How to use jprofiler find unable to GC memory - jprofiler

How can I find the data that cannot be GC
9G is left after automatic GC

To find out in JProfiler which objects are strongly referenced, you have to use the heap walker.
Start with the "Biggest objects" view to find single objects that retain the largest portions of the heap.

Related

are objects in every stack-based-only VM allocated on heap [duplicate]

Every time when I initiate a list in java, I will do
List<Integer> list = new LinkedList<>();
I assume that this will allocate the list on heap. Wonder if there's anyway that I could allocate the list on stack?
All objects, including their individual attributes, are stored on the heap.
All local variables, and their arguments, are stored on the stack because they contain primitive values or references.
However, in special cases, the java virtual machine may perform escape analysis and decide to allocate objects (including your LinkedList) on a stack, but this normally doesn't happen and isn't a major concern.
As a general rule, if you allocate an object on a stack you will get a copy of the object when you call a function that refers to it. In contrast, if you allocate an object on the heap, when you pass the pointer to the object you will get a copy of the pointer (which points to the very same object on the heap.)
It is theoretically possible for JVM implementations to allocate objects on the stack, using "escape analysis." If it can be determined that a reference to a created object never leaks off the stack, a JVM could allocate it on the stack instead of the heap. The benefit of this would be to reduce garbage collection overhead; when the stack frame is exited, that memory could be immediately reclaimed. It might also boost speed because of the locality of reference.
Starting in Java 7, escape analysis was introduced in the Oracle's HotSpot Java runtime. With this enhancement, HotSpot may choose not to allocate stack-local objects that aren't modified; rather than allocating them on the stack, it deletes the allocation altogether. While this stops short of stack allocation, it does demonstrate that such things are permissible runtime optimizations.
There is no way for the Java programmer to directly control this behavior, however. It's an optimization performed by the JIT compiler. I'm not sure if the language specification would permit this sort of optimization at compile-time. It might, but I haven't studied it.

Memory not fully freed

I just started creating an app using SceneKit and SpriteKit and ARC for the first time. I noticed that the memory usage is quickly increasing when I switch between different Views. My first thought was that I have memory leaks but I am not sure now. The behavior even occurs in this basic example:
for(int r=0;r<9999999;r+=1){
NSString *s=[NSString stringWithFormat:#"test%i",r];
s=nil;
}
From my understanding an NSString Object is created and directly released in this loop. I've tried this example in the iPhone-Simulator and on an iPhone and it makes the app use several hundreds MB of RAM after this loop is executed. (I am checking the memory usage with the Xcode debug navigator)
I am obviously misunderstanding something. Why is this example still retaining memory afterwards?
edit:
You could also create a new project: iOS -> Game -> Game Technology: SceneKit
Then add this into viewDidLoad:
for(int r=0;r<999999;r+=1){
SCNNode *tn=[SCNNode node];
tn=nil;
}
The memory will peak at 550MB and go down to 300MB which would be to much if there objects were fully released and removed from the RAM.
Don't rely on NSString for memory diagnostics. It has fairly atypical behavior.
This is a not-uncommon scenario, one that I've seen on S.O. more than once, that in an attempt to reduce some complicated memory problem to something simpler, the developer creates a simplified example using NSString, unaware that choosing that particular class introduces curious, unrelated behaviors. The new "Debug Memory Graph" tool or the old tried-and-true Instruments (discussed below) is the best way to diagnose the underlying issues in one's code.
As an aside, you talk about releasing objects immediately. If your method doesn't start with alloc, new, copy or mutableCopy, the object returned will not deallocated immediately after falling out of scope, because they're autorelease objects. They're not released until the autorelease pool is drained (e.g., you yield back to the run loop).
So, if your app's "high water" mark is too high, but memory eventually falls back to acceptable levels, then consider the choice of autorelease objects (and/or the introducing of your own autorelease pools). But generally this autorelease vs non-autorelease object distinction is somewhat academic unless you have a very long running loop in which you're allocating many objects prior to yielding back to the run loop.
In short, autorelease objects don't affect whether objects are deallocated or not, but merely when they are deallocated. I only mention this in response to the large for loop and the contention that objects should be deallocated immediately. The precise timing of the deallocation is impacted by the presence of autorelease objects.
Regarding your rapid memory increase in your app, it's likely to be completely unrelated to your example here. The way to diagnose this is to use Instruments (as described in WWDC 2013 Fixing Memory Issues). In short, choose "Product" - "Profile" and choose the "Leaks" tool (which will grab the essential "Allocations" tool, as well), exercise the app, and then look at precisely what was allocated and not released.
Also, Xcode 8's "Debug Object Graph" tool is incredibly useful, too, and is even easier to use. It is described in WWDC 2016's Visual Debugging with Xcode. With this tool you can see a list of objects in the left panel, and when you choose one, you can see the object graph associated with that object, so you can diagnose what unresolved references you might still have:
By the way, you might try simulating a memory warning. Cocoa objects do all sorts of caching, some of which is purged when there's memory pressure.
If you turned on any memory debugging options (e.g., zombies) on your scheme, be aware that those cause additional memory growth as it captures the associated debugging information. You might want to turn off any debugging options before analyzing leaked, abandoned or cached memory.
Bottom line, if you're seeing growth of a couple of kb per iteration and none of the objects that you instantiate are showing up and you don't have any debugging options turned on, then you might not need to worry about it. Many Cocoa objects are doing sundry cacheing that is outside of our control and it's usually negligible. But if memory is growing by mb or gb every iteration (and don't worry about the first iteration, but only subsequent ones), then that's something you really need to look at carefully.

