what is the difference between FixedLenSequenceFeature and VarLenFeature? - tensorflow2.0

I used to specify VarLenFeature when I want to decode variable-length input feature, but recently I noticed there is a FixedLenSequenceFeature could do the same thing for me, so what's the difference between these two class? and when should I use one instead of the other? I can get nearly nothing from the documentation.
VarLenFeature
FixedLenSequenceFeature

Related

How to filter by tag in Jaeger

When trying to filter by tag, there is a small popup:
I have been looking for logfmt around, but all I can find is key=value format.
My questions are:
Is there a way for something more sophisticated? (starts_with, not equal, contains, etc)
I am trying to filter by url using http.url="http://example.com?bla=bla&foo=bar". I am pretty sure the value exists because I am copy/pasting from my trace. I am getting no results. Do I need to escape characters or do something else for this to work?
I did some research around logfmt as well. Based on the documentation of the original implementation and in the Python implementation of the parser (and respective tests), I would say that it doesn't support anything more sophisticated (like starts_with, not equal, contains). And this is because the output of the parser is a simple dictionary (with no regex involved in the values).
As for the second question, using the same mentioned Python parser, I was able to double-check that your filter looks fine:
from logfmt import parse_line
parse_line('http.url="http://example.com?bla=bla&foo=bar"')
Output:
{'http.url': 'http://example.com?bla=bla&foo=bar'}
This makes me suspect of an issue on the Jaeger side, but this is as far as I could go.

TFAgents: how to take into account invalid actions

I'm using TF-Agents library for reinforcement learning,
and I would like to take into account that, for a given state,
some actions are invalid.
How can this be implemented?
Should I define a "observation_and_action_constraint_splitter" function when
creating the DqnAgent?
If yes: do you know any tutorial on this?
Yes you need to define the function, pass it to the agent and also appropriately change the environment output so that the function can work with it. I am not aware on any tutorials on this, however you can look at this repo I have been working on.
Note that it is very messy and a lot of the files in there actually are not being used and the docstrings are terrible and often wrong (I forked this and didn't bother to sort everything out). However it is definetly working correctly. The parts that are relevant to your question are:
rl_env.py in the HanabiEnv.__init__ where the _observation_spec is defined as a dictionary of ArraySpecs (here). You can ignore game_obs, hand_obs and knowledge_obs which are used to run the environment verbosely, they are not fed to the agent.
rl_env.py in the HanabiEnv._reset at line 110 gives an idea of how the timestep observations are constructed and returned from the environment. legal_moves are passed through a np.logical_not since my specific environment marks legal_moves with 0 and illegal ones with -inf; whilst TF-Agents expects a 1/True for a legal move. My vector when cast to bool would therefore result in the exact opposite of what it should be for TF-agents.
These observations will then be fed to the observation_and_action_constraint_splitter in utility.py (here) where a tuple containing the observations and the action constraints is returned. Note that game_obs, hand_obs and knowledge_obs are implicitly thrown away (and not fed to the agent as previosuly mentioned.
Finally this observation_and_action_constraint_splitter is fed to the agent in utility.py in the create_agent function at line 198 for example.

Is it acceptable to use `to` to create a `Pair`?

to is an infix function within the standard library. It can be used to create Pairs concisely:
0 to "hero"
in comparison with:
Pair(0, "hero")
Typically, it is used to initialize Maps concisely:
mapOf(0 to "hero", 1 to "one", 2 to "two")
However, there are other situations in which one needs to create a Pair. For instance:
"to be or not" to "be"
(0..10).map { it to it * it }
Is it acceptable, stylistically, to (ab)use to in this manner?
Just because some language features are provided does not mean they are better over certain things. A Pair can be used instead of to and vice versa. What becomes a real issue is that, does your code still remain simple, would it require some reader to read the previous story to understand the current one? In your last map example, it does not give a hint of what it's doing. Imagine someone reading { it to it * it}, they would be most likely confused. I would say this is an abuse.
to infix offer a nice syntactical sugar, IMHO it should be used in conjunction with a nicely named variable that tells the reader what this something to something is. For example:
val heroPair = Ironman to Spiderman //including a 'pair' in the variable name tells the story what 'to' is doing.
Or you could use scoping functions
(Ironman to Spiderman).let { heroPair -> }
I don't think there's an authoritative answer to this.  The only examples in the Kotlin docs are for creating simple constant maps with mapOf(), but there's no hint that to shouldn't be used elsewhere.
So it'll come down to a matter of personal taste…
For me, I'd be happy to use it anywhere it represents a mapping of some kind, so in a map{…} expression would seem clear to me, just as much as in a mapOf(…) list.  Though (as mentioned elsewhere) it's not often used in complex expressions, so I might use parentheses to keep the precedence clear, and/or simplify the expression so they're not needed.
Where it doesn't indicate a mapping, I'd be much more hesitant to use it.  For example, if you have a method that returns two values, it'd probably be clearer to use an explicit Pair.  (Though in that case, it'd be clearer still to define a simple data class for the return value.)
You asked for personal perspective so here is mine.
I found this syntax is a huge win for simple code, especial in reading code. Reading code with parenthesis, a lot of them, caused mental stress, imagine you have to review/read thousand lines of code a day ;(

