Adobe PDF to PPT API - pdf

Does Adobe provide an official API to convert PDF file to PPT?
https://www.adobe.com/in/acrobat/online/pdf-to-ppt.html
Note: I am only looking for official APIs.

When using the Node.js SDK for Adobe PDF Services API your code might look like this...
// Create an ExecutionContext using
// credentials and create a new
// operation instance.
const executionContext = PDFServicesSdk.ExecutionContext.create(credentials),
exportPDF = PDFServicesSdk.ExportPDF,
exportPdfOperation = exportPDF.Operation.createNew(exportPDF.SupportedTargetFormats.PPTX);
// Set operation input from a source file
const input = PDFServicesSdk.FileRef.createFromLocalFile('resources/exportPDFInput.pdf');
exportPdfOperation.setInput(input);
// Execute the operation and Save the result to the specified location.
exportPdfOperation.execute(executionContext)
.then(result => result.saveAsFile('output/exportPdfOutput.pptx'))

Related

Can a pdf be returned from an ASP.Net Blazor server page?

In a ASP.Net Core 6 Blazor server application, is it possible to return a pdf file from a razor page? I'm using wkhtmltopdf to generate the pdf when requested by a user. The pdf is generated and returned as a byte array. Currently the byte array goes into a MemoryStream and a Javascript method is called which will allow the user to save the pdf to their computer. I would rather the pdf open in the web browser. Is this possible?
Button click on the razor page calls the following method.
async Task ViewPdf() {
// create the pdf writer object
Writer = WritePDF.CreateInstance();
// call wkhtmltopdf to generate the pdf
var pdf = Writer.Value.Execute();
var ms = new MemoryStream(pdf);
using var streamRef = new DotNetStreamReference(stream: ms);
await JSRuntime.InvokeVoidAsync("myApp.downloadFile", "mypdf.pdf", streamRef);
}

Google Cloud Storage report download no access

I am running node to download the sales report from google cloud storage.
I got the credentials.json file. Now the problem is every time I run my application I get "xxxxxxx#gmail.com" does not have storage.objects.get access to the Google Cloud Storage object".
Yes, this email is nowhere registered on the google cloud storage or given rights to, but it should work with the credentials alone, no?
The credentials are directly from the google cloud storage and have this information :
client_secret,project_id,redirect_uri,client_id...
My sample Code:
// Imports the Google Cloud client library.
const {Storage} = require('#google-cloud/storage');
const projectId = 'xxxxxxxxxxxxxxxxxx'
const key = 'credentials.json'
const bucketName = 'pubsite.......'
const destFileName = './test'
const fileName = 'salesreport_2020.zip'
// Creates a client
const storage = new Storage({projectId, key});
async function downloadFile() {
const options = {
destination: destFileName,
};
// Downloads the file
await storage.bucket(bucketName).file(fileName).download(options);
console.log(
`gs://${bucketName}/${fileName} downloaded to ${destFileName}.`
);
}
downloadFile().catch(console.error);
You are using the wrong type of credentials file.
Your code is written to use a service account JSON key file. You mention that the credentials file contains client_secret. That means you are trying to use OAuth 2.0 Client IDs.
Look in the file credentials.json. It should contain "type": "service_account". If you see {"installed": or {"web": at the start of the file, then you have the wrong credentials.
Creating and managing service account keys
Also, you are specifying the parameters wrong in the line:
const storage = new Storage({projectId, key});
Replace with:
const storage = new Storage({projectId: projectId, keyFilename: key});
Because you are seeing the random gmail address, that likely means the storage client is using Application default credentials instead of the ones you intend. There are two paths forward:
Embrace application default credentials. Remove the options you are passing in to the Storage constructor, and instead set the GOOGLE_APPLICATION_CREDENTIALS environmental variable to you json service account file.
Fix the Storage constructor to pass in credentials properly. The issue may be something as simple as you needing to pass the full path to the credentials file (ie /a/b/c/credentials.json). Possibly the storage options are not being processed right, try being explicit like
const storage = new Storage({projectId: 'your-project-id', keyFilename: '/path/to/keyfile.json'});

