I have a LaunchScreen.storyboard that has an Image View and will display an image whenever the app is launched. However, I have a different launch image for each Scheme that I define in the project. I have defined a user-defined setting that holds a different image asset for every scheme. My question is, how do I make use of this setting in the storyboard?
I've also been looking for this feature for a long time but I don't think Asset Catalog supports it. Out of the box, Asset Catalog only supports changing the App Icon and Launch Images (not Launch Storyboard) based on build configuration. See attached:
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I'm writing a codenameone application where I want to have an image displayed across the top of the screen as a header. I do not want to include this image in every form/container that I create so therefore I came up with the following solution:
I have a Main form which contains the image (North) and a container (Center) which will then hold all the components of the specific screen that I want to show.
I will then create containers that represent each individual screen. My idea was to add these containers to the container of the main form, one by one and that navigation between them would be handled by changing the contents of that main screen container.
But I cannot find out how to make this work. As long as I have one single screen to show it is easy... The main form container can be an embedded container that is set to show the container for the single screen. But when I try to navigate to another I cannot make it work.
So, is there another approach I should use?
If not, how should I handle navigation between screens?
Is this with a GUI builder app or with a handcoded app?
Either way a simple way of customizing this if your app has a side menu or Toolbar would be to customize the TitleArea UIID to include your background image. E.g. start with a modern theme like the Business Theme and in the designer theme change the title area border property to be "Empty".
Then define the background image to be the image you want with "scaled to fit" or "aligned bottom" depending on what you want. Make sure to include enough space in the image for the title are and use a multi image so it will adapt for other OS's.
I am working with the apple watch and I would like to just simply set an image in the storyboard. It is a png file and I set it in the storyboard, but it doesn't show up in the simulator. I have tried all of the aspect and fitting options. I believe the view is called a wkinterfaceimage. I have also tried adding programmatically and that does not show up either. Hidden is not checked. Any ideas of what I might be missing?
If you have your image included as a file in your app's bundle select the file, choose File Inspector and add the target under Target Membership:
I am a iOS application developer. I am now working with iOS8 custom keyboard.
I have created a custom keyboard with custom view. I can put their button and view.
I am unable to put image or animated image(GIF) over there. Can any one please help me to make this done.
You can't use GIF images in custom keyboard. Add the png images into custom keyboard target directory ( Not your application directory ).
After adding the images, Check in custom keyboard target -> Build Phases -> Copy Bundle Resources. If images not added here, add the images using + button
We can place iOS specific app icon and launch image in Asset Catalog. Can we place other images used for buttons, bars or other UI elements in the Asset Catalog to be used with specific iOS versions? Or there is only way to do these programmatically?
I have the same problem. It would have been really nice, if Apple had developed a more flexible asset management, like Android (for example) has since many years...
Regarding your question: According to the official documentation, there is no such way (at least I could not read anything about it) at the moment (iOS 7).
I just downloaded Cordova for mac from https://github.com/apache/incubator-cordova-mac.
I haven't made any changes, so I just load it up in Xcode and hit run, but the first thing I would like to do is specify the window size. I'm not very conversant with xcode and can't find references to the window size, I can't find any nib files either.
How would I set the window size?
Edit I used the method described at How to set NSView size programmatically? in my contentView implementation file.
Cordova runs full screen, and depending on the size of the splash screens included in the project will scale to all respective devices.
If you want to embed Cordova in your application you have to look here: http://docs.phonegap.com/en/2.4.0/guide_cordova-webview_index.md.html#Embedding%20WebView