wxStaticText inconsistently displays 'degree' character

In the same application I have two different instances of wxStaticText. Each displays an angular value expressed in degrees. I've tested both instances for font name and font encoding. They are the same for both. I've tested that both strings passed to SetLabel() are using the same character value, decimal 176. Yet one displays the 'degree' character (small circle, up high) as expected and the other instead displays an odd character I'm not familiar with. How can this be? Is there some other property of wxStaticText I need to test?
I can't explain what you're seeing because obviously two identical controls must behave in the same way, but I can tell you that using decimal 176 is not a good way to encode the degree sign, unless you explicitly use wxConvISO8859_1 to create the corresponding wxString.
It is better to use wxString::FromUTF8("\xc2\xb0") instead or, preferably, make sure that your source files are UTF-8 encoded and just use wxString::FromUTF8("°").
Arghhhh! Found it. I was assuming SetLabel() was wxStaticText::SetLabel(), inherited from the wxWindow base class. It's not. We have a wrapper class of our own around wxStaticText that I was not aware of. It's the wrapper class that is bollixing the string value.
Moral: When debugging unfamiliar code, don't make assumptions, step ALL THE WAY in.

can a variable have multiple values

In algebra if I make the statement x + y = 3, the variables I used will hold the values either 2 and 1 or 1 and 2. I know that assignment in programming is not the same thing, but I got to wondering. If I wanted to represent the value of, say, a quantumly weird particle, I would want my variable to have two values at the same time and to have it resolve into one or the other later. Or maybe I'm just dreaming?
Is it possible to say something like i = 3 or 2;?
This is one of the features planned for Perl 6 (junctions), with syntax that should look like my $a = 1|2|3;
If ever implemented, it would work intuitively, like $a==1 being true at the same time as $a==2. Also, for example, $a+1 would give you a value of 2|3|4.
This feature is actually available in Perl5 as well through Perl6::Junction and Quantum::Superpositions modules, but without the syntax sugar (through 'functions' all and any).
At least for comparison (b < any(1,2,3)) it was also available in Microsoft Cω experimental language, however it was not documented anywhere (I just tried it when I was looking at Cω and it just worked).
You can't do this with native types, but there's nothing stopping you from creating a variable object (presuming you are using an OO language) which has a range of values or even a probability density function rather than an actual value.
You will also need to define all the mathematical operators between your variables and your variables and native scalars. Same goes for the equality and assignment operators.
numpy arrays do something similar for vectors and matrices.
That's also the kind of thing you can do in Prolog. You define rules that constraint your variables and then let Prolog resolve them ...
It takes some time to get used to it, but it is wonderful for certain problems once you know how to use it ...
Damien Conways Quantum::Superpositions might do what you want,
https://metacpan.org/pod/Quantum::Superpositions
You might need your crack-pipe however.
What you're asking seems to be how to implement a Fuzzy Logic system. These have been around for some time and you can undoubtedly pick up a library for the common programming languages quite easily.
You could use a struct and handle the operations manualy. Otherwise, no a variable only has 1 value at a time.
A variable is nothing more than an address into memory. That means a variable describes exactly one place in memory (length depending on the type). So as long as we have no "quantum memory" (and we dont have it, and it doesnt look like we will have it in near future), the answer is a NO.
If you want to program and to modell this behaviour, your way would be to use a an array (with length equal to the number of max. multiple values). With this comes the increased runtime, hence the computations must be done on each of the values (e.g. x+y, must compute with 2 different values x1+y1, x2+y2, x1+y2 and x2+y1).
In Perl , you can .
If you use Scalar::Util , you can have a var take 2 values . One if it's used in string context , and another if it's used in a numerical context .