Cant find documentation about lwm2m / wakaama - lwm2m

I am trying to find accessible information about the lwm2m stack. I am currently looking into wakaama. Unfortunately, I am not able to find any information except a few example applications in the wakaama stack. Not even a API reference!
By the way, I feel that the example in wakaama are quite convoluted and not helpful where I am now.
So, (1) why is the information about wakaama so bad and (2) is there a good source of information?

Related

GET, then manipulate that info (while loop and if statements), then PUT

I feel like this is a simple enough thing to do and can't believe how hard of a time I'm having finding the example I need so alas, human help please! You failed me Google :)
FYI I've written a bit of code in my life (Java, C, ASM, PHP), new to APIs.
As the title lays bare, I want to retrieve info (tickets out of our ticketing system meeting certain conditions) via a GET request, loop through each ticket, and update each one (PUT) based on certain conditions.
If there's a tutorial you know of that covers that, please point me to it! If not, if you could please fill in some of these holes?
I wound up in Postman, is this an appropriate environment to accomplish such? Of course you can make individual API calls here but I got lost trying to string the aforementioned sequence together. Is it possible via "Create API?" This makes it sound like I'm creating my own API server for other users to access data from. If it is possible via "Create API," where's the dang run code button?! If not Postman, what tool should I be using to write code in? And again, if you have any code samples/videos closely resembling said scenario for that tool.
Thank you for any assistance you can offer.
Cheers,
Jay
You want to interact with your ticketing system: read existing tickets, and update them. Correct?
To do this, your TICKETING SYSTEM must have an "api" (possibly - but not necessarily - a REST API).
If it does, you might be in luck. But you need to learn the API first, possibly from product documentation. If it doesn't, there's probably not much you can do except to interact with the system as a "normal user".
If it has an API, and if it's a relatively simple API (like REST), you can use the API manually (e.g. through POSTMAN), or you can use it programmatically (using Python, C#, Java or just about any programming language you feel comfortable with).
In summary, you need to:
Determine if your ticketing system provides any kind of web api
If so, get the API details
If at that point you want proceed, determine what programming language or framework you'd like to use.
Hopefully that gives you a bit of "direction".

Uploading binary files to a REST API via VBA

I am in the process of using VBA in SolidWorks' to integrate Autodesk's PLM 360 into SolidWorks. The problem is that I have very little experience interacting with REST APIs, and it seems like uploading files to a cloud application is probably the most complicated part of that. In any case, it is very important for me to be able to do two things with VBA from SolidWorks: (1) add images to an item's description (documentation), and (2) upload and attach files to an associated item (documentation).
In any case, the PLM 360 documentation explains things fairly clearly, and this blog post (specifically, the approach using WinHttp.WinHttpRequest.5.1) seems to do a decent job of explaining the VBA side, but I'm struggling to figure out which things are important from each of the given examples.
Here are the main things that are puzzling me at the moment:
The PLM 360 documentation seems to indicate that one request is being sent in two parts, but I don't understand how to do that in VBA.
The code in the blog post surrounds the binary file with STR_BOUNDARY. Is that necessary in all cases, or is that something that's necessary only for some APIs?
The code in the blog post includes the Content-Disposition and a few other things in the binary portion. Again, is this necessary in all cases, or is that something that's necessary only for some APIs?
The caveat to the pvToByteArray function is confusing to me. I understand that it is converting back to a byte array the string containing the file data, but if #3 above is not necessary in PLM 360, is it necessary to convert the file to a string and then back to a binary "blob", or does that result in it being possible to pass baBuffer without failure?
How do I include the rest of the information in the request for creating the item? I suppose this is somewhat related to #1 above, but I don't understand how to send API calls in two parts.
Ultimately, I'm posting this question here because I don't think people on the SolidWorks forum would have enough experience with REST APIs to be able to help, and experience shows that the people in the PLM 360 forum don't have enough experience with VBA to be able to help. StackOverflow seems like the place with the best chance of having people with experience in both areas.

