Clang and MSVC already supports Modules TS from unfinished C++20 standard.
Can I build my modules based project with CMake or other build system and how?
I tried build2, it supports modules and it works very well, but i have a question about it's dependency management (UPD: question is closed).
CMake currently does not support C++20 modules.
See also the relevant issue in the CMake issue tracker. Note that supporting modules requires far more support from the build system than inserting a new compiler option. It fundamentally changes how dependencies between source files have to be handled during the build: In a pre-modules world all cpp source files can be built independently in any order. With modules that is no longer true, which has implications not only for CMake itself, but also for the downstream build system.
Take a look at the CMake Fortran modules paper for the gory details. From a build system's point of view, Fortran's modules behave very similar to the C++20 modules.
Update: CMake 3.20 introduces experimental support for Modules with the Ninja Generator (and only for Ninja). Details can be found in the respective pull request. At this stage, this feature is still highly experimental and not intended for production use. If you intend to play around with this anyway, you really should be reading both the Fortran modules paper and the dependency format paper to understand what you're getting into.
This works on Linux Manjaro (same as Arch), but should work on any Unix OS. Of course, you need to build with new clang (tested with clang-10).
helloworld.cpp:
export module helloworld;
import <cstdio>;
export void hello() { puts("Hello world!"); }
main.cpp:
import helloworld; // import declaration
int main() {
hello();
}
CMakeLists.txt:
cmake_minimum_required(VERSION 3.16)
project(main)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(PREBUILT_MODULE_PATH ${CMAKE_BINARY_DIR}/modules)
function(add_module name)
file(MAKE_DIRECTORY ${PREBUILT_MODULE_PATH})
add_custom_target(${name}.pcm
COMMAND
${CMAKE_CXX_COMPILER}
-std=c++20
-stdlib=libc++
-fmodules
-c
${CMAKE_CURRENT_SOURCE_DIR}/${ARGN}
-Xclang -emit-module-interface
-o ${PREBUILT_MODULE_PATH}/${name}.pcm
)
endfunction()
add_compile_options(-fmodules)
add_compile_options(-stdlib=libc++)
add_compile_options(-fbuiltin-module-map)
add_compile_options(-fimplicit-module-maps)
add_compile_options(-fprebuilt-module-path=${PREBUILT_MODULE_PATH})
add_module(helloworld helloworld.cpp)
add_executable(main
main.cpp
helloworld.cpp
)
add_dependencies(main helloworld.pcm)
Assuming that you're using gcc 11 with a Makefile generator, the following code should work even without CMake support for C++20:
cmake_minimum_required(VERSION 3.19) # Lower versions should also be supported
project(cpp20-modules)
# Add target to build iostream module
add_custom_target(std_modules ALL
COMMAND ${CMAKE_COMMAND} -E echo "Building standard library modules"
COMMAND g++ -fmodules-ts -std=c++20 -c -x c++-system-header iostream
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
# Function to set up modules in GCC
function (prepare_for_module TGT)
target_compile_options(${TGT} PUBLIC -fmodules-ts)
set_property(TARGET ${TGT} PROPERTY CXX_STANDARD 20)
set_property(TARGET ${TGT} PROPERTY CXX_EXTENSIONS OFF)
add_dependencies(${TGT} std_modules)
endfunction()
# Program name and sources
set (TARGET prog)
set (SOURCES main.cpp)
set (MODULES mymod.cpp)
# Setup program modules object library
set (MODULE_TARGET prog-modules)
add_library(${MODULE_TARGET} OBJECT ${MODULES})
prepare_for_module(${MODULE_TARGET})
# Setup executable
add_executable(${TARGET} ${SOURCES})
prepare_for_module(${TARGET})
# Add modules to application using object library
target_link_libraries(${TARGET} PRIVATE ${MODULE_TARGET})
Some explanation:
A custom target is added to build the standard library modules, in case you want to include standard library header units (search for "Standard Library Header Units" here). For simplicity, I just added iostream here.
Next, a function is added to conveniently enable C++20 and Modules TS for targets
We first create an object library to build the user modules
Finally, we create our executable and link it to the object library created in the previous step.
Not consider the following main.cpp:
import mymod;
int main() {
helloModule();
}
and mymod.cpp:
module;
export module mymod;
import <iostream>;
export void helloModule() {
std::cout << "Hello module!\n";
}
Using the above CMakeLists.txt, your example should compile fine (successfully tested in Ubuntu WSL with gcc 1.11.0).
