Facebook audience bidding is not working: bundle status is invalid - react-native

I have a react native application on IOS, and I implemented Facebook Audience Network Bidding with Admob.
Everything looks fine; bidding requests are being sent from Admob to Facebook. But Facebook is barely responding to bid requests.
When I use the debugger, there is an error called "Bundle status is invalid" with zero documentation on the internet.
I can see test ads without any problems. I used the Ad Inspector to validate everything, and it looks fine. But production users are not able to see any Facebook ads.
SDK versions:
FBAudienceNetwork 6.2.1
Google-Mobile-Ads-SDK 7.69.0
GoogleMobileAdsMediationFacebook 6.2.1.0
GoogleMobileAdsMediationTestSuite 1.4.0
Is there any knowledge about this problem and what is "Bundle status is invalid"?

After trying lots of solutions, I think I found out the reason.
The problem was missing tax information.
Step by step solution
Go to monetization manager
Click payouts
Select your payment account
Click edit account
It should navigate you to the organization management page.
Click to payout settings
Now, you will see the missing tax information and an update button.
Download your appropriate tax form from here
Complete the form, print it, sign it then scan it.
Upload the completed form using the update button.
After few hours, it should work and you can see the "Bundle status is invalid" is gone from the debugger.
If this solution works for you, please add a comment. So I can be sure about giving the correct solution, I will mark it as an answer.

I resolved this issue by releasing the updated app on the store (google play store in my case), now the debugger shows all green ticks.
edit: just to clarify that I still haven't uploaded a tax info form, ill wait to see if its mandatory first.

Related

Using admob again in the application that received the warning "Ad serving is limited"

I started getting a warning saying "Ad serving is limited" in my React Native app and ads are no longer showing. I also use my app on PlayStore and naturally I can see my own ads. When I researched, I found out that this is prohibited and I never thought it would be illegal. I don't want to work with any other ad service other than Admob. I have two questions regarding this situation:
1- Is it okay if I open a new admob account and put ads in the same application again and add my own device as a test device this time? I mean, don't I have the right to do something like this because this practice was penalized before?
2- Where can I find a list of such strict rules in order not to experience a similar situation?
Not problem if you only opening the app to see the ads, but it's forbidden to click the ads.
It's not allowed to have 2 admob account per user, once it found out, your both admob can be banned permanently.
https://support.google.com/admob/answer/9686306?hl=en
Check again how you serve your ads, I have limited ads before, then I found what the reason and update the apps, limit got removed within one week.

Verification Google OAuth2 concert scren with the apps for personal use only

I recently asked this question and user's #DalmTo and #Sergio NH they gave me an exhaustive answer for which I thank them very much.
Moving forward to question, we started publishing the application, and its verification was not required, since no scope was added (here it is a little unclear why the requests worked in an application with a test mode in which these scope were not added (google drive, google sheet and google ads)).
However, this time the application in the "In Production" mode began to give us an "Unverified app screen" (see Unverified app screen). We decided that we still need to add scope to the list, and, of course, that the scope list (their list is described above) requires verification by Google.
We started filling in the necessary fields, while studying the Google documentation at the same time, and came across the following information (see block Verification process -> What are the requirements for verification?):
Apps not applicable for verification
Apps for internal use only
(single domain use) Apps for personal use only Apps that are Gmail
SMTP plugins for WordPress Apps that are in development or
staging/testing
Apps for personal use only
And this is just our case: we have already received permission from Google Ads and are just generating simple reports that we want to integrate with Google Sheet. I.e., this is an elementary script that works within this account (however, we still need to request the first concert screen, even for this developer account) and cannot be distributed to any other accounts.
But when adding our scope, Google requires us to pass verification, forcing us to fill in the required fields, in the form of domains and their verification via the Search Console (we have already done this and this stage does not cause difficulties) and links to Youtube videos - where we must show how scope is used.
And just this stage is not clear. We do not allow other people's accounts to connect to this application, and the software does not have any interface, it is just a script that receives data from Google Ads and saves it to Google Sheet (creating a file via Google Drive). We have described all this in the scope usage description field. But the link to the Youtube video is require field, and we sincerely do not understand why (considering our case) we should record something, and most importantly, what exactly we should record in this case. If the documentation itself says that in our case we do not even need a verification.
Maybe we did not understand something and now we are doing it wrong? We will be glad to receive any tips from experts working with Google Cloud Console and apologize in advance for broken English.
We also apologize in advance to the StackOverflow community that we have to publish such elementary (which we are absolutely sure of from our side) questions here. We come here from Google Cloud Console - > Support - > Community support, and we must first try to publish posts in the Google Groups specified there, but they simply do not answer us, apparently considering our questions too elementary and not worthy of attention (however, these same questions in Google Groups are moderated) (for example, the previous question). And we are no longer able to contact any other support. Once again, we apologize for having to ask about this here.
It is true that if your app is a single use app then you do not need to be verified.
However if you don't get your app verified then there will be some restrictions.
you will see the unverified app screen
your refresh tokens will probably only be good for two weeks.
In the case of the YouTube api uploaded videos will be suck private.
If you can live with those points then you don't need to verify your app and you can continue as is.
If on the other hand you don't want to see the unverified app screen and you want a refresh token that will last longer then two weeks. You will need to verify your app. Yes, Even if your app is a console application running as a job some where you still show the consent screen. This is the YouTube video you will need to show Google. Show the consent screen popping up show the URL bar and then show your script running. You also need to set up the homepage and privacy policy screens. Yes i 100% agree with you that this is silly.
When you go though the process. Explain to google that this is a single use script running as a job some where.
Unfortunately when Google changed it so that Refresh tokens expire for unverified apps they pretty much tied the hands of all developers who are running such single user scripts. We now have to get our apps verified if we don't want to have to request a new refresh token every two weeks.
If your program needs to access the requested scopes of the Google account privacy, even though the user is yourself, you also need to provide a youtube video to demonstrate how you use this program. The auditor cannot guarantee whether you will make this program public.

