Hyperledger Fabric - how to query about network artifacts, policies, chaincode etc - testing

My concern is if I have setup on different VMS.
Having specific channel for a pair of peers.
How and where to query information such as:
How many channels are their in the network? what are their names?
who can join (specific) channel?
which chaindode is part of a specific channel?
who has the right to initiate chaincode?
how to check if any peer does not have the right to initiate chaincode but is trying to?
how to check what happens while chaincode is running?
how to check if any peer is trying to join a channel that they should not join?
In general, how to query/select this information?
All commands that i have seen allow to invoke chaincode or join channel and so on. What am i missing?

you can use fabric SDK they are available in various languages, personally I am using node SDK or another option you can use hyperledger/explorer to view all the activities in the network.

Related

WebRTC with SFU using so many PeerConnection as Consumer in Group call?

I'am develop group call like google meet using WebRTC and SFU method for routing.
my project work well, until i open chrome://webrtc-internals to see webrtc connection status. and i compare with google meet.
Google meet
only 1 peer connection is active.
my project.
1 peer connection active for broadcast.
n-1 peer connection active as consumer.
so if total users in a room is 5. then on each client side has 5
peer connections are active too (1 as broadcaster, 4 as
consumers).
so my question is, how i can using only 1 peer connection as consumer? or using 1 peer connection as broadcast and also as consumer? maybe my method wrong? or misunderstood the implementation of SFU.
any suggestions or solutions?
I am still discovering/learning the stack of webrtc and related architectures, so take what I am saying with a grain of salt.
With a SFU architecture you can have multiple strategies to distribute the streams between your clients. In all case, you save bandwidth for the local user by only sending his streams once to the SFU.
As you state, for n users you can open 1 RTCPeerConnection with the SFU for the local user and n-1 RTCPeerConnection for remote users.
You can open only one RTCPeerConnection with the SFU for any number of users in the "room". To achieve this, when a new user enters the SFU session, his streams need to be added to the tracks of the PeerConnection present at the SFU. It will trigger some renegotiation through signaling, and your users will know a new track (stream) has been added. The client (javascript code for example) needs to identify the new tracks to a specific user, for that you can add the information of this user in the signaling payload. From the point of view of a given user, these new tracks (audio+video) will correspond to a new user.
The first approach is simpler but takes more ressources, more ice candidate to gather, stun request, connections to the SFU, etc..
The second one is more efficient but harder to implements. Both on the client and the server.
A link to bloggeek.me, which provides excellent ressources for webrtc, and talks about these two approaches, far better than me.
The post states that Jitsi server, use only one peer connection with the SFU, per user.
Other strategies exist, in livekit server, a SFU implementation in Golang, they use 2 PeerConnection per user. One for publishing the streams of the local user and the second to receive streams from all other users. Here a link to the client protocol of Livekit server
For approach 2 and 3, how SFU servers wire up all these streams correctly between each PeerConnection with a local user, I really don't know. It seems really specific to the project.
You have to check the SFU server API you are using, and see what is possible to do with it. But what you are looking for is definitely possible, given the "right" project for your use case.
For the client side it depends on project your are using too.
If you are in the early stage of your project, you can maybe check livekit server. It is an open source project, Apache 2.0 license, develop in golang, and provides a lot of interesting features out of the box. Auto scaling SFU instances through redis, kubernetes setup, client libraries in JavaScript, Flutter, a server sdk to interact with SFU instances in various langage, etc.. The ecosystem seems really nice and the documentation is good too.
Hope it helps a bit

Can the clients of a RabbitMQ cluster reconnect to another Node if the one they are connected to fails?

I feel like I am missing something very fundamental here.
I can bring up a RabbitMQ cluster with three nodes (rabbit1, rabbit2 and rabbit3) without an issue. Then when I start writing my microservices it seems like each client connects to only one rabbit instance. So let's say I have all my services connect to rabbit1.
If rabbit1 then goes down will my entire infrastructure blow up? Do the services have a way of switching to another rabbit node? It seems like they cannot, in which case, what is the point of having a cluster?
In case someone else runs into this and has trouble (like myself) finding this in the documentation, RabbitMQ does not manage client connection auto-recovery. From the docs:
Some client libraries provide a mechanism for automatic recovery from
network connection failures... Other clients may consider network
failure recovery to be a responsibility of the application.
So first check if you library offers auto-recovery, if not you'll have to implement it yourself.

