Cannot get Ice Candidates for both local and remote Peer Connections on Chrome, but, getting it for Firefox - webrtc

I'm trying to make a video call using WebRTC on the local same machine. I can see the remote video on Firefox. But I can't see it on Chrome. When I console logged my code I found that event.candidate is null for both localPeerConnection.onicecandidate and remotePeerConnection.onicecandidate. So, I tested on Chrome again and found out that the connectionStatus is "new" and the iceGatheringState is "complete". On trying out Trickle ICE (https://webrtc.github.io/samples/src/content/peerconnection/trickle-ice/), I found that I wasn't getting any ice options on Chrome, but was for Firefox.
Thank you :)
Here's my code
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>WebRTC</title>
</head>
<body>
<video id="local" playsinline muted autoplay controls></video>
<video id="remote" playsinline autoplay controls></video>
<button id="startButton">Start</button>
<button id="callButton">Call</button>
<button id="hangupButton">Hang UP</button>
<script type="text/javascript">
// Stream info
var localStream, localPeerConnection, remotePeerConnection;
// Video tags
var localVideo = document.getElementById("local");
var remoteVideo = document.getElementById("remote");
// Buttons
var startButton = document.getElementById("startButton");
var callButton = document.getElementById("callButton");
var hangupButton = document.getElementById("hangupButton");
startButton.disabled = false;
callButton.disabled = true;
hangupButton.disabled = true;
var servers = null;
startButton.onclick = start;
callButton.onclick = call;
hangupButton.onclick = hangup;
function log(text){
console.log("At time"+(performance.now()/1000).toFixed(3)+"-->\n"+ text);
}
function successCallback(stream){
log("Received local stream");
if(navigator.mediaDevices.getUserMedia){
localVideo.srcObject = stream;
}
else{
console.error("GetUserMediaError",error);
}
localStream = stream;
callButton.disabled = false;
}
var constraints = {audio: true, video: true};
function start(){
log("Requesting local stream");
startButton.disabled = true;
navigator.mediaDevices.getUserMedia(constraints).then(successCallback);
}
function call(){
callButton.disabled = true;
hangupButton.disabled = false;
log("Starting Call");
if(navigator.mediaDevices.getUserMedia){
if(localStream.getVideoTracks().length > 0){
log("Using video device:" + localStream.getVideoTracks()[0].label);
}
if(localStream.getAudioTracks().length > 0){
log("Using audio device:" + localStream.getAudioTracks()[0].label);
}
}
localPeerConnection = new RTCPeerConnection(servers);
log("Created local peer connection object localPeerConnection");
localPeerConnection.onicecandidate = gotLocalIceCandidate;
localPeerConnection.onconnectionstatechange = function(event){
console.log("QWERTY");
}
remotePeerConnection = new RTCPeerConnection(servers);
log("Created remote peer connection object remotePeerConnection");
remotePeerConnection.onicecandidate = gotRemoteIceCandidate;
if (remotePeerConnection.addTrack !== undefined) {
remotePeerConnection.ontrack = ev => {
ev.streams.forEach(stream => doAddStream(stream));
}
} else {
remotePeerConnection.onaddstream = ev => {
doAddStream(ev.stream);
}
}
localStream.getTracks().forEach((track)=>{
localPeerConnection.addTrack(track, localStream);
});
// localPeerConnection.addStream(localStream);
log("Added localStream to localPeerConnection");
localPeerConnection.createOffer(gotLocalDescription, onSignalingError);
}
function gotLocalDescription(description){
localPeerConnection.setLocalDescription(description);
log("Offer from localPeerConnection: "+ description.sdp);
remotePeerConnection.setRemoteDescription(description);
remotePeerConnection.createAnswer(gotRemoteDescription, onSignalingError);
}
function gotRemoteDescription(description){
remotePeerConnection.setLocalDescription(description);
log("Answer from remotePeerConnection:"+description.sdp);
localPeerConnection.setRemoteDescription(description);
}
function hangup(){
log("Ending call");
localPeerConnection.close();
remotePeerConnection.close();
localPeerConnection = null;
remotePeerConnection = null;
hangupButton.disabled = true;
callButton.disabled = false;
}
function onSignalingError(error){
log("Failed to create signaling message: "+ error.name);
}
function gotLocalIceCandidate(event){
if(event.candidate){
remotePeerConnection.addIceCandidate(new RTCIceCandidate(event.candidate));
log("Local ICE candidate: \n" + event.candidate.candidate);
}
}
function gotRemoteIceCandidate(event){
if(event.candidate){
localPeerConnection.addIceCandidate(new RTCIceCandidate(event.candidate));
log("Remote ICE candidate: \n" +event.candidate.candidate);
}
}
function doAddStream(stream){
remoteVideo.srcObject = stream;
log("Received remote stream Do add Stream");
}
</script>
</body>
</html>
[1]: https://i.stack.imgur.com/gjNi4.png

