In After Effects scripts, if you want your script to be able to be docked in the program's workspace, the only way to do it as far as I know is to use a resource string like this:
var res = "Group{orientation:'column', alignment:['fill', 'fill'], alignChildren:['fill', 'fill'],\
group1: Group{orientation:'column', alignment:['fill', ''], alignChildren:['fill', ''],\
button1: Button{text: 'Button'},\
},\
}";
myPanel.grp = myPanel.add(res);
The above code creates a script UI with one button ("button1") inside a group ("group1").
I would like to know other ways to create the same resource string. Is it possible to make it using a JSON object and then stringifying it??
I know it can be done somehow, because I have inspected the Duik Bassel script that is dockable and, for example, adds elements like this:
var button1 = myPal.add( 'button' );
but I cannot understand how to do it myself.
TL;DR: I want to make a dockable scriptUI without writing a giant string all at once, but bit by bit, like a floating script.
UI container elements have an add() method which allows you to add other UI elements to them, and you can treat them as normal objects.
var grp = myPanel.add("group");
grp.orientation = "column";
grp.alignment = ['fill', 'fill'];
grp.alignChildren = ['fill', 'fill'];
var group1 = grp.add("group");
…
var button1 = group1.add("button");
button1.text = 'Button'
More details and examples here: https://extendscript.docsforadobe.dev/user-interface-tools/types-of-controls.html#containers
Also worth checking out https://scriptui.joonas.me/ which is a visual scriptUI interface builder. You have to do some work on the code it produces to get panels for AE, but it's not hard.
extendscript still uses a 20th century version of javaScript, which doesn't have JSON built-in, but I have successfully used a JSON polyfill with it.
I used json2.js to get structured data in and out of Illustrator, and it worked beautifully, but I can see there's now a json3.js which might be better for whatever reason. This stackoverflow question addresses the differences.
To load another .js file (such as a polyfill) into your script, you need to do something like
var scriptsFolder = (new File($.fileName)).parent; // hacky but effective
$.evalFile(scriptsFolder + "/lib/json2.js"); // load JSON polyfill
These file locations may differ in other Adobe apps. Not sure what it would be in AfterEffects. I seem to remember that InDesign has a different location for scripts. You can also hardcode the path, of course.
Good luck!
Related
All is in the title.
If a have opened the three files:
/some/relatively/long/path/dir1/file_a
/some/relatively/long/path/dir1/file_b
/some/relatively/long/path/dir2/file_a
The file dropdown contains:
file_a (/some/relatively/long/path/dir1)
file_a (/some/relatively/long/path/dir2)
file_b (/some/relatively/long/path/dir1)
And that bother me because I have to look on the right to differentiate the two file_a, and on the left for the others. This happens a lot to me mostly because I code in python, and thus I often have several __init__.py files opened.
How do I get jedit to display
/some/relatively/long/path/dir1/file_a
/some/relatively/long/path/dir1/file_b
/some/relatively/long/path/dir2/file_a
config:
jedit 5.1.0
java 1.6.0_26
mac osx 10.6
Unfortunately this is not easily possible currently, I just had a look at the source and this is not configurable.
You can:
Submit a Feature Request to make this configurable (good idea in any case)
Create or let create a startup macro that
registers an EBComponent with the EditBus that listens for new EditPanes getting created
retrieve the BufferSwitcher from the EditPane
retrieve the ListCellRenderer from the BufferSwitcher
set a new ListCellRenderer to the BufferSwitcher that first calls the retrieved ListCellRenderer and then additionally sets the text to value.getPath()
Try the Buffer List plugin as to whether it maybe suits your needs
Now follows code that implements the work-part of option two, runnable as BeanShell code which does this manipulation for the current edit pane. The third line is not necessary when done in an EBComponent, this is just that the on-the-fly manipulation is shown immediately.
r = editPane.getBufferSwitcher().getRenderer();
editPane.getBufferSwitcher().setRenderer(
new ListCellRenderer() {
public Component getListCellRendererComponent(list, value, index, isSelected, cellHasFocus) {
rc = r.getListCellRendererComponent(list, value, index, isSelected, cellHasFocus);
rc.setText(value.getPath());
return rc;
}
});
editPane.repaint();
If clarification is needed, please let me know. If it can't be done, please let me know this as well. I am desperately trying to figure this out still
I was following Google's Dev guide to the Share button at the following site:
https://developers.google.com/+/web/share/
and I can not seem to figure out how, if it's even possible, to use a custom icon AND use the current URL instead of having to specify a URL.