Cannot come out from the play store internal beta testing

We have uploaded an update of our existing app (WASFAT) as internal testing build. We can access it successfully.
Now I want to leave from the internal testing and want to access the live build.
There is not leave button the playstore wasfat page. Please have a look at the attached image.
When we have released beta version, we had that leave button. But in the internal release, we don't have it.
How can I get out from this internal testing mode? How can I access the original live build? Also I don't want to remove my id from play console internal testing.
Thanks for any suggestions
As far as I know, you can opt-out of internal testing with the same link you used to enter in the internal testing program. Also, you need to remove your email from internal tester. However, It will take some time to be able to access live mode again
The simplest way I have found is to just switch to a different account within play store.
Open play store afresh
On top right, tap your account icon (or where ever it is located)
Click the drop down and tap "Add another account"
Later on it is just a matter of selecting an account, no password entry needed if done before.
The advantage of this is that you don't have to wait for Googles services to register that you have disabled a testing account. When you need to enable the testing account you will have to wait again. So this is pretty nifty for me.
I'm reliably able to restart my phone, and have changes to beta status reflected immediately.

Can't get access token for my Venmo acount

I'm trying to write a simple clientside script that used the venmo api to automate some aspects of my account. The first step is getting an access token by going to the developer tab on the settings page. However, whenever I click, "Get Token", the page just redirects me to my profile settings tab with no further information. Going back to the developer tab, nothing has changed, and I still don't have an access token. I've already filled in every aspect of my profile; my name, phone number, profile image, everything. I can't find anyone else with a similar problem. What am I doing wrong?
Unfortunately, the Venmo API is no longer available to new developers. I was having the same problem and reached out to them directly to confirm. The message I received from one of their support staff yesterday:
Thanks so much for your interest in Venmo! Unfortunately at this time we have discontinued accepting new users of our Developer API. We want to support all of our friends in the development community as much as we can, but at this time we are focusing our efforts towards expanding on our recent launch of the ability to use Venmo to purchase items in select merchant apps. Going forward this will allow us to provide many of the same capabilities previously powered by our Developer API in a more streamlined experience for users and developers alike. I apologize for the inconvenience.
It's too bad.

iPhone up to date Twitter oAuth tutorial

Could someone please give me a single up to date tutorial for implementing OAuth with twitter. I have gone through so many tutorials I have lost count, and not a single one of them is up to date with the new xCode. I tried the MGTTwitter, but there is no tutorial for it. On his own website, where it gives link to tutorial, it just links you to this
http://ww35.2bros1blog.com/2010/07/switching-from-basic-to-xauth-with-mgtwitterengine-on-iphone/
So no idea that that is about
I tried
http://www.icodeblog.com/2010/09/16/dealing-with-the-twitter-oauth-apocalypse/
But I dont know how to add the static folders to xCode. I tried adding the targets, but nothing to add.
Tried following
http://mobile.tutsplus.com/tutorials/iphone/twitter-api-iphone/
However, it is out of date. When I run the app, using my consumer key and secret, when I click authorise, it just closes window, then brings up authorisation window again. I enter user and pass again, does the same thing over and over again.
I downloaded latest version of sharekit, didnt really want to go down this root as all I want is the twitter authorisation and I think adding over 50 files or so is a bit much for one feature, but thought I would give it a shot. But when I open it up, comes up with error around facebook
(null): error: /Users/adam/Downloads/ShareKit-ShareKit-7a05403/Classes/ShareKit/Sharers/Services/Facebook/../../../../../Submodules/facebook-ios-sdk/src/FBDialog.bundle: No such file or directory
All I want is a simple authentication so users can accept and then send tweets from the app. I dont want to use the twitter framework as then users have click send twice, i.e type message into textview, then then twitter viewcontroller appears, then they click send again. I want them to be able to tweet from within the app. Yet I just cannot seem to find any tutorial that explains how to do this in detail.
Could someone please point me in the direction of a tutorial that does this, I didnt think it would be this much hassle to implement a simple authorisation into iPhone, but this is driving me insane!!!
Edit:
I got
http://www.icodeblog.com/2010/09/16/dealing-with-the-twitter-oauth-apocalypse/
This one working, however when I sign in, app crashes and the log says
Authenticated with user (null)
Anyone have any idea about that one?
Found out why I was having a problem with these twitter tools. They were using http rather than https to authenticate with Twitter which is no longer allowed. Just changed it to https and works fine