postman websocket api, "connected" - but no messages or acknowledgement from server - testing

I can not get postman to connect to the server using websockets.
const port =5001;
io.on("connection", (socket) => {
console.log("Client connected",socket.id);
socket.emit("handshake","connected to backend");
socket.on("test", (data)=>{
console.log("test data is:",data);
socket.emit("test", "server heard you!")
});
}
in postman the request address is:
ws://localhost:5001/socket.io/?transport=websocket
the symptoms are: postman says it's connected. but if I try to send anything - it disconnects after a timeout.
if I set the reconnection attempts to 1, it will automatically reconnect when it disconnects...
but I don't think it's actually connecting - because nothing is happening on the server (no new client connected message)
the format of messages I have also experimented with, to no avail.
42["test","i hear you"]
42[test,i hear you]
["test":"i hear you"]
{"test":"I hear you"}
42{"test":"I hear you"}
{"event":"test","data":"I hear you"}
42{"event":"test","data":"I hear you"}
42["event","test","data","I hear you"]
["event","test","data","I hear you"]
I have inspected the console results, and have not found leads there yet. what could I be missing?

You are using socket.io as WebSocket and that does not work because socket.io is not an implementation of websocket.
From official socket.io documentation:
Socket.IO is NOT a WebSocket implementation. Although Socket.IO indeed uses WebSocket as a transport when possible, it adds additional metadata to each packet. That is why a WebSocket client will not be able to successfully connect to a Socket.IO server, and a Socket.IO client will not be able to connect to a plain WebSocket server either.
// WARNING: the client will NOT be able to connect!
const socket = io("ws://echo.websocket.org");
Source: https://socket.io/docs/v4#What-Socket-IO-is-not

Postman v8.10.0 added support for Socket.IO, read more.
Just enter ws://localhost:5001 as the connection URL and hit Connect.
Also, you can configure the client version (default: v3), handshake path (default: /socket.io), and other reconnection configurations in the request settings.

Because you don not add listener. Add listener "handshake" to postman. You will receive message.
This is my code:
io.on('connection', () => {
console.log('user connected');
setInterval(() => {
io.emit('msg', { data: [1, 2, 3] });
}, 5000);
});

Related

Blazor WebAssembly MQTT over websockets not working

I'm trying to implement an mqtt over websocket client subscriber in Blazor using Paho. The problem is it insists on using wss instead of ws and throws an ERR_SSL_PROTOCOL_ERROR error upon connection.
Here's a simplified code block:
var mqtt;
var host = "api.mydomainexample.com";
var port = 1884;
function onConnect(){
console.log("connected ! Now listening for messages ..");
mqtt.subscribe("someTopic");
}
function onFailure(message){
console.log("connection to host failed: " + message);
}
function onMessageArrived(msg){
var message = "Message received on topic '"+ msg.destinationName +"': "+ msg.payloadString;
console.log(message);
}
function mqttConnect() {
console.log("connecting to " + host + " ..");
mqtt = new Paho.MQTT.Client(host, port, clientid);
var options = {
timeout: 3,
onSuccess: onConnect,
onFailure: onFailure,
useSSL: false
};
mqtt.onMessageArrived = onMessageArrived;
mqtt.connect(options);
}
I copied this code into an html page created in notepad, called the function from the html body and ran the file in browser. It worked and subscribed well.
Also I added useSSL: false in the connection options although I didnt have it before but still didnt work.
here's the error I'm having from console:
WebSocket connection to 'wss://api.mydomainexample:1884/mqtt' failed: Error in connection establishment: net::ERR_SSL_PROTOCOL_ERROR
I also changed my projects launch settings so that it launches as http and not https because based on this answer, I cannot use a ws from a page loaded through https.
Any ideas ? Can't I just connect to a websocket without certificate in blazor?
Ok it turns out that when creating the blazor application, there is an option to 'configure on https' where this option causes requests redirection from http to https and consequently asks for secure wss instead of ws.
Hope this helps someone!