How to download a file using from s3 private bucket without AWS cli

Is it possible to download a file from AWS s3 without AWS cli? In my production server I would need to download a config file which is in S3 bucket.
I was thinking of having Amazon Systems Manger run a script that would download the config (YAML files) from the S3. But we do not want to install AWS cli on the production machines. How can I go about this?
You would need some sort of program to call the Amazon S3 API to retrieve the object. For example, a PowerShell script (using AWS Tools for Windows PowerShell) or a Python script that uses the AWS SDK.
You could alternatively generate an Amazon S3 pre-signed URL, which would allow a private object to be downloaded from Amazon S3 via a normal HTTPS call (eg curl). This can be done easily using the AWS SDK for Python, or you could code it yourself without using libraries (it's a bit more complex).
In all examples above, you would need to provide the script/program with a set of IAM Credentials for authenticating with AWS.
Just adding notes for any C# code lovers to solve problem with .Net
Firstly write(C#) code to download private file as string
public string DownloadPrivateFileS3(string fileKey)
{
string accessKey = "YOURVALUE";
string accessSecret = "YOURVALUE";;
string bucket = "YOURVALUE";;
using (s3Client = new AmazonS3Client(accessKey, accessSecret, "YOURVALUE"))
{
var folderPath = "AppData/Websites/Cases";
var fileTransferUtility = new TransferUtility(s3Client);
Stream stream = fileTransferUtility.OpenStream(bucket, folderPath + "/" + fileKey);
using (var memoryStream = new MemoryStream())
{
stream.CopyTo(memoryStream);
var response = memoryStream.ToArray();
return Convert.ToBase64String(response);
}
return "";
}
}
Second Write JQuery Code to download string as Base64
function downloadPrivateFile() {
$.ajax({url: 'DownloadPrivateFileS3?fileName=' + fileName, success: function(result){
var link = this.document.createElement('a');
link.download = fileName;
link.href = "data:application/octet-stream;base64," + result;
this.document.body.appendChild(link);
link.click();
this.document.body.removeChild(link);
}});
}
Call downloadPrivateFile method from anywhere of HTML/C#/JQuery -
Enjoy Happy Coding and Solutions of Complex Problems

