or not.)
Using MIDI-like messages makes sense, as Novation would be well aware of the MIDI protocol, so it would be easiest for them to use it for the communication even if the device is not strictly a MIDI device.
Note though that the incrementors just send the values 1 or 127, i.e. +1 or -1 step, so even with some trivial mapping software it's not really useful as it is. (Actually, if turned quickly, one can get 3 or 125 for instance, with the 125 corresponding to -3.) The only controller which sends a continuous value is the slider, which emits an 8 bit value when moved.
I suppose you'll want to know about USB classes in general and USB MIDI class in particular. The latter is the best what you can hope for in case you don't posess documentation for some proprietary protocol (whether it's used there instead).