What do you consider good API documentation? [closed]

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I have always liked the documentation on Java APIs, generally speaking, but I know some people consider them lacking. So I'm wondering, what do you consider a good example of API documentation?
Please, include a link or an actual example in any answer. I want to have references that I (and others, of course) can use to improve our own documents.
A good documentation MUST have:
datatypes specs - often more essential than actual functions. Do NOT treat this lightly.
function specs (this is obvious). Including What given function does, why it does it (if not obvious), and caveats if any.
an introduction document that binds the whole into a logical entity, explaining the intentions, correct usage patterns and ideas beyond the scope of actual API code. Normally you are given 50 different functions and you don't know which must be used, which shouldn't be used outside of specific cases, which are recommended to more obscure alternatives and why must they be used that way.
examples. Sometimes they are more important than all the rest
I know how to draw an arbitrary shape of arbitrary color in GTK+. I still have no clue why a change of drawing color requires three quite long lines of very obscure, quite unintuitive lines of code. Remembering SVGAlib's setcolorRGB(r,g,b); draw(x1,y1,x2,y2); I find it really hard to comprehend what possessed the authors of GTK+ to complicate things so much. Maybe if they explained the underlying concepts instead of just documenting functions that use them, I'd understand...
Another example: yesterday I got an answer that allowed me to understand SQLite. I understood a function extracting data from a column returns signed long long. I understood the integer columns could be 1,2,4,6 and 8 bytes long. I understood I can define a column as "UNSIGNED INT8", or "TINYINT". I didn't quite get what "affinity" meant, I just knew both had "INTEGER" affinity. I spent hours seeking whether timestamps should be UNSIGNED INTEGER or INT8, whether INT8 is 8-digits or 8-bytes, and what is the name of that esoteric 6-byte int?
What I missed was that "UNSIGNED INT8", "TINYINT" and the like are all a syntactic sugar synonyms for "INTEGER" type (which is always signed long long), and the lengths given are for internal disk storage only, are adjusted automatically and transparently to fit any value on least number of bits and are totally invisible and inaccessible from the API side.
Actually the iPhone (really Mac Cocoa/framework) documentation has gotten pretty good. The features I like are:
Very easy jump to docs from the API.
Well formatted and the code snippets
you would want to copy and paste
(like method signatures) stand out.
Links to projects with sample code
right from the docs.
Automated document refresh mechanism,
but by default docs are all local to
start (so you can live with a flaky
internet connection).
Easy way to switch between variants
of documentation (to see different
versions of the OS), and also select
which sets of documentation to run
searches against.
An overview section explains what the
class is for, followed by a section
breaking out methods grouped by
purpose (methods to create and
object, methods to query for data,
methods to work with type
conversions, etc), followed by the
detailed method explanations.
I also personally really liked Javadoc and the Java system documentation (I used that for many years), I found a benefit there was it was a little easier to make your own custom docs for your own classes that flowed well with the system docs. XCode lets you also use Doxygen to generate documentation for your own classes, but it would take a but more work to format it as well as the system class docs, in part because the system framework documents have more formatting applied.
A good API will have the following characteristics:
Easy to learn
Easy to use, even without documentation
Hard to misuse
Easy to read and maintain code that uses it
Sufficiently powerful to satisfy requirements
Easy to extend
Appropriate to audience
The most common mistake I see in API design is when developers feel auto-generated XML commenting is sufficient, and then precede to auto-generate their API based off of the XML comments. Here's what I'm talking about:
///<summary>
/// Performs ObscureFunction to ObscureClass using ObscureArgument
///</summary>
void ObscureClass.ObscureFunction(ObscureArgument) { ... }
API's like the one above are only counter-productive and frustrate the developer using the API. Good API documentation should give developers hints as to how to use API and give them insight into certain facets of the API they otherwise would not notice.
I personally believe a perfect example of good documentation is PHP's documentation:
For an example:
http://www.php.net/manual/en/function.fopen.php
I think effective documentation includes:
Parameter listing
(Useful) description of the parameter
If they parameters are a string, list
out and EXPLAIN every possible
possible parameter
Return values on both successful
execution and non-successful
execution
Any exceptions/errors it can raise
Examples (THE MOST IMPORTANT imo)
Optionally:
Changelog
Notes/Examples from other users
Whenever I look up something in the PHP documentation I almost know exactly how to use it without having to scour the internet to find "better" examples. Usually the only time which I need to search the internet is when I need to find how to use a set of functions for a specific purpose. Otherwise, I think the PHP documentation is the greatest example of excellent documentation.
What is think is an example of a alright documentation is Python's:
http://docs.python.org/py3k/library/array.html
It lists out the methods but it doesn't do a good job of actually explaining in depth what it is, and how to use it. Especially when you compare it to the PHP docs.