OSX/ObjectiveC: List all the objects created in the heap by my app

Is it possible to list all the objects that lives in the heap and have been created by my app?
I think it's possible, Instruments do something like this.
Instruments
In instruments, choose the Allocations template in the Memory system and you'll have the ability to look at all objects that are either live in the heap, or which have ever been allocated in the heap.
There's reasonably good filtering in here as well, and if you have lots of memory, or an app that doesn't create/destroy a lot of objects, you can even track reference counts.
Code
There isn't an API to look into the malloc/free data structures officially, so if you have a compelling non-debugging need to look at individual allocs, you're probably looking at replacing the standard memory allocation routines with a specialized instrumented version (kind of like what guard malloc does -Guard Malloc).

What does "live in the heap" mean?

I'm learning Objectiv C, and I hear the term "live in the heap" constantly, from what I understand its some kind of unknown area that a pointer lives in, but trying to really put head around the exact term...like "we should make our property strong so it won't live in the heap. He said that since the property is private. I know it'ss a big difference It's pretty clear that we want to make sure that we want to count the reference to this object so the autorelease wont clean it (we want to "retain" it from what i know so far), but I want to make sure I understand the term since it's being use pretty often.
Appreciate it
There are three major memory areas used by C (and by extension, Objective C) programs for storing the data:
The static area
The automatic area (also known as "the stack"), and
The dynamic area (also known as "the heap").
When you allocate objects by sending their class a new or alloc message, the resultant object is allocated in the dynamic storage area, so the object is said to live in the heap. All Objective-C objects are like that (although the pointers that reference these objects may be in any of the three memory data areas). In contrast, primitive local variables and arrays "live" on the stack, while global primitive variables and arrays live in the static data storage.
Only the heap objects are reference counted, although you can allocate memory from the heap using malloc/calloc/realloc, in which case the allocation would not be reference-counted: your code would be responsible for deciding when to free the allocated dynamic memory.

Dump all allocated objects

I'm looking a way to print all allocated objects when I get
applicationDidReceiveMemoryWarning
Is there someway I can see what objects are in memory. An system-api call, A framework, anything really.
I'm aware of Clang & debugging by code-inspection but I'm looking for a way to see at run-time why I have a memory leak.
Suggestions?
Thanks :)
Use the Instruments Allocations tool. You can navigate and see all live objects.
You can use instruments->leaks tool to see where you have a leak. It's quite precise and you can see where you allocated the object.
I don't know of a way to do this at runtime without keeping track of all the objects yourself. If you're doing this during debugging, you can pause execution at that point and take a "heapshot" of your process using Instruments. That will show you everything that's been allocated on the heap.