How to use YouTube Data API

I tried using YouTube Data API.
I really took a good look at everything I found on the internet. The code itself isn't the problem, but I did not find out, where to use this code. Do I simply create a python file (in Visual Studio Code for example) and run it there? Because it didn't work when I tried this...
I also saw many people using the API with the commander only, others used something in chrome (localhost:8888...). So I don`t really know what's the way to go or what I should do.
Thanks for any help :)
Best regards!
I'm not a python developer but as a guess you could start here:
https://developers.google.com/youtube/v3/quickstart/python
using pip to install the dependencies you need.
You should be able to create a simple python file that authenticates with the API and then calls a method on the on the google api client and then output it. There are some examples here:
https://github.com/youtube/api-samples/blob/master/python/
using System;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Google.Apis.Auth.OAuth2;
using Google.Apis.Services;
using Google.Apis.Upload;
using Google.Apis.Util.Store;
using Google.Apis.YouTube.v3;
using Google.Apis.YouTube.v3.Data;
namespace Google.Apis.YouTube.Samples
{
/// <summary>
/// YouTube Data API v3 sample: upload a video.
/// Relies on the Google APIs Client Library for .NET, v1.7.0 or higher.
/// See https://code.google.com/p/google-api-dotnet-client/wiki/GettingStarted
/// </summary>
internal class UploadVideo
{
[STAThread]
static void Main(string[] args)
{
Console.WriteLine("YouTube Data API: Upload Video");
Console.WriteLine("==============================");
try
{
new UploadVideo().Run().Wait();
}
catch (AggregateException ex)
{
foreach (var e in ex.InnerExceptions)
{
Console.WriteLine("Error: " + e.Message);
}
}
Console.WriteLine("Press any key to continue...");
Console.ReadKey();
}
private async Task Run()
{
UserCredential credential;
using (var stream = new FileStream("client_secrets.json", FileMode.Open, FileAccess.Read))
{
credential = await GoogleWebAuthorizationBroker.AuthorizeAsync(
GoogleClientSecrets.Load(stream).Secrets,
// This OAuth 2.0 access scope allows an application to upload files to the
// authenticated user's YouTube channel, but doesn't allow other types of access.
new[] { YouTubeService.Scope.YoutubeUpload },
"user",
CancellationToken.None
);
}
var youtubeService = new YouTubeService(new BaseClientService.Initializer()
{
HttpClientInitializer = credential,
ApplicationName = Assembly.GetExecutingAssembly().GetName().Name
});
var video = new Video();
video.Snippet = new VideoSnippet();
video.Snippet.Title = "Default Video Title";
video.Snippet.Description = "Default Video Description";
video.Snippet.Tags = new string[] { "tag1", "tag2" };
video.Snippet.CategoryId = "22"; // See https://developers.google.com/youtube/v3/docs/videoCategories/list
video.Status = new VideoStatus();
video.Status.PrivacyStatus = "unlisted"; // or "private" or "public"
var filePath = #"REPLACE_ME.mp4"; // Replace with path to actual movie file.
using (var fileStream = new FileStream(filePath, FileMode.Open))
{
var videosInsertRequest = youtubeService.Videos.Insert(video, "snippet,status", fileStream, "video/*");
videosInsertRequest.ProgressChanged += videosInsertRequest_ProgressChanged;
videosInsertRequest.ResponseReceived += videosInsertRequest_ResponseReceived;
await videosInsertRequest.UploadAsync();
}
}
void videosInsertRequest_ProgressChanged(Google.Apis.Upload.IUploadProgress progress)
{
switch (progress.Status)
{
case UploadStatus.Uploading:
Console.WriteLine("{0} bytes sent.", progress.BytesSent);
break;
case UploadStatus.Failed:
Console.WriteLine("An error prevented the upload from completing.\n{0}", progress.Exception);
break;
}
}
void videosInsertRequest_ResponseReceived(Video video)
{
Console.WriteLine("Video id '{0}' was successfully uploaded.", video.Id);
}
}
}
Make sure you have python installed on your PC
Create a project: Google’s APIs and Services dashboard
Enable the Youtube v3 API: API Library
Create credentials: Credentials wizard
Now you need to get an access token and a refresh token using the credentials you created
Find an authentication example in one of the following libraries:
https://github.com/googleapis/google-api-python-client
https://github.com/omarryhan/aiogoogle (for the async version)
Copy and paste the client ID and client secret you got from step 4 and paste them in the authentication example you found in step 6 (Should search for an OAuth2 example), this step should provide with an access token and a refresh token
Copy and paste a Youtube example from either:
https://github.com/googleapis/google-api-python-client
https://github.com/omarryhan/aiogoogle (for the async version)
Replace the access token and refresh token fields with the ones you got.
Now you should be able to run the file from any terminal by typing:
python3 yourfile.py
[EDIT]
The API key is not the same as the access token. There are 2 main ways to authenticate with Google APIs:
Access and refresh token
API_KEY.
API key won't work with personal info. You need to get an access and refresh token for that (method 1).
Once you get an access token, it acts in a similar fashion to the API_KEY you got. Getting an access token is a bit more complicated than only working with an API_KEY.
A refresh token is a token you get with the access token upon authentication. Access tokens expire after 3600 seconds. When they expire, your authentication library asks Google's servers for a new access token with the refresh token. The refresh token has a very long lifetime (often indefinite), so make sure you store it securely.
To get an access token and a refresh token (user credentials), you must first create client credentials. Which should consists of 1. a client ID and 2. a client secret. These are just normal strings.
You should also, set a redirect URL in your Google app console in order to properly perform the OAuth2 flow. The OAuth2 flow is the authentication protocol that many APIs rely on to allow them to act on a user's account with the consent of the user. (e.g. when an app asks you to post on your behalf or control your account on your behalf, it typically will use this protocol.)
Aiogoogle's docs does a decent job in explaining the authentication flow(s) available by Google.
https://aiogoogle.readthedocs.io/en/latest/
But this is an async Python library. If you're not familiar with the async syntax, you can read the docs just to get a general idea of how the authentication system works and then apply it to Google's sync Python library.
About point no.6. The links I posted with Aiogoogle being one of them, are just client libraries that help you access Google's API quicker and with less boilerplate. Both libraries have documentation, where they have links to examples on how to use them. So, open the documentation, read it, search for the examples posted, try to understand how the code in the example(s) work. Then maybe download it and run it on your own machine.
I recommend that your read the docs. Hope that helps.

Download file from Amazon S3 with flutter

I do not have much experience with flutter, what I would like to know is if there is any way to download a video of amazon s3 and save the file in the memory of the cell phone, thanks
This is the url of the video "https://s3-us-west-1.amazonaws.com/videos.ecuestre.digital/165-3745-40957-1.mp4"
This is how I downloaded a binary file in flutter :
In your pubspec.yaml, add
path_provider: ^0.2.2
includes :
import 'dart:typed_data';
import 'package:flutter/foundation.dart';
import 'package:path_provider/path_provider.dart';
code :
static var httpClient = new HttpClient();
Future<File> _downloadFile(String url, String filename) async {
var request = await httpClient.getUrl(Uri.parse(url));
var response = await request.close();
var bytes = await consolidateHttpClientResponseBytes(response);
String dir = (await getApplicationDocumentsDirectory()).path;
File file = new File('$dir/$filename');
await file.writeAsBytes(bytes);
return file;
}
The function consolidateHttpClientResponseBytes() comes from the flutter docs :
https://docs.flutter.io/flutter/foundation/consolidateHttpClientResponseBytes.html
Note: Edited to more concise version from Simon Lightfoot
If you are using aws resources you can use the Amplify framework to interact with your environment. This is especially helpful if you need interact with a lot of resources. Check the flutter amplify storage docs