Update:
Sometimes when changing the CMakeLists.txt and recompiling, you may encounter an error
error: import "/usr/include/c++/11/iostream" has CRC mismatch
Probably the reason is that every new module will attempt to build the standard library modules, but I'm not sure. Unfortunately I didn't find a proper solution to this (avoiding rebuild if the gcm.cache directory already exists is bad if you want to add new standard modules, and doing it per-module is a maintenance nightmare). My Q&D solution is to delete ${CMAKE_BINARY_DIR}/gcm.cache and rebuild the modules. I'm happy for better suggestions though.
CMake ships with experimental support for C++20 modules:
https://gitlab.kitware.com/cmake/cmake/-/blob/master/Help/dev/experimental.rst
This is tracked in this issue:
https://gitlab.kitware.com/cmake/cmake/-/issues/18355
There is also a CMakeCXXModules repository that adds support for modules to CMake.
https://github.com/NTSFka/CMakeCxxModules
While waiting for proper C++20 modules support in CMake, I've found that if using MSVC Windows, for right now you can make-believe it's there by hacking around the build instead of around CMakeLists.txt: continously generate with latest VS generator, and open/build the .sln with VS2020. The IFC dependency chain gets taken care of automatically (import <iostream>; just works). Haven't tried Windows clang or cross-compiling. It's not ideal but for now at least another decently workable alternative today, so far.
Important afterthought: use .cppm and .ixx extensions.
CMake does not currently support C++20 modules like the others have stated. However, module support for Fortran is very similar, and perhaps this could be easily changed to support modules in C++20.
http://fortranwiki.org/fortran/show/Build+tools
Now, perhaps there i an easy way to modify this to support C++20 directly. Not sure. It is worth exploring and doing a pull request should you resolve it.
Add MSVC version (revised from #warchantua 's answer):
cmake_minimum_required(VERSION 3.16)
project(Cpp20)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(PREBUILT_MODULE_DIR ${CMAKE_BINARY_DIR}/modules)
set(STD_MODULES_DIR "D:/MSVC/VC/Tools/MSVC/14.29.30133/ifc/x64") # macro "$(VC_IFCPath)" in MSVC
function(add_module name)
file(MAKE_DIRECTORY ${PREBUILT_MODULE_DIR})
add_custom_target(${name}.ifc
COMMAND
${CMAKE_CXX_COMPILER}
/std:c++latest
/stdIfcDir ${STD_MODULES_DIR}
/experimental:module
/c
/EHsc
/MD
${CMAKE_CURRENT_SOURCE_DIR}/${ARGN}
/module:export
/ifcOutput
${PREBUILT_MODULE_DIR}/${name}.ifc
/Fo${PREBUILT_MODULE_DIR}/${name}.obj
)
endfunction()
set(CUSTOM_MODULES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/modules)
add_module(my_module ${CUSTOM_MODULES_DIR}/my_module.ixx)
add_executable(test
test.cpp
)
target_compile_options(test
BEFORE
PRIVATE
/std:c++latest
/experimental:module
/stdIfcDir ${STD_MODULES_DIR}
/ifcSearchDir ${PREBUILT_MODULE_DIR}
/reference my_module=${PREBUILT_MODULE_DIR}/my_module.ifc
/EHsc
/MD
)
target_link_libraries(test ${PREBUILT_MODULE_DIR}/my_module.obj)
add_dependencies(test my_module.ifc)
I was not able to find Cmake support for modules. Here is an example how to use modules using clang. I am using Mac and this example works ok on my system. It took me quite a while to figure this out so unsure how general this is across linux or Windows.
Source code in file driver.cxx
import hello;
int main() { say_hello("Modules"); }
Source code in file hello.cxx
#include <iostream>
module hello;
void say_hello(const char *n) {
std::cout << "Hello, " << n << "!" << std::endl;
}
Source code in file hello.mxx
export module hello;
export void say_hello (const char* name);
And to compile the code with above source files, here are command lines on terminal
clang++ \
-std=c++2a \
-fmodules-ts \
--precompile \
-x c++-module \
-Xclang -fmodules-embed-all-files \
-Xclang -fmodules-codegen \
-Xclang -fmodules-debuginfo \
-o hello.pcm hello.mxx
clang++ -std=c++2a -fmodules-ts -o hello.pcm.o -c hello.pcm
clang++ -std=c++2a -fmodules-ts -x c++ -o hello.o \
-fmodule-file=hello.pcm -c hello.cxx
clang++ -std=c++2a -fmodules-ts -x c++ -o driver.o \
-fmodule-file=hello=hello.pcm -c driver.cxx
clang++ -o hello hello.pcm.o driver.o hello.o
and to get clean start on next compile
rm -f *.o
rm -f hello
rm -f hello.pcm
expected output
./hello
Hello, Modules!