Here is some really bad documentation: Databinder Dispatch. Dispatch is a Scala library for HTTP that abstracts away the (Java) Apache Commons HTTP library.
It uses a lot of functional-syntax magic which not everyone is going to be very clear on, but provides no clear explanation of it, nor the design decisions behind it. The Scaladocs aren't useful because it isn't a traditional Java-style library. To really understand what is going on, you basically have to read the source code and you have to read a load of blog posts with examples.
The documentation succeeds in making me feel stupid and inferior and it certainly doesn't succeed in helping me do what I need to do. The flipside is most of the documentation I see in the Ruby community - both RDoc and in FAQs/websites/etc. Don't just do the Javadoc - you need to provide more comprehensive documentation.
Answer the question: "how do I do X with Y?" You may know the answer. I don't.
My main criteria is - tell me everything I need to know and everything I'll ever want to know.
QT has pretty decent docs:
http://doc.qt.digia.com/4.5/index.html
Win32 MSDN is also pretty good although it didn't age well.
The java docs are horrible to me. They constantly tell me everything I don't want to know and nothing of what I do want to know. The .NET docs has a similar tendency although the problem there is mostly the extreme wordyness, overflow of so much superfluous details and so much god damn pages. Why can't I see both the summary and the methods of a class in the same page?
I like Twitter's documentation. To me a good API is up to date, easy to read and contains examples.
I think that a good API document needs to clearly explain:
What problem this API solves
When you should use it
When you shouldn't use it
Actual code showing "best practice" usage of the API
Not quite API documentation but nevertheless quite useful is the Oracle database documentation, e.g. for the SELECT statement. I like the inclusion of diagrams which helps to clarify the usage for example.
Just a few thoughts...
Examples - win32 API documentation is better than iPhone's because of:
(short) code examples
I vote for any API doc with small and make-sense examples
Don't ever never show "Form1", "asdf", "testing users" in screen shots or sample codes
good API is solving real world problems and there should be some meaningful examples
Don't auto-gen doc
documentation should not be done during writing code (or by the same guy)
doc is for a stranger, whom the programmers usually don't care of
Avoid ___V2 version of API
but it's not a doc issue
Basically, tell the story of the class at the class level. Why is this here? What should it do? What should be in here? Who wrote it?
Tell the story of methods at the method level. What does this do? No matter how accurate your methods names are, 20-30 characters just won't always cut it for descriptiveness.
#author:
Who wrote this? Who's proud of it? Who should be ashamed of their work?
Interface level documentation tells me:
what should this do?
what will it return?
Implementation level documentation tells me:
how does it do it? what kind of algorithm? what sort of system load?
what conditions might cause a problem? will null input cause an issue? are negative numbers okay?
Class level documentation tells me:
what goes here? what kind of methods should I expect to find?
what does this class represent?
#Deprecated tells me:
why is this planned for removal?
when is it expected to be removed?
what is the suggested replacement?
If something is final:
why didn't you want me to extend this?
If something is static:
remind me in the class level doc, at least implicitly.
In general: you're writing these for the next developer to use if and when you hit the lottery. You don't want to feel guilty about quitting and buying a yacht, so pay a bit of attention to clarity, and don't assume you're writing for yourself.
As the side benefit, when someone asks you to work with the same code two years from now and you've forgotten all about it, you're going to benefit massively from good in-code documentation.
First point for a great API-documentation is a good naming of the API itself. The names of methods and parameters should be say all. If the language in question is statically typed, use enums instead of String- or int-constants as parameters, to select between a limited set of choices. Which options are possible can now be seen in the type of the parameter.
The 'soft-part' of documentation (text, not code) should cover border-cases (what happens if I give null as parameter) and the documentation of the class should contain a usage-example.
Good documentation should have at least the following:
When an argument has additional limitations beyond its type, they need to be fully specified.
Description of the [required] state of an object before calling the method.
Description of the state of an object after calling the method.
Full description of error information provided by the method (return values, possible exceptions). Simply naming them is unacceptable.
Good example: Throws ArgumentOutOfRangeException if index is less than 0 -or- index is greater than or equal to Count.
Bad example: Returns 0 for success or one of the following E_INVALIDARG, etc... (without specifying what makes an argument invalid). This is standard "FU developer" approach taken in the PS3 SDK.
In addition, the following are useful:
Description of the state of an object if an exception is thrown by the method.
Best practices regarding classes and groups of classes (say for exceptions in .NET) in the API.
Example usage.
Based on this:
An example of great documentation is the MSDN library.
To be fair, the online version of this does suffer from difficulty of navigation in cases.
