Kotlin not getting called from view model - kotlin

I am trying call
override suspend fun getLoginResponse(loginRequest: LoginRequest) = flow {
emit(ApiResult.Loading)
networkCall {
loginService.postLoginResponse(loginRequest)
}.let { apiResult->
apiResult.isSuccessAndNotNull().letOnTrueOnSuspend {
(apiResult.getResult() as? LoginResponse)?.let {
emit(ApiResult.Success(it))
Timber.d(it.toString())
} ?: run { emit(ApiResult.Error(TypeCastException("unknown error.")))
Timber.d(TypeCastException("unknown error."))}
}
}
}.flowOn(Dispatchers.IO)
from my viewModel like this :
private fun loginResponse(email: String, password: String, device: String){
viewModelScope.launch {
try {
var loginRequest = LoginRequest(email, password, device)
loginResponseFromServer = loginRepository.getLoginResponse(loginRequest)
.asLiveData(viewModelScope.coroutineContext+Dispatchers.Default)
Timber.d(loginResponseFromServer.toString())
}
catch (e: NetworkErrorException){
validationError.value = "Network communication error!"
}
}
}
When I debug or run the code getLoginResponse not even calling. Is there anything I am missing?

First of all, getLoginResponse doesn't need to be a suspend function since it just returns a cold Flow. If you remove the suspend modifier, you won't need a coroutine to call it or convert it to LiveData.
Second, a LiveData that is built with .asLiveData() doesn't begin to collect the Flow (remains cold) until it first becomes active. This is in the docs for the function. It becomes active when it receives its first observer, but your code has not begun to observe it, which is why the code in your flow block is never called.
You also don't need to specify a different dispatcher for your LiveData. It doesn't matter which dispatcher you're collecting in since collecting it isn't blocking code.
However, LiveData isn't something that should be collected within a ViewModel. It's for UI to interact. The LiveData should be observed from the Fragment.
You need to move your catching of the network exception into your flow builder. The exception will not be thrown at the time of creating the Flow or LiveData, but rather at the time the request is being made (in the Flow's execution).
I'm not sure exactly how to rewrite your flow builder to properly catch because it has functions I haven't seen. Just a tip, but chaining together lots of scope functions into one statement makes code hard to read and reason about.
So to do this as LiveData, you can change your code as follows:
private fun loginResponse(email: String, password: String, device: String): LiveData<LoginResponse> {
val loginRequest = LoginRequest(email, password, device)
return loginRepository.getLoginResponse(loginRequest)
.asLiveData()
}
And then observe it in your Fragment.
However
LiveData and Flow don't really fit this use case, because you want to make a single request and get a single response. Your repository should just expose a suspend function that returns the response. Then your ViewModel can have a suspend function that just passes through the response by calling the repository's suspend function.

Related

Difference between GlobalScope and runBlocking when waiting for multiple async

I have a Kotlin Backend/server API using Ktor, and inside a certain endpoint's service logic I need to concurrently get details for a list of ids and then return it all to the client with the 200 response.
The way I wanted to do it is by using async{} and awaitAll()
However, I can't understand whether I should use runBlocking or GlobalScope.
What is really the difference here?
fun getDetails(): List<Detail> {
val fetched: MutableList<Details> = mutableListOf()
GlobalScope.launch { --> Option 1
runBlocking { ---> Option 2
Dispatchers.IO --> Option 3 (or any other dispatcher ..)
myIds.map { id ->
async {
val providerDetails = getDetails(id)
fetched += providerDetails
}
}.awaitAll()
}
return fetched
}
launch starts a coroutine that runs in parallel with your current code, so fetched would still be empty by the time your getDetails() function returns. The coroutine will continue running and mutating the List that you have passed out of the function while the code that retrieved the list already has the reference back and will be using it, so there's a pretty good chance of triggering a ConcurrentModificationException. Basically, this is not a viable solution at all.
runBlocking runs a coroutine while blocking the thread that called it. The coroutine will be completely finished before the return fetched line, so this will work if you are OK with blocking the calling thread.
Specifying a Dispatcher isn't an alternative to launch or runBlocking. It is an argument that you can add to either to determine the thread pool used for the coroutine and its children. Since you are doing IO and parallel work, you should probably be using runBlocking(Dispatchers.IO).
Your code can be simplified to avoid the extra, unnecessary mutable list:
fun getDetails(): List<Detail> = runBlocking(Dispatchers.IO) {
myIds.map { id ->
async {
getDetails(id)
}
}.awaitAll()
}
Note that this function will rethrow any exceptions thrown by getDetails().
If your project uses coroutines more generally, you probably have higher level coroutines running, in which case this should probably be a suspend function (non-blocking) instead:
suspend fun getDetails(): List<Detail> = withContext(Dispatchers.IO) {
myIds.map { id ->
async {
getDetails(id)
}
}.awaitAll()
}