Hope this helps, all the best.
With C++20 Modules the file compilation order matters, which is totally new. That's why the implementation is complicated and still experimental in 2023. Please read the authors blogpost
Related
I am trying to debug a port of some c and c++ code to WASM. I worked out how to source level debug in the browser with a simple 10 line .c program but now I want to make that work with a non trivial code base. (mixed c and c++). The wasm code works in a simple app but not in my more complex use case, hence the need to debug it
I use CMake to generate ninja build files
Here is where I am setting flags in my CMakeLists.txt
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} \
-s MODULARIZE=1 \
-s SINGLE_FILE=1 \
-s EXPORT_NAME=aubio \
-g --bind")
this was basically copied from the original codebase (the -g instead of -Oz is mine), I am not a CMake nor ninja nor emscripten wizard. When I build this I can see that the CXX flags are not passed to the emc++ compile passes, only to the 'linker' phase
I am not even sure where the -g (perhaps with source-map) needs to be for a multi-file project 'linked' into a single file. Should it be on the compile passes or the link pass , or maybe both. But certainly at the moment I do not get any symbols anywhere, no 'map' file(s) (embedded DWARF?, since the browser plugin claims to support it)
set(CMAKE_BUILD_TYPE Debug)
seems to embed DWARF to WASM file.
I don't know why set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g") nor target_compile_options(foo PUBLIC -g) doesn't work in Release build.
I find myself going against the grain configuring cmake paths with ccmake over and over again as with every change of for ex. compiler some of my library paths get lost.
In particular paths to (unlinked) lapack, lapacke, gsl get either lost or set to system defaults instead the ones I've installed with brew.
There has to be a way to tell cmake to "ignore" system libraries and instead look in homebrew paths (say. /opt/homebrew/lib, /opt/homebrew/include etc.).
I'd prefer not to link those libraries as this is not recommend and I'm not experienced in switching environments.
[EDIT] MRE:
git clone https://gitlab.physik.uni-muenchen.de/AG-Scrinzi/tRecX.git
cd tRecX
cmake . -DCMAKE_BUILD_TYPE=Parallel
make -j 8
I add the following to .bash_profile/.zshrc:
export LDFLAGS="-L/opt/homebrew/opt/lapack/lib -L/opt/homebrew/opt/lapack/lib"
export CPPFLAGS="-I/opt/homebrew/opt/lapack/include -I/opt/homebrew/opt/openblas/include"
export PKG_CONFIG_PATH="/opt/homebrew/opt/lapack/lib/pkgconfig /opt/homebrew/opt/openblas/lib/pkgconfig"
then I try:
cmake . -DCMAKE_PREFIX_PATH=/opt/homebrew -DCMAKE_FIND_FRAMEWORK=NEVER -DCMAKE_FIND_APPBUNDLE=NEVER -DCMAKE_FIND_USE_CMAKE_SYSTEM_PATH=FALSE -DCMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH=FALSE -DMPI_CXX_COMPILER=/opt/homebrew/bin/mpicxx -DMPI_C_COMPILER=/opt/homebrew/bin/mpicc -DCMAKE_CXX_COMPILER=/opt/homebrew/bin/g++-11 -DCMAKE_C_COMPILER=/opt/homebrew/bin/gcc-11
The most common solution is to just set CMAKE_PREFIX_PATH to /opt/homebrew. CMake will then look preferentially in /opt/homebrew for everything. Since you're on Apple, you might need to set CMAKE_FIND_FRAMEWORK and CMAKE_FIND_APPBUNDLE to LAST or NEVER, too.
You can skip the standard platform search paths by setting CMAKE_FIND_USE_CMAKE_SYSTEM_PATH to FALSE at the command line, in a preset, or in a toolchain file. You might also wish to disable looking at the PATH environment variable by setting CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH to FALSE.
Finally, if you're in a cross-compiling scenario or toolchain file, you can change the definition of the system directories by setting CMAKE_SYSROOT. Note that the sysroot will have to contain the language runtime libraries (e.g. glibc) and will be passed to the --sysroot flag (or equivalent). Just be aware of those effects, too.
