What does Application Programming mean in API - api

This is what understand about an API, and this what I tell myself.
Forget about first two terms, just focus on interface. What an interface? It's an medium to connect two or more things which wants to communicate. You using your phone, TouchPad is that interface. For client and server architecture Urls or endpoints are an interface.
So, I have been forgetting the two terms. Some days ago I explained that to someone How I take them, but that someone asked-
What is the meaning of the two terms if they are there to be ignored?

You have all kinds of interfaces in computing. A fairly common one is a network interface. In your case, it's a programming interface for the application. An interface between your application and another entity.
What the writer is trying to convey to you is that this is an interface and that's the most important thing to think of.

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Service oriented vs API oriented

I've seen several questions revolving around that theme on SO, but no answer that really satisfies me.
I'm trying to put words on things I feel without always being able to express them clearly enough to convince people around me. Might be that I'm wrong. Might be that my understanding is not deep enough to find proper arguments.
How would you contrast developing applications according to a "service oriented approach" instead of a "traditional" API approach?
Let's be totally clear here that, by services, I don't necessarily mean Web Services.
Here are some differences I see. Please correct me if I'm wrong:
a service is a "living thing" that you can talk to, according to a given and explicit protocol. A service has its own runtime while a library uses the runtime of your application. You can move that "living thing" wherever you want
a library allows code-based integration, while services traditionally use a message-based integration (however, nothing really prevents you to write a library based on exchanging messages)
services are discoverable
contracts are explicit and expressed "outside" the running code
services are autonomous (but here again, you could write autonomous APIs, couldn't you?)
boundaries are explicit
What am I missing here? What else really distinguishes services from a high-level API?
Service oriented architecture implies that the exposed interface does not live on the same host where the client runs and the service is completely decoupled from the client code (loose coupling). You can easily call an API by loading the necessary library and executing your code, on the same node. Rather than defining the API, service oriented architecture is focusing on the functionality, many times you can access the same feature using different protocols.
I would go for the loose code coupling if there was anything which would distinguish SOA and AOA.
You have covered most important points. I would add one :
Usually, a Service is stateless. Each Service request is independent. This is in contrast to a library interface where you may make certain calls in a sequence to get the desired result.

Options for composing the components of a service orientated application

I work for a polygot organisation where we code in multiple different languages and architectural styles.
I have been writing Service Orientated Application's for around two years now, and have gotten comfortable with the way I do things, and that's the problem.
At the Big SOA level we all agree on how to use SOA principles to connect different pieces of the solution/enterprise.
At the component level we all differ slightly;
Currently I take the every high level component as a service approach to SOA, favouring capability driven interfaces and softeware fortresses. Be the implemenation beans or wcf services the pattern remains unchanged.
Like so, SOA Design Pattern
Others in my organisation opt for the rich domain model of standard classes underneath a facade.
Architectural styles like SOAP, REST have both been used at this level.
We also differ in the style of method call, command style messages vs more activity descriptive messages.
I have used both and am happy with either, my question are there other methods are other engineers using to compose their SOA.
I am interesed in new ideas, how ever wacky, to stimulate new ways of thinking around the topic of building a SOA.
I spent awhile building up a components-based approach to SOA called SoaKit that might be helpful. See http://bradjcox.blogspot.com for rationale.
The basic idea is to avoid tools-based approaches (JAX-WS) in favor of a suite of pre-built components (provided by SoaKit) that each do commonly-needed functions and can be snapped together easily to do the whole job. Example components: add SAML signed header, decrypt/encrypt message parts, XSLT/XQUERY transforms, and so forth and so on, with each such component independently configurable.
If an enterprise is a city, a service is a house in that city, and SoaKit components are bricks for building houses. The blog has articles that contrast that with the mud-brick approach commonly used today. The analogy is to evoke the impact Roman brick architecture brought to building construction, seeking to bring the same impact to software.
Hope the notion is helpful. Shelved the idea because the world seemed bent on monolithic magic push-button approaches (JAX-WS) that are nearly impossible to control or understand. That's been my experience with JAX-WS/Metro and WSO2 at least.

What is meant by "getting the right level of abstraction"?

