VB.net Enable Camera and Microphone access - vb.net

I am using WebView2 and would like to enable Microphone and Camera access by default. I didn't find much resources about that and tried several things but was unable to get that to work.
Any help is much appreciated.
https://learn.microsoft.com/en-us/dotnet/api/microsoft.web.webview2.core.corewebview2.permissionrequested?view=webview2-dotnet-1.0.1018-prerelease

Related

using webrtc for audio broadcast

I'm trying to stream a microphone/audio to multiple clients.
the broadcaster is a screenless raspberry, so I can't open a Webbrowser and click on "share mircophone"
The clients will be using their smartphone to listen.
the latency must be super low.
I did not find any WebRTC Demo that worked. All of them are either p2p or the scalable Broadcasting from muaz khan is only working for the initiator; not clients.
I came across Janus (which I didn't really understand what exactly this is doing) but I don't get how to install this and how to configure it.
Is there any way to easily share the microphone's output via WebRTC? Something like Apache hosting a simple website where the microphone audio is hosted on?
Thanks for all the ideas on how to solve it!
Is there any way to easily share the microphone's output via WebRTC?
No. There's nothing easy or simple about WebRTC.
the broadcaster is a screenless raspberry, so I can't open a Webbrowser and click on "share mircophone"
This is the simplest option... running a browser. Are you sure you need to actually allow it to access the audio device?
In the past, I've used a flag on Chromium to get around this problem. I don't remember exactly what that flag was, but looking at the list, it might have been...
--use-fake-ui-for-media-stream
You might also be able to use --enable-kiosk-mode.
At a minimum, if you were to open the browser interactively and enable access, that page would get automatic access in the future.
I did not find any WebRTC Demo that worked. All of them are either p2p
WebRTC is peer-to-peer, but remember that the "server" can be one of those "peers".
Finally, you can look into using GStreamer, but don't expect anything quick and easy. https://github.com/centricular/gstwebrtc-demos

Microphone input to raspberry pi 3 to work in browser

I attached a PlayStationEye USB mic/camera to my pi 3 and was able to get the microphone working with arecord with commands such as arecord -D plughw:0,0 -f cd ./test.wav. My ~/.asoundrc is identical to the file shown here here.
However, when I try to use the mic through the browser it will not work. I tried various websites with no luck. My end goal is to use this mic to do speech recognition via some platform but one step at a time. Any suggestions as to how and begin to start troubleshooting this? Chromium does show the correct default devices in the settings.
I'm at a total loss and there is little to nothing I can find out there. For examples this post does not apply because the browser certainly sees it. Could it be a latency problem of some sort?
If it works with "arecord" command, you should be able to capture the audio on the web browser as well.
You should check your Microphone setting under the Chromium Content Privacy Setting and make sure you select your USB Microphone in the drop-down options.
All the best.

webRTC example does not working after downloading source?

I am looking to use webRTC for my college project. The example(http://simpl.info/getusermedia/) works nice (asks the permission to access the webcamera) whenever i access them from internet but after i download the source(even from github) it does not work, it does not even ask the permission for accessing the camera. any help? Thanks.
The WebRTC API does not work unless it is being hosted. Simply opening the html files and running the scripts will not work.
So, I bet if you host it(Apache, VisualStudio, etc), it will work just fine.

Phonegap Sencha app Google maps API not loading when wifi is disabled on iphone

Looking for help as I'm stumped on this. I'm using a sencha map wrapped in phonegap for iphone. The map loads perfectly when wifi is enabled but when it is turned off the map does not display and informs me that 'Google Maps API is required'. The script I'm using in my index.html file in the www directory is the one suggested by sencha...
<script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script>
As I mentioned when I enable wifi the script loads and the map displays. I have also wrapped my app for android devices and the script loads here both when wifi is disabled and enabled.
Would love to hear some suggestions on how to solve this.
Thanks
This is a complicated issue, but can be done. Here is a link to someone who has solved this:
http://rohdef.dk/wp3/?p=151
Sencha should really update their code to allow their google maps views to fail gracefully instead of freezing the whole app. To make things worse, even restarting the app later when there is connection doesn't help because of caching, you have to re-install from apple store.

Newbie question on Flash video players, products/SDKs, and API

I'm a C programmer and a total newbie to Flash/video/web world. Don't know where/how to start, and so would greatly appreciate your initial help.
Question
If I need to host flash videos off of my website (instead of embedding YouTube links on my webpages),
AND
If I need to provide player API like YouTube's that can be used, say, for supporting chromeless player versions customizable via this custom API of mine...
THEN
What do I need to do essentially...?
Write a custom Flash video player?
If yes, how? I mean, using which Adobe products / tools / SDKs / language(s)?
Is there anything free/opensource available for doing this? Especially, for Linux platform?
Write a new browser (firefox) plugin for users visiting my site?
Not sure how my custom Flash video player will get to the user visiting my site for the first time?
Any books, resources that cover this problem well?
Does the Flash content need to hosted off of a Windows server only?
Currently lost. Thanks in advance,
/SD
Flash has video playback support built-in, so all you need to do is use the Flash authoring environment or Flex to compile a .SWF file that uses the video API, with some buttons to stop and start the stream, volume, seeking, anything else you want your player to do.
Many people have already done this for you, in a way you can easily use from simple HTML. See eg. OSFLV, Flowplayer, JW...
Write a new browser (firefox) plugin for users visiting my site? Does the Flash content need to hosted off of a Windows server only?
Lord no! Flash video would never have taken off if it was just another custom-server+custom-plugin piece of unpleasantness. Though special streaming servers are possible, for the most part it's just an FLV file sitting on a web server.
(FLV is the video format supported by the Flash video playing functions. There are many, many tools you can use to convert other formats to it; I use Avidemux.)
If you are planning to use a "Progressive Download" approach, then your FLV files can be hosted on a Windows or a Linux box. Be aware that:
it is no as efficient as true
streaming.
you may not use it for live events
nor only for stored video files.
it cannot automatically detect the
end user's connection speed.
it is not possible to jump ahead to
another part while it's downloaded.
the video file will be saved on the
end user's computer.
If you are planning to use a "Streaming" approach then you can either buy and use Adobe's solution (Flash Media Server, available on both Windows and Linux box) or sign up for a hosted solution. On this page you will find recommended providers by Adobe. I personally have been using Influxis's hosting with success for a couple of years already.
You can also write your own streaming server but that would be a lot of hard work. If you are interested in that, I would recommend you have a look a Red5 which is an open source Flash Server written in Java.