All of this is documented here:
https://cmake.org/cmake/help/latest/command/find_package.html#search-procedure
https://cmake.org/cmake/help/latest/variable/CMAKE_FIND_FRAMEWORK.html#variable:CMAKE_FIND_FRAMEWORK
https://cmake.org/cmake/help/latest/variable/CMAKE_FIND_APPBUNDLE.html#variable:CMAKE_FIND_APPBUNDLE
The following homebrew.cmake toolchain file worked for me:
set(HOMEBREW_PREFIX "/usr/local"
CACHE PATH "Path to Homebrew installation")
set(CMAKE_C_COMPILER "${HOMEBREW_PREFIX}/bin/gcc-11")
set(CMAKE_CXX_COMPILER "${HOMEBREW_PREFIX}/bin/g++-11")
set(CMAKE_PREFIX_PATH
"${HOMEBREW_PREFIX}"
# These libraries are keg-only and not loaded into
# the root prefix by default (to avoid clashes).
"${HOMEBREW_PREFIX}/opt/lapack"
"${HOMEBREW_PREFIX}/opt/openblas"
"${HOMEBREW_PREFIX}/opt/gcc/lib/gcc/11"
)
list(TRANSFORM CMAKE_PREFIX_PATH APPEND "/include"
OUTPUT_VARIABLE CMAKE_CXX_STANDARD_INCLUDE_DIRECTORIES)
set(CMAKE_C_STANDARD_INCLUDE_DIRECTORIES "${CMAKE_CXX_STANDARD_INCLUDE_DIRECTORIES}")
set(CMAKE_FIND_FRAMEWORK NEVER)
set(CMAKE_FIND_APPBUNDLE NEVER)
set(CMAKE_FIND_USE_CMAKE_SYSTEM_PATH FALSE)
set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
I built with the following commands:
$ ls
tRecX homebrew.cmake
$ cmake -G Ninja -S tRecX -B tRecX-build \
-DCMAKE_TOOLCHAIN_FILE=$PWD/homebrew.cmake \
-DCBLAS=/usr/local/opt/openblas/lib/libblas.dylib \
-DCMAKE_EXE_LINKER_FLAGS="-Wl,-undefined,dynamic_lookup" \
-DCMAKE_SHARED_LINKER_FLAGS="-Wl,-undefined,dynamic_lookup" \
-DCMAKE_BUILD_TYPE=Parallel
[ ... output clipped ... ]
Boost found -- full functionality
Build "Parallel" with C++ flags -D_USE_BOOST_ -O3 -pthread -D_USE_FFTW_, return to default by -UCMAKE_BUILD_TYPE
Compiler: /usr/local/bin/g++-11, change by -DCMAKE_CXX_COMPILER=[path_to_complier]
-- Linking to libraries Boost::system;Boost::filesystem;/usr/local/lib/libfftw3.dylib;/usr/local/opt/gcc/lib/gcc/11/libgfortran.dylib;alglib;/usr/local/lib/libarpack.dylib;Boost::system;Boost::filesystem;/usr/local/opt/lapack/lib/liblapacke.dylib;/usr/local/opt/openblas/lib/libblas.dylib;/usr/local/opt/lapack/lib/liblapack.dylib;/usr/local/opt/lapack/lib/libblas.dylib;m
-- Configuring done
-- Generating done
-- Build files have been written to: /Users/alexreinking/Development/tRecX-build
$ cmake --build tRecX-build
I had to set CBLAS manually because libblas.dylib provides the OpenBLAS CBLAS interface, but the build system specifically looks for a library named libcblas. There's no other option in this case.
The code and build have issues with its linking model and dependencies. I was able to paper over these by setting -Wl,-undefined,dynamic_lookup. However, note that this will just defer linker errors to runtime and might impose a large startup cost.
If you can make commits to the project, I would store these settings in a preset, maybe name it homebrew-parallel or something:
-DCMAKE_TOOLCHAIN_FILE=$PWD/homebrew.cmake \
-DCBLAS=/usr/local/opt/openblas/lib/libblas.dylib \
-DCMAKE_EXE_LINKER_FLAGS="-Wl,-undefined,dynamic_lookup" \
-DCMAKE_SHARED_LINKER_FLAGS="-Wl,-undefined,dynamic_lookup" \
-DCMAKE_BUILD_TYPE=Parallel
Then you could just run cmake --preset=homebrew-parallel
I am trying to import a library in CMake the modern way like shown in this thread:
How do I add a library path in cmake?
The goal is to build a RTEMS test program. I'm building on a Ubuntu 20.04 machine, and I am cross compiling for an ARM target with the arm/stm32h7 BSP.
The libraries are located inside an external lib folder.
I almost got the build process working, however CMake appears to do something which breaks the linking process. I propably did the mistake but I have problems figuring it out.
