My project contains a custom target which generates some output via .cmake script. It looks like this:
add_custom_target(TargetName
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_SOURCE_DIR}/cmake/script.cmake
BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/generated/output
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
VERBATIM
)
But now I want to set come cache variables inside the script. I tried doing like that:
message("MY_CACHE_VARIABLE = ${MY_CACHE_VARIABLE}")
set(MY_CACHE_VARIABLE "VALUE" CACHE INTERNAL "")
And I faced with the problem that cache variables are not saved. It always prints me empty output:
MY_CACHE_VARIABLE =
I already tried setting working directory as CMAKE_BINARY_DIR, or passing CMAKE_BINARY_DIR of the last argument of cmake command, or passing -B ${CMAKE_BINARY_DIR} or -C ${CMAKE_BINARY_DIR}/CMakeCache.txt as arguments and etc. None of these worked.
So is there any way to reuse existing cache inside CMake subprocess or I just should write my own cache inside the script?
You have to distinguish between running CMake to generate build files (for Make, Ninja, etc.) and running CMake in script mode:
Script mode simply runs the commands in the given CMake Language source file and does not generate a build system. It does not allow CMake commands that define build targets or actions.
-- cmake-language(7)
No configure or generate step is performed and the cache is not modified.
-- cmake(1)
So in script mode (-P), CMake is not aware of the cache or any variable/target/etc. defined in your regular CMakeLists.txt files. It is more similar to executing a bash/shell script than to processing a "usual" CMakeLists.txt.
But don't worry, there is still a solution to your problem. You can simply pass your arguments as -D options to your script:
add_custom_target(TargetName
COMMAND ${CMAKE_COMMAND}
-DMY_VAR="..."
-DANOTHER_VAR="..."
-P ${CMAKE_SOURCE_DIR}/cmake/script.cmake
...
)
Note however:
If variables are defined using -D, this must be done before the -P argument.
-- cmake(1)
Related
In my CMake file, I set up a Python test environment:
execute_process(
COMMAND pip install -U -r ${REQUIREMENTS}
RESULT_VARIABLE STATUS
)
The issue is, I usually don't need its verbose OUTPUT. So I want to optionally hide it. This is what I've done:
if(SHOW_PIP_LOGS)
execute_process(...)
else()
execute_process(... OUTPUT_QUIET)
endif()
The thing is, there is already a way to control what logs are shown in CMake: it's --log-level coupled with message(). This way I don't need to manage any logging-related variables. But the command outputs directly to stdout, without going through CMake log system.
Can I somehow forward the output of a command invocation to CMake's logs?
The output must be printed on-line, without buffering everything to a variable first, so that if a pip takes a long time installing packages, I can see what's going on.
I have a set of resource files that have nothing to do with the build steps of GCC or some other compiler's output. I need them copied from a folder in my project to the cmake build output folder. The goal is for the executable, when run from the build output folder, can see the resources.
How do people typically copy and install resources in cmake builds? Additionally, I want them copied regardless of changes in the build and I want it executed every time I run some cmake command, like build. See below for what I tried to solve this issue.
For example:
I have a bunch of shader files that I want copied. All shaders/* files should be copied into a directory in the build output called "shaders", because that's where the executable for the program lives.
file(GLOB out shaders/*)
foreach (o ${out})
message("${o} was copied to shaders")
file(COPY ${o} DESTINATION shaders)
endforeach ()
This only works sometimes, like when I reload the CMake project, e.g.:
/opt/clion-2021.2.3/bin/cmake/linux/bin/cmake \
-DCMAKE_BUILD_TYPE=Debug -DCMAKE_DEPENDS_USE_COMPILER=FALSE \
-G "CodeBlocks - Unix Makefiles" \
/home/hack/glad
Also, it doesn't execute "POST_BUILD", so the lastest version of the shaders/a.vert file doesn't get copied to the shaders/ directory in the output.
I tried using this, too, but it gave me some headaches:
add_custom_command(TARGET my-executable POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy shaders/* shaders)
I think there's something incorrect with that above, because it wasn't run every POST_BUILD if the build's code didn't change. I don't care if the build's code doesn't change because the files in shaders/* could have changed and should be copied regardless of cmake determining if there was a change in my-executable.