Related

MSE WebM video with no audio

I've written a MSE video player and it's loading WebMs. These are loading well, however I have a problem with video files with no audio tracks.
I've tried changing the codec depending on if there is audio
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I have added sample MSE project here:
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recorded audio distorted in safari 11 when using visualization with web rtc

I've created a demo to show this, it seems that when I show a visualization the recorded audio gets really crunchy. Is there any way I can fix this? This works in chrome and Firefox, but safari is the only offender.
<style>
html, body {
margin: 0!important;
padding: 0!important;
overflow: hidden!important;
width: 100%;
}
</style>
<title>Audio Recording | RecordRTC</title>
<h1>Simple Audio Recording using RecordRTC</h1>
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0">
<br>
<button id="btn-start-recording">Start Recording</button>
<button id="btn-stop-recording" disabled>Stop Recording</button>
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<hr>
<canvas id="audio-canvas"></canvas>
<div><audio controls autoplay></audio></div>
<script src="https://cdn.webrtc-experiment.com/RecordRTC.js"></script>
<script>
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callback(microphone);
return;
}
if(typeof navigator.mediaDevices === 'undefined' || !navigator.mediaDevices.getUserMedia) {
alert('This browser does not supports WebRTC getUserMedia API.');
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var newAudio = document.createElement('audio');
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newAudio.src = src;
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function stopRecordingCallback() {
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captureMicrophone(function(mic) {
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checkForInactiveTracks: true,
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recorder.startRecording();
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var analyser;
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you can play with it here:
Http://andrew.colchagoff.com/safari-record.html
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WebRTC/Socket.io Connecting two Clients / Signaling

I've updated my code with the complete signaling exchange. The problem now, is that upon completing the exchange, "socket.on('receivedAnswer')" throws an error. I'm testing all this on my local machine in two browser tabs so I assume I don't need ICE just yet for this to work...
<html>
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<video id='video2' autoplay="true">
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<div>
<script>
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var baseURL = getBaseURL();
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the mistake here is your assumption that, pc.addStream(stream) would fire pc.onstream(event) on the same peer, but it would actually be fired on the remote peer.
Reference
other that that, your webrtc code is incomplete, while your offer SDP reaches the server, it is not sent to the remote peer and also it's answer has to be forwarded to your peer and so on...
You have to make sure that before creating Answer your local stream is added to the peerconnection. It will be more clear if you show where you are generating the answer

web audio api record function

i have following code ... from site http://forestmist.org/blog/web-audio-api-loops/
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Web Audio API Loops Demo</title>
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<body>
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<script>
//--------------
// Audio Object
//--------------
var audio = {
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files: [
'synth.wav',
'beat.wav'
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//-----------------
// Audio Functions
//-----------------
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audio.source_once[n].buffer = audio.buffer[n];
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audio.stop = function(n) {
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//-----------------------------
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//-----------------------------
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window.AudioContext = window.AudioContext || window.webkitAudioContext;
audio.context = new window.AudioContext();
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alert('Web Audio API not supported in this browser.');
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//---------------
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//---------------
(function() {
var start = 'start',
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start = 'noteOn';
}
audio.compatibility.start = start;
if (typeof buffer.stop !== 'function') {
stop = 'noteOff';
}
audio.compatibility.stop = stop;
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//-------------------------------
// Setup Audio Files and Buttons
//-------------------------------
for (var a in audio.files) {
(function() {
var i = parseInt(a) + 1;
var req = new XMLHttpRequest();
req.open('GET', audio.files[i - 1], true); // array starts with 0 hence the -1
req.responseType = 'arraybuffer';
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req.response,
function(buffer) {
audio.buffer[i] = buffer;
audio.source_loop[i] = {};
var button = document.getElementById('button-loop-' + i);
button.addEventListener('click', function(e) {
e.preventDefault();
audio.play(this.value);
});
},
function() {
console.log('Error decoding audio "' + audio.files[i - 1] + '".');
}
);
};
req.send();
})();
}
}
</script>
</body>
</html>
Check out RecordJS (https://github.com/mattdiamond/Recorderjs). It should help you out.

