Visual Studio 2019 is too laggy to the point where it looks like time has stopped. So laggy that I pull PC cable out of the plug, and it's still on - crash

Ok, I don't think my computer is a cardboard box, it isn't that trash I guess. My CPU is not a quad-core. Well, getting straight to the point, I can't even use Visual Studio 2019 properly, it constantly crashes, and when I try to select an option in a project, it just freakin' lags. My CPU isn't even used to the 50%. What can I do to change this? Do I to sell my organs and buy a better PC or is there anything else I can do?
Specs :
i3-6100
8 GB RAM
Rx 470(I Guess the GPU doesn't even matter).

Related

Computer crashes and shows HDMI no signal, must be unplugged to restart

When playing certain games or viewing certain websites, my computer will suddenly crash and my monitor will display "HDMI no signal" the computer cannot be restarted without unplugging it from the wall. Upon viewing the crash report I see event 10016 related to permissions I think, but I'm a moron. Any and all solutions are greatly appreciated. Relevant components are as follows:
Graphics Card: RTX 2080
Power supply: EVGA supernova 1000g2
Storage: Sandisk 500Gb
CPU: Ryzen 2700X
Monitor: Both HP EliteDisplay E222 and another HP monitor
Since you are not supplying your q with the crash report, I can only suspect your problem is rooted to either one of these:
Bug in the accompanying display driver and/or directX installation
Proposed solution : try and obtain the latest version of your RTX 2080, do a 2D and 3D test run afterwards to ensure everythings proper
Fan or cooling related issue. Some games might force your hardwares to work harder, especially over continuous use. Check your fan and coolings to ensure they are moving and cooling as fast as they should. Also install a temp monitoring software if you need to be extra sure.
Hope those help m8

UE4's editor is not loading beyond 18% on an Intel Macbook Air (BigSur)

I have recently started exploring game dev and wanted to do it using the Unreal Engine(4). However, the editor doesn't seem to be loading on my computer. I have displayed the UE4 window I keep having to look at upon launching the engine.
Could anyone please help me with this problem?
Thanks.
I'm no expert in Unreal Engine, and I don't know how long you've waited previously (do tell!), but UE4 is a massive, memory intensive engine that would struggle on any laptop (especially a Macbook). I personally use it on my laptop (an HP Pavillion) so it is possible, but there have been times when I am trying to open a project and I've had to wait for around 30 minutes for the percent to change (it was compiling shaders silently). Although, I've never seen it take too terribly long on startup (not opening a project). Try waiting for 30 minutes and see what happens (if you haven't already), otherwise I'm sure you know Unity is a lighter-weight option with comparable features.

SMSS.exe set priority or afinity - insane CPU usage

I am having a problem on my Windows 8 64bit (legitimate) computer. I've got all the drivers for my motherboard, and in the last few weeks I have realised that smss.exe is using up to 40% (average of 30%) of my CPU. When it starts doing this, it can cause crazy lag in my games, even though I have a very high-spec PC.
The file is located in system32 and I've ran lots of AV scans (from Microsoft defender and MalwareBytes). In addition to this, I've also scanned for disk errors on all drives, and replaced the smss.exe from a working PC, but the problem still occurs.
A system restore is not an option here.
If there is no solution, is there any possible way to force the priority of the process to low so my games are playable please? At present, the process cannot be terminated, or edited at all - even the affinity.
Couldn't find the solution. After a lot of work, research, repairing Windows files I was lost. I even manually repaired a lot, but my Windows install was 2 years old. The only fix was to back it all up, reset the PC and run all the same programs again, 1 by 1, and no error has occurred. Odd.

Gamemaker game freezing computer

My friend is currently making a game in gamemaker, but whenever I test it out for him my computer seems to just completely lock up. My PC that I am testing on is no way underpowered, it has a 2500k, Radeon 6950 and 8GB RAM. My RAM, GPU and CPU usage is barely touched during the freeze. If I am playing music at the time of the freeze the speakers just buzz. Whenever is occurs a full system reboot is always required, nothing at all responds. The image of the game stays on the screen, mouse, keyboard and restart button don't respond. This question may be better suited for the Gamemaker forums, but it could be an issue with my computer. I am unsure. I can play MW2 and Crysis for hours without it crashing, so it is either a software problem or something weird. All of my temps are normal. Others have suggested checking while loops, but wouldn't an infinite loop cause the CPU usage to rise?
In any of your loops that have a potential of running infinitely, put io_handle(); (I think thats the command) This command somehow keeps windows from thinking a program has frozen. If that isn't the case... then try to play the music through an extension like fMod or another one. Furthermore, try it on another computer is it just your computer? Your computer doesn't sound underpowered at all... but what about your operating system? If you're using xp it may not support the Directx that GM requires. I believe that its very easy to make gm games very directx intensive, so check that out. Good luck! I love Game Maker!
It's most likely an infinite loop in your code. Try stripping away your code, compile, and test if your computer freezes again. Then build back up to where you started from.
This kind of issue is probably due to something internally in game maker, OR it could be an issue with a listener or script you may have bound to a sprite or object. Begin removing things, one by one, until you find the culprit.
Try to strip out pieces of code part by part and isolate the function / code that is causing the freeze. Then come back here and tell us the status.
I've kind of seen this before on another Gamemaker game. Do you have any infinite loops or shaders in your game? The last game that had this problem was caused by a bad shader.

Will more CPU cache help compliation/development in Visual Studio 2008?

I'm thinking of a new laptop to replace my current machine. I notice a lot of machines have the P8xx and T9xxx Intel Core 2 Duo. The T9xxx have a premium but they have I believe 6 megs of cache compared to the 3 megs in the P8xx. Will this help me for compilation times or any other stat? Should I invest the premium in more RAM than the cache?
I do a lot of Web work in Visual Studio 2008, some C++/MFC. I just want to balance my budget around my needs without overkill. Thanks.
Usually that's not as helpful as increasing the number of CPU cores (which can run parallel build if you don't have one-by-one dependency tree) or the speed of CPU itself - but the result may still vary by your real project to work with.
I don't know if more cache will help. It can't hurt I imagine. There are a couple things that helped my Visual Studio performance.
Put as much RAM in your system as possible. RAM is cheap, you should max out your machine.
Go to your power options, and make sure you CPU is running full speed. For instance, on my machine, with Vista installed, switching the power options from "Balanced" to "High performance" roughly double the speed for compiles.