This gist on github was very helpful, here but the gist that applies to my question is included below.
add_custom_target(bar
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/shaders
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/shaders ${CMAKE_BINARY_DIR}/shaders
COMMENT "copying ${CMAKE_SOURCE_DIR}/shaders to ${CMAKE_BINARY_DIR}/shaders"
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
The above code creates a bar cmake target that can be run separately with Make bar; then, if you add another target that requires those resources (the shaders above are resources for this other executable) then you can tie the dependency together using add_dependencies like this:
add_executable(a
main.c
opengl.c)
add_dependencies(a bar)
Now, every time the a target is run, the bar target is run as well, which has the effect of creating the directory and copying the files.
This was good enough for me, but to finish up, you can use this to create the files in a post build step after the other dependency is finished running:
add_custom_command(TARGET bar
# Run after all other rules within the target have been executed
POST_BUILD
COMMAND echo "executing a POST_BUILD command"
COMMENT "This command will be executed after building bar"
VERBATIM
)
Note that ${CMAKE_COMMAND} in the above examples of add_custom_command is a variable that points to the cmake executable, and you can run cmake -E to see the very helpful list of commands that come with cmake.
YIKES the post build step is only running after bar's target is built, not a's target. Hopefully, somebody can help me answer this better. I would still like to know how to copy files after a target is built, unless that's completely unnecessary and nobody should ever want to do that.
How can I run a custom command before every build and pass the result to a cmake variable?
I know I can do that on the terminal for example
cmake -DMY_VARIABLE=$(echo FOOBAR)
But I'd like to integrate that in my CMakeLists.txt using
add_custom_command(TARGET ${MY_APP} PRE_BUILD ...).
Then I want to pass that variable as a compile definition.
add_cmpile_definitions(MY_DEFINITION="${MY_VARIABLE}")
I found something similar in the command execute_process which has an argument OUTPUT_VARIABLE that stores the output of the command into that variable. But I think it doesn't run before every build.
I know -P is used to execute a cmake script file. But I don't want create a file for a simple logic. I want to execute statement like this:
cmake "if(foo) do_something endif()"
The reason I want this feature is that I want to use if/else in add_custom_target and add_custom_command to execute some command according to whether a CMAKE variable is defined.
Finally I got a good solution to this. Now describe as follows.
Let's say I want to add two targets, whose aim are to create docker images and upload to remote repository when issuing make images and make publish. I use VERSION , GIT_COMMIT and PATCH to compose an image tag. GIT_COMMIT can be obtained from git log by using execute_process, and I need to pass newer VERSION and PATCH from command line every time I want to create images. (But if I don't plan to create, they won't be given)
So the complete statements are like this:
execute_process(COMMAND git log --pretty=format:%h -n 1 OUTPUT_VARIABLE GIT_COMMIT)
set(DOCKER_CERBERUS_URL "docker-registry.com/db/cerberus:${VERSION}-${GIT_COMMIT}.${PATCH}")
add_custom_target(images
COMMENT "Creating docker images ..."
# clean the cache
COMMAND rm -f CMakeCache.txt # important !
# if VERSION and PATCH are not given, don't build it
COMMAND /bin/sh -c "if [ x${VERSION} != x -a x${PATCH} != x ]; then docker build -t ${DOCKER_CERBERUS_URL} ${CMAKE_CURRENT_SOURCE_DIR}/docker/; fi"
DEPENDS cerberus
VERBATIM )
add_custom_target(publish
COMMENT "Uploading images ..."
COMMAND docker push ${DOCKER_CERBERUS_URL}
DEPENDS images )
Then every time I want to create or publish with newer version number and patch number, I use cmake .. -DVERSION=xxx -DPATCH=xxx, make images or make publish.
There's something which may be strange. When I first issue cmake .. -DVERSION=xxx -DPATCH=xxx, then make images, sh command will be executed. Then I issue make images again, sh command will not be executed. My guess is: in the first run of make images, cmake will first load variable from CMakeCache.txt into memory, then sh command can get variables's value from memory, and at this time CMakeCache.txt has been deleted. So in the second run, the variables have no value.
I want my CMake project to be built by make -j N, whenever I call make from the terminal. I don't want to set -j option manually every time.
For that, I set CMAKE_MAKE_PROGRAM variable to the specific command line. I use the ProcessorCount() function, which gives the number of procesors to perform build in parallel.
When I do make, I do not see any speed up. However if I do make -j N, then it is built definitely faster.
Would you please help me on this issue? (I am developing this on Linux.)