(WebRTC) How to Connect two pc's for video chat?

<!DOCTYPE html>
<html>
<head>
<title>WebRTC Reference App</title>
<meta http-equiv="X-UA-Compatible" content="chrome=1"/>
<link rel="canonical" href="https://apprtc.appspot.com/?r=96443121"/>
<link rel="stylesheet" href="css/main.css" />
<script type="text/javascript" src="_ah/channel/jsapi.js"></script>
<!--<script type="text/javascript" src="/_ah/channel/jsapi"></script>-->
<script src="js/main.js"></script>
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<script src="js/adapter.js"></script>
</head>
<body >
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var errorMessages = [];
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var me = '49847744';
var roomKey = '96443121';
var roomLink = 'https://apprtc.appspot.com/?r=96443121';
var initiator = 0;
var pcConfig = {"iceServers": [{"url": "stun:stun.l.google.com:19302"}]};
var pcConstraints = {"optional": [{"DtlsSrtpKeyAgreement": true}]};
var offerConstraints = {"optional": [], "mandatory": {}};
var mediaConstraints = {"audio": true, "video": true};
var turnUrl = 'https://computeengineondemand.appspot.com/turn?username=49847744&key=4080218913';
var stereo = false;
var audio_send_codec = '';
var audio_receive_codec = 'opus/48000';
setTimeout(initialize, 1);
</script>`enter code here`
<div id="maindiv">
<div id="container" ondblclick="enterFullScreen()">
<div id="card">
<div id="local">
<video id="localVideo" autoplay muted="true"/>
</div>
<div id="remote">
<video id="remoteVideo" autoplay>
</video>
<div id="mini">
<video id="miniVideo" autoplay muted="true"/>
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</div>
</div>
</div>
<div class="buttons">
<button id="startButton">Start</button>
<button id="callButton">Call</button>
<button id="hangupButton">Hang Up</button>
</div>
</div>
<script>
var localStream, localPeerConnection, remotePeerConnection;
var localVideo = document.getElementById("localVideo");
var remoteVideo = document.getElementById("remoteVideo");
var startButton = document.getElementById("startButton");
var callButton = document.getElementById("callButton");
var hangupButton = document.getElementById("hangupButton");
startButton.disabled = false;
callButton.disabled = true;
hangupButton.disabled = true;
startButton.onclick = start;
callButton.onclick = call;
hangupButton.onclick = hangup;
function trace(text) {
console.log((performance.now() / 1000).toFixed(3) + ": " + text);
}
function gotStream(stream){
trace("Received local stream");
localVideo.src = URL.createObjectURL(stream);
localStream = stream;
callButton.disabled = false;
}
function start() {
trace("Requesting local stream");
startButton.disabled = true;
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
navigator.getUserMedia({audio:true, video:true}, gotStream,
function(error) {
trace("navigator.getUserMedia error: ", error);
});
}
function call() {
callButton.disabled = true;
hangupButton.disabled = false;
trace("Starting call");
if (localStream.getVideoTracks().length > 0) {
trace('Using video device: ' + localStream.getVideoTracks()[0].label);
}
if (localStream.getAudioTracks().length > 0) {
trace('Using audio device: ' + localStream.getAudioTracks()[0].label);
}
var servers = null;
localPeerConnection = new webkitRTCPeerConnection(servers);
trace("Created local peer connection object localPeerConnection");
localPeerConnection.onicecandidate = gotLocalIceCandidate;
remotePeerConnection = new webkitRTCPeerConnection(servers);
trace("Created remote peer connection object remotePeerConnection");
remotePeerConnection.onicecandidate = gotRemoteIceCandidate;
remotePeerConnection.onaddstream = gotRemoteStream;
localPeerConnection.addStream(localStream);
trace("Added localStream to localPeerConnection");
localPeerConnection.createOffer(gotLocalDescription);
}
function gotLocalDescription(description){
localPeerConnection.setLocalDescription(description);
trace("Offer from localPeerConnection: \n" + description.sdp);
remotePeerConnection.setRemoteDescription(description);
remotePeerConnection.createAnswer(gotRemoteDescription);
}
function gotRemoteDescription(description){
remotePeerConnection.setLocalDescription(description);
trace("Answer from remotePeerConnection: \n" + description.sdp);
localPeerConnection.setRemoteDescription(description);
}
function hangup() {
trace("Ending call");
localPeerConnection.close();
remotePeerConnection.close();
localPeerConnection = null;
remotePeerConnection = null;
hangupButton.disabled = true;
callButton.disabled = false;
}
function gotRemoteStream(event){