I found this section of their site that specifies an anchor tag address:
"https://plus.google.com/share?url={URL}"
This would allow me to use a custom icon (and the only way I can use a custom icon as far as I can tell) and a few other custom parameters as well. But it looks like this method requires a specified URL and, as far as I can tell, provides no method to dynamically create the link depending on the current page.
If I use the code generator at the top, it will use the current page, but it calls on a Google hosted Java Script and in addition, it is a hover link that pops up when I hover over the icon. And of course, I also can't use a custom icon with the generator either.
I've been Googling every search term I could think of and searching this site as well and I haven't been able to find anyone else asking this question as of yet. I figured after about 20-30 minutes of searching that I wasn't going to find my answer via searching, so i apologize if this has been answered.
Just some background on my experience to give an idea of where I sit: I have a decent grasp of the workings of HTML and CSS. Javascript, however, I understand very very basic theory and that's about it. I definitely intend to learn, however, as it will prove a very valuable skill.
Thank you very much!!
I think I know what needs to be done, but...I don't know how to do it (or if it would even work) :|
my share link needs to link to a script that looks at the current page's URL, and then takes that information, and creates a dynamic link from it that will take the user to the following link: https://plus.google.com/share?url={URL from query will be here}.
I think that might work...it sounds like it would. Any thoughts? If so, any simple scripts around that would do just this?
Double thanks!!
--I finally found something that works, but it uses Javascript and I don't fully understand it, just enough to tweak it. It took me forever to find this, but it works with Google Plus, Facebook, or Twitter! (and I'm sure it will work with any other website that supplies a Share Link that requires a specified URL)
Here it is, I'm still looking for a better solution, but this does exactly what I was looking for:
<a href="javascript:(
function(){
var w=480;var h=380;
var x=Number((window.screen.width-w)/2);
var y=Number((window.screen.height-h)/2);
window.open('https://plus.google.com/share?url='+encodeURIComponent(location.href)+'
&title='+encodeURIComponent(document.title),'','width='+w+',height='+h+',left='+x+',top='+y +',
scrollbars=no');
})();" style="background: url(/wp-content/themes/HTML5/images/googleplus.png) no-repeat scroll left center transparent;">
Share to Google+</a>
EDIT! After spending some months learning Javascript, I've built a solution that is much better than that which is provided below. I'll leave my original answer, however, I want to place this better solution at the top.
This solution should work on ANY social media platform that gives you a custom share URL (that is to say, a url that allows you to manually type in an address to share).
Here is how it all works (and if anyone has any suggestions or tweaks that have more experience with JS, please let me know).
I assign variables to the document.URL and document.titleproperties.
I write a named function (I called mine, socialShare) that is set to run via an anonymous function on the window.onloadevent.
The socialShare function assigns variables to the location of my social button's within the HTML. In my case, I used IDs to locate the elements. The purpose of these variables is purely for aesthetics (I use these variables to re-write the the HTML code dynamically, so that when you hover over the share button, it displays the correct URL for sharing the current page you are on)
var fbShare = document.getElementById("fbShare");
var gplusShare = document.getElementById("gplusShare");
twitterShare = document.getElementById("twitterShare");
I then write three separate anonymous functions, one for each social media platform. Each function has two statements. The functions work as follows: the first part is the variable assigned to the location of the HTML element with the ID fbShare. The second part tells it to run the function when that element is clicked; .onclick. The third part is the anonymous function that will run when that element is clicked. The first statement of this function will open a new window; window.open; and in that new window, it will open the URL that is specified by feeding the window.open method parameters. The parameters are as follows (URL,name,specs) where URL is the URL you want to share, name is optional and left blank as seen by the empty set of quotes, and finally specs is where you specify attributes of the window (IE: width and height). The first parameter, the URL: ("https://www.facebook.com/sharer.php?u="+currentURL, currentURL is the global variable that was assigned earlier and will place whatever the current documents URL is, in place of currentURL. The second parameter, the name: "", This is left blank, as it is optional. The third parameter, the specs: "height=368,width=600,left=100,top=100,menubar=0"); These are a comma-seperated list of items. In my case, I've specified a height, width, and the location of the window, as well as disabled the menubar. Finally, the second statement, return false; tells the browser NOT to follow the link inside the HTML code. If this was not specified, then the browswer would follow the URL in the HTML, AND open a new window. For more information on the window.open method, please see the link at the bottom of this new answer.