Here is the snippet of the code that I use in CMakeList.txt:
include(ProcessorCount)
ProcessorCount(N)
message("number of processors: " ${N})
if(NOT N EQUAL 0)
set(CTEST_BUILD_FLAGS -j${N})
set(ctest_test_args ${ctest_test_args} PARALLEL_LEVEL ${N})
set(CMAKE_MAKE_PROGRAM "${CMAKE_MAKE_PROGRAM} -j ${N}")
endif()
message("cmake make program" ${CMAKE_MAKE_PROGRAM})
Thank you very much.
In case you want to speed up the build you can run multiple make processes in parallel but not cmake.
To perform every build with predefined number of parallel processes you can define this in MAKEFLAGS.
Set MAKEFLAGS in your environment script, e.g. ~/.bashrc as you want:
export MAKEFLAGS=-j8
On Linux the following sets MAKEFLAGS to the number of CPUs - 1: (Keep one CPU free for other tasks while build) and is useful in environments with dynamic ressources, e.g. VMware:
export MAKEFLAGS=-j$(($(grep -c "^processor" /proc/cpuinfo) - 1))
New from cmake v3.12 on:
The command line has a new option --parallel <JOBS>.
Example:
cmake --build build_arm --parallel 4 --target all
Example with number of CPUs- 1 using nproc:
cmake --build build_arm --parallel $(($(nproc) - 1)) --target all
Via setting the CMAKE_MAKE_PROGRAM variable you want to affect the build process. But:
This variable affects only the build via cmake --build, not on native tool (make) call:
The CMAKE_MAKE_PROGRAM variable is set for use by project code. The value is also used by the cmake(1) --build and ctest(1) --build-and-test tools to launch the native build process.
This variable should be a CACHEd one. It is used in such way by make-like generators:
These generators store CMAKE_MAKE_PROGRAM in the CMake cache so that it may be edited by the user.
That is, you need to set this variable with
set(CMAKE_MAKE_PROGRAM <program> CACHE PATH "Path to build tool" FORCE)
This variable should refer to the executable itself, not to a program with arguments:
The value may be the full path to an executable or just the tool name if it is expected to be in the PATH.
That is, value "make -j 2" cannot be used for that variable (splitting arguments as list
set(CMAKE_MAKE_PROGRAM make -j 2 CACHE PATH "Path to build tool" FORCE)
wouldn't help either).
In summary, you may redefine the behavior of cmake --build calls with setting the CMAKE_MAKE_PROGRAM variable to the script, which calls make with parallel options. But you may not affect the behavior of direct make calls.
You may set the env variable MAKEFLAGS using this command
export MAKEFLAGS=-j$(nproc)
My solution is to have a small script which will run make include all sorts of other features, not just the number of CPUs.
I call my script mk and I do a chmod 755 mk so I can run it with ./mk in the root of my project. I also have a few flags to be able to run various things with a simple command line. For example, while working on the code and I get many errors, I like to pipe the output to less. I can do that with ./mk -l without having to retype all the heavy duty Unix stuff...
As you can see, I have the -j4 in a couple of places where it makes sense. For the -l option, I don't want it because in this case it would eventually cause multiple errors to be printed at the same time (I tried that before!)
#!/bin/sh -e
#
# Execute make
case "$1" in
"-l")
make -C ../BUILD/Debug 2>&1 | less -R
;;
"-r")
make -j4 -C ../BUILD/Release
;;
"-d")
rm -rf ../BUILD/Debug/doc/lpp-doc-?.*.tar.gz \
../BUILD/Debug/doc/lpp-doc-?.*
make -C ../BUILD/Debug
;;
"-t")
make -C ../BUILD/Debug
../BUILD/Debug/src/lpp tests/suite/syntax-print.logo
g++ -std=c++14 -I rt l.cpp rt/*.cpp
;;
*)
make -j4 -C ../BUILD/Debug
;;
esac
# From the https://github.com/m2osw/lpp project
With CMake, it wouldn't work unless, as Tsyvarev mentioned, you create your own script. But I personally don't think it's sensible to call make from your make script. Plus it could break a build process which would not expect that strange script. Finally, my script, as I mentioned, allows me to vary the options depending on the situation.
I usually use alias in linux to set cm equal to cmake .. && make -j12. Or write a shell to specify make and clean progress ...
alias cm='cmake .. && make -j12'
Then use cm to make in a single command.