Spring Mono<User> as constructor param - how to "cache" object

I'm drawing a blank on how to do this in project reactor with Spring Boot:
class BakerUserDetails(val bakerUser: Mono<BakerUser>): UserDetails {
override fun getPassword(): String {
TODO("Not yet implemented")
// return ???.password
}
override fun getUsername(): String {
TODO("Not yet implemented")
// return ???.username
}
}
How do I make this work? Do I just put bakerUser.block().password and bakerUser.block().username and all, or is there a better way to implement these methods?
Currently, I'm doing something like this but it seems strange:
private var _user: BakerUser? = null
private var user: BakerUser? = null
get() {
if(_user == null){
_user = bakerUser.block()
}
return _user
}
override fun getAuthorities(): MutableCollection<out GrantedAuthority> {
return mutableSetOf(SimpleGrantedAuthority("USER"))
}
override fun getPassword(): String {
return user!!.password!!
}
im not well versed at Kotlin, but i can tell you that you should not pass in a Monoto the UserDetails object.
A Mono<T> is sort of like a future/promise. Which means that there is nothing in it. So if you want something out of it, you either block which means we wait, until there is something in it, or we subscribe, which basically means we wait async until there is something in it. Which can be bad. Think of it like starting a job on the side. What happens if you start a job and you quit the program, well the job would not be executed.
Or you do something threaded, and the program returns/exits, well main thread dies, all threads die, and nothing happend.
We usually in the reactive world talk about Publishers and Consumers. So a Flux/Mono is a Publisher and you then declare a pipelinefor what to happen when something is resolved. And to kick off the process the consumerneeds to subscribe to the producer.
Usually in a server world, this means that the webpage, that does the request, is the consumer and it subscribes to the server which in this case is the publisher.
So what im getting at, is that you, should almost never subscribe in your application, unless, your application is the one that starts the consumption. For instance you have a cron job in your server that consumes another server etc.
lets look at your problem:
You have not posted your code so im going to do some guesswork here, but im guessing you are getting a user from a database.
public Mono<BakerUserDetails> loadUserByUsername(String username) {
Mono<user> user = userRepository.findByUsername(username);
// Here we declare our pipline, flatMap will map one object to another async
Mono<BakerUserDetails> bakerUser = user.flatMap(user -> Mono.just(new BakerUserDetails(user));
return bakerUser;
}
i wrote this without a compiler from the top of my head.
So dont pass in the Mono<T> do your transformations using different operators like map or flatMap etc. And dont subscribe in your application unless your server is the final consumer.

How to return an int value stuck in a for loop but a callback in Kotlin?

