Loop over path points in Photoshop - bezier

I'm trying to iterate over a create path in Photoshop finding out the anchor points position etc
var srcDoc = app.activeDocument;
// create the array of PathPointInfo objects
var lineArray = new Array();
lineArray.push(new PathPointInfo());
lineArray[0].kind = PointKind.CORNERPOINT;
lineArray[0].anchor = new Array(20, 160);
lineArray[0].leftDirection = [35, 200];
lineArray[0].rightDirection = lineArray[0].anchor;
lineArray.push(new PathPointInfo());
lineArray[1].kind = PointKind.CORNERPOINT;
lineArray[1].anchor = new Array(20, 40);
lineArray[1].leftDirection = lineArray[1].anchor;
lineArray[1].rightDirection = [220, 260];
// create a SubPathInfo object, which holds the line array in its entireSubPath property.
var lineSubPathArray = new Array();
lineSubPathArray.push(new SubPathInfo());
lineSubPathArray[0].operation = ShapeOperation.SHAPEXOR;
lineSubPathArray[0].closed = false;
lineSubPathArray[0].entireSubPath = lineArray;
//create the path item, passing subpath to add method
var myPathItem = srcDoc.pathItems.add("A Line", lineSubPathArray);
for (var i = 0; i < lineSubPathArray[0].entireSubPath.length; i++)
{
var b = lineSubPathArray[0].entireSubPath[i].anchor;
alert(b);
}
This works fine, but instead of creating the path and finding out it's information I want to loop over each path and get the same. This should be the same as the loop above only without explicitly calling lineSubPathArray and its parts.
for (var i = 0; i < srcDoc.pathItems[0].subPathItems.pathPoints.length; i++) // wrong I think
{
var b = srcDoc.pathItems[0].entireSubPath[i].anchor; // wrong
alert(b);
}

Almost: you need to iterate through subPathItems which consist of pathPoints:
var srcDoc = activeDocument;
var workPath = srcDoc.pathItems[0];
var i, k, b;
for (i = 0; i < workPath.subPathItems.length; i++) {
for (k = 0; k < workPath.subPathItems[i].pathPoints.length; k++) {
b = workPath.subPathItems[i].pathPoints[k].anchor;
alert(b);
}
}

Related

Change line spacing in a cell in a Google Doc using Google App Script

I have a Google Doc which has a table that needs updating weekly and content to be inserted from a spreadsheet. I successfully paste in the correct data into each cell but the lines are spaced at 1.15 not single spaced.
Any ideas on how to accomplish this?
Here is the code I have tried:
const doc = DocumentApp.getActiveDocument();
var paddingTop = 1.5; // You can adjust the height by modifying this.
var paddingBottom = 1.5; // You can adjust the height by modifying this.
var tables = doc.getBody().getTables();
tables.forEach(table => {
for (var r = 0; r < table.getNumRows(); r++) {
var row = table.getRow(r);
for (var c = 0; c < row.getNumCells(); c++) {
row.getCell(c).setPaddingTop(paddingTop).setPaddingBottom(paddingBottom);
var p=row.getCell(c);
Logger.log(c)
for(i=0;i<p.length; i++){
p[i].setLineSpacing(100);
}
}
}
});
This does not change the line spacing inside the cells at all.
This is what worked for me:
var paddingTop = 1.5; // You can adjust the height by modifying this.
var paddingBottom = 1.5; // You can adjust the height by modifying this.
var paraStyle = {};
paraStyle[DocumentApp.Attribute.LINE_SPACING] = 1;
var tables = doc.getBody().getTables();
tables.forEach(table => {
for (var r = 0; r < table.getNumRows(); r++) {
var row = table.getRow(r);
for (var c = 0; c < row.getNumCells(); c++) {
var cell=row.getCell(c);
cell.setPaddingTop(paddingTop)
cell.setPaddingBottom(paddingBottom);
var items = cell.getNumChildren();
for (var i = 0; i < items; i++){
var paraInCell = cell.getChild(i).asParagraph();
paraInCell.setAttributes(paraStyle);
}
}
}
});

Adobe InDesign script to affect only selected Table/Text Frame

I am new to scripting and copied this one below and it works great but not all tables are the same in the document and I just want to affect the selected tables/text frames.
Is there an easy way to make this code work the way I am looking to do.
var myDoc = app.activeDocument;
var myWidths = [.5,.35,.44,.44];
for(var T=0; T < myDoc.textFrames.length; T++){
for(var i=0; i < myDoc.textFrames[T].tables.length; i++){
for(var j=0; j < myWidths.length; j++){
myDoc.textFrames[T].tables[i].columns[j].width = myWidths[j];
}
}
}
Thanks for any help, just starting to dive into InDesign Scripting and understand it.
Yes, it can be done quite easy:
var myWidths = [.5,.35,.44,.44];
var sel = app.selection;
if (sel.length != 1) exit();
var frame = sel[0];
if (frame.constructor.name != 'TextFrame') exit();
for (var i = 0; i < frame.tables.length; i++) {
for (var j = 0; j < myWidths.length; j++) {
frame.tables[i].columns[j].width = myWidths[j];
}
}
It will work for one selected text frame.
If you need to process several selected frames here is another variant of the code:
var myWidths = [.5,.35,.44,.44];
var frames = app.selection
var f = frames.length
while(f--) {
if (frames[f].constructor.name != 'TextFrame') continue;
var tables = frames[f].tables;
var t = tables.length;
while(t--) {
var table = tables[t];
var c = table.columns.length;
while(c--) {
table.columns[c].width = myWidths[c];
}
}
}