This is the basic setup of my CMake file, after I set up everything for cross compilation of RTEMS binaries:
...
# Here comes application stuff again
add_executable(${CMAKE_PROJECT_NAME} init.c led.c stm32h7xx_nucleo.c)
set(RTEMS_LIB_NAME "rtems_${RTEMS_ARCH_NAME}_${RTEMS_BSP_NAME}")
add_library(${RTEMS_LIB_NAME} SHARED IMPORTED)
set_target_properties(${RTEMS_LIB_NAME} PROPERTIES
IMPORTED_LOCATION ${RTEMS_BSP_LIB_PATH}
INTERFACE_INCLUDE_DIRECTORIES ${RTEMS_BSP_INC_PATH}
)
#target_link_directories(${RTEMS_LIB_NAME} INTERFACE
# ${RTEMS_BSP_LIB_PATH}
#)
#target_include_directories(${RTEMS_LIB_NAME} INTERFACE
# ${RTEMS_BSP_INC_PATH}
#)
target_link_options(${RTEMS_LIB_NAME} INTERFACE
# -I${RTEMS_BSP_INC_PATH}
# -B${RTEMS_BSP_LIB_PATH}
-Wl,--gc-sections
-Wl,-Bstatic
-Wl,-Bdynamic
-qrtems
)
target_link_libraries(${CMAKE_PROJECT_NAME} ${RTEMS_LIB_NAME})
Building the individual source files appears to work fine.
The raw link command attempted by CMake will be the following:
/home/rmueller/Documents/RTEMS/toolchain/rtems/6/bin/arm-rtems6-gcc
-mthumb -mcpu=cortex-m7 -mfpu=fpv5-d16 -mfloat-abi=hard
-Wl,--gc-sections -Wl,-Bstatic -Wl,-Bdynamic
-qrtems CMakeFiles/blinky.dir/init.c.o CMakeFiles/blinky.dir/led.c.o CMakeFiles/blinky.dir/stm32h7xx_nucleo.c.o
-o blinky -Wl,-rpath,/home/rmueller/Documents/RTEMS/toolchain/rtems
/6/arm-rtems6/stm32h7 /home/rmueller/Documents/RTEMS/toolchain/rtems/6/arm-rtems6/stm32h7/lib
And I get the error:
./../../../arm-rtems6/bin/ld: cannot open linker script file linkcmds: No such file or directory
This is propably because the libraries are not in the search path somehow.
I then found out that the following command links the binary properly:
/home/rmueller/Documents/RTEMS/toolchain/rtems/6/bin/arm-rtems6-gcc
-mthumb -mcpu=cortex-m7 -mfpu=fpv5-d16 -mfloat-abi=hard
-Wl,--gc-sections -Wl,-Bstatic -Wl,-Bdynamic
-qrtems CMakeFiles/blinky.dir/init.c.o CMakeFiles/blinky.dir/led.c.o
CMakeFiles/blinky.dir/stm32h7xx_nucleo.c.o -o blinky
-L/home/rmueller/Documents/RTEMS/toolchain/rtems/6/arm-rtems6/stm32h7/lib
Is the way to import the library wrong? I could just add the -L flag manually to my build target using commands like target_link_options , but I was thinking it would be nice if the search path could just be an interface requirement when linking the RTEMS library.
UPDATE: I think I found one error: I imported the library path as a SHARED library and it propably has to be imported as STATIC.
THe command now looks like this:
/home/rmueller/Documents/RTEMS/toolchain/rtems/6/bin/arm-rtems6-gcc -mthumb
-mcpu=cortex-m7 -mfpu=fpv5-d16 -mfloat-abi=hard -Wl,--gc-sections -Wl,-Bstatic -Wl,-Bdynamic -qrtems
CMakeFiles/blinky.dir/init.c.o CMakeFiles/blinky.dir/led.c.o CMakeFiles/blinky.dir/stm32h7xx_nucleo.c.o
-o blinky /home/rmueller/Documents/RTEMS/toolchain/rtems/6/arm-rtems6/stm32h7/lib
UPDATE2:
I solved the problem. There was still a little syntax error, I think the quotes were missing. The command to set the library properties looks like this now :
set_target_properties(${RTEMS_LIB_NAME} PROPERTIES
IMPORTED_LOCATION "${RTEMS_BSP_LIB_PATH}"
INTERFACE_INCLUDE_DIRECTORIES "${RTEMS_BSP_INC_PATH}"
)
And the binary is linked properly :-)
UPDATE3:
And it has stopped working again. This is really weird. The -L flag appears to be missing..