Is multicasting necessary for DDS based communication?

I have a configuration where 3 applications run on 3 different Virtual Machine's and they must communicate via DDS i.e. RTPS protocol.
The configuration is as follows :
ROS2 based ADAS functions
Simulation Tool
Python/Tensorflow based machine learning functions
All 3 need to be on different VMs.
It is not possible at our end to allow multicasting for the MS AZURE VM and our network.
Here are some questions :
Is it still possible to communicate via DDS ?
If yes, through UNICAST i.e. peer to peer connection ?
Is using DDS communication beneficial in this case if i already have the option of basic UDP socket programming ?
Could you think of any restrictions/ further problems in using DDS for such a configuration ?
Is it still possible to communicate via DDS ?
Yes, it is. Out of the box, DDS Participants only use multicast for discovering other DDS Participants, at startup. This discovery mechanism can be configured in several ways. For a an explanation on how to achieve that, see this RTI Community Knowledge Base article: Configure RTI Connext DDS to not use Multicast.
If yes, through UNICAST i.e. peer to peer connection ?
Yes, with the no-multicast setup, all communications are done over UDP unicast, peer to peer, connectionless.
Is using DDS communication beneficial in this case if i already have the option of basic UDP socket programming ?
Not being able to use multicast does not remove any of the DDS advantages when comparing it to UDP. When using DDS, the transport/discovery configuration is typically invisible to the application and all Publish/Subscribe concepts remain unchanged.
If you are asking about the advantages of using DDS versus UDP, I think that warrants a new question on itself. The answer will be quite extensive :-)
Could you think of any restrictions/ further problems in using DDS for such a configuration ?
With this configuration, your configuration settings will be dependent on the network that you are running on. This means that migration to a different network might need reconfiguration, for example providing different host names or IP addresses. This is inconvenient, but not hard.
Since your environment is restricting the use of multicast, I would not be surprised if there are more restrictions that you have not mentioned or discovered. For example, do you know anything about firewalls or network bandwidth restrictions? Again, DDS can be configured to deal with such things, but you need to be aware of them first.

Understanding Rabbitmq permissions

I'm attempting to set up a pub/sub system. My technical director has suggested using Rabbitmq and STOMP for the project I've been assigned.
In this system I want exchanges to be created on the server side and passed to the user to subscribe to. I want a user to subscribe to an exchange and receive information as it becomes available. I do not want the client to have the ability to subscribe to arbitrary exchanges (or routing keys for topic exchanges, I'm not sure what system I want to use yet).
For example, if someone works for a company widgetInk, when they logged in to our website they would receive a connection to the widgetInk.whatever exchange and AllUsers.whatever exchange, but that's it. if the Client side attempted to subscribe to something else they'd get an error.
I've gone through all of the RabbitMQ tutorials and I've looked through their how to section. I found this basic article on access control, but having read it three times now I still don't know if rabbitmq is a good fit for my requirements.
Can Rabbitmq be configured for my requirements? What resources can I use to learn about Rabbitmq's permission system? Has anyone build or used a system like this? Would it be in my best interest to switch to ZeroMQ or ActiveMQ?
I'd like to mention another platform you might use: Autobahn (Open-Source) or WebMQ (based on Autobahn).
WebMQ provides these features (besides a lot of other out of the box):
PubSub over WebSocket (WAMP)
Authentication of client sessions (WAMP-CRA)
fine-grained configurable authorization for topics
If you want to go the Open-source/build-your-own road, here are some tutorials. If you want an integrated, commercially supported product with Web UI for configuration/administration, please get in contact.
Disclaimer: I am creator of Autobahn/WAMP and work for Tavendo.

Does WCF supports Peer-to-peer implementation?

I'm trying to implement peer-to-peer messaging and file sharing utility within LAN, So does WCF supports p2p? Does any one tried file sharing trough WCF?
Yes, it does. Please see How To Design State Sharing In A Peer Network:
When researching the various ways in
which an election scenario might be
implemented, I discovered that there
is an attribute in WCF that allows you
to indicate the maximum number of hops
that a particular message will travel.
After seeing this, it became obvious
that there was a means for sharing
state in a peer network that not only
required no central server, but was
resilient to node drop-off and did not
require election. I call it Nearest
Peer Synchronization.
Yes. Check out the NetPeerTCPBinding.