I am trying to get the size of this firebase collection size of documents, and for some reason in Kotlin, I can't seem to get this to work. I have declared a variable to be zero in an int function and I put it inside a for loop where it increments to the size of the range. Then when I return the value, it is zero. Here is the code I have provided, please help me as to why it is returning zero.
This is just what is being passed to the function
var postSize = 0
That is the global variable, now for below
val db = FirebaseFirestore.getInstance()
val first = db.collection("Post").orderBy("timestamp")
getPostSize(first)
This is the function
private fun getPostSize(first: Query){
first.get().addOnSuccessListener { documents ->
for(document in documents) {
Log.d(TAG, "${document.id} => ${document.data}")
getActualPostSize(postSize++)
}
}
return postSize
}
private fun getActualPostSize(sizeOfPost: Int): Int {
// The number does push to what I am expecting right here if I called a print statement
return sizeOfPost // However here it just returns it to be zero again. Why #tenffour04? Why?
}
It is my understanding, according to the other question that this was linked to, that I was suppose to do something like this.
This question has answers that explain how to approach getting results from asynchronous APIs, like you're trying to do.
Here is a more detailed explanation using your specific example since you were having trouble adapting the answer from there.
Suppose this is your original code you were trying to make work:
// In your "calling code" (inside onCreate() or some click listener):
val db = FirebaseFirestore.getInstance()
val first = db.collection("Post").orderBy("timestamp")
val postSize = getPostSize(first)
// do something with postSize
// Elsewhere in your class:
private fun getPostSize(first: Query): Int {
var postSize = 0
first.get().addOnSuccessListener { documents ->
for(document in documents) {
Log.d(TAG, "${document.id} => ${document.data}")
postSize++
}
}
return postSize
}
The reason this doesn't work is that the code inside your addOnSuccessListener is called some time in the future, after getPostSize() has already returned.
The reason asynchronous code is called in the future is because it takes a long time to do its action, but it's bad to wait for it on the calling thread because it will freeze your UI and make the whole phone unresponsive. So the time-consuming action is done in the background on another thread, which allows the calling code to continue doing what it's doing and finish immediately so it doesn't freeze the UI. When the time-consuming action is finally finished, only then is its callback/lambda code executed.
A simple retrieval from Firebase like this likely takes less than half a second, but this is still too much time to freeze the UI, because it would make the phone seem janky. Half a second in the future is still in the future compared to the code that is called underneath and outside the lambda.
For the sake of simplifying the below examples, let's simplify your original function to avoid using the for loop, since it was unnecessary:
private fun getPostSize(first: Query): Int {
var postSize = 0
first.get().addOnSuccessListener { documents ->
postSize = documents.count()
}
return postSize
}
The following are multiple distinct approaches for working with asynchronous code. You only have to pick one. You don't have to do all of them.
1. Make your function take a callback instead of returning a value.
Change you function into a higher order function. Since the function doesn't directly return the post size, it is a good convention to put "Async" in the function name. What this function does now is call the callback to pass it the value you wanted to retrieve. It will be called in the future when the listener has been called.
private fun getPostSizeAsync(first: Query, callback: (Int) -> Unit) {
first.get().addOnSuccessListener { documents ->
val postSize = documents.count()
callback(postSize)
}
}
Then to use your function in your "calling code", you must use the retrieved value inside the callback, which can be defined using a lambda:
// In your "calling code" (inside onCreate() or some click listener):
val db = FirebaseFirestore.getInstance()
val first = db.collection("Post").orderBy("timestamp")
getPostSizeAsync(first) { postSize ->
// do something with postSize inside the lambda here
}
// Don't try to do something with postSize after the lambda here. Code under
// here is called before the code inside the lambda because the lambda is called
// some time in the future.
2. Handle the response directly in the calling code.
You might have noticed in the above solution 1, you are really just creating an intermediate callback step, because you already have to deal with the callback lambda passed to addOnSuccessListener. You could eliminate the getPostSize function completely and just deal with callbacks at once place in your code. I wouldn't normally recommend this because it violates the DRY principle and the principle of avoiding dealing with multiple levels of abstraction in a single function. However, it may be better to start this way until you better grasp the concept of asynchronous code.
It would look like this:
// In your "calling code" (inside onCreate() or some click listener):
val db = FirebaseFirestore.getInstance()
val first = db.collection("Post").orderBy("timestamp")
first.get().addOnSuccessListener { documents ->
val postSize = documents.count()
// do something with postSize inside the lambda here
}
// Don't try to do something with postSize after the lambda here. Code under
// here is called before the code inside the lambda because the lambda is called
// some time in the future.
3. Put the result in a LiveData. Observe the LiveData separately.
You can create a LiveData that will update its observers about results when it gets them. This may not be a good fit for certain situations, because it would get really complicated if you had to turn observers on and off for your particular logic flow. I think it is probably a bad solution for your code because you might have different queries you want to pass to this function, so it wouldn't really make sense to have it keep publishing its results to the same LiveData, because the observers wouldn't know which query the latest postSize is related to.
But here is how it could be done.
private val postSizeLiveData = MutableLiveData<Int>()
// Function name changed "get" to "fetch" to reflect it doesn't return
// anything but simply initiates a fetch operation:
private fun fetchPostSize(query: Query) {
first.get().addOnSuccessListener { documents ->
postSize.value = documents.count()
}
}
// In your "calling code" (inside onCreate() or some click listener):
val db = FirebaseFirestore.getInstance()
val first = db.collection("Post").orderBy("timestamp")
fetchPostSize(first)
postSizeLiveData.observer(this) { postSize ->
// Do something with postSize inside this observer that will
// be called some time in the future.
}
// Don't try to do something with postSize after the lambda here. Code under
// here is called before the code inside the lambda because the lambda is called
// some time in the future.
4. Use a suspend function and coroutine.
Coroutines allow you to write synchronous code without blocking the calling thread. After you learn to use coroutines, they lead to simpler code because there's less nesting of asynchronous callback lambdas. If you look at option 1, it will become very complicated if you need to call more than one asynchronous function in a row to get the results you want, for example if you needed to use postSize to decide what to retrieve from Firebase next. You would have to call another callback-based higher-order function inside the lambda of your first higher-order function call, nesting the future code inside other future code. (This is nicknamed "callback hell".) To write a synchronous coroutine, you launch a coroutine from lifecycleScope (or viewLifecycleOwner.lifecycleScope in a Fragment or viewModelScope in a ViewModel). You can convert your getter function into a suspend function to allow it to be used synchronously without a callback when called from a coroutine. Firebase provides an await() suspend function that can be used to wait for the result synchronously if you're in a coroutine. (Note that more properly, you should use try/catch when you call await() because it's possible Firebase fails to retrieve the documents. But I skipped that for simplicity since you weren't bothering to handle the possible failure with an error listener in your original code.)
private suspend fun getPostSize(first: Query): Int {
return first.get().await().count()
}
// In your "calling code" (inside onCreate() or some click listener):
lifecycleScope.launch {
val db = FirebaseFirestore.getInstance()
val first = db.collection("Post").orderBy("timestamp")
val postSize = getPostSize(first)
// do something with postSize
}
// Code under here will run before the coroutine finishes so
// typically, you launch coroutines and do all your work inside them.
Coroutines are the common way to do this in Kotlin, but they are a complex topic to learn for a newcomer. I recommend you start with one of the first two solutions until you are much more comfortable with Kotlin and higher order functions.