An example of terrible documentation is the PS3 SDK. Learning an API requires extensive testing of method arguments for guessing what may or may not be the actual requirements and behavior of any given method.
IMO examples are the best documentation.
I really like the Qt4 Documentation, it first confronts you only with the essential information you need to get things working, and if you want to dig deeper, it reveals all the gory details in subsections.
What I really love, is the fact that they built the whole documentation into Qt Creator, which provides context sensitive help and short examples whenever you need them.
One thing I've always wanted to see in documentation: A "rationale" paragraph for each function or class. Why is this function there? What was it built for? What does it provide that cannot be achieved in any other way? If the answer is "nothing" (and surprisingly frequently it is), what is it a shorthand for, and why is that thing important enough to have its own function?
This paragraph should be easy to write - if it's not, it's probably a sign of a dubious interface.
I have recently come across this documentation (Lift JSON's library), which seems to be a good example of what many people have asked for: nice overview, good example, use cases, intent, etc.
i like my documentation to have a brief overview at the top, with fully featured examples below, and discussions under these! I'm surprised that few include simple function arguments with their required variable types and default values, especially in php!
I'm afraid i can't really give an example because i havent trawled through to find which ones my favourite, however i know this probably doesn't count because its unofficial but Kohana 3.0's Unofficial Wiki By Kerkness is just brilliant! and the Kohana 2.34 documentation is pretty well laid out too, well at least for me. What do you guys think?
Most people have listed the points making up good API documentation, so I am not going to repeat those (data type specs, examples, etc.). I'm just going to provide an example which I think illustrates how it should be done:
Unity Application Block (Go to the Download section for the CHM)
All the people involved in this project have done a great job of documenting it and how it should be used. Apart from the API reference and detailed method description, there are a lot of articles and samples which give you the big picture, the why and how. The projects with such good documentation are rare, at least the ones I use and know about.
The only criteria for documentation quality is that it speeds up development. If you need to know how something works, you go and read docs. One doc is better than another if you've understood everything from first doc faster than from from second.
Any other qualities are subjective. Styles, cross-references, descriptions… I know people who likes to read books. Book-styled doc (with contents/index/etc.) will be good for him. Another my friend likes to doc everything inside code. When he downloads new library, he gets sources and "reads" them instead of docs.
I, personally, like JavaDocs. Like Apple dev docs with the exception of lower-level parts, for example, Obj-C runtime (reference part) is described awfully. Several website APIs have docs I like also.
Don't like MSDN (it's good in general but there are too many variants of the same document, I get lost often).
Documentation is only a part of the big picture, API design. And one could argue the latter is much more important than just the naming. Think of meaningful non-duplicating method names, etc.
I would definitely recommend watching Josh Bloch's presentation about this:
http://www.infoq.com/presentations/effective-api-design OR http://www.youtube.com/watch?v=aAb7hSCtvGw
This covers not only what you're looking for but much more.
Lots of practical, real-world examples are a must. The recent rewrite of jQuery's API documentation is a good example, as well as Django's legendary docs.
The best documentation I've found is Python. You can use sphinx to generate the source documentation into HTML, LaTeX and others, and also generate docs from source files; the API doc you are looking for.
API docs is not only the quality of the final documentation, but also how easy is for the developers and/or technical writers to actually write it, so pick a tool that make the work easier.
Most things about good documentation have already been mentioned, but I think there is one aspect about the JavaDoc way of API documentation that is lacking: making it easy to distinguish between the usage scenarios of all the different classes and interfaces, especially distinguishing between classes that should be used by a library client and those that should not.
Often, JavaDoc is pretty much all you get and usually there is no package documentation page. One is then confronted with a list of hundreds or even more of classes: where and how to start? What are typical ways of using the library?
It would be good if there were conventions of how to make it easy to provide this information as part of JavaDoc. Then the generated API documentation could allow for different views for different groups of people -- at a minimum two groups: those who implement the library and those who use it.
I find Google APIs a beautiful example of Good documentation API.
They have:
Bird's eyes view of the entire APIs structure
Overviews of the main features of the single API
Nice and colored examples for a quick feedback
Detailed references
A blog that keep you updated
A google groups that documents problems and solutions
Videos
FAQ
Articles
Presentations
Code Playground
A search engine to crawl inside a pile of documentation
That's it!
When I play with google APIs documentation site, I feel at home.
Go to the Doxygen site and look at the examples of the HTML that it generates. Those are good:
http://www.doxygen.nl/results.html