I've read about how a hard job in programming is writing code "at the right level of abstraction". Although abstraction is generally hiding details behind a layer, is writing something at the right level of abstraction basically getting the methodss to implement decision correct? For example, if I am going to write a class to represent a car, I will provide properties for the wheels etc, but if I am asked to write a class for a car with no wheels, I will not provide the wheels and thus no method to "drive" the car. Is this what is meant by getting the abstraction right?
Thanks
Not Quite,
Providing the right level of abstraction is knowing how much of the information from the lower levels to pass up through your level.
Suppose you were writing a high level HTTP library. Perhaps you would provide a Get() method, a Head() method, a Post() method etcetera, but you wouldn't need to provide access to the underlying Sockets because you are abstracting that detail away from the user.
And below that Socket that you are using, there are layers of abstraction that you don't need to deal with. (You only access an abstraction one layer below you, beyond that it is the job of that layer to deal with the layer below it, and so forth).
For instance, you don't care about the sliding window flow control protocol because TCP is abstracting away those details.
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If you are coding at too high of an abstraction layer for the purposes you are trying to achieve, you will run into multiple implementation details. When you are fighting with the library for control, it is an indication that perhaps you are working at too high a level.
Conversely, if you are coding at too low a level of abstraction you will get lost in the implementation details. Going back to my HTTP example, if you just want to run a Get request against the server and you are implementing a TCP handshake in your code, then perhaps you either want to try to use a library or abstract out your TCP code into a library and interface with it through that.
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In one class that I took on the subject, the teacher had an interesting method of explaining abstractions. He had us think of them simply as a 'point of view' or 'perspective' on an object or a scenario.
The details that are important from one perspective aren't important at all from another perspective.
He put a book on a table and assigned roles to students such as "Reader", "Book Seller", "Author", "Librarian", or "Book Shipper" and asked us what details about the book we thought were important to us in that role. Based on the roll assigned to a person, their answers varied widely.
This represents an abstraction. Only needing those details that are important to you, and letting all other details be handled elsewhere (or simply fall to the wayside).
I don't think that's it.
To me, abstraction is synonymous with generalization. The more abstract something is, the more the author is trying to think about a problem in such a way that it's easier to extend and apply to new problems.
In general, greater abstraction requires more effort to develop and to understand. If you're a developer, and you're given a highly abstract framework to work with, you'll be forced to think in terms of the framework rather than using concepts that your common sense might suggest.
So, as in your example, a Car would be a very low level of abstraction. A RollingVehicle might be a higher one, and Transport might be the most abstract of all.
The right choice depends on how broadly you wish to apply your classes and how easily understood you'd like them to be.
I think one dangerous aspect of abstraction is its ability to erase or hide the reality or the design it represents. You should always maintain a reasonable distance between what you represent and the representation. By "reasonable" I mean easily understandable by an external developer how hasn't been coding on this specific project.
Joel Spolsky stated it quite right talking about the dangers of "architecture astronauts":
When great thinkers think about problems, they start to see patterns. They look at the problem of people sending each other word-processor files, and then they look at the problem of people sending each other spreadsheets, and they realize that there's a general pattern: sending files. That's one level of abstraction already. Then they go up one more level: people send files, but web browsers also "send" requests for web pages. And when you think about it, calling a method on an object is like sending a message to an object! It's the same thing again! Those are all sending operations, so our clever thinker invents a new, higher, broader abstraction called messaging, but now it's getting really vague and nobody really knows what they're talking about any more. Blah.

A Software Design Issue: The Router Class [closed]