Zedgraph creating too small image

The output of my graph is really small, I can't really see the values at the x and y axis. Is there a way to change this, so the graph is bigger?
My code to output the graph is:
ZedGraphControl zc = new ZedGraphControl();
GraphPane pane = zc.GraphPane;
PointPairList list1 = new PointPairList();
LineItem curve1;
pane.Title.Text = title;
pane.XAxis.Title.Text = xAxisTitle;
pane.XAxis.Scale.Min = 0;
pane.XAxis.Scale.Max = 11;
pane.YAxis.Scale.Min = 1;
pane.YAxis.Scale.Max = 12;
pane.YAxis.Title.Text = yAXisTitle;
Int32 totalCount = ds.Tables[objectName].Rows.Count;
double[] xVals = new double[totalCount], yVals = new double[totalCount];
for (int i = 0; i < totalCount; i++)
{
xVals[i] = Convert.ToDouble(ds.Tables[objectName].Rows[i]["ntotal"]);
yVals[i] = Convert.ToDouble(ds.Tables[objectName].Rows[i]["isomonth"]);
}
list1.Add(xVals, yVals);
curve1 = pane.AddCurve("Temp curve", list1, Color.Green, SymbolType.Circle);
for (int i = 0; i < totalCount; i++)
{
TextObj t = new TextObj("Teest", curve1.Points[i].Y, curve1.Points[i].X);
t.FontSpec.Border.IsVisible = false;
pane.GraphObjList.Add(t);
}
curve1.Line.Width = 1.0F;
pane.GetImage().Save(outPutDestination, ImageFormat.Png);
pane.AxisChange();
GetImage() function gets the current size of the pane, so we just have to increase the size of the entire pane(i.e: dock & maximize the window & then use the method to get the image).
DockStyle currentStyle = zedGraphControl1.Dock;
var currentWindowState = this.WindowState;
zedGraphControl1.Dock = DockStyle.Fill;
this.WindowState = FormWindowState.Maximized;
zedGraphControl1.GetImage ().Save ( #"c:\Image_1.png" );
this.WindowState = currentWindowState;
zedGraphControl1.Dock = currentStyle;

How to use aiBringToFront in Illustrator Extendscript?

In Illustrator, I want to create a function in one of my scripts for Bring to Front. In the CS5 Type Library, I find the object, AiZOrderMethod.aiBringToFront, however, I can't figure out how to use it.
Here is what I've come up with so far:
//BringToFront
mySelection = activeDocument.selection;
if (mySelection.length>0){
var doc = app.activeDocument; //current document
var s = doc.selection; //current slection
var sl = s.length; //number of selected objects
s.AiZOrderMethod.aiBringToFront();
//for(var i = 0 ; i < sl; i++) s[i].aibringtofront(); //for each selected element...
app.redraw();
}else{
alert("Nothing selected!")
}
app.activeDocument.selection is an Array
Try this:
var doc = app.activeDocument; //current document
var sel = doc.selection; // array
var sl = sel.length; //number of selected objects
if (sl>0){
for(var i = 0 ; i < sl; i++){
// for every item in selection array
sel[i].zOrder(ZOrderMethod.BRINGTOFRONT);
}
app.redraw();
}else{
alert("Nothing selected!")
}

How do I programmatically capture and replicate Ai path shape?

I'm using ExtendScript for scripting Adobe Illustrator. I was wondering if there was a sneaky way or a script available to programmatically capture and then replicate a path shape, sort of JavaScript's .toSource() equivalent.
Thanks
Try this:
main();
function main(){
var doc = app.activeDocument; // get the active doc
var coords = new Array(); // make a new array for the coords of the path
var directions = new Array();
var sel = doc.selection[0];// get first object in selection
if(sel == null) {
// check if something is slected
alert ("You need to sevlect a path");
return;
}
var points = sel.pathPoints;// isolate pathpoints
// loop points
for (var i = 0; i < points.length; i++) {
// this could be done in one lines
// just to see whats going on line like
//~ coords.push(new Array(points[i].anchor[0],points[i].anchor[1]));
var p = points[i]; // the point
var a = p.anchor; // his anchor
var px = a[0];// x
var py = a[1]; // y
var ldir = p.leftDirection;
var rdir = p.rightDirection;
directions.push(new Array(ldir,rdir));
coords.push(new Array(px,py));// push into new array of array
}
var new_path = doc.pathItems.add(); // add a new pathitem
new_path.setEntirePath(coords);// now build the path
// check if path was closed
if(sel.closed){
new_path.closed = true;
}
// set the left and right directions
for(var j = 0; j < new_path.pathPoints.length;j++){
new_path.pathPoints[j].leftDirection = directions[j][0];
new_path.pathPoints[j].rightDirection = directions[j][1];
}
}