NSPredicate syntax for PHFetchOption keys - objective-c

I'm developing an app in Swift using PhotoKit.
I have close to no knowledge of Objective-C and am having a hard time wrapping my head around the syntax for NSPredicate expressions which are used to filter fetch results throughout the library.
The documentation for PHFetchOptions contains a table of keys that can be used in an NSPredicate via the PHFetchOptions.predicate. The documentation for PHFetchOptions.predicate gives an example of how to use this but I can't make sense of the syntax:
fetchOptions.predicate = [NSPredicate predicateWithFormat:#"(mediaSubtypes & %d) != 0 || (mediaSubtypes & %d) != 0", PHAssetMediaSubtypePhotoPanorama, PHAssetMediaSubtypeVideoHighFrameRate];
mediaSubtypes & %d
What does the "&" do in this context?
PHAssetMediaSubtypePhotoPanorama
What's going on here? I get that this refers to PHAssetMediaSubtype.photoPanorama but how come this is all camelCased?
In my particular example I would like to fetch PHAssetCollections that are not empty by doing something like this:
let smartAlbumsOptions = PHFetchOptions()
smartAlbumsOptions.predicate = NSPredicate(format: "estimatedAssetCount > 0", argumentArray: nil)
smartAlbums = PHAssetCollection.fetchAssetCollections(with: .smartAlbum, subtype: .albumRegular, options: smartAlbumsOptions)
I am assuming that PHFetchOptions can somehow insert the value for all supported keys (i.e. estimatedAssetCount) into the expression string but I don't understand how.

I can't make sense of the syntax ... What does the "&" do in this context?
Take a look at the docs:
Because an asset may have more than one subtype, you use these values as bit masks to identify an asset
You picked a tough one, for sure, if you're not used to binary arithmetic.
%d is an integer (the raw value of PHAssetMediaSubtypePhotoPanorama or PHAssetMediaSubtypeVideoHighFrameRate) that is going to be matched against a media subtype's raw value, which is also an integer — but it's a bitmask. That's so it can represent multiple values, which makes sense, because a piece of media can have more than one subtype simultaneously.
For example, a value of 6 (110) represents both 4 (100) and 2 (10). So we cannot use simple equality to express this. If we want 100, we want any value where that bit is set, but we don't care about any of the other bits: 100 is a match, but 110 is also a match, and 111 is also a match, and 101 is also a match.
In Swift, we can break this down into an OptionSet and do setwise contains on it. But you can't do that in Objective-C, which is the language of predicates.
So we bitwise-AND the bits against 100, thus changing everything except that one bit to 0. For example, 110 & 100 is 100, and 111 & 100 is 100, and so on. But 010 & 100 is 0. Okay, so if the result is not 0, our bit was not 0. Hence it was 1 and we have a match.
how come this is all camelCased?
That’s how it looks in Objective C. See
https://developer.apple.com/documentation/photokit/phassetmediasubtype/phassetmediasubtypephotopanorama?language=objc
smartAlbumsOptions.predicate = NSPredicate(format: "estimatedAssetCount > 0", argumentArray: nil)
Actually just leave off the second parameter:
smartAlbumsOptions.predicate = NSPredicate(format: "estimatedAssetCount > 0")
but I don't understand how.
That’s just how NSPredicate works. Objective C is highly dynamic and introspective so strings can represent the names of properties. Read the docs. https://developer.apple.com/documentation/foundation/nspredicate