fbShare.onclick = function() {
window.open("https://www.facebook.com/sharer.php?u="+currentURL,"","height=368,width=600,left=100,top=100,menubar=0");
return false;
}
gplusShare.onclick = function() {
window.open("https://plus.google.com/share?url="+currentURL,"","height=550,width=525,left=100,top=100,menubar=0");
return false;
}
twitterShare.onclick = function() {
window.open("https://twitter.com/share?url="+currentURL+"&text="+currentTitle,"","height=260,width=500,left=100,top=100,menubar=0");
return false;
}
And finally, I modify the HTML href elements of each social media button so that when the user hovers over the share buttons, they see the correct Share URL displayed in their browsers status bar. The first part of this statement grabs the element id, fbShare and the second part tells it to set an attribute, .setAttribute. Then we pass in the attribute name that we want to change, ("href", in this case, and then we pass in what we would like the new attribute value to be, "http://www.facebook.com/sharer.php?u="+currentURL); currentURL is the same here, as earlier. It is the variable that holds the value for whatever the current page's URL is.
fbShare.setAttribute("href","http://www.facebook.com/sharer.php?u="+currentURL);
gplusShare.setAttribute("href","https://plus.google.com/share?url="+currentURL);
twitterShare.setAttribute("href","https://twitter.com/share?url="+currentURL+"&text="+currentTitle);
That's about all there is to it! I hope I wrote this well and I hope it is relatively easy to follow. If any pros out there have any suggestions, please feel free to toss in and give your advice! :)
My JS file
http://jrltest.host-ed.me/_js/share.js
Link to information on the window.open method at w3schools.com
http://www.w3schools.com/jsref/met_win_open.asp
Link to information on the .setattribute method at w3schools.com
http://www.w3schools.com/jsref/met_element_setattribute.asp
OLD ANSWER: I figured I'd add this as an answer. It does the trick and solves the exact problem that I had. The URL after 'window.open' would be the social media's Share Link (in the case of the example, it's google plus' Share Link. There are a few variables that can be either modified or removed. Anyone that's good with scripting could probably create a PHP version (which I would LOVE) or modify it to better suite their needs. At any rate, I hope this will help someone out!
<a href="javascript:(
function(){
var w=480;var h=380;
var x=Number((window.screen.width-w)/2);
var y=Number((window.screen.height-h)/2);
window.open('https://plus.google.com/share?url='+encodeURIComponent(location.href)+'
&title='+encodeURIComponent(document.title),'','width='+w+',height='+h+',left='+x+',top='+y+',
scrollbars=no');
})();" style="background: url(/wp-content/themes/HTML5/images/googleplus.png) no-repeat scroll left center transparent;">
Share to Google+</a>
Native Window Open function its not a good idea, browsers like Mozilla and Chrome block pop up. I think its better use a plugin to open a new windows with the share url, like jquery popup plugin. Work very fine for me and browser cant block it.
Copy an paste into a new js file like original name: 'jquery.popup.js'
jQuery.fn.popup = function(options) {
var defaults = {
width: screen.width/2,
height: screen.height/2,
titlebar: false,
status: false,
resizable: true,
toolbar: false,
scrollbars: true,
menubar: false
};
var options = jQuery.extend(defaults, options);
Boolean.prototype.setProperty = function() {
if (this == true) { return "yes"; } else { return "no"; }
};
jQuery(this).click( function() {
var target = this.target;
var href = this.href;
var posY = (parseInt(screen.height/2)) - (parseInt(options.height/2));
var posX = (parseInt(screen.width/2)) - (parseInt(options.width/2));
var win = window.open(href, target, 'titlebar=' + options.titlebar.setProperty() + ', screenX='+ posX +', screenY='+ posY +', left='+ posX +', top='+ posY +', status=' + options.status.setProperty() + ', resizable=' + options.resizable.setProperty() + ', toolbar=' + options.toolbar.setProperty() + ', scrollbars=' + options.scrollbars.setProperty() + ', menubar=' + options.menubar.setProperty() + ', width='+ options.width +', height='+ options.height);
win.focus();
return false;
});
return this;
};
USAGE:
<script src="jquery.last.js"></script>
<script src="jquery.popup.js"></script>
<script>
jQuery(function(){
//simple load
jQuery(".popupLink").popup({ width: 640, height: 480 });
});
</script>
<a class='popupLink' href="https://www.facebook.com/share.php?u=<?php echo URL;?>">Share Facebook</a>
ALSO YOU CAN PASS OPTIONS LIKE THE PLUGIN EXAMPLE OPTIONS
<script>
jQuery(".popupLink").popup({ width: 640, height: 480, resizable: false, menubar: true });
</script>
The author website dont exist any more. This are the information that comes with the plugin comments
/*
* jQuery popup v1 - A jQuery popup plugin.
