vite without hash in filename - rollup

I'm trying to compile a webcomponent based on the monaco editor (in a lit element context). Having tried a lot of options I now have got the result down to two files
rmx-monaco.abc123.js
style.css
My top priority is to get rid of the hash (abc123), but I would also like to get down to a single file with the js and css in. Thanks in advance
My config reads:
import { resolve } from "path";
export default defineConfig({
base: "/",
build: {
rollupOptions: {
input:
// main: resolve(__dirname, "index.html"),
resolve(__dirname, "src/rmx-monaco.ts"),
output: {
// Prevent vendor.js being created
manualChunks: undefined,
// chunkFileNames: "zzz-[name].js",
// this got rid of the hash on style.css
assetFileNames: "assets/[name].[ext]",
},
},
// Prevent vendor.css being created
cssCodeSplit: false,
// prevent some warnings
chunkSizeWarningLimit: 60000,
},
});
My js entry files has these lines
import * as monaco from "monaco-editor/esm/vs/editor/editor.api";
import { languages } from "monaco-editor/esm/vs/editor/editor.api";
import styles from "monaco-editor/min/vs/editor/editor.main.css";
(I can add more if it would help)

I needed to add output: {entryFileNames: "[name].js",...
Still working on getting a single file

add this:
export default defineConfig({
...
build: {
rollupOptions: {
output: {
entryFileNames: `assets/[name].js`,
chunkFileNames: `assets/[name].js`,
assetFileNames: `assets/[name].[ext]`
}
}
}
})

Long time passed but for future viewers who visit this thread, try this package for single bundled .html file using ViteJS:
https://github.com/richardtallent/vite-plugin-singlefile

Related

The requested module '/node_modules/.vite/deps/vue.js' does not provide an export named 'default'

The following is my problem.
I packaged my project through vite in library mode. The error occurs whenever my library includes any third party UI library (e.g vue-loading-overlay). But other libraries like moment.js will have no problem.
This is my vite.config.js, Is there any problem with my configuration?
import { defineConfig } from "vite";
import vue from "#vitejs/plugin-vue";
export default defineConfig({
plugins: [vue()],
build: {
lib: {
entry: resolve(__dirname, "src/lib.ts"),
name: "my-ui-lib",
fileName: "my-ui-lib",
},
rollupOptions: {
external: ["vue"],
output: [
{
format: "es",
exports: "named",
globals: { vue: "vue" },
},
],
},
},
});
Finally I resolved my problem, Adding the following in vite.config.js. It works for me.
build: {
/** If you set esmExternals to true, this plugins assumes that
all external dependencies are ES modules */
commonjsOptions: {
esmExternals: true
},
}
Original Answer
"Chart.js V3 is treeshakable so you need to import and register everything or if you want everything you need to import the chart from the auto import like so:
change
import Chart from 'chart.js'
to ->
import Chart from 'chart.js/auto';
For more information about the different ways of importing and using chart.js you can read the integration page in the docs.
Since you are upgrading from Chart.js V2 you might also want to read the migration guide since there are some major breaking changes between V2 and V3"
/* Adding the following in vite.config.js. Just copy and paste all these code. It works for me. */
import { defineConfig } from "vite";
import react from "#vitejs/plugin-react";
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()],
commonjsOptions: {
esmExternals: true,
},
});
react-pdf v6 has a pretty clever solution for this, look at their entry files. I think the point is to link to the correct file, somehow there's no need to "actually" import the worker (it doesn't run on main thread anyway I guess? New to worker and pdfjs).
import * as pdfjs from 'pdfjs-dist/build/pdf';
pdfjs.GlobalWorkerOptions.workerSrc = new URL('pdfjs-dist/build/pdf.worker.js', import.meta.url);
import.meta availability.
Refer to vuejs 3 documentation to import vue.

Skipping larger chunks while running "Npm run build"

Facing this problem while trying to run "npm run build"
(!) Some chunks are larger than 500 KiB after minification. Consider:
- Using dynamic import() to code-split the application
- Use build.rollupOptions.output.manualChunks to improve chunking: https://rollupjs.org/guide/en/#outputmanualchunks
- Adjust chunk size limit for this warning via build.chunkSizeWarningLimit.
If you don't want to increase the chunkSizeWarningLimit and focus more on solving the actual size issue, Try this solution:
export default defineConfig({
....
build: {
rollupOptions: {
output:{
manualChunks(id) {
if (id.includes('node_modules')) {
return id.toString().split('node_modules/')[1].split('/')[0].toString();
}
}
}
}
}
});
EDIT: This is a work around and only hides warnings
Add command in vite.config.js
build: {
chunkSizeWarningLimit: 1600,
},
full code
// https://vitejs.dev/config/
export default defineConfig({
base: "/Stakepool-Frontend/",
plugins: [vue()],
resolve: {
alias: {
"~": path.resolve(__dirname, "node_modules"),
"#": path.resolve(__dirname, "src"),
},
},
build: {
chunkSizeWarningLimit: 1600,
},
});
While these solutions may seem valid I am not really satisfied with the details provided:
The answer given by Haseeb essentially hides the warning and may lead to more confusion.
MohKomas answer is on the right track but doesn't explain the whys.
I was facing the same issue while working on a Svelte project which relies heavily on the Apache ECharts library (which is quite big when importing it as a whole package). The key was to just import the parts needed and make use of the tree-shakeable interface by the library. Doing this shaved off over 500KiB from the built application.
it worked for me on vite
import { defineConfig } from "vite"
‌
export default defineConfig({
build: {
chunkSizeWarningLimit: 100000000
},
})

