I am trying to add a subproject into Master project using VBA.
I have every project in different folder. I can't figure out how to get any kind of "relative" path to it and how to find out if project is or is not into Master project.
I tried following MS Project documentation but there is almost nothing about this.
I have got every project in different folder
FYI: standard practice is to have the master and subprojects in the same folder.
I can't figure out how to get any kind of "relative" path to it
The path to subprojects is always the full path. Project does not use relative paths.
how to find out if project is or is not into Master project
This code will list out (in the Immediate window) the full name of each of the subprojects. Compare the output list to your list of projects.
Sub ListSubprojects()
Dim s As Subproject
For Each s In ActiveProject.SubProjects
Debug.Print s.Path
Next s
End Sub
Related
I have very custom project (including Matlab and other languages, including java maven projects soemewhere deep below) under Git control and would like to use IntelliJ as editor and version control UI. I have created "empty" project and fed root directory to wizard.
Now I see only top-level files in Project pane with no subdirectories shown.
Is it possible to show everything?
You will need to add a module for the files to be visible:
Select File > Project Structure > Modules
Use the + symbol and select Import Module
Navigate to the root you wish to view and then OK
Select Create module from existing sources then Next
Next you will see a screen telling you source files have been found and their associated paths, simply select Next
Lastly you will see a screen listing any frameworks which were found, select Finish
You will now have your project with subdirectories visible.
EDIT
If you wish to add files which are read only and not intended to be built alongside your source code then:
Go to Project Structure
Go to the Modules menu item and select your new module
Find the Mark as menu and deselect all items
More info here
Intellij will now ignore these files when compiling etc
You could also investigate adding different content roots
I have enabled MvcBuildViews task in my project file and I have found it finds and tries to build views that aren't in the project.
These views were totally out of date but not knowing whether to delete them or not from source I opted to relocate them (until I can find out) to a new folder called 'Obsolete'.
After relocating the view I try and build the project and it still somehow finds these views in the 'Obsolete' folder now.
How can I instruct the MvcBuildViews task to only compile views found in their usual search location and not everywhere in the project directory?
So after doing some more hunting I find that the MvcBuildViews uses the aspnet_compiler.exe under the hood. It appears the only solution if I want to hand pick the locations is to point it at the specific folders themselves. My other option is to move the views outside of the project.
http://msdn.microsoft.com/en-US/library/ms229863(v=vs.100).aspx
I'm trying to get the path to the final output directory where the assemblies are copied to.
For example: C:\Builds\My_Task\My_Build.DATE.BUILDNUMBER
(After a finished build, everything is located here)
Each of the macros $(OutDir) and $(TargetDir) points to a Directory called:
C:\Builds\1\WorkspaceName\My_Task\Binaries
Does such a macro that points to the first described location exists? Or how can I get that path into a macro so that I can use it in my msbuild-scripts?
So I finally got around my Problem, but I didn't found a way to get the real drop location directly into an msbuild-Skript.
I found the following question, and editing the Build-Process template works fine:
How can I get TFS 2010 to build each project to a separate directory?
Please try using the $(DropLocation) macro to point to C:\Builds\My_Task\My_Build.DATE.BUILDNUMBER and see how that works out for you.
I am using Cocos2D Box2D template for my project.
When I type , "b2**" the autocomplete doesnt show any Box2D classes. (pressing ESC also doesnt show any )
I have included Box2D.h and Cocos2d.h in "Prefix.pch" file.
Is there any feature like "rebuild index" in "Eclipse CDT" ?
Any tips?
You can force Xcode to rebuild index by deleting it's service folder (DerivedData for Xcode 4.x):
Close Xcode
Remove service folder
Open your project and Xcode will rebuild index again
In my case this always works and I can call b2... autosuggest.
The DerivedData folder can be found in ~/Library/Developer/Xcode/DerivedData
This may be an obvious suggestion, but have you tried to type out a class that you know exists with what you have included, and see if it recognizes it(With both colorization and/or quick help)? Also, do you have the necessary frameworks included, etc? As far as reloading goes, the only thing that you can do in XCode that I know of is clean(shift+cmd+k) and re-build. Are you getting any sort of warnings, errors, etc? Another potentially obvious issue, is XCode set to c++ as the language? Anyways hopefully you haven't already tried all of this and it helps you get somewhere.