* By Jordan Thomas - http://labs.wondergroup.com
* Licensed under the do whatever you want to license.
* If you like, keep this message intact so
* someone else can find the origin.
*/
You can also use PHP to resize the window but here is the PHP version... Have fun :)
See Also: PHP - Getting Current URL
<?
echo '<a href="https://plus.google.com/share?url='.$_SERVER[HTTP_HOST].$_SERVER[REQUEST_URI].'"
target="_blank"><img src="images/google-custom-icon.png"></a>';
?>
I'm using Dojo dnd version 1.7.2 and it's generally working really well. I'm happy.
My app maintains many arrays of items, and as the user drags and drops items around, I need to ensure that my arrays are updated to reflect the contents the user is seeing.
In order to accomplish this, I think I need to run some code around the time of Source.onDndDrop
If I use dojo.connect to set up a handler on my Source for onDndDrop or onDrop, my code seems to get called too late. That is, the source that's passed to the handler doesn't actually have the item in it any more.
This is a problem because I want to call source.getItem(nodes[0].id) to get at the actual data that's being dragged around so I can find it in my arrays and update those arrays to reflect the change the user is making.
Perhaps I'm going about this wrong; and there's a better way?
Ok, I found a good way to do this. A hint was found in this answer to a different question:
https://stackoverflow.com/a/1635554/573110
My successful sequence of calls is basically:
var source = new dojo.dnd.Source( element, creationParams );
var dropHandler = function(source,nodes,copy){
var o = source.getItem(nodes[0].id); // 0 is cool here because singular:true.
// party on o.data ...
this.oldDrop(source,nodes,copy);
}
source.oldDrop = source.onDrop;
source.onDrop = dropHandler;
This ensures that the new implementation of onDrop (dropHandler) is called right before the previously installed one.
Kind'a shooting a blank i guess, there are a few different implementations of the dndSource. But there are a some things one needs to know about the events / checkfunctions that are called during the mouseover / dnddrop.
One approach would be to setup checkAcceptance(source, nodes) for any target you may have. Then keep a reference of the nodes currently dragged. Gets tricky though, with multiple containers that has dynamic contents.
Setup your Source, whilst overriding the checkAcceptance and use a known, (perhaps global) variable to keep track.
var lastReference = null;
var target = dojo.dnd.Source(node, {
checkAcceptance(source, nodes) : function() {
// this is called when 'nodes' are attempted dropped - on mouseover
lastReference = source.getItem(nodes[0].id)
// returning boolean here will either green-light or deny your drop
// use fallback (default) behavior like so:
return this.inhertied(arguments);
}
});
Best approach might just be like this - you get both target and source plus nodes at hand, however you need to find out which is the right stack to look for the node in. I believe it is published at same time as the event (onDrop) youre allready using:
dojo.subscribe("/dnd/drop", function(source, nodes, copy, target) {
// figure out your source container id and target dropzone id
// do stuff with nodes
var itemId = nodes[0].id
}
Available mechanics/topics through dojo.subscribe and events are listed here
http://dojotoolkit.org/reference-guide/1.7/dojo/dnd.html#manager
I'm developing a mobile app (iOS 5.0 and above compatible) for a website where users can view certain data directly from their landing page. The user can refine the results by selecting specific options (i.e. location and/or date). They don't offer any web service calls, and won't allow us to access their database. So my only resort of collecting the data is from 'scraping' the site directly.
My issue is that I don't know how make the changes that the users can make on the site from a http request from the phone. For example the site below:
can be pulled from the site and saved as a string with the following command
NSString *html = [NSString stringWithContentsOfURL:urlrequest encoding:NSUTF8StringEncoding error:&err];
I'm able to separate the relevant data:
// I decided to add the script function name in case anyone wanted to look for themselves
<script type="text/javascript" language="Javascript">
//<![CDATA[
function loadData(){
var winMsgTitle = "Date: 04/11/2012";
// this is the actual data I'm concerned with:
gLatLong = new GLatLng(31.59019444444444, -110.50655555555555);
tmpMapIcon = new MapIcon("0_0", 21, 15);
marker = createMarker(gLatLong, 0.0, createInfoWinMsg(winMsgTitle, ".00", ".84", "5711", "2012", "", "07:00"), tmpMapIcon);
map.addOverlay(marker);
point = null;marker = null;
gLatLong = new GLatLng(32.2938260182, -110.7896411419);
tmpMapIcon = new MapIcon("0_0", 21, 15);
marker = createMarker(gLatLong, 0.0, createInfoWinMsg(winMsgTitle, ".00", "1.00", "1254", "2012", "", "07:00"), tmpMapIcon);
map.addOverlay(marker);
point = null;marker = null;
gLatLong = new GLatLng(33.5966853633, -112.1744066477);
tmpMapIcon = new MapIcon("0_0", 21, 15);
marker = createMarker(gLatLong, 0.0, createInfoWinMsg(winMsgTitle, ".00", ".70", "256", "2012", "", "07:00"), tmpMapIcon);
map.addOverlay(marker);
point = null;marker = null;
Note: There are obviously more points, this is just snip it
In order to get another location, or date, I have to manually select via the site and select the options on the right hand pane. My question is, how do I make those changes programmatically via objective-c?