Related

Trying to translate Object-C into Applescriptobjc for instagram post finder

So I have this Objective-C code it does something that I had been trying to wrap my head around with plain Applescript, and also tried and failed with some python that I tried (and failed at). I'd post the Applescript I have already tried, but it is essentially worthless. So I am turning to the AppleScript/ASOBJC gurus here to help with a solution. The code is to reverse engineer an instagram media ID to a post ID (so if you have a photo that you know is from IG you can find the post ID for that photo).
-(NSString *) getInstagramPostId:(NSString *)mediaId {
NSString *postId = #"";
#try {
NSArray *myArray = [mediaId componentsSeparatedByString:#"_"];
NSString *longValue = [NSString stringWithFormat:#"%#",myArray[0]];
long itemId = [longValue longLongValue];
NSString *alphabet = #"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_";
while (itemId > 0) {
long remainder = (itemId % 64);
itemId = (itemId - remainder) / 64;
unsigned char charToUse = [alphabet characterAtIndex:(int)remainder];
postId = [NSString stringWithFormat:#"%c%#",charToUse , postId];
}
} #catch(NSException *exception) {
NSLog(#"%#",exception);
}
return postId;}
The code above comes from an answer on another SO question, which can be found here:
Link
I realize it is probably asking a lot but I suck at math so I don't really "get" this code, which is probably why I can't translate it to some form of Applescript myself! Hopefully I will learn something in this process.
Here is an example of the media ID the code is looking for:
45381714_262040461144618_1442077673155810739_n.jpg
And here is the post ID that the code above is supposed to translate into
BqvS62JHYH3
A lot of the research that went into these "calculators" is from this post from 5 years ago. It looks like the 18 digit to 10 digit ratio that they point out in the post is now an 11 to 19 ratio. I tried to test the code in Xcode but got an build error when I attempted to run it. Given that I am an Xcode n00b that is not surprising.
Thanks for your help with this!
Here's an (almost) "word-for-word" translation of your Objective-C code into ASObjC:
use framework "Foundation"
use scripting additions
on InstagramPostIdFromMediaId:mediaId
local mediaId
set postId to ""
set mediaId to my (NSString's stringWithString:mediaId)
set myArray to mediaId's componentsSeparatedByString:"_"
set longValue to my NSString's stringWithFormat_("%#", myArray's firstObject())
set itemId to longValue's longLongValue()
set alphabet to my (NSString's stringWithString:(("ABCDEFGHIJKLMNOPQRSTUVWXYZ" & ¬
"abcdefghijklmnopqrstuvwxyz0123456789-_")))
repeat while (itemId > 0)
set remainder to itemId mod 64
set itemId to itemId div 64
set unichar to (alphabet's characterAtIndex:remainder) as small integer
set postId to character id unichar & postId
end repeat
return postId
end InstagramPostIdFromMediaId:
By "almost", I mean that every Objective-C method utilised in the original script has been utilised by an equivalent call to the same Objective-C method by way of the ASObjC bridge, with two exceptions. I also made a trivial edit of a mathematical nature to one of the lines. Therefore, in total, I made three operational changes, two of these technically being functional changes but which end up to yielding identical results:
to replace (itemId - remainder) / 64 with itemId div 64
The AppleScript div command performs integer division, which is where a number given by regular division is truncated to remove everything after the decimal point. This is mathematically identical to what is being done when the remainder is subtracted from itemId before performing regular dividing.
to avoid the instance where stringWithFormat: is used to translate a unicode character index to a string representation
NSString objects store strings as a series of UTF-16 code points, and characterAtIndex: will retrieve a particular code point from a string, e.g. 0x0041, which refers to the character "A". stringWithFormat: uses the %c format specifier to translate an 8-bit unsigned integer (i.e. those in the range 0x0000 to 0x00FF) into its character value. AppleScript bungles this up, although I'm uncertain how or why this presents a problem. Unwrapping the value returned by charactertAtIndex: yields an opaque raw AppleScript data object that, for example, looks like «data ushr4100». This can happily be coerced into a small integer type, correctly returning the number 65 in denary. Therefore, whatever goes wrong is likely something stringWithFormat: is doing, so I used AppleScript's character id ... function to perform the same operation that stringWithFormat: was intended to do.
myArray[0] was replaced with myArray's firstObject()
Both of these are used in Objective-C to retrieve the first element in an array. myArray[0] is the very familiar C syntax that can happily be used in native Objective-C programming, but is not available to AppleScript. firstObject is an Objective-C method wrapping the underlying function and making it accessible for use in any Objective-C context, but also likely performs some additional checks to make it suitably safe to use without too much thought. As far as we're concerned in the AppleScript context, the result is identical.
With all that being said, supplying a mediaId of "45381714_262040461144618_1442077673155810739_n.jpg" to our new ASObjC handler gives this result:
"CtHhS"
rather than what you stated as the expected result, namely "BqvS62JHYH3". However, it's easy to see why. Both scripts are splitting the mediaId into components ("text items") at every occurrence of an underscore. Then only the first of these goes on to be used by either script to determine the postId. With the given mediaId above, the first text item is "45381714", which is far too short to be valid for our needs, hence the short length of the erroneous result above. The second text item is only 15 digits (characters) long so, too, is not viable. The third text item is 19 characters long, which is of the correct length.
Therefore, I replaced firstObject() in the script with item 3. As you can guess, instead of retrieving the first item from the array of text items (components) stored in myArray, it retrieves the third, namely "1442077673155810739". This produces the following result:
"BQDSgDW-VYA"
Similar, but not the identical to what you were expecting.
For now, I'll leave this with you. At this point, I would usually have compared this with your own previous attempts, but you said they were "worthless" so I'm assuming that this at least provides you with a piece of translated code that works in so far as it performs the same operations as its Objective-C counterpart. If you tell us what the nature of the actual hurdles you were facing are, that potentially lets me or someone else help further.
But since I can say with confidence that these two scripts are doing the same thing, then if the original is producing a different output with identical input, then that tells us that the data must be mutating at some point during its processing. Given that we are dealing with a number with an order of magnitude of 10¹⁹, I think it's very likely that the error is a result of floating-point precision. AppleScript stores any integers with absolute value up to and including 536870911 as type class integer, and anything exceeding this as type class real (floating point), so will be subject to floating-point errors.

