Qt Creator + CMake header and source files separation - cmake

Is it possible for QtCreator to automatically create header files into ./include/%name of project%/ and source files into ./src/ directories?
By 'create' I mean Header Files -> right click -> Add New... -> C++ Class.
Currently QtCreator creates source and header files in project root directory (or both files in the specified directory), and it seems hard to separate header and source files manually.

Related

Xcode Build path and copying additional files

I'm writing a plugin for Elgato Stream Deck. https://developer.elgato.com/documentation/stream-deck/sdk/overview/
Basically it is a binary command line tool written in C++/OBJ-C/Swift combined with a JSON manifest and optionally some HTML and JS files as well as different assets (.png, ...). All files have to be included in a folder (com.companyname.pluginname.sdPlugin) which lives in Library/Application Support/com.elgato.StreamDeck/Plugins/
At the moment, I'm building the binary to the default build path (derived data, ...) and manually copy it to the above folder. But I need to build and run that binary with an executable (Stream Deck app) defined in the scheme for debugging under Xcode. The JSON manifest and assets also lives in my xcode project folder and have to be copied manually.
So Before:
After:
So my question: how can I automate that under Xcode? I assume I can do some sort of post build scripting, but I have no knowledge about all that stuff.
Thanks
Solution:
go to target -> build settings
Deployment Location = YES
Installation Build Products Location = / (empty this one!)
Installation Directory = path to folder (= $INSTALL_PATH)
this will copy your binary to the defined installation path
go to target -> build phases
new phase -> run script
cp -r "$SRCROOT"/<FILE OR FOLDER NAME> "$INSTALL_PATH"/<FILE OR FOLDER NAME>
repeat this for all files and folders you need to be copied to the installation path. be careful with empty spaces in the folder/file names, they won't be recognized correctly and you have to use quotation marks

Hide non source files from the Qt Creator (4.8) file system view

Qt Creator (4.2.1) used to do this by default. It would show the files organised in the same directory structure as they are in my file system, but it would only show files that are source or header files for the current project. It could work this out with the CMake add_executable, add_library, or add_custom_target function call.
The new version of Qt Creator now shows all the files in my file system, regardless of whether they are source or header files or not. I can change it from "File System" view to "Projects" view, but this structure the files in a different way to my directory structure, i.e it organises them into "Headers", "Targets", and "CMake Modules".
How can I get Qt Creator to behave more like the old version, and only show the files relevant to my project, but in the directory structure that they are actually in?
Thanks.

Configure CMake to show include directory in QT Creator

I'm trying to figure out how SFML's CMake configuration shows the <SFML/*> include directory in a project folder.
My test project has include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include) but the include folder does not appear in the project structure like SFML's
The folder will show up if you have added any source files from within that directory (or a subdirectory below it) to any target in the project. Since you are talking about headers, you can simply add the header files as sources to an existing target. CMake will just ignore them as far as the building of that target is concerned, but it will then add those headers to the project's list of files. I've also seen people add a static library target with nothing but headers listed just so those headers show up in the project view. A bit hacky in my opinion, but it gets the job done.

Where can I find the rootfolder for my VB.net project

I am making a project that will be put on a disc to use. This means that all of the files that I call upon have to be on that disc. How and where do I put my files to ensure that they will stay with the project? Does it go in the bin folder? And when I am calling on that file what file path do I use?
In general, the bin folder is not a place you should be storing anything that you want to persist with the project.
When you build, Visual Studio will copy the files needed to run the program into the bin folder, such as libraries and web.config or app.config files.
For other files you want included, add them to your project and set their build action property to Content:
Content - The file is not compiled, but is included in the Content output group.
For example, this setting is the default value for an .htm or other
kind of Web file.

Xcode - how to include c library and header file to cocoa project?

How do I add c library to Xcode Cocoa project?
Or what is the best option, I don't want to copy them into Cocoa project directory.
I have a C project called a which compiles into library a.dylib and header file a.h, the project is located in it's own directory.
I want to use this library from my objective-c application in Xcode.
How do I add the header file and library to my Xcode project?
I can drag the a.dylib into other frameworks but what do I do with a.h?
I figured it out.
I point to location of project a deployment directory (headers) to Search Path in project settings either:
as Header Search Paths, if used as <a/a.h>
or into User Header Search Paths, if used as "a/a.h"
As for library I just drag it to Xcode project and set it to refer to library instead of copy.
Here are the steps before adding a header file test.h in your project. Here is the files location root -> Library -> include -> test.h
click on build settings
Find User Header Search path. add your header file location here. add following value to Debug, Release and Any Architecture field. $(SRCROOT)/Library/include. Your project Root is the folder that contains your project, it conatins .xcodeproj file.
After adding path you will be able to add header in like this
# include "test.h"
You can drag them both the .a and .h files to Xcode, but make sure to not check the "Copy items to project folder". As for referencing the header file, you'll need to put it in a place where you can add a path to it in your #include/#import statements. Is there a reason you don't want to copy the header to your project file?