Kind Regards
Robin
Okay, I finally solved the issue. The above option is used to explicitely include libraries. In the RTEMS case, simply adding the library path and using -qrtems is sufficient.
The resulting and working CMakeLists.txt file can be found here: https://github.com/rmspacefish/rtems-demo/blob/master/applications/stm32/blinky/CMakeLists.txt
I'm using glslc to compile GLSL shaders with #includes (not part of the core spec IIRC but supported in shaderc, which is the engine behind glslc, distributed with the LunarG Vulkan SDK) into SPIR-V for Vulkan and GL 4.5. glslc emits gcc-style depsfiles ([my_shader].[ext].d) files containing dependency info.
My project is built with cmake/ninja/MSVC 2017.
Today, I use a cmake custom_command to invoke glslc when a shader has changed on disk, as a post-build step to my primary target. However, this doesn't catch the changes in included files (isn't at all aware of the .d files or their contents), so rebuilding shaders when an included glsl file is changed can trip up myself and other people on my team.
It looks like ninja can invoke arbitrary compilers, and since ninja knows how to handle the depsfiles, I should be able to coerce ninja into running glslc -- unsure about other build systems since right now we're standardized on ninja.
So how can I tell cmake to configure ninja to use glslc for a specific target? Or is there a paradigmatic way to get this done? It looks like a cmake pull request to add support for glslc as a compiler didn't make it in to cmake circa 2016, so whatever I do is going to be a workaround.
CMake understands depfiles when used in conjunction with ninja.
DEPFILE
Specify a .d depfile for the Ninja generator. A .d file holds dependencies usually emitted by the custom command itself. Using DEPFILE with other generators than Ninja is an error.
add_custom_command(
OUTPUT ${source}.h
DEPENDS ${source}
COMMAND
glslc
-MD -MF ${source}.d
-o ${source}.h -mfmt=num
--target-env=opengl
${CMAKE_CURRENT_SOURCE_DIR}/${source}
DEPFILE ${source}.d
)
-M Generate make dependencies. Implies -E and -w.
-MM An alias for -M.
-MD Generate make dependencies and compile.
-MF <file> Write dependency output to the given file.
-MT <target> Specify the target of the rule emitted by dependency
generation.
EDIT: Getting fancier
find_package(Vulkan COMPONENTS glslc)
find_program(glslc_executable NAMES glslc HINTS Vulkan::glslc)
function(compile_shader target)
cmake_parse_arguments(PARSE_ARGV 1 arg "" "ENV;FORMAT" "SOURCES")
foreach(source ${arg_SOURCES})
add_custom_command(
OUTPUT ${source}.${arg_FORMAT}
DEPENDS ${source}
DEPFILE ${source}.d
COMMAND
${glslc_executable}
$<$<BOOL:${arg_ENV}>:--target-env=${arg_ENV}>
$<$<BOOL:${arg_FORMAT}>:-mfmt=${arg_FORMAT}>
-MD -MF ${source}.d
-o ${source}.${arg_FORMAT}
${CMAKE_CURRENT_SOURCE_DIR}/${source}
)
target_sources(${target} PRIVATE ${source}.${arg_FORMAT})
endforeach()
endfunction()
add_executable(dummy dummy.c)
compile_shader(dummy
ENV opengl
FORMAT num
SOURCES
dummy.vert
dummy.frag
)
I am trying to create and compile an ARM-based STM32 project using CMake.
