Im trying to upload static files(images and js) from "static" folder. And it works fine for index file and base route localhost:8000/, but if I go to the next route localhost:8000/reviews/master001 then static files disappears and I receive by route localhost:8000/reviews/js. And there is two things, first is how to remove prefix "reviews"?
I tried to use in nuxt.config.js
static: {
prefix: false
}
by documentation, but it does not work. Tried to use paths in nuxt.config like "../js", "#/static/js", "/js" - this one works for index file.
Also there are no any static files after I go through the router-link such it in nuxt documentation for path localhost:8000/reviews/master001.
Here there are.
And here there no any files.
As explained in the comments above, images should be in assets and static is only aimed for specific use cases, like exposing a publicly accessible .pdf file.
If you want to install and use jQuery properly into your Nuxt project, you can follow my answer here: https://stackoverflow.com/a/68414170/8816585
If you want to load a specific script and cannot do it in a more cleaner way (with NPM), you can also follow the instructions there: https://stackoverflow.com/a/67535277/8816585
Use this as a last resort tho and be aware that it will increase bundle size and loading time.
Related
I have a website built with a Strapi/Nuxt stack.
I can make it totally static, instead of pre-rendering pages, but I still need to retrieve the images or other assets from Strapi, so I still do need a server.
During the "compilation", the Strapi API is fetched and the contents used to pre-render all the pages I want: would be possible to also download all the assets into the dist directory during the nuxt generate operation?
During the build, you can query Strapi's API and get the assets URL, nothing blocking you here.
Otherwise, you could also download the file itself and write it down into your project.
Here is one my answer that you can get some ideas from: How to access remote data and write it into a file during Nuxt build?
It's not Webpack's job to do this neither. As a pre-build tool, I guess that you can use nodejs-file-downloader and use it at the top of your nuxt.config.js file.
This one looks great and is active: https://github.com/hgouveia/node-downloader-helper
I am a bit new to Vue.js. I am doing a social media application that allows users to upload and share images with others. I store my images in src/assets folder during development. However, when I build the project, all images are put in the dist folder. Therefore, what can I do to enable users to still upload images on production? Do I create the assets directory in the dist folder?
I have since tried different ways, including storing images on the backend. In dooing this, I reference the backend path relatively, using, for example, ../../../backend/public/assets..., and it works on development. However, when I build, the images that existed in the backend directory at the time of building are visible, however, whenever I try uploading more on production to the ../../../backend/public/assets... directory, they are uploaded successfully but are not visible (that is on production). I get an error that Cannot find module './image_name.image_extension'.
What am I doing wrong?
I have seen similar questions like this but there was no answer.
You must set your public path and change your way!!
first step to do is creating vue.config.js in your root directory, if you want to know more details, read this: https://cli.vuejs.org/config/
for example, I define prefix path for my files:
module.exports = {
publicPath:
process.env.NODE_ENV === "production" ? "/" : "/",
};
remember, It's better if you use "#" to define your paths.
for example, if you want to load a image which located in src/assets/files/img/myImage.png, you can use #/assets/files/img/myImage.png in template section for binding or script section of your .vue files!
It always help you to find correct path of your files.
and finally your way is not standard because "src/assets/..." will used for compiled scripts and styles and also your files which you want to use on your UI layout like static images. so you have to use "public/assets/..." directory to save your file, then you will see everything is going well for you.
if you have a more question or stuck solving this problem again, I'm here to fix your issues.
Is there any way of generating a Google : ads.txt file every time i build my SSR project?
There is a module called: sitemap-module from nuxt-community, it is used to generate a sitemap xml file, and that file can be accessed by http://domain.tls/sitemap.xml. and i want something like that.
So currently i'am achieving this by building the project, then manually put ads.txt it in : /var/www/site/.nuxt/dist/client/,
The problem with this is that everytime i rebuild the project i loose /var/www/site/.nuxt/dist/client/ folder then i have to add ads.txt file again.
I would like to know how i can hook up my code to tell nuxt to generate ads.txt file and put it in /var/www/site/.nuxt/dist/client/
Not sure if it makes sense, but i hope someone will understand.
Place your ads.txt file in a directory named static as mentioned here. All the contents of the static directory can be accessed via example.com/{filename.extension}
If you are not using nuxt.js and just using vue js, place it in a public directory right next to src directory.
Haven't found any way of solving this in nuxt, so i decided to redirect all https://domain.tld/ads.txt in Nginx configuration.
/etc/nginx/sites-available/default.conf
#redirect all txt request
location ~* ^.+.(txt)$ {
root /var/www/other.files/;
}
So i think i'll stick to it.
I need to develop a plugin for Moodle, and i need to have some js and css files in plugin. But i have the next problem - how to work with them from installed plugin? Of course, i can hardcode their path via to moodle structure, but it's a very dirty and bad way. Also, i know that i can place all js and css code inline, but i think that it's a bad decision too. Is there a built-in way to serve assets from plugin? I tried to find it in documentations, but found nothing.
Thanks
I assume you want to know how to include CSS and JS files into your plugin.
You can include a JS file via the command:
$PAGE->requires->js( /relative/path/your_script.js');
You can then call a JS function once the page has been downloaded with the command:
$PAGE->requires->js_init_call ( your_JS_function_name, array_of_parameters_here, bool: on DOM ready);
For example:
$PAGE->requires->js_init_call('init', array($USER->lang), true);
Be sure to make the $PAGE available with global $PAGE;, first.
Your CSS file can be named styles.css and put into the root folder of your plugin. The file will be automatically read by the system and included. It will take precedence over (will overwrite the settings of) the system CSS files. After that you will have to reload the theme caches.
I have a dropwizard API app and I want one endpoint where I can run the call and also upload and image, these images have to be saved in a directory and then served through the same application context.
Is it possible with dropwizard? I can only find static assets bundles.
There is similar question already: Can DropWizard serve assets from outside the jar file?
The above module is mentioned in the third party modules list of dropwizard. There is also official modules list. These two lists are hard to find maybe because the main documentation doesn't reference them.
There is also dropwizard-file-assets which seems new. I don't know which module will work best for your case. Both are based on dropwizard's AssetServlet
If you don't like them you could use it as example how to implement your own. I suspect that the resource caching part may not be appropriate for your use case if someone replace the same resource name with new content: https://github.com/dirkraft/dropwizard-file-assets/blob/master/src/main/java/com/github/dirkraft/dropwizard/fileassets/FileAssetServlet.java#L129-L141
Edit: This is simple project that I've made using dropwizard-configurable-assets-bundle. Follow the instructions in the README.md. I think it is doing exactly what you want: put some files in a directory somewhere on the file system (outside the project source code) and serve them if they exist.