I suppose you use UIWebView to load that page.
One possible solution is to write JavaScript functions to simulate normal user operations on the right hand pane (for example, use jQuery's trigger function to select the drop down list, select 'Date Range', etc.).
These javascript functions could be coded as strings in your app code.
Then, call stringByEvaluatingJavaScriptFromString: on the webview to run these javascript functions:
[webView stringByEvaluatingJavaScriptFromString:javascript]
Here the javascript parameter is a string you construct that calls your javascript functions. For example:
NSString *javascript = [NSString stringWithFormat:#"selectRegion(%#)", targetRegion];
When doing this, I'd suggest you write these javascripts and test them using a browser's debug tool(Safari's Web Inspector, Firefox's FireBug plugin...) to make sure they work as expect first.
If i understand you correctly, you want to pull the data without displaying the website to your user?
If yes, the only solution i can currently think of would be an off-screen UIWebView, in wich you do some JavaScript-magic to simulate user-input, and then get the data out.
This is however a very hackish approach and i would not suggest you use this in a shipping application.
In fact, i would suggest not doing any webscraping at all, because if they change their sites structure, your app fails to work.
If you are really developing an app "for them" then go tell them that you need a webservice in order to write a good application.
If you are not working "for them" but are just trying to write an app that uses their service to get data, then what you are doing is not only complicated, but does most probably also violate their EULA and you should therefore not be doing that at all. Consider contacting them and see if you can get them to work with you in that case.
I'm just getting started with dojo, and I've understood that dojo.query is the same as $ in jQuery.
But I haven't figured out what it returns. Is it a specialized object like in jQuery?
What I'm trying to do (with no luck) is:
dojo.query("output").innerHTML = data;
//this doesn't work either:
dojo.query("output").html(data);
//tried accessing by id as well
dojo.query("#output").html(data);
//and tried to access a div, incase dojo has some issues with html5 elements
dojo.query("#divOutput").html(data);
And I'm currently using the new html5 elements:
<output id="output">Output goes here</output>
<div id="divOutput">non-html5 output goes here</div>
And I can't seem to find a good list on what to do with objects returned by dojo.query()..
edit: Okay, I think dojo is just messing with me now. I found this method: addContent() and that works on the above selector. But I don't want to add content, I want to replace content...
The query method returns a NodeList object.
In the ref for NodeList you can find a list of functions that you can apply to the list
of elements. There is no innerHTML function for the list, but the html function should work.
There is no "output" element in HTML, perhaps you try to target elements with the class name "output"?
dojo.query(".output").html(data)
Or the element with id "output"?
dojo.query("#output").html(data)
If you want to replace all the output tags' content with the same thing, then this code should always work:
// replace the contents of ALL <output> tags
dojo.query('output').forEach(function(node) { node.innerHTML = data; });
Dojo also provides a little shortcut for these kinds of things. You can specify a string to NodeList's forEach function like this:
// replace the contents of ALL <output> tags (as long as data is global)
dojo.query('output').forEach("item.innerHTML = data;");
The word item in the string is special. (This is a pain to debug, so it might not be worth it.)
As was said above, query method returns NodeList object, so you can iterate it's result as array, or use dojo methods that work with NodeList (e.g. attr):
dojo.query("#divOutput").attr("innerHTML", data);
But as soon as you are trying to query nodes by id, it would be better to use dojo.byId() method, which returns domNode:
dojo.byId("divOutput").innerHTML = data;
Or in more dojo style:
dojo.attr(dojo.byId("divOutput"), "innerHTML", data)
Try this by adding the [0] like this:
dojo.query("output")[0].innerHTML = data;
Also, there is a dojox.jq wrapper (in development, coming in 1.4) which emulates the JQuery return object APIs
The documentation seems to be a mess, this is the only thing i get to work with 1.7,
dojo.query("whatever").forEach(function(node, index, array)
{
node...
});