CMakeLsts.txt is the following:
cmake_minimum_required(VERSION 3.7)
SET(CMAKE_SYSTEM_NAME Generic)
SET(CMAKE_SYSTEM_VERSION 1)
# Enable logging messages
#set(CMAKE_VERBOSE_MAKEFILE ON)
# Project name
set(PROJECT_NAME FixtureTACO)
PROJECT(${PROJECT_NAME} C CXX ASM)
SET(CMAKE_CXX_STANDARD 11)
###################### CHIP CONFIGURATION ##########################
SET(ROOT_PROJ ${CMAKE_CURRENT_SOURCE_DIR})
SET(CPU "cortex-m4")
SET(ARCH_NAME "arm")
SET(ARCH_VER "v7e-m")
SET(FAMILY "stm32f3")
SET(CHIP "STM32F303xC")
SET(ARCH "${ARCH_NAME}${ARCH_VER}")
####################################################################
# MCU Config
set(FPU "-mfpu=fpv4-sp-d16")
set(FLOAT_ABI "-mfloat-abi=hard")
# Toolchain path
set(TOOLCHAIN_PATH "")
set(ARM_LIB "/usr/lib/arm-none-eabi/lib/${ARCH}")
# Specify C, C++ and ASM compilers
SET(CMAKE_C_COMPILER ${TOOLCHAIN_PATH}arm-none-eabi-gcc)
SET(CMAKE_CXX_COMPILER ${TOOLCHAIN_PATH}arm-none-eabi-g++)
set(AS ${TOOLCHAIN_PATH}arm-none-eabi-as)
set(AR ${TOOLCHAIN_PATH}arm-none-eabi-ar)
set(OBJCOPY ${TOOLCHAIN_PATH}arm-none-eabi-objcopy)
set(OBJDUMP ${TOOLCHAIN_PATH}arm-none-eabi-objdump)
set(SIZE ${TOOLCHAIN_PATH}arm-none-eabi-size)
set(GDB ${TOOLCHAIN_PATH}arm-none-eabi-gdb)
set(SIZE ${TOOLCHAIN_PATH}arm-none-eabi-size)
# Definitions passed at compile time (#defines)
add_definitions(-DFAMILY=${FAMILY})
add_definitions(-DCHIP=${CHIP})
add_definitions(-D${CHIP})
add_definitions(-DUSE_FULL_LL_DRIVER)
add_definitions(-USE_HAL_DRIVER)
add_definitions(-DHSE_VALUE=8000000)
add_definitions(-DHSE_STARTUP_TIMEOUT=100)
add_definitions(-DLSE_STARTUP_TIMEOUT=5000)
add_definitions(-DLSE_VALUE=32768)
add_definitions(-DHSI_VALUE=8000000)
add_definitions(-DLSI_VALUE=40000)
add_definitions(-DDD_VALUE=3300)
add_definitions(-DPREFETCH_ENABLE=1)
# Compilation flags
add_compile_options(-mcpu=${CPU})
add_compile_options(-march=${ARCH})
add_compile_options(-mthumb)
add_compile_options(${FPU})
add_compile_options(${FLOAT_ABI})
add_compile_options(-Og)
add_compile_options(-Wall)
add_compile_options(-fdata-sections)
add_compile_options(-ffunction-sections)
# Only for debugging
add_compile_options(-g -gdwarf-2)
# Linker script path
file(GLOB_RECURSE LINKER_SCRIPT ${ROOT_PROJ}/platforms/${FAMILY}/Linker/*.ld)
# Variables initialized first time
SET(CMAKE_CXX_FLAGS_INIT "-std=c++11")
SET(CMAKE_C_FLAGS_INIT "-std=gnu99")
################################## Source code ###############################################################
# Retrieve all sources # "platforms/${FAMILY}/Startup/*.s"
file(GLOB SOURCES "platforms/${FAMILY}/Startup/*.s" "src/*.cpp" "src/*.c" "platforms/${FAMILY}/Hal/src/*.c" "platforms/${FAMILY}/Device/*.c")
#Retrieve all locations of headers
file(GLOB_RECURSE HEADERS "includes/*.h" "src/*.h" "platforms/${FAMILY}*.h")
set (INCLUDE_DIRS "")
foreach (_headerFile ${HEADERS})
get_filename_component(_dir ${_headerFile} PATH)
list (APPEND INCLUDE_DIRS ${_dir})
endforeach()
list(REMOVE_DUPLICATES INCLUDE_DIRS)
include_directories(${INCLUDE_DIRS})
link_directories(${ARM_LIB})
################################## Source code END ###########################################################
set(EXE_NAME "${PROJECT_NAME}_${CHIP}")
add_executable(${EXE_NAME}.elf ${SOURCES} ${LINKER_SCRIPT})
set(CMAKE_EXE_LINKER_FLAGS "-mcpu=${CPU} -mthumb ${FPU} ${FLOAT_ABI} --specs=nano.specs -T${LINKER_SCRIPT} -Wl,-Map=${PROJECT_BINARY_DIR}/${PROJECT_NAME}.map,--cref -Wl,--gc-sections")
# Libs and external dependencies
target_link_libraries(${EXE_NAME}.elf -lc -lm -lnosys)
# Outputs
set(ELF_FILE ${PROJECT_BINARY_DIR}/${EXE_NAME}.elf)
set(HEX_FILE ${PROJECT_BINARY_DIR}/${EXE_NAME}.hex)
set(BIN_FILE ${PROJECT_BINARY_DIR}/${EXE_NAME}.bin)
add_custom_command(TARGET "${EXE_NAME}.elf" POST_BUILD
# Build .hex and .bin files
COMMAND ${OBJCOPY} -Obinary ${ELF_FILE} ${BIN_FILE}