How to emit Flow value from different function? Kotlin Coroutines

I have a flow :
val myflow = kotlinx.coroutines.flow.flow<Message>{}
and want to emit values with function:
override suspend fun sendMessage(chat: Chat, message: Message) {
myflow.emit(message)
}
But compiler does not allow me to do this, is there any workarounds to solve this problem?
You can use StateFlow for such use case.
Here's a sample code.
import kotlinx.coroutines.*
import kotlinx.coroutines.flow.*
val chatFlow = MutableStateFlow<String>("")
fun main() = runBlocking {
// Observe values
val job = launch {
chatFlow.collect {
print("$it ")
}
}
// Change values
arrayOf("Hey", "Hi", "Hello").forEach {
delay(100)
sendMessage(it)
}
delay(1000)
// Cancel running job
job.cancel()
job.join()
}
suspend fun sendMessage(message: String) {
chatFlow.value = message
}
You can test this code by running below snippet.
<iframe src="https://pl.kotl.in/DUBDfUnX3" style="width:600px;"></iframe>
The answer of Animesh Sahu is pretty much correct. You can also return a Channel as a flow (see consumeAsFlow or asFlow on a BroadcastChannel).
But there is also a thing called StateFlow currently in development by Kotlin team, which is, in part, meant to implement a similar behavior, although it is unknown when it is going to be ready.
EDIT: StateFlow and SharedFlow have been released as part of a stable API (https://blog.jetbrains.com/kotlin/2020/10/kotlinx-coroutines-1-4-0-introducing-stateflow-and-sharedflow/). These tools can and should be used when state management is required in an async execution context.
Use a SharedStateFlow it has got everything you need.
Initialization of your flow:
val myFlow = MutableSharedFlow<Message>()
and now it should just work as you were trying earlier with:
override suspend fun sendMessage(chat: Chat, message: Message) {
myFlow.emit(message)
}
Flow is self contained, once the block (lambda) inside the flow is executed the flow is over, you've to do operations inside and emit them from there.
Here is the similar github issue, says:
Afaik Flow is designed to be a self contained, replayable, cold stream, so emission from outside of it's own scope wouldn't be part of the contract. I think what you're looking for is a Channel.
And IMHO you're probably looking at the Channels, or specifically a ConflatedBroadcastChannel for multiple receivers. The difference between a normal channel and a broadcast channel is that multiple receivers can listen to a broadcast channel using openSubscription function which returns a ReceiveChannel associated with the BroadcastChannel.