Socket.io will not accept connection

Working on socket.io for the first time and trying to get it up and going, I can make the request and I have the server up and going, here is the server in node.
const app = require('express')();
const http = require('http').createServer(app);
const io = require('socket.io')(http);
app.get("/",function (req,res){
res.send("Hello you socket loving bastard!");
});
io.on('connection', socket => {
console.log('user connection', socket);
io.emit('You got someone!', {user: "me"});
});
io.on('close', socket => {
console.log(socket);
});
http.listen(9090, () => {
console.log("Node starting on 9090 for websockets!")
});
Using vue-native-websocket I have this ...
Vue.use(Socket, 'ws://localhost:9090/', {
reconnection: true,
reconnectionAttempts: 5,
reconnectionDelay: 1500
});
The console in the browser says:
build.js?b408:1 WebSocket connection to 'ws://localhost:9090/' failed: Connection closed before receiving a handshake response
The server says nothing in the console at all, however, it will serve the get request
Well... the issue is that I'm using vue-native-websocket Socket.io is NOT a native websocket handler and adds extra header information which was lacking apparently. I switches to just using ws in node and it works fine.
From the Socket.io docs.
Socket.IO is NOT a WebSocket implementation. Although Socket.IO indeed uses WebSocket as a transport when possible, it adds some metadata to each packet: the packet type, the namespace and the packet id when a message acknowledgement is needed. That is why a WebSocket client will not be able to successfully connect to a Socket.IO server, and a Socket.IO client will not be able to connect to a WebSocket server either.

socketIO over SSL on Smartphone Browser

I have an Apache webserver with a valid SSL certificate. It runs my web application on it. Let's call it Server A.
Then I have a second server running a Node-Js server with a valid SSL certificate. There also socket.IO runs. And this one we call Server B.
A client requests the web application at server A and gets the desired page displayed. If the page is set up at the client, a connection to server B is established via websockets. If another client should change something on the page, it will be adapted for all currently connected clients.
Websockets work as desired. As long as the page is accessed via a computer browser.
If I now go to the website with my smartphone (Iphone 7) via Safari or Chrome (WLAN), no connection to the websocket server (Server B) is established.
Then I set up a small websocket example on http without encryption.
There the websockets work on the smartphone browser.
I hope I could describe my problem understandably. I am very grateful for hints, examples or similar.
// This script run on my Server
const fs = require('fs');
const server = require('https').createServer({
key: fs.readFileSync('myserver.key', 'utf8'),
cert: fs.readFileSync('myserver.cer', 'utf8'),
passphrase: ''
});
let io = require('socket.io')(server);
server.listen(3003);
io.on('connection', function (socket) {
console.log("User Connected connect " + socket.id);
socket.on('disconnect', function () {
console.log("User has close the browser " + socket.id);
});
socket.on('feedback', function (data) {
io.sockets.emit('feedback', data);
});
});
// On Clientsite
socket = io.connect('wss://adressOfServer:3003', {
// secure: true,
transports: ['websocket'],
upgrade: false,
rejectUnauthorized: false
//Here I have already tried many combinations
});
socket.on('connect_error', function (error) {
// alert(error);
});