COMMAND ${OBJCOPY} -Oihex ${ELF_FILE} ${HEX_FILE}
COMMENT "Building ${PROJECT_NAME}.bin and ${PROJECT_NAME}.hex"
# Copy files to a custom build directory
COMMAND ${CMAKE_COMMAND} -E copy ${ELF_FILE} "${ROOT_PROJ}/builds/${CHIP}/${EXE_NAME}.elf"
COMMAND ${CMAKE_COMMAND} -E copy ${HEX_FILE} "${ROOT_PROJ}/builds/${CHIP}/${EXE_NAME}.hex"
COMMAND ${CMAKE_COMMAND} -E copy ${BIN_FILE} "${ROOT_PROJ}/builds/${CHIP}/${EXE_NAME}.bin"
# Display sizes
COMMAND ${SIZE} --format=berkeley ${EXE_NAME}.elf ${EXE_NAME}.hex
COMMENT "Invoking: Cross ARM GNU Print Size"
)
add_custom_target(UPLOAD
${GDB} -iex "target remote tcp:127.0.0.1:3333"
-iex "monitor program ${EXE_NAME}.elf"
-iex "monitor reset init"
-iex "disconnect" -iex "quit ")
When I try to compile I am getting the following errors:
[ 82%] Building C object CMakeFiles/FixtureTACO_STM32F303xC.elf.dir/platforms/stm32f3/Hal/src/stm32f3xx_ll_utils.c.obj
[ 86%] Building ASM object CMakeFiles/FixtureTACO_STM32F303xC.elf.dir/platforms/stm32f3/Startup/startup_stm32f303xc.s.obj
cc: warning: ‘-mcpu=’ is deprecated; use ‘-mtune=’ or ‘-march=’ instead
cc: error: unrecognized command line option ‘-mthumb’; did you mean ‘-mtbm’?
cc: error: unrecognized command line option ‘-mfpu=fpv4-sp-d16’
cc: error: unrecognized command line option ‘-mfloat-abi=hard’
The error occurs ONLY when an assembly file (startup.s in this case) is present in source files and when FPU and FLOAR_ABI flags are present. As you can see, error occurs when startup_stm32f303xc.s is compiled.
I suspect that I am adding those flags in the wrong place but I have no clue where to add them in order to get it works.
Later edit: I already have installed arm 7 compiler on my ubuntu system. I can use it without specifying any path as it is already present in environment variables. I can compile without problems ARM code (from Makefiles) for other targets on machine. My problem is with cmake.
In your line set(TOOLCHAIN_PATH "") you must add a path to compiler. First go to get your free GCC ARM ToolChain. Download for your OS. and then just copy to your favorite location. If you using Linux you can use my path configurations:
1.) Copy gcc arm compirel to /opt/ directory:
sudo tar xjfv ~/Downloads/gcc-arm-none-eabi-7-2018-q2-update-linux.tar.bz2 -C /opt/
For more "sexy" path you can do symbolic link:
sudo ln -s /opt/gcc-arm-none-eabi-7-2018-q2-update/ /opt/gcc-arm-none-eabi
After that go to your CMakeLists.txt and rewrite your set command to:
set(TOOLCHAIN_PATH "/opt/gcc-arm-none-eabi/bin")
But there is better solution to build your project for STM32, but with already done stm32-cmake template project, specifically made for STM32 family. It is mush easier done with something working. You will also need two prerequisites STM32CubeMX installed and again GCC ARM ToolChain. If you want to know how to use this template just DM me and I will you give a quick guidance.
OK, I finally managed to figure it out!
I had to replace
set(AS ${TOOLCHAIN_PATH}arm-none-eabi-as)
with
set(CMAKE_ASM_COMPILER ${TOOLCHAIN_PATH}arm-none-eabi-gcc)
It is not a mistake, it is gcc compiler. You can also append these flags: -x assembler-with-cpp.
CMake didn't know about my custom ASM compiler so it was using default system ASM compiler unless I force it by writing CMAKE_ASM_COMPILER. Now the project is being build and works fine on microcontroller.
The other answers were ok, but had half of the solution. Only ASM filese were compiled with wrong compiler.
I think you try to compile code for ARM using x86 compiler. It will not work. You need to download the ARM toolchain and use the correct compiler.
-mcpu is depreciated in the x86 branch, but is not in the ARM branch
another options just not exist in the x86 compiler.