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In subsystem design, I sometimes see software designs that have one high-level class that has only one feature: It routes a call from a client using the class to another a certain class the client would like to use. However, it alone does not have any functionality. Take this scenario:
Say there are five classes in the bowling alley subsystem: An alley, a lane, a bowler, control desk, and a score. Anytime a client outside the subsystem wants any data to display to a user, it would communicate only to the control desk (the router) that would call any of the classes it holds to get the client's requested data (a score for example: Client calls control desk with getScore(), which calls a Lane's getScore(), which calls a Bowler's getScore()).
I understand this is a bad design decision, but I'd like to hear real-world examples with consequences you discovered of having this router class (Can also be known as a "middleman"). What issues did you run into as the system you were working on evolved? What arguments would you make to persuade software designers to avoid router classes?
I'd argue that in some designs a router is the preferred design pattern, such as in MVC frameworks to delegate handlers for URLs. In that situation it's really helpful because it provides a very clean separation between what the client "sees" and the actual logic behind it.
Anytime a client outside the subsystem wants any data to display to a user, it would communicate only to the control desk (the router) that would call any of the classes it holds to get the client's requested data
this sounds like the Facade pattern
As for the middleman, in the following example, wouldnt the Lane be the culprit?
a score for example: Client calls control desk with getScore(), which calls a Lane's getScore(), which calls a Bowler's getScore())
simplifying the interface to a subsystem for the benefit of clients outside the subsystem could be considered good design.
The Facade pattern, and the Mediator pattern perform similar tasks to what you are describing. Your use of the Middleman moniker implies the Mediator pattern over the Facade pattern, as a Middleman is responsible for negotiating between two entities with neither entity needing to know the specifics of how to communicate with the other.
You can use either of these patterns to reduce coupling for the client class, which needs to use the system the Mediator or Facade is masking. In the case of the Facade pattern, the intention is to provide a convenient way to interface a system of classes. For the Mediator pattern, the purpose is to abstract the steps required to perform a complex task from the client.
I don't know that routing method calls is always such a bad idea.
It seems that you'd just have the problem associated with any additional layer of abstraction - that the abstraction can break, or that it's one more thing that can potentially misbehave if there's a change made to something underlying.
I've never seen anything that called more than a few layers deep, but I just imagine that adding extra calls would make it more difficult to trace the path information takes, and make troubleshooting more difficult.
One potential problem, though, is if each layer implements its own error handling or retry process, making something that's insignificant at each level overwhelming as a whole. For example, if the Lane makes two attempts to check the bowler's score, and the desk makes 3 attempts to check the score, then a failure of the bowler to return a score will result in 6 queries being made. Add a 30 second timeout at the bowler, and you're suddenly waiting for 3 minutes for what should take 30 seconds.
OldNewThing had an article about an example of this in the Windows OS, and the problems it caused, but now I can't seem to find it.
I think that both ASP.NET MVC and MVP patterns utilize this type of concept where you end up with something simply handling the logic that is executed from one end to the other or on behalf of a lower layer to a higher layer. This certainly makes testing more easy to perform so that in and of itself is a MAJOR benefit. This type of pattern does create some manual or tedeious work in that you could click a button and have it do a task rather than click the button, have something intercept that click, then call into some service managing class that does some work. But on the front of keeping your code clean and readable the more separation there is often times the better.
If you are not a tester or could care less about patterns directly then think of it in another format. You have a link that takes a user to a page. This link is scattered across your site all over the place as the destination is very important or used a lot. The destination changes. This could be a find and replace operation...or you could insert a RedirectService (call it what you will) that when someone clicks a link takes change and directs the clicker to the right location. This allows the location to be defined once in one location and therefore changed once. Find and replace often times changes things that weren't meant too be changed!
No matter how you look at this...separation of concerns is a good think. The UI is one concern. The controller of activities is another concern. The activity itself is yet another concern!

Jumping into N-Tier architecture with WCF?

I work for a large state government agency that is a tad behind the times. Our skill sets are outdated and budgetary freezes prevent any training or hiring of new employees/consultants (firing people is also impossible). Designing business objects, implementing design patterns, establishing code libraries and services, unit testing, source control, etc. are all things that you will not find being done here. We are as much of a 0 on the Joel Test as you can possibly get. The good news is that we can only go up from here!
We develop desktop CRUD applications (in C++, C#, or Java) that hit the Oracle database directly through an ODBC connection. We basically have GUI's littered with SQL statements and patchwork code. We have been told to move towards a service-oriented n-tier architecture to prevent direct access to the database and remove the Oracle Client need on user machines.
Is WCF the path we should be headed down? We've done a few of the n-tier application walkthroughs (like this one) and they seem easy to implement, but we just don't know enough to understand if we are even considering the right technologies. Utilizing the .NET generated typed DataSets seems like a nice stopgap to save us month/years of work (as opposed to creating new business objects from the ground up for numerous projects). Is this canned approach viable for a first step?
I recently started using WCF services for my Data Layer in some web applications and I must say, it's frustrating at the beginning (the first week or so), but it is totally worth it once the code is deployed.
You should first try it out with a small existing app, or maybe a proof of concept to make sure it will fit your needs.
From the description of the environment you are in, I'm sure you'll realize the benefit almost immediately.
The last company I worked for chose WCF for almost the exact reason you describe above. There is lots of good documentation and books for WCF, its relatively easy to get working, and WCF supports a lot of configuration options.
There can be some headaches when you start trying to bend WCF to work in a way not specifically designed out of the box. These are generally configuration issues. But sites like this or IDesign can help you through those.
First of all, I would definitely not (sorry for the emphasis) worry about the time you'll save using typed DataSet's versus creating your own business objects. That is usually not where you will spend most of your development time. I prefer using business objects myself.
In you're situation I would want to implement a proof-of-concept first. One that addresses all issues you may encounter. This proof-of-concept should implement an entire use case, starting on the client, retrieving data from the database and returning it to the client. You should feel confident about your implementation before continuing.
Then about choice of technology. WCF is definitely a good choice for communication between your client applications and the service layer. I suppose that both your clients as well as your service layer will become C# applications? That makes things a lot easier since interoperability between different platforms (Java/C# for example) is still not trivial although it should work in most cases.
Take a look at Entity Framework (as there are a couple Oracle providers available for it already) in conjunction with .NET 3.5 SP1 which enables built-in WCF serialization of your EF generated classes.
Here is a good blog to get started: http://blogs.msdn.com/dsimmons
CSLA might be a good fit for your N-Tier desktop apps. It supports WCF, has a large dev community, and is well documented. It is very object oriented.