remoteVideo.src = URL.createObjectURL(event.stream);
trace("Received remote stream");
}
function gotLocalIceCandidate(event){
if (event.candidate) {
remotePeerConnection.addIceCandidate(new RTCIceCandidate(event.candidate));
trace("Local ICE candidate: \n" + event.candidate.candidate);
}
}
function gotRemoteIceCandidate(event){
if (event.candidate) {
localPeerConnection.addIceCandidate(new RTCIceCandidate(event.candidate));
trace("Remote ICE candidate: \n " + event.candidate.candidate);
}
}
</script>
</body>
<footer id="status">`enter code here`
</footer>
<div id="infoDiv"></div>
</html>
here in the code above how to connect two different pc's and do a video call. I had taken it from webrtc.org.
I am getting two videos on the same PC. I want to connect two different PC's and do a video call. the example for this can be seen on vline.com where the link is autogenerated and on just needs to connect to the given link and they can do a video call.
please help
You will need a signaling server to relay all messages between the two peers. You could for example do this in Javascript using node.js:
var WebSocketServer = require('websocket').server;
var http = require('http');
var clients = [];
var server = http.createServer(function(request, response) {
// process HTTP request. Since we're writing just WebSockets server
// we don't have to implement anything.
});
server.listen(80, function() {
console.log((new Date()) + " Server is listening on port 80");
});
// create the server
wsServer = new WebSocketServer({
httpServer: server
});
function sendCallback(err) {
if (err) console.error("send() error: " + err);
}
// This callback function is called every time someone
// tries to connect to the WebSocket server
wsServer.on('request', function(request) {
console.log((new Date()) + ' Connection from origin ' + request.origin + '.');
var connection = request.accept(null, request.origin);
console.log(' Connection ' + connection.remoteAddress);
clients.push(connection);
// This is the most important callback for us, we'll handle
// all messages from users here.
connection.on('message', function(message) {
if (message.type === 'utf8') {
// process WebSocket message
console.log((new Date()) + ' Received Message ' + message.utf8Data);
// broadcast message to all connected clients
clients.forEach(function (outputConnection) {
if (outputConnection != connection) {
outputConnection.send(message.utf8Data, sendCallback);
}
});
}
});
connection.on('close', function(connection) {
// close user connection
console.log((new Date()) + " Peer disconnected.");
});
});
The peers need to send all signaling (offers, answers and candidates) via this signaling server (socket.send()). peer example below:
function connect() {
if (!started && localStream && channelReady) {
createPeerConnection();
started = true;
peerConn.createOffer(setLocalAndSendMessage, errorCallback, mediaConstraints);
} else {
alert("Local stream may not be running yet, or problem with signaling");
}
}
// send SDP via websocket connection
function setLocalAndSendMessage(sessionDescription) {
peerConn.setLocalDescription(sessionDescription);
socket.send(JSON.stringify(sessionDescription));
}
// Signaling messages end up here
function onMessage(evt) {
var descr = JSON.parse(evt.data);
if (descr.type === 'offer') {
if (!started) {
createPeerConnection();
started = true;
}
peerConn.setRemoteDescription(new RTCSessionDescription(descr));
peerConn.createAnswer(setLocalAndSendMessage, errorCallback, mediaConstraints);
} else if (descr.type === 'answer'){
peerConn.setRemoteDescription(new RTCSessionDescription(descr));
} else if (descr.type === 'candidate'){
var candidate = new RTCIceCandidate({sdpMLineIndex: descr.sdpMLineIndex, sdpMid: descr.sdpMid, candidate: descr.candidate});
peerConn.addIceCandidate(candidate);
}
}
//Creates a new RTCPeerConnection
function createPeerConnection() {
peerConn = new webkitRTCPeerConnection({"iceServers": []});
// send any ice candidates to the other peer
peerConn.onicecandidate = function(evt) {
if (event.candidate) {
socket.send(JSON.stringify({
type: "candidate",
sdpMLineIndex: evt.candidate.sdpMLineIndex,
sdpMid: evt.candidate.sdpMid,
candidate: evt.candidate.candidate}));
} else {
console.log("End of candidates.");
}
};
peerConn.addStream(localStream);
peerConn.addEventListener("addstream", onRemoteStreamAdded, false);
}
function onRemoteStreamAdded(event) {
//peerConn.removeEventListener("addstream", onRemoteStreamAdded, false);
remotevidArr.src = window.URL.createObjectURL(event.stream);
}