Kotlin coroutines - how to run in background and use result in the caller thread?

The main idea is to have non-suspend function runInBackgroundAndUseInCallerThread(callback: (SomeModel) -> Unit) which run some work asynchronously in background (another thread) and after work is done - run callback in the caller thread (thread that launched runInBackgroundAndUseInCallerThread).
Below I wrote an example code, but I'm not sure how correct it is and whether it is possible at all. With the println("1/2/3/...") I marked the desired call order.
getDispatcherFromCurrentThread - if is possible to implement this function, then solution can be used, but I don't know how to implement it and is it right to do it like that at all.
Therefore, please do not consider it as the only solution.
import kotlinx.coroutines.*
import kotlin.concurrent.thread
fun main() {
println("1")
runInBackgroundAndUseInCallerThread {
println("4")
println("Hello ${it.someField} from ${Thread.currentThread().name}") // should be "Hello TestField from main"
}
println("2")
thread(name = "Second thread") {
runInBackgroundAndUseInCallerThread {
println("5")
println("Hello ${it.someField} from ${Thread.currentThread().name}") // should be "Hello TestField from Second thread"
}
}
println("3")
Thread.sleep(3000)
println("6")
}
fun runInBackgroundAndUseInCallerThread(callback: (SomeModel) -> Unit) {
val dispatcherFromCallerThread: CoroutineDispatcher = getDispatcherFromCurrentThread()
CoroutineScope(Dispatchers.IO).launch {
val result: SomeModel = getModelResult()
launch(dispatcherFromCallerThread) { callback(result) }
}
}
data class SomeModel(val someField: String)
suspend fun getModelResult(): SomeModel {
delay(1000)
return SomeModel("TestField")
}
fun getDispatcherFromCurrentThread(): CoroutineDispatcher {
// TODO: Create dispatcher from current thread... How to do that?
}
Unless the thread is designed to work as a dispatcher there isn't a universal way to make it do so.
The only way which comes to mind is the fact that runBlocking is re-entrant and will create an event-loop in the existing thread, however it will block all non-coroutine code from executing on that thread until it completes.
This ends up looking like:
fun runInBackgroundAndUseInCallerThread(callback: (SomeModel) -> Unit) {
callback(runBlocking(Dispatchers.IO) {
getModelResult()
})
}
dispatcher really is a coroutineContext and it is meaningful when used inside a scope
thus if you want pass dispatcher of parent scope to child scope you can do it.
GlobalScope.launch {
val dispatcher = this.coroutineContext
CoroutineScope(dispatcher).launch {
}
}
therefor getDispatcherFromCurrentThread should be like this.
fun getDispatcherFromCurrentThread(scope: CoroutineScope): CoroutineContext {
return scope.coroutineContext
}
and
GlobalScope.launch {
val dispatcher = getDispatcherFromCurrentThread(this)
CoroutineScope(dispatcher).launch {
}
}
which run some work asynchronously in background (another thread) and after work is done - run callback in the caller thread
First try to answer this question: what is the calling thread supposed to do while the background work is in progress?
Clearly it can't go on to the next line of your code, which is supposed to run after finishing the background work.
You also don't want it to block and wait.
What code should it run, then?
And the only reasonable answer is as follows: the calling thread should, at its topmost level of execution (entry-point function), run an infinite event loop. The code in your question should be inside an event handler submitted to the event loop. At the point you want to wait for the background work, the handler must return so the thread can go on handling other events, and you must have another handler ready to submit when the background work is done. This second handler, corresponding to your callback, is called the continuation and Kotlin provides it automatically. You don't in fact need your own callback.
However, now the most sensitive issue arises: how will you submit the continuation to the event loop? This is not something you can abstract over, you must use some API specific to the event loop in question.
And this is why Kotlin has the notion of a Dispatcher. It captures the case-specific concern of dispatching continuations to the desired thread. You seem to want to solve it without the need to write a dispatcher dedicated to each specific event loop, and unfortunately this is impossible.