Building lld on Apple Silicon - cmake

I am try to build lld from LLVM version 11 (I can't use any later or master version of LLVM for the time-being) and am currently configuring with cmake ~/Downloads/lld-11.0.0.src/ -DCMAKE_INSTALL_PREFIX=$HOME/bin/llvm -DCMAKE_PREFIX_PATH=$HOME/bin/llvm -DCMAKE_BUILD_TYPE=Release -G Ninja but ninja install then fails with 20 errors that I think are all standard library related (such as "unknown type name 'constexpr'" and "no template named 'underlying_type_t' in namespace 'std'; did you mean 'underlying_type'?").
The compiler cmake is using by default is Apple Clang 12 which came with my system (or was installed automatically). What other flags should I pass to cmake to get this working? Or do I need to use a different compiler? LLVM 11 configures and builds fine with the same cmake flags.

For anyone else experiencing similar issues: Building LLVM, lld and clang from the monorepo all in one go worked. I had to add -DLLVM_ENABLE_PROJECTS="clang;lld" to the cmake command.

Related

LLVM's lld don't know --dll-search-prefix=cyg

The good news, I was able to compile and install Clang and lld from branch llvmorg-12.0.1 under Windows / Cygwin.
It compiles my code fine but linker says:
lld: error: unknown argument: --dll-search-prefix=cyg
I am wondering because of I thought lld takes the same cli parameters as ld.
I am working on a project which includes gtest and uses the cmake framework. The files for testing are linked as library and later again the tests and finally again gtest.
The code is linking and working when using ggc 11.2.0
--dll-search-prefix is a win32-specific option of ld which is not (yet) implemented in lld.

Error during cmake build : CXX compiler must support Cilk

I am trying to install cilk++ according to this website and am at the steps in section "Cilk Plus Runtime". When I go to build, I get the following output:
$ cmake -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_INSTALL_PREFIX=./install ..
CMake Error at CMakeLists.txt:132 (message):
CXX compiler must support Cilk.
-- Configuring incomplete, errors occurred!
See also "/Users/anthonymcknight/Documents/cubing/bfs/lab4/cilk/cilkrts-0.1.2/build/CMakeFiles/CMakeOutput.log".
See also "/Users/anthonymcknight/Documents/cubing/bfs/lab4/cilk/cilkrts-0.1.2/build/CMakeFiles/CMakeError.log".
I thought clang and clang++ (which I checked with --version are indeed installed) would be sufficient. Do I need to update clang and clang++? There are no troubleshooting steps on the instructions website, so I'm not sure what I need to do to finally get cilk++ up and running on my laptop.
Thanks in advance,
Anthony
Expanding on my comment:
When you configure this Cilk Plus Runtime with CMake, CMake first verifies the compiler by attempting to compile a simple test program (see here). If the compilation fails, CMake prints the error you see:
CMake Error at CMakeLists.txt:132 (message):
CXX compiler must support Cilk.
On the Intel Cilk Plus runtime Github page (cilkrts), it has some compiler requirements listed for those trying to build this library:
You need the CMake tool and a C/C++ compiler that supports the Cilk language extensions. The requirements for each operating systems are:
Common: CMake 3.4.3 or later Make tools such as make
Linux: Tapir/LLVM compiler, or GCC* 4.9.2 or later (depracated), or Cilk-enabled branch of Clang*/LLVM* (http://cilkplus.github.io), or Intel(R) C++ Compiler v12.1 or later (depracated)
OS X: Tapir/LLVM compiler, or Cilk-enabled branch of Clang*/LLVM* (http://cilkplus.github.io), or Intel C++ Compiler v12.1 or later (depracated)
Since you are using Clang as your compiler, be sure it is a Cilk-enabled branch of Clang, as specified in the requirements. Or, you can try to use the Tapir/LLVM compiler.

How do I compile objective-C in code blocks?