Assuming you're using XCode 4, you can rebuild the index rather simply:
Open the Organizer (Command+Shift+2)
Click 'Projects' in the top section
Select the project you want to rebuild the index for in the left sidebar
Click 'Delete' next to 'Derived Data' in the center portion of the Organizer
This is easier than traversing through the directories and manually deleting a series of folders.
This page lists the steps another user went through to get code completion working for Xcode 4 and Box2D – the steps include deleting the derived data folder, but also changing user header search paths, making sure there were no spaces in the path to the project, and other things. Some of these steps may be random or unrelated, but apparently they fixed the problem for two people on that forum.
Combining all the above posts together, this is how I went about solving my issue:
1) Make sure that all files are in 1 folder. This may sound obvious, but I had my Box2D files not in the same folder as my other code. When creating a new project with XCode, it creates a folder with the name of your project, then another folder within that that has the name of the project again. Example: "{path of project}/TempProject/TempProject". I had my Box2D files in the first TempProject directory and not with the rest of my code that is created under the sub-directory of TempProject.
2) Open your project's settings by double clicking your project in XCode
3) Scroll down to "Search Paths"
4) Edit the "Header Search Paths" value to be: ${SOURCE_ROOT}/${PROJECT_NAME}/** (Note: If your Xcode does NOT create a subdirectory like mine does "TempProject/TempProject", then just use ${SOURCE_ROOT}/**)
5) Delete your project's Derived Data by doing 1 of the 2 following ways:
a) Open Organizer -> Select Projects -> Select your Project -> Select Delete next to Project's Derived Data
b) Open Finder -> Select Go from the toolbar -> type in "~/Library/Developer/XCode/DerivedData" -> Find and Delete desired project's folder
6) Restart Xcode
7) Clean and rebuild code
8) Code sense should now work!
Anybody know a workaround for this problem described under:
"When you add the folder as a reference ("blue folder") it adds that folder to your bundle and not just the files in that folder. This means that when you want to reference a file in that folder, you have to reference it by doing foldername/myfile.png (because you have to dive into that folder, instead of just files in the root of the bundle).
I haven't found a way around this, so if you need to reference a file in a folder like that - be it in IB or a method like imageNamed: you need to do foldername/filename otherwise it won't be found."
It works when I create groups instead of folder references though.
Oh and I was wondering, if I add a folder with pictures in it with "Create groups for any added folders" selected, is all the structure going to be lost and everything will be on the root in my app bundle on the phone? Because if I go with the finder in my dev project, I can see that xcode copied my folder with all the pictures in it. But if it's true and no structure is kept, it means that I can't have two images with the same name in different folders in my dev project, correct? and even if all my images are in a folder "images" in my dev project, I still access them directly (foo.png not images/foo.png) in xcode, right?
EDIT
OK after adding the User paths (thanks to #Matthew Frederick) I can now see the filename of my images in the dropdown of IB and they show up on the interface! Problem is, it does not add the folder in the dropdown (I only see filename.png not images/filename.png), so when I compile, it looks for filename.png instead of "images/filename.png", so it does not work. I have to put images/filename.png manually in the IB dropdown, but then the image does not show in IB...
Interface Builder will only look for potential graphics/media in your target's header search paths, so if you want access to anything that's not loose in your project folder you'll need to add those paths.
Fortunately it's easy.
In the Project Navigator click on your project, and then in the main area click on your target.
Click the Build Settings tab and scroll down to the Search Paths section.
In the User Header Search Paths subsection double-click on the area in the Project column (3rd column over) and a small dialog will appear:
Click the + button, then type the path to your added folders, relative to the project's base folder, then click Done. The paths should be specified in the form of /yourPathName.
Poof, now IB can see the graphics inside the folder, and will present them as "folderName/imageName" in it's various dropdown menus and such.
Note: This is also true for .h and .m files and anything else inside a folder inside your project's folder: adding paths tells the compiler other places to look (hence the folders you see in my screenshot, "Human Data Classes" and "Machine Data Classes," where I keep my Core Data class files as created by mogenerator).