Linking Text to an Integer Objective C

The goal of this post is to find a more efficient way to create this method. Right now, as I start adding more and more values, I'm going to have a very messy and confusing app. Any help is appreciated!
I am making a workout app and assign an integer value to each workout. For example:
Where the number is exersiceInt:
01 is High Knees
02 is Jumping Jacks
03 is Jog in Place
etc.
I am making it so there is a feature to randomize the workout. To do this I am using this code:
-(IBAction) setWorkoutIntervals {
exerciseInt01 = 1 + (rand() %3);
exerciseInt02 = 1 + (rand() %3);
exerciseInt03 = 1 + (rand() %3);
}
So basically the workout intervals will first be a random workout (between high knees, jumping jacks, and jog in place). What I want to do is make a universal that defines the following so I don't have to continuously hard code everything.
Right now I have:
-(void) setLabelText {
if (exerciseInt01 == 1) {
exercise01Label.text = [NSString stringWithFormat:#"High Knees"];
}
if (exerciseInt01 == 2) {
exercise01Label.text = [NSString stringWithFormat:#"Jumping Jacks"];
}
if (exerciseInt01 == 3) {
exercise01Label.text = [NSString stringWithFormat:#"Jog in Place"];
}
}
I can already tell this about to get really messy once I start specifying images for each workout and start adding workouts. Additionally, my plan was to put the same code for exercise02Label, exercise03Label, etc. which would become extremely redundant and probably unnecessary.
What I'm thinking would be perfect if there would be someway to say
exercise01Label.text = exercise01Int; (I want to to say that the Label's text equals Jumping Jacks based on the current integer value)
How can I make it so I only have to state everything once and make the code less messy and less lengthy?
Three things for you to explore to make your code easier:
1. Count from zero
A number of things can be easier if you count from zero. A simple example is if your first exercise was numbered 0 then your random calculation would just be rand() % 3 (BTW look up uniform random number, there are much better ways to get a random number).
2. Learn about enumerations
An enumeration is a type with a set of named literal values. In (Objective-)C you can also think of them as just a collection of named integer values. For example you might declare:
typedef enum
{
HighKnees,
JumpingJacks,
JogInPlace,
ExerciseKindCount
} ExerciseCount;
Which declares ExerciseCount as a new type with 4 values. Each of these is equivalent to an integer, here HighKnees is equivalent to 0 and ExerciseKindCount to 3 - this should make you think of the first thing, count from zero...
3. Discover arrays
An array is an ordered collection of items where each item has an index - which is usually an integer or enumeration value. In (Objective-)C there are two basic kinds of arrays: C-style and object-style represented by NSArray and NSMutableArray. For example here is a simple C-style array:
NSString *gExerciseLabels[ExerciseKindCount] =
{ #"High Knees",
#"Jumping Jacks",
#"Jog in Place"
}
You've probably guessed by now, the first item of the above array has index 0, back to counting from zero...
Exploring these three things should quickly show you ways to simplify your code. Later you may wish to explore structures and objects.
HTH
A simple way to start is by putting the exercise names in an array. Then you can access the names by index. eg - exerciseNames[exerciseNumber]. You can also make the list of exercises in an array (of integers). So you would get; exerciseNames[exerciseTable[i]]; for example. Eventually you will want an object to define an exercise so that you can include images, videos, counts, durations etc.