I downloaded Codeblocks bundled with GCC from here
The C part is running fine
I read this wiki tutorial which says having GCC will allow me to compile objective C by just adding -lobjc to the compiler options
However, I have followed the steps mentioned in this tutorial and added the -lobjc option, but it doesn't compile
This is the build error message I get in codeblocks:
-------------- Build: Debug in test_prog_proj (compiler: GNU GCC Obj-C Compiler)---------------
mingw32-gcc.exe -Wall -g -c D:\backup\cb_files\objc_files\test_prog_proj\test_prog.m -o obj\Debug\test_prog.o
mingw32-gcc.exe: error: CreateProcess: No such file or directory
Process terminated with status 1 (0 minute(s), 2 second(s))
1 error(s), 0 warning(s) (0 minute(s), 2 second(s))
As shown above, it does not show the -lobjc option
I have also tried manually compiling the above program in Windows cmd by going into the folder containing the .m file. I gave the following command:
mingw32-gcc.exe -Wall -g -c D:\backup\cb_files\objc_files\test_prog_proj\test_prog.m -o obj\Debug\test_prog.o -lobjc
But I get the same error in cmd
mingw32-gcc.exe: error: CreateProcess: No such file or directory
I also tried
gcc -g -fgnu-runtime -O -c some_class.m
that I got from here, but it gives me the same CreateProcess error. How do I start compiling Objective C code in Windows (preferably using GCC and Codeblocks) ?
--- EDIT 1 ---
I did as suggested in Mike Kinghan's answer below, and uninstalled my older Codeblocks instgallation, then reinstalled MinGW and codeblocks separately. The Codeblocks uninstall removed the Codeblocks folder in Program Files, but when I reinstalled Codeblocks again (version without MinGW bundled together), the "GNU GCC Obj-C" settings I made with the previous installation was still there, along with the -lobjc flag in the "linker settings" tab.
However, the problem is that it's still not working. I get the following error if I try to build from Codeblocks
Goto "Settings->Compiler...->Global compiler settings->GNU GCC Obj-C Compiler->Toolchain executables" and fix the compiler's setup.
Tried to run compiler executable 'C:\Program Files\CodeBlocks\MinGW/bin/mingw32-gcc.exe', but failed!
Skipping... Nothing to be done (all items are up-to-date).
This is what Toolchains executable looks like:
If I try to compile it from cmd by going in to the folder with the .m file and issuing the command
mingw32-gcc.exe -Wall -g -c D:\backup\cb_files\objc_files\test_prog_proj\test_prog.m -o obj\Debug\test_prog.o -lobjc
it gives the error
mingw32-gcc.exe: error: CreateProcess: No such file or directory
What is the problem here?
--- EDIT 2 ---
Following the suggestion in Mike Kinghan's answer I deleted the old instance of "GNU GCC Obj-C Compiler" in the list of compiliers, and recreated with the current version of "GNU GCC Compiler"
However, the program still does not work. This is the message I get in the build log:
-------------- Build: Debug in test_prog_proj (compiler: GNU GCC Obj-C Compiler)---------------
Linking stage skipped (build target has no object files to link)
Nothing to be done (all items are up-to-date).
Cleaning the project and then building it again gives the same message. Trying to run the project anyway gives me a dialog box saying the project is not built, and clicking on Yes to build the project just pops the same "project not built yet" dialog box up again. The file icons in the Workspace tree of the Projects tab also seem to be grayed out:
This is what Toolchain Executable looks like:
I have added -lobjc in Linker Settings as mentioned here as well.
I right clicked the project icon in the Project tree, went to Build Options and added -lobjc in the Linker Settings as well:
What is the problem with this project at the moment?
--- EDIT 3 ---
I ended up completely uninstalling Codeblocks (uninstall from windows start menu, delete codeblocks folder in %APPDATA%), uninstalling MinGW (deleting the c:\MinGW folder) and reinstalling everything from scratch. I followed all the instructions in the Wiki (except the Troubleshooting section, but I think that part is irrelevant) and it still doesn't work (same problem as described in Edit 2 in this post).
How do I get Codeblocks to detect and compile obj-C code? Also, it is not showing me the compiler command line arguments when I try to build it from the Codeblocks interface. Why is this and how can I get it to show me whatever the full command line it is using?
The GCC program we loosely call the "the compiler" - [mingw32-](gcc|g++) -
is actually a compiler/linker frontend that invokes a real language
compiler and/or linker depending on what the input files and commandline options
indicate you want it to do.
Input files with an .m extension indicate they are Objective C source files
that are to be compiled with the GNU Objective C compiler, cc1obj. But you
haven't got it. Hence the failure you see.
A GCC installation will include the C compiler cc1 and, optionally, compilers
for other languages - C++, Fortran, Objective (C|C++), Go ... You say you got your MinGW GCC installation as
bundled with Code::Blocks. That bundled MinGW omits the Objective C compiler, cc1obj , because the maintainers
reckon it a niche language.
Best remove your CB installation and bundled MinGW and then install MinGW GCC independently from
one of the rival projects:-
https://sourceforge.net/projects/mingw-w64/
https://sourceforge.net/projects/mingw/
Run the installer and ensure that you get Objective C as well as any other compilers you
want.
After that, replace your CB installation it with the codeblocks-17.12-setup.exe installer (not codeblocks-17.12mingw-setup.exe),
from https://sourceforge.net/projects/codeblocks/files/Binaries/17.12/Windows/. This installer includes no compilers and
will auto-detect your MinGW installation.
Then proceed as you already did to create a GNU GCC Obj-C compiler setup in the CB IDE.
Later ... still not working
Your GNU GCC Obj-C compiler-setup has persisted from your previous
CB install and has been rendered out-of-date by the fact that your
new MinGW installation is no longer part of Code::Blocks. As you see,
it still looks for the toolchain executables in C:\Program Files\Codeblocks\MinGW,
whereas your new MinGW is somewhere else.
When you reinstalled Code::Blocks you should have seen its attempt to auto-detect compilers,
and that it detected your MinGW toolchain in (say) C:\MinGW. It will have configured
a compiler setup for GNU GCC Compiler on that basis, with the correct path to
the toolchain executables. But it will not have modified any persisting compiler setups that
you created yourself, such as GNU GCC Obj-C.
First check that the auto-detected setup GNU GCC Compiler is good just
by creating a "Hello world" C console project and seeing that you can build it.
I assume you'll be able to, but if not, then go into the GNU GCC Compiler setup
yourself and manually set the Compiler's installation directory correctly.
Then, set the same Compiler's installation directory for your GNU GCC Obj-C
compiler setup.

