Can CMake terminate a parallel build if any thread fails? - cmake

I'm running CMake with -Wfatal-errors, which correctly terminates compilation for the first error it encounters. However, in parallel builds, all the other non-failed threads keep going until they finish their current job (i.e. finish building whatever file they were on). Is there a way to get CMake to also kill these child compile processes if any one of them fails?

Related

Is there a way to run command lines asynchronously in Azure-DevOps Build Pipeline?

I'm setting up an Azure-DevOps pipeline in which I want to include automated tests via the Newman CLI.
Imagine a pipeline like this.
Build Project
Copy build to test folder
Run the application => (API-Server)
Run Newman
Kill API Server Process
On Success Copy Build to another folder.
My Problem is that my server application is in a waiting state after it's initialization.
The next Task in my build pipeline won't start.
Is there a way to run multiple command lines asynchronously in Azure-DevOps?
Starting the process in via "start" won't work since it throws me an
ERROR: Input redirection is not supported, exiting the process immediately.
start "%TESTDIR%\foo\bar.exe"
timeout 10

How can I redirect the output of the CMake "execute_process" command to STDOUT in real-time?

I am working on a project that needs to execute a system process from a CMake script that may take a while to run. The problem is the entire time the process is running I get no feedback about whether it is succeeding or not. Since the process may take a few minutes to run it may appear as though it froze even though it is still silently working.
At the end of the process I can get the output in a CMake variable and print all of the things that happened during that time:
execute_process(COMMAND some system command
OUTPUT_VARIABLE command_output
)
# ... nothing happens for a few minutes while the process executes
# All of the output from the past few minutes is printed all at once.
message(STATUS ${command_output})
It would be much nicer if I could just redirect the process output directly to STDOUT so I could see output of the process while it is executing... Is there any way to do this?

TeamCity - The process cannot access the file * because it is being used by another process

I'm using TeamCity to build and run my MSTest project.
One job is responsible for building the project, once it has finished it triggers a second job responsible for running the compiled project using MSTest.
The problem is that when the second job is triggered almost immediately the following error is displayed and the job fails:
Starting: C:\...\JetBrains.BuildServer.NUnitLauncher.exe
...
...
...
The process cannot acces the file 'C:\BuildAgent\work\{identifier}' because it is being used by another process.
It seems that the job fails even before MSTest is invoked.

The mystery of stuck inactive msbuild.exe processes, locked Stylecop.dll, Nuget AccessViolationException and CI builds clashing with each other

Observations:
On our Jenkins build server, we were seeing lots of msbuild.exe processes (~100) hanging around after job completion with around 20mb memory usage and 0% CPU activity.
Builds using different versions of stylecop were intermittently failing:
workspace\packages\StyleCop.MSBuild.4.7.41.0\tools\StyleCop.targets(109,7):
error MSB4131: The "ViolationCount" parameter is not supported by the "StyleCopTask" task.
Verify the parameter exists on the task, and it is a gettable public instance property.
Nuget.exe was intermittently exiting with the following access violation error (0x0000005):
.\workspace\.nuget\nuget install .\workspace\packages.config -o .\workspace\packages"
exited with code -1073741819.
MsBuild was launched in the following way via a Jenkins Matrix job, with 'BuildInParallel' enabled:
`msbuild /t:%Targets% /m
/p:Client=%Client%;LOCAL_BUILD=%LOCAL_BUILD%;BUILD_NUMBER=%BUILD_NUMBER%;
JOB_NAME=%JOB_NAME%;Env=%Env%;Configuration=%Configuration%;Platform=%Platform%;
Clean=%Clean%; %~dp0\_Jenkins\Build.proj`
After a lot of digging around and trying various things to no effect, I eventually ended up creating a new minimal solution which reproduced the issue with very little else going on. The issue turned out to be caused by msbuild's multi-core parallelisation - the 'm' parameter.
The 'm' parameter tells msbuild to spawn "nodes", these will remain alive after the build has ended, and are then re-used by new builds!
The StyleCop 'ViolationCount' error was caused by a given build re-using an old version of the stylecop.dll from another build's workspace, where ViolationCount was not supported. This was odd, because the CI workspace only contained the new version. It seems that once the StyleCop.dll was loaded into a given MsBuild node, it would remain loaded for the next build. I can only assume this is because StyleCop loads some sort of singleton into the nodes processs? This also explains the file-locking between builds.
The nuget access violation crash has now gone (with no other changes), so is evidently related to the above node re-use issue.
As the 'm' parameter defaults to the number of cores - we were seeing 24 msbuild instances created on our build server for a given job.
The following posts were helpful:
msbuild.exe staying open, locking files
http://www.hanselman.com/blog/FasterBuildsWithMSBuildUsingParallelBuildsAndMulticoreCPUs.aspx
http://stylecop.codeplex.com/discussions/394606
https://github.com/Glimpse/Glimpse/issues/115
http://msdn.microsoft.com/en-us/library/vstudio/ms164311.aspx
The fix:
Add the line set MSBUILDDISABLENODEREUSE=1 to the batch file which launches msbuild
Launch msbuild with /m:4 /nr:false
The 'nr' paremeter tells msbuild to not use "Node Reuse" - so msbuild instances are closed after the build is completed and no longer clash with each other - resulting in the above errors.
The 'm' parameter is set to 4 to stop too many nodes spawning per-job
I had the same issue. One old reference I found was in csproj files
<PropertyGroup>
<StyleCopMSBuildTargetsFile>..\packages\StyleCop.MSBuild.4.7.48.0\tools\StyleCop.targets</StyleCopMSBuildTargetsFile>
Also, I deleted the entire "Packages" folder that's located in the same folder as sln file after I closed the visual studio. It triggered VS to rebuild the folder and let go of the cache of the old version of stylecop
I've had the same issue for a while, builds were taking over 6 minutes to finish after some digging I found our it's node reuse fault so adding /m:4 /nr:false fixing my issue immediately

valgrind on server process

hi i am new to valgrind. I know how to run valgrind on executable files from command line. But how do you run valgrind on server processes like apache/myqld/traffic server etc ..
I want to run valgrind on traffic server (http://incubator.apache.org/projects/trafficserver.html) to detect some memory leaks taking place in the plugin I have written.
Any suggestions ?
thanks,
pigol
You have to start the server under Valgrind's control. Simply take the server's normal start command, and prepend it with valgrind.
Valgrind will attach to every process your main "server" process spawns. When each thread or process ends, Valgrind will output its analysis, so I'd recommend piping that to a file (not sure if it comes out on stderr or stdout.)
If your usual start command is /usr/local/mysql/bin/mysqld, start the server instead with valgrind /usr/local/mysql/bin/mysqld.
If you usually start the service with a script (like /etc/init.d/mysql start) you'll probably need to look inside the script for the actual command the script executes, and run that instead of the script.
Don't forget to pass the --leak-check=full option to valgrind to get the memory leak report.