Languages that support boolean syntactic sugar

There's a certain over-verbosity that I have to engage in when writing certain Boolean expressions, at least with all the languages I've used, and I was wondering if there were any languages that let you write more concisely?
The way it goes is like this:
I want to find out if I have a Thing that can be either A, B, C, or D.
And I'd like to see if Thing is an A or a B.
The logical way for me to express this is
//1: true if Thing is an A or a B
Thing == (A || B)
Yet all the languages I know expect it to be written as
//2: true if Thing is an A or a B
Thing == A || Thing == B
Are there any languages that support 1? It doesn't seem problematic to me, unless Thing is a Boolean.
Yes. Icon does.
As a simple example, here is how to get the sum of all numbers less than 1000 that are divisble by three or five (the first problem of Project Euler).
procedure main ()
local result
local n
result := 0
every n := 1 to 999 do
if n % (3 | 5) == 0 then
result +:= n
write (result)
end
Note the n % (3 | 5) == 0 expression. I'm a bit fuzzy on the precise semantics, but in Icon, the concept of booleans is not like other languages. Every expression is a generator and it may pass (generating a value) or fail. When used in an if expression, a generator will continue to iterate until it passes or exhausts itself. In this case, n % (3 | 5) == 0 is a generator which uses another generator (3 | 5) to test if n is divisible by 3 or 5. (To be entirely technical, this isn't even syntactic sugar.)
Likewise, in Python (which was influenced by Icon) you can use the in statement to test for equality on multiple elements. It's a little weaker than Icon though (as in, you could not translate the modulo comparison above directly). In your case, you would write Thing in (A, B), which translates exactly to what you want.
There are other ways to express that condition without trying to add any magic to the conditional operators.
In Ruby, for example:
$> thing = "A"
=> "A"
$> ["A","B"].include? thing
=> true
I know you are looking for answers that have the functionality built into the language, but here are two other means that I find work better as they solve more problems and have been in use for many decades.
Have you considered using a preprocessor?
Also languages like Lisp have macros which is part of the language.

One identifier for multiple values. Is it possible?

i would like to have one identifier responsible for several values for one time. if i had one this is what i could do:
if (myVariable == IDENTIFIER)//instead of if(myVariable == 5 || myVariable == 7) if i need A LOT of values
[myObject doSomething];
Is there a possibility to implement it somehow?
I think the closest you can come is by using bitmasks, so that you represent the set of allowable values with a mask that has all of the values set:
const int ALL_VALUES = (1 << 5) | (1 << 7);
if ((1 << myVariable) & ALL_VALUES)
[myObject doSomething];
Above, bit-wise AND is used to compute the intersection between the current value (seen as a 1-bit mask) and the mask of all allowed values. Note that this will only work if the number of values (and their actual values) is less than the number of bits in an int.
You could have a NSSet of possible values:
NSSet *possibleValues = [NSSet setWithObjects:#"Value1", #"Value2", #"Value3", nil];
if ([possibleValues containsObject:myVariable])
If you need something that works with a raw integer, let me know.
This is what methods are for:
- (BOOL)isFoo(int identifier) {
return identifier == 5 || identifier == 7;
}
Combine the answers. First use a function (variant of grahamparks):
BOOL isFoo(int identifier)
{
...
return ...;
}
For something this simple a function is probably better than a method - calling is a lot quicker and there is no need to ever override. Further if the function is only ever required in the current file declare it static BOOL isFoo... to limit the visibility of isFoo to just the file.
Now pick the body which suits the data - a couple of values, comparisons (grahamparks); more than a few values but all within 0-31 (uint32_t) or 0-63 (uint64_t) consider the bit-mask (unwind); many values all over the range consider sets (Richard J. Ross III); or roll your own. The important point which ever algorithm you choose is isolated within the function and can be changed easily if needed without affecting the rest of your code.
As existing similar examples consider isDigit() et al in the standard C library. Some implementations of these use a pre-allocated arrays of booleans (256 elements as the argument is a character) so testing for membership of the set is just an array index operation.