Why can't cmake find a package installed using Mac ports?

I installed cxWidgets as follows:
sudo install wxWidgets-3.0
In the cmake file of a project I am trying to build, find_package is called:
find_package(wxWidgets REQUIRED)
However, cmake complains that it can't find the package:
CMake Error at /opt/local/share/cmake-3.4/Modules/FindPackageHandleStandardArgs.cmake:148 (message):
Could NOT find wxWidgets (missing: wxWidgets_LIBRARIES
wxWidgets_INCLUDE_DIRS)
My question is, given that cxWidgets is installed (I have confirmed by running port installed), why can't cmake find it?
The problem is that MacPorts has to support multiple versions of wxWidgets and I have no good idea how to automatically let CMake find the requested version.
You have two options.
The first one is to run sudo port select wxWidgets wxWidgets-3.0. Then CMake should automatically find wxWidgets 3.0.
The second option is to add an additional argument to cmake that depends on the software you are trying to compile.
Usually one of these flags should work:
-DwxWidgets_CONFIG_EXECUTABLE=/opt/local/Library/Frameworks/wxWidgets.framework/Versions/wxWidgets/3.0/bin/wx-config
-DwxWidgets_wxrc_EXECUTABLE=/opt/local/Library/Frameworks/wxWidgets.framework/Versions/wxWidgets/3.0/bin/wxrc

How do I compile a cmake base project with OpenMP dependencies on OS-X?

I am trying to build an [open-source project|https://github.com/openMVG/openMVG] with OpenMP support. However, I am doing so on a mac, and therefore I don't have native OpenMP support.
There are numerous OpenMP Clang projects out there (http://openmp.llvm.org/ and https://clang-omp.github.io/).
My question is, how do I configure my system so that the open source project requires little to no modification to compile with OpenMP support?
Normally cmake would auto discover what compiler to use, then check it against the requirements set by the project - e.g. check for openmp support - and then write a Makefile. You can tell it what compiler to use by either specifying the variables CC and CXX before the call to cmake or by passing the flags -DCMAKE_C_COMPILER and -DCMAKE_CXX_COMPILER. The project requires no changes to make this work.
Normally you could use homebrew to get an openmp-supporting compiler: clang-omp or gcc (real, not apple's). Then you would configure the project specifying your compilers. In this case clang-omp won't work because the build scripts assume you will be linking against libgomp, so go with gcc-5:
git clone openMVG
cd openMVG
git submodule update --init
mkdir build_dir && cd build_dir
CC=gcc-5 CXX=g++-5 cmake ../src