How can I integrate Mesibo Video APIs in Ionic? Gone through the docs but couldn't see anything IONIC specific.
Is there any IONIC Demo Application ?
Is there any other way to use Mesibo Android sdk in Ionic application?
I want to implement video call overlay screen concept where 'while one to one video call in place and user can work on all the application pages in parallel'. Please let know if this feature can be implemented in Ionic application using Mesibo APIs.
mesibo provides native APIs for Android (Java & Kotlin), iOS (obj-c, Swift), C++, Javascript, and Python. You need to write a plugin if you like to using mesibo (or any native android library) from ionic
https://cordova.apache.org/docs/en/latest/guide/platforms/android/plugin.html
Related
I Am new to react and React native but can any one let me know that i can develop
website, App (Android, IOS) from same platform (REACT NATIVE)
I Am asking here because on official site of React Native
https://facebook.github.io/react-native/
they have shown the picture of Mobile, i-pad, And Desktop View as well
so may be there is chance we can develop it in all platform
Thanks in Advance
Web based apps (that load on site pages, in browser) can be built with React JS:
https://reactjs.org
React Native is an entire platform allowing you to build native, cross-platform mobile apps, and React.js is a JavaScript library you use for constructing a high performing UI layer.
React.js is the heart of React Native, and it embodies all React’s principles and syntax, so the learning curve is easy.
React-Native doesn’t use HTML & CSS to render the app, but provides alternative components that work in a similar way.
The scenario:
For both iOS and Android, capture a "call-end" (hangup) event.
Use the captured event to trigger an options window.
What would the differences be to do this using Ionic, React Native, NativeScript, and Flutter?
Implementing a feature for Ionic, ReactNative, and Flutter are more or less same. You must probably write a plugin where you will have to implement the feature in native languages (Objective C / Java) and interface them with JavaScript for Ionic & ReactNative / Dart for Flutter.
But it's quite different with NativeScript as it has a JavaScript runtime that has 100% access to all device apis. You may write a plugin if you are willing to reuse the code or just directly access any api within your project using just JavaScript. If you use TypeScript, life will be even more easier with the typings for all the native apis.
Here is a video that briefly discusses the differences between these platforms.
I want to build a simple read-only app which should run on Android, iOS, Windows, OSX and Linux.
Does electron support mobile platform?
I couldn't figure out which one should I go for.
Electron include chrome engine to render web pages as Native apps with support for different plugins to add desktop apps features.
Electrino doesn't include any render engine it uses the Safari engine on the Mac so the installation file is smaller than Electron.
There's no support for Windows yet.
React Native is using a cross-platform render to Android and iOS.
Example: <Text> on Android will be TextView and on iOS will be UITextField
React Native Web made React Native work on web
Example: <Text> on web will be <p> or <label> not sure
and after that, it can work on the desktop by electron
You can build universal apps by using this template by React Native code.
Also if you want a specific target you can add component.web.js or .electron.js
or .android.js or .ios.js so it will render to this target only
https://github.com/react-everywhere/re-start/tree/react-16
Take a look at PWAs. These can be installed on almost all the major mobile and desktop platforms plus it is a web app.
https://developers.google.com/web/progressive-web-apps
Electron does not support mobile platforms, but it will be difficult to use one framework for mobile apps and computer apps.
I would recomment to use phonegap for mobile and electron for the computer application
I am evaluating to switch from CoronaSDK to Cocos2D for cross platform development.
The main requirement is that I need to be able to include native libraries for iOS and Android. I have come across How To Integrate a 3rd party SDK into Plugin-X, but I am not sure if and how this would apply to Cocos2D-JS.
How can native 3rd party libraries (like ad network SDKs) be integrated into a Cocos2D-JS project, that will get compiled into native iOS and Android apps? Anybody with experiences or best practices?
That would work like normal native lib integration. For example. You want to integrate Firebase for Android platform.
What you will do is open the Android cocos project into your favorite Android editor and write native code, you can make calls to Java functions you have defined by using JSB which is a mechanism provided by Cocos2d-JS to call native functions from JS code.
When you build for Android, your lib for Firebase and code will get compiled perfectly.
Same is the case if you want to do for iOS.
Cocos2d also has support for SDKBox which has many third-party services SDK already implemented for you for both iOS and Android.
I'm confused. What are the differences between Sencha, Titanium, and Cappuccino?
(I'm assuming you're talking about Appcelerator Titanium.)
Probably the biggest difference is the language used. Cappuccino uses a language called Objective-J, which is VERY similar to the Objective-C language used for native Mac and iPhone/iPad apps, but then gets compiled into Javascript for a web app. The other two use HTML/JS like a native web app.
Also, there's the big question of what the application actually looks like on a mobile platform, and what features it can access. Cappuccino and Sencha, AFAIK, allow you to design web apps that are optimized for mobile. But, since they're just glorified web pages, they won't be able to get things like accelerometer or GPS data; they aren't native iPhone or Android apps. Titanium, however, compiles to a native iPhone or Android app and allows you to do those things. Titanium can also compile to a native desktop application.
Hope this helps!
Sencha is the web-based javascript framework to develop webapp. You must use Sencha with other platform such as PhoneGap in order to run this webapp in iPhone / Android. There are many web-based javascript framework like Sencha such as jQuery Mobile, Magic Framework, xUI...
Titanium is different. It also use Javascript for develop app. But Titanium will compile these javascript to objective-C code. It mean when using Titanium, you develop native app, not webapp as PhoneGap.