== Operator and operands

I want to check whether a value is equal to 1. Is there any difference in the following lines of code
Evaluated value == 1
1 == evaluated value
in terms of the compiler execution
In most languages it's the same thing.
People often do 1 == evaluated value because 1 is not an lvalue. Meaning that you can't accidentally do an assignment.
Example:
if(x = 6)//bug, but no compiling error
{
}
Instead you could force a compiling error instead of a bug:
if(6 = x)//compiling error
{
}
Now if x is not of int type, and you're using something like C++, then the user could have created an operator==(int) override which takes this question to a new meaning. The 6 == x wouldn't compile in that case but the x == 6 would.
It depends on the programming language.
In Ruby, Smalltalk, Self, Newspeak, Ioke and many other single-dispatch object-oriented programming languages, a == b is actually a message send. In Ruby, for example, it is equivalent to a.==(b). What this means, is that when you write a == b, then the method == in the class of a is executed, but when you write b == a, then the method in the class of b is executed. So, it's obviously not the same thing:
class A; def ==(other) false end; end
class B; def ==(other) true end; end
a, b = A.new, B.new
p a == b # => false
p b == a # => true
No, but the latter syntax will give you a compiler error if you accidentally type
if (1 = evaluatedValue)
Note that today any decent compiler will warn you if you write
if (evaluatedValue = 1)
so it is mostly relevant for historical reasons.
Depends on the language.
In Prolog or Erlang, == is written = and is a unification rather than an assignment (you're asserting that the values are equal, rather then testing that they are equal or forcing them to be equal), so you can use it for an assertion if the left hand side is a constant, as explained here.
So X = 3 would unify the variable X and the value 3, whereas 3 = X would attempt to unify the constant 3 with the current value of X, and be equivalent of assert(x==3) in imperative languages.
It's the same thing
In general, it hardly matters whether you use,
Evaluated value == 1 OR 1 == evaluated value.
Use whichever appears more readable to you. I prefer if(Evaluated value == 1) because it looks more readable to me.
And again, I'd like to quote a well known scenario of string comparison in java.
Consider a String str which you have to compare with say another string "SomeString".
str = getValueFromSomeRoutine();
Now at runtime, you are not sure if str would be NULL. So to avoid exception you'll write
if(str!=NULL)
{
if(str.equals("SomeString")
{
//do stuff
}
}
to avoid the outer null check you could just write
if ("SomeString".equals(str))
{
//do stuff
}
Though this is less readable which again depends on the context, this saves you an extra if.
For this and similar questions can I suggest you find out for yourself by writing a little code, running it through your compiler and viewing the emitted asembler output.
For example, for the GNU compilers, you do this with the -S flag. For the VS compilers, the most convenient route is to run your test program in the debugger and then use the assembeler debugger view.
Sometimes in C++ they do different things, if the evaluated value is a user type and operator== is defined. Badly.
But that's very rarely the reason anyone would choose one way around over the other: if operator== is not commutative/symmetric, including if the type of the value has a conversion from int, then you have A Problem that probably wants fixing rather than working around. Brian R. Bondy's answer, and others, are probably on the mark for why anyone worries about it in practice.
But the fact remains that even if operator== is commutative, the compiler might not do exactly the same thing in each case. It will (by definition) return the same result, but it might do things in a slightly different order, or whatever.
if value == 1
if 1 == value
Is exactly the same, but if you accidentally do
if value = 1
if 1 = value
The first one will work while the 2nd one will produce an error.
They are the same. Some people prefer putting the 1 first, to void accidentally falling into the trap of typing
evaluated value = 1
which could be painful if the value on the left hand side is assignable. This is a common "defensive" pattern in C, for instance.
In C languages it's common to put the constant or magic number first so that if you forget one of the "=" of the equality check (==) then the compiler won't interpret this as an assignment.
In java, you cannot do an assignment within a boolean expression, and so for Java, it is irrelevant which order the equality operands are written in; The compiler should flag an error anyway.