Re-render a component using vuex getters - vue.js

I'm trying to force a component to re-render. After reading about this, I decided to use key to force re-render. My key is a value from the store, and then I commit a mutation where it increments the value of the key. But my components doesn't re-render. What am I doing wrong ?
My component call :
<div class="firstTab" v-else-if="activeFormStep === 1 && !isLoading">
<AgenciesSelectionStep
ref="agenciesSelectionStep"
:key="agenciesSelectionStepKey"
></AgenciesSelectionStep>
</div>
Getters :
computed: {
...mapGetters(['modificationFormType', 'globalLoaderUpMessage', 'globalLoaderDownMessage', 'agenciesSelectionStepKey']),
}
Store State :
const state = {
agenciesSelectionStepKey: 20,
};
const getters = {
agenciesSelectionStepKey: state => state.agenciesSelectionStepKey,
};
Store mutation ;
[CHANGE_COMPONENT_KEY]: (state, payload) => {
state[payload.componentKeyName] += 1;
}

This a long shot but you could try it. I hade a similar problem.
Are you calling the mutation from an action or directly from the component?
const state = {
SelectionStepKeys: {
agenciesSelectionStepKey: 20
},
};
const getters = {
getSelectionStepKey: state => (key) => {
return state.SelectionStepKeys[key]
}
};
Mutation
IncrementKey: (state, {key}) => {
state.SelectionStepKeys[key] += 1;
state.SelectionStepKeys = {...state.SelectionStepKeys}
}

Related

Access default state in Pinia

I am trying to migrate from Vuex to Pinia and I couldn't figure out what defaultStateFactory() equivalent is in Pinia.
Here is an mutation from Vuex. I want to convert this to Pinia.
setOperatedAddress(state, payload) {
if (payload) {
Object.assign(state.operatedAddress, payload)
} else {
Object.assign(state.operatedAddress, defaultStateFactory().operatedAddress)
}
}
If no address provided I want operated address to fall back to initial empty state.
You can achieve this simply by defining your state function externally, and use it both in the store definition and inside your actions. Something like this:
const defaultStateFactory = () => {
return {
operatedAddress: 'foo'
}
}
const myStore = defineStore('myStore', {
state: defaultStateFactory,
actions: {
setOperatedAddress(payload) {
this.operatedAddress = payload ?? defaultStateFactory().operatedAddress
}
},
})

strange console.log output with vuex

i have some simple vuex store with
const state = {
todos : []
}
const getters = {
allTodos: (state) => state.todos
}
const actions = {
async fetchTodos({ commit }) {
console.log(this.state.todos)
if(state.todos.length == 0) {
const response = await axios.get('https://jsonplaceholder.typicode.com/todos?_limit=5')
commit('setTodos', response.data)
}
}
}
const mutations = {
setTodos(state, todos) {
state.todos = todos
}
}
why does console.log in fetchTodos action output populated todos before it was populated with axios.get and setTodos mutation?
when i write
const actions = {
fetchTodos({ commit }) {
console.log(this.state.todos)
setTimeout(async () => {
if(state.todos.length == 0) {
const response = await axios.get('https://jsonplaceholder.typicode.com/todos?_limit=5')
commit('setTodos', response.data)
}
}, 10000)
}
}
output is normal with empty todos in state
That's because you will see a little blue triangle right next to the console log. I don't know the technical term for it but what happens is that the browser will update that variable with the current value because it is a reactive variable and since it is a reference being pointed to a location in memory, it will update.
If you truly wish to see the value and prove what was described above, you can write:
console.log(JSON.parse(JSON.stringify(this.state.todos)));

Vue 3 with Vuex 4

I'm using Vue 3 with the composition API and trying to understand how I can map my state from Vuex directly so the template can use it and update it on the fly with the v-model.
Does mapState works or something else to solve this issue? Right no I need to get my state by a getter, print it out in the template, and then do a manual commit for each field in my state... In Vue 2 with Vuex, I had this 100% dynamic
To make two-way binding between your input and store state you could use a writable computed property using set/get methods :
setup(){
const store=useStore()
const username=computed({
get:()=>store.getters.getUsername,
set:(newVal)=>store.dispatch('changeUsername',newVal)
})
return {username}
}
template :
<input v-model="username" />
I've solved it!
Helper function:
import { useStore } from 'vuex'
import { computed } from 'vue'
const useMapFields = (namespace, options) => {
const store = useStore()
const object = {}
if (!namespace) {
console.error('Please pass the namespace for your store.')
}
for (let x = 0; x < options.fields.length; x++) {
const field = [options.fields[x]]
object[field] = computed({
get() {
return store.state[namespace][options.base][field]
},
set(value) {
store.commit(options.mutation, { [field]: value })
}
})
}
return object
}
export default useMapFields
And in setup()
const {FIELD1, FIELD2} = useMapFields('MODULE_NAME', {
fields: [
'FIELD1',
etc…
],
base: 'form', // Deep as next level state.form
mutation: 'ModuleName/YOUR_COMMIT'
})
Vuex Mutation:
MUTATION(state, obj) {
const key = Object.keys(obj)[0]
state.form[key] = obj[key]
}