Cant import JS library to my Nuxt project

I have weird problem.
I want use this hover-effect library (https://github.com/robin-dela/hover-effect) in my nuxt project.
This i have in my contact.vue in script tags
import hoverEffect from 'hover-effect'
export default {
mounted() {
const effect = new hoverEffect({
parent: document.querySelector('.right-section'),
intensity: 0.3,
image1: require('#/assets/images/1.jpg'),
image2: require('#/assets/images/2.jpg'),
displacementImage: require('#/assets/images/dist2.jpg'),
})
},
}
And that effect works perfectly.. BUT when i refresh the page i got this error:
SyntaxError Cannot use import statement outside a module
So i tried add this plugin into plugins/hover-effect.js
import Vue from 'vue'
import hoverEffect from 'hover-effect'
Vue.use(hoverEffect)
then in nuxt.config.js
plugins: [{ src: '~/plugins/hover-effect', mode: 'client' }],
But nothing works.. its always error: hoverEffect is not defined. I tried another 20 ways with no success. I tried this effect in normal Vue project and it works but not in nuxt.js. Can somebody help me with this?
You can configure it in the head of the page:
Page.vue
export default {
head() {
return {
script: [
{src: '../dist/hover-effect.umd.js'}
]
}
},
...
mounted() {
const effect = new hoverEffect({
parent: document.querySelector('.right-section'),
intensity: 0.3,
image1: require('#/assets/images/1.jpg'),
image2: require('#/assets/images/2.jpg'),
displacementImage: require('#/assets/images/dist2.jpg'),
})
},
modules: [
// Doc: https://axios.nuxtjs.org/usage
'#nuxtjs/axios',
// Doc: https://github.com/nuxt/content
'#nuxt/content',
'hover-effect'
],
Have you tried to add hover-effect library to modules in nuxt.config.js file? All I did was install the package and add it to the module and then have the same code as your script tag. Hope it helped you!

VueJS build started throwing Error: Conflict: Multiple assets emit to the same filename

My app used to work fine until I updated VueJS this morning. Now when I build, it shows the following error:
Error: Conflict: Multiple assets emit to the same filename img/default-contractor-logo.0346290f.svg
There's only one file like this in the repo.
Here's my vue.config.js:
module.exports = {
baseUrl: '/my/',
outputDir: 'dist/my',
css: {
loaderOptions: {
sass: {
data: `
#import "#/scss/_variables.scss";
#import "#/scss/_mixins.scss";
#import "#/scss/_fonts.scss";
`
}
}
},
devServer: {
disableHostCheck: true
}
};
I tried webpack fixes recommended in similar cases, but non helped.
I had the same error when importing SVG files using dynamically generated path in the require statement:
const url = require("../assets/svg/#{value}");
<img src={{url}} />
In this case file-loader processes all SVG files and saves them to the output path. My file-loader options were:
{
loader: "file-loader",
options: { name: "[name].[ext]" }
}
The folders structure has duplicate file names, something like this:
assets
|__ one
|____ file.svg
|__ two
|____ file.svg
In this case file-loader saves both file.svg files to the same output file: build/assets/file.svg - hence the warning.
I managed to fix it by adding [path] to the name option:
{
loader: "file-loader",
options: { name: "[path][name].[ext]" }
}
The answer by #ischenkodv is definitely correct, but because of my inexperience with webpack, I needed a little more context to use the information to fix the problem.
For the benefit of anyone else in the same situation, I'm adding the following details which I hope will be useful.
This section of the Vue.js documentation was particularly helpul:
VueJS - Modifying Options of a Loader
For the TL;DR fix, here is the relevant chunk of my vue.config.js:
// vue.config.js
module.exports = {
// ---snip---
chainWebpack: config =>
{
config.module
.rule('svg')
.test(/\.svg$/)
.use('file-loader')
.tap(options =>
{
return { name: "[path][name].[ext]" };
});
}
// ---snip---
};
In my project it was the flag-icon-css NPM package that was causing the Multiple assets emit to the same filename conflict errors. The above update to the vue.config.js file resolved the problem for me.
I suspect that the regular expression in the test could be tightened up to target just the items in the flag-icon-css package rather than matching all SVG files, but I haven't bothered since it's not causing any adverse effects so far.

Compile scss with #import and $variables to rollupjs

I'm compiling my first angular library using rollupjs and I need your help :)
Currently I have a structure like this:
.src
--components
--component1
--component1.ts
--component1.scss
--component1.html
--common
--_variables.scss
And my component1.scss looks like this
#import "../../core/sass/variables";
:host {
.trigger {
&.clear_btn {
color: $color-grey;
}
}
}
My variables.sccs looks like:
$color-grey-light: #e3e3e3;
$color-grey: #bfbfbf;
and my rollup.config.js looks like:
export default {
input: 'build/index.js',
output: {
file: 'dist/common.js',
format: 'es',
},
plugins: [
angular({
preprocessors: {
template: template => minifyHtml(template, htmlminOpts),
style: scss => {
const css = sass.renderSync({data: scss}).css;
return cssmin.minify(css).styles;
},
}
})
],
external: [
'#angular/core',
'#angular/animations',
'#angular/router',
'#angular/platform-browser',
'#angular/forms'
]
};
but when I execute I get this error:
[!] (angular plugin) Error: File to import not found or unreadable: ../../core/sass/variables.
Parent style sheet: stdin
build/app/components/toggle/toggle.component.js
Error: File to import not found or unreadable: ../../core/sass/variables.
Parent style sheet: stdin...
I tried adding importer from node-sass but to be honest I have no idea how to use it to compile everything into css and then inject it to my js (I can actually inject the scss into my template by using rollup-plugin-angular but I don't know how to compile scss)
Any help, tips or suggestions will be really appreciated :)