How can I make the program ready in LabVIEW? - labview

I made a simple program and now I want to make it ready for the user, I always open it in simulation but how can I turn this thing into a program for others?

You have to create a Project.
Develop your application taking care of paths, make them relative to Application directory preferably.
In Build Specificacionts you can create an Application (EXE) end installers. I recomend you that compile every mayor change and test the functionality is the same as the code.
You will need application builder license or professional LabVIEW.
There is a lot of help and info in https://forums.ni.com/

Related

How to control any windows program with no available API

What is the best way to control a program's user interface (clicking, entering text, drop down selection, etc) when the program has no available API?
I've heard of AutoHotKey and FlaUI and watched a few videos but haven't seen a great example yet. Before I go too far, is this the best direction/method?
Thanks!
FlaUI is a fully fledged UI Testing library that allows you to automate all aspects of a Windows application. As author of it, I of course recommend it. If you do have a bit of programming know how, it should be fairly easy to use. In case you just want some scripts to run locally, you don't even need Visual Studio or Visual Studio code, you can just use RoslynPad for example and directly create and run your code there.
I use this all the time for small automations, heck even sometimes to input very long passwords in a remote machine where I cannot use copy/paste.

VB.NET Cross platform app

I make a game using vb.net & wpf. But I want this run on Windows/Linux/Mac.
How can I do it?
I'm sorry my english is really bad :D I use Google translate.
Implementing a solution for multiple platforms is not an easy task and you need to be familiar with all the platforms you plan to support, starting with trivialities such as different path schemes and ending with checking every reference you require by your project settings for its compatibility to the target platform.
Please have a look at http://www.mono-project.com. When you install the mono package to your system, you can run your compiled .exe as it is from the shell under certain circumstances.
Obviously, you need to decide whether you try to create one application that runs on all target platforms OR if you want to create platform specific applications all referencing to the same game engine.
If you stick very close to the framework not using external references, chances are higher to achieve the former. If the main logic of your game can easily be compartmentalized into a dedicated project, the latter is the way to go.
In general, cross-plattform compatibility is more easily to achieve if your application backend consists of a console application to be accessed by a webbrowser installed on the system - using a web frontend though. But as long as you do not require accelerated graphics, this should be feasible.

How can I use a UWP Class Library for scripting?

I have a UWP Class Library project (written in C#) with some useful utility classes and functions. I want to create a script that uses these classes and functions and runs a few times a day automatically. What is the best way to achieve this?
Should I create an app? If so how can I make it run a few times a day?
Should I create a classic console exe program and run it using a script? If yes, can console apps use UWP class libraries?
Should I create a Windows Runtime Component with background task?
Or some other solution?
Assuming that you're definition of "scripting" can be stretched to mean "run an app" there's lots you can do. If you want something that will be seen as a more traditional script then the best you can do is compile the code in a standard .Net class library (not a UWP one) and then call it from a PowerShell script. If you can run apps then there are a few options and the most appropriate will probably depend on the device they're running on, how often you want them to run, and what they actually do.
As you're talking about a UWP app we should allow for it running on different "device families". The easiest way to run on different devices (desktop & phone, etc.) is to have a periodic background task. At time intervals defined by you it will try and run. Subject to connectivity, power, etc.
Because you said a console app was an option then you're probably really only interested in a desktop/PC environment. That's where there's the most options.
Firstly, if your code uses UWP/Win10 specific APIs then compiling into a console app probably isn't possible without changing the code. I do many things like you describe in the question and use console apps for this as I find them the simplest to work with.
If you're going to change code, consider moving to using Portable Class Libraries as you'll then be able to link to that code from many different types of app--including traditional desktop and UWP apps.
I'd avoid creating a runtime component unless you really need to as there are lots of potential gotchas.
You can run any app from the Task Scheduler but launching UWP apps is tricky.
You can launch a regular app or script by setting the action of the task to be the exe. (or the exe and passing the script file as a parameter.)
Apps from the store don't have an EXE you can just launch so you need to do a bit more. They can only be launched by the Windows Shell. But, fortunately, there's a way to do this. Have your task start explorer.exe (You'll find it in C:\Windows) and then add the argument shell:AppsFolder\[app-PFN]!App.
Where [app-PFN] is the Product Family Name of the app. You can find the values of all the installed apps on your machine by looking at "C:\Users[username]\AppData\Local\Packages\"
So, you can use this to launch the store app.
shell:AppsFolder\Microsoft.WindowsStore_8wekyb3d8bbwe!App

How to update dll/plug-in without restarting AutoCAD?

I have a class library dll that loads AutoCAD scripts from a network folder. However I need a way to ensure the class library can be updated silently. With Windows Form applications I would just use a ClickOnce Deployment and then use Application.Restart, however as this has to be a Class Library (as it is an AutoCAD addon) this doesn't seem to be possible.
What's the best way to handle this?
This is not possible with AutoCAD plugins because the DLL is loaded in the AppDomain. This 'silent' update is possible only with C++.
You can go the TDD way which is good practice. Here is a handout on the topic because TDD in AutoCAD is not that easy because of the above mentioned problem.
You can try to develop you algorithm in your own classes in order to have better TDD experience. Then transfer it with DTOs to AutoCADs transaction.
Some developers have 2 (or more) DLLs with AutoCAD code: the 1st main DLLs loads on AutoCAD startup, check for updates, download and install. The 2nd DLL actually contains the commands that will be demand loaded when the user run the command.
I recently built a solution that allows reloading the same copy of a .dll into AutoCAD.
Check out my blog with the full solution:
http://www.cadwiki.net/blogpost/How-to-reload-a-.dll-into-AutoCAD

Programmatically accessing an application through its UI

Earlier I asked a question about command-line parameters to automate processing of a file in InfoPath. I'll probably get the Tumbleweed badge for that one.
Instead of attempting a batch solution through the command line, can someone suggest a good resource for developing a solution that will open an application and then perform actions through the application's user interface like opening a file, printing it, and closing the file?
I've seen a legacy application do this in the past where it would open Attachmate and perform I/O operations through Attachmate's interface - but I never saw the code.
One constraint is that the process will be initiated from an existing .NET solution (i.e. processing 10,000 files). I am also unable to rely on traditional Office macros like those found in Excel - InfoPath does not appear to support them.
One option for automating a GUI based application is to use AutoIT. It will allow you to script the actions that are necessary for clicking menu interfaces, working with dialogs, etc.
Depending on your needs, you can create an AutoIT script on your dev machine, compile it to a standard EXE, and deploy it with the .NET project's compiled artifacts. To pass data to it, either you have your AutoIT script take command line parameters, or you have the .NET solution write a to a file with all the input file parameters and have the AutoIT script read in the file to process it. Based on the number you have in the question, I'd go with the option of writing to a file.
Since you are already on .NET you might want to give the new UI Automation framework a try. I haven't tried it yet, but it is supposed to work with WPF and native Win32 applications.
MSDN also has some samples: UI Automation Control Pattern Samples
Attachmate has a scripting language, an API and all kinds of other stuff to help with automating it. So this may not have been a typical application.
On the other hand, Attachmate products are (IMO) horrible to the extreme and I will go to great lengths to avoid working with them in the first place.