How to get updated value from vuex store in component

I want to show a progress bar in a component. The value of the progress bar should be set by the value of onUploadProgress in the post request (axios). Till so far, that works well. The state is updated with that value correctly.
Now, I am trying to access that value in the component. As the value updates while sending the request, I tried using a watch, but that didn't work.
So, the question is, how to get that updated value in a component?
What I tried:
component.vue
computed: {
uploadProgress: function () {
return this.$store.state.content.object.uploadProgressStatus;
}
}
watch: {
uploadProgress: function(newVal, oldVal) { // watch it
console.log('Value changed: ', newVal, ' | was: ', oldVal)
}
}
content.js
// actions
const actions = {
editContentBlock({ commit }, contentObject) {
commit("editor/setLoading", true, { root: true });
let id = object instanceof FormData ? contentObject.get("id") : contentObject.id;
return Api()
.patch(`/contentblocks/${id}/patch/`, contentObject, {
onUploadProgress: function (progressEvent) {
commit("setOnUploadProgress", parseInt(Math.round((progressEvent.loaded / progressEvent.total) * 100)));
},
})
.then((response) => {
commit("setContentBlock", response.data.contentblock);
return response;
})
.catch((error) => {
return Promise.reject(error);
});
},
};
// mutations
const mutations = {
setOnUploadProgress(state, uploadProgress) {
return (state.object.uploadProgressStatus = uploadProgress);
},
};
Setup:
Vue 2.x
Vuex
Axios
Mutations generally are not meant to have a return value, they are just to purely there set a state value, Only getters are expected to return a value and dispatched actions return either void or a Promise.
When you dispatch an action, a dispatch returns a promise by default and in turn an action is typically used to call an endpoint that in turn on success commits a response value via a mutation and finally use a getter to get the value or map the state directly with mapState.
If you write a getter (not often required) then mapGetters is also handy to make vuex getters available directly as a computed property.
Dispatch > action > commit > mutation > get
Most of your setup appears correct so it should be just a case of resolving some reactivity issue:
// content.js
const state = {
uploadProgress: 0
}
const actions = {
editContentBlock (context, contentObject) {
// other code
.patch(`/contentblocks/${id}/patch/`, contentObject, {
onUploadProgress: function (progressEvent) {
context.commit('SET_UPLOAD_PROGRESS',
parseInt(Math.round((progressEvent.loaded / progressEvent.total) * 100)));
},
}
// other code
}
}
const mutations = {
SET_UPLOAD_PROGRESS(state, uploadProgress) {
state.uploadProgress = uploadProgress
}
}
// component.vue
<template>
<div> {{ uploadProgress }} </div>
</template>
<script>
import { mapState } from 'vuex'
export default {
computed: {
...mapState('content', ['uploadProgress']) // <-- 3 dots are required here.
}
}
</script>

Vuex - Cloned state into data object property, can't delete array item

I've cloned my state from Vuex to an array in my component, data(). My problem is when I'm trying to remove the first item in the array from my clone with shift()and also add it back with unshift() I get this error msg:
[vuex] Do not mutate vuex store state outside mutation handlers.
How can I delete something in my cloned state that's not effects the actually state itself?
Saving/cloning
beforeMount () {
this.traningArea = this.stateExercises
},
computed: {
...mapState({
userStore: state => state.userStore,
tsStore: state => state.trainingSchemeStore
}),
stateExercises () {
return this.tsStore.schemeExercises
}
}
Trying to run shift() on click and unshift() if user click again
this.traningArea[0].shift()
this.traningArea[0].unshift(obj)
And it's here I've got this error.
STATE
const state = {
trainings: []
}
const actions = {
getTrainingExercise: ({commit}, ids) => {
var payload = {
'trainings_id': ids
}
return Vue.http.post(getTrainingsById, payload,
{headers: getHeader()})
.then(response => {
if (response.status === 200) {
commit('SET_TERL', response.body.data)
}
})
},
const mutations = {
SET_TERL(state, trainings) {
state.trainings.push(trainings)
}
}
i hope that i don't misunderstand you, so i think that the solution would be like this :
const mutations = {
SET_TERL(state, trainings) {
state.trainings.push(trainings)
},
SHIFT(state, index) {
state.trainings[index].shift()
},
UNSHIFT(state, index,obj) {
state.trainings[index].unshift(obj)
}
}
and when you call the method :
this.tsStore.commit("SHIFT",0);
or
this.tsStore.commit("UNSHIFT",0,obj);