RabbitMQ STOMP connection

I am working on a fun project which requires me to learn message queues and websockets. I am trying to connect browsers via websockets to an instance of rabbitmq using sockjs rather than pure websockets. On rabbit I have activated the plugins for stomp and web_stomp (web_stomp is required when using sockjs).
The problem I am running into is that while the call from the browser seems to be working properly because a very brief connection to Rabbit is made through the webstomp/stomp connection but after 2 or 3 seconds the connection is dropped by Rabbit.
This is confirmed by the rabbitmq logs:
=INFO REPORT==== 11-Jul-2016::23:01:54 ===
accepting STOMP connection (192.168.1.10:49746 -> 192.168.1.100:55674)
=INFO REPORT==== 11-Jul-2016::23:02:02 ===
closing STOMP connection (192.168.1.10:49746 -> 192.168.1.100:55674)
This is the browser code that connects to RabbitMQ via the webstomp plugin:
var url = "http://192.168.1.100:55674/stomp";
var ws = new SockJS(url);
var client = Stomp.over(ws);
var header = {
login: 'test',
passcode: 'test'
};
client.connect(header,
function(){
console.log('Hooray! Connected');
},
function(error){
console.log('Error connecting to WS via stomp:' + JSON.stringify(error));
}
);
Here is the Rabbit config:
[
{rabbitmq_stomp, [{default_user, [{login, "test"},
{passcode, "test"}
]
},
{tcp_listeners, [{"192.168.1.100", 55674}]},
{heartbeat, 0}
]
}
]
I have been over the Rabbit docs a million times but this feels like something simple that I am overlooking.
Resolved. After combing through the logs I realized that web_stomp was listening on port 15674 so I changed the config file to reflect that. I swear I had made that change at some point but it did not seem to make a difference.
One of the late changes I made before sending out my request was to turn off heartbeat. Everything I have read states that sockjs does not support heartbeat and that there were suggestions to turn it off rather than use the default. In addition to turning off heartbeat in the config file I also added this to the browser code:
client.heartbeat.outgoing=0;
client.heartbeat.incoming=0;

WebRTC TURN Server - I set it up, but it's not working

I've set up a text chat service using the PeerJS implementation of WebRTC's data channel. PeerJS provides a basic signalling server for this purpose, but I have tried to replace that with STUN and TURN servers set up through XirSys (recommended by SimpleWebRTC, another WebRTC library). I haven't deployed to the web yet.
Using Node to serve my static files locally, it will work on a local network (when I am sitting next to the person and they navigate to my ip/port in the browser), but will not work when connecting through different access points on the same network (i.e. at work, on opposite ends of the building).
My hypothesis is that it's hitting a firewall, but still directing traffic to PeerJS' signalling server without falling back to the XirSys STUN and TURN servers I've tried to set up. Here's the code I'm working with:
var stun = {};
var turn1 = {};
var turn2 = {};
$.ajax({
type: "POST",
dataType: "json",
url: "https://api.xirsys.com/getIceServers",
data: {
ident: "myusername",
secret: "long-alphanumeric-secret-key",
domain: "www.adomain.com",
application: "anapp",
room: "aroom",
secure: 1
},
success: function (data, status) {
console.log(data);
stun = data.d.iceServers[0];
turn1 = data.d.iceServers[1];
turn2 = data.d.iceServers[2];
},
async: false
});
var conn;
// Connect to PeerJS, have server assign an ID instead of providing one
var peerID = prompt('What would you like your screen name to be?');
var peer = new Peer(
peerID,
{key: 'mypeerjsserverkey', debug: true},
{
config: {'iceServers': [
{url: stun.url},
{url: turn1.url, credential: turn1.credential, username: turn1.username},
{url: turn2.url, credential: turn2.credential, username: turn2.username}
]
}
});
NOTE: My ident, secret, domain, etc. obviously aren't accurately represented here. I don't think that's where my problem is.
Any thoughts?
If you email us a wireshark capture of your STUN/TURN traffic, we should be able to outline where your problem is. Messages sent over signalling are separate but parallel to WebRTC messages. Therefore, if the app is working but the messages are being sent over signalling, then it's possible the configuration of the application isn't correct.
XirSys provides TURN via UDP over TCP through port 80/443, so if the signalling is connecting and flowing, so should the TURN.
Also, looking at your code, if you pass data.d from your getIceServers success handler to the PeerJS config, that should reduce your code quite a bit :-) The ICE string you're reconstructing doesn't need to be broken down.
Regards,
Lee
XirSys CTO