Access Control Lists & Access Control Objects, good tutorial?

we're developing a web app to cover all aspects of a printing company from finances, to payroll, to job costing. Its important to be able to control who can access what parts of these applications. Don't want a line employee giving himself a raise, etc...
I've heard of the concept of ACL & ACO, but haven't found a good example that we could adapt to our project.
Anyone know where I can find good information to work from?
A brief rundown on ACLs, where they should be used and how they should be structured and implemented for various applications and user levels can be found here:
LINK
I've had to implement that type of security a couple of times. Unfortunately I don't know of any really good articles that provide examples. My implementations were mainly piecing together the parts through trial and error.
However, I did come across this link on MSDN:
http://msdn.microsoft.com/en-us/library/52kd59t0(VS.71).aspx
It has some of the concepts.
After my original post, I did some more research. I found this article:
http://www.aspfree.com/c/a/C-Sharp/Implementing-Role-Based-Security-using-CSharp/
it seems pretty promising, I didn't go through all the details, but it at least guides you through the high-level topics.
If you're using .NET/Windows you might want to look into Windows Authorization Manager (AzMan). There are support for AzMan in Enterprise Library but there are other ways of using it as well.
http://msdn.microsoft.com/en-us/library/ms998336.aspx
http://alt.pluralsight.com/wiki/default.aspx/Keith.GuideBook/WhatIsAuthorizationManager.html

Getting developers to use a wiki [closed]

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I work on a complex application where different teams work on their own modules with a degree of overlap. A while back we got a Mediawiki instance set up, partly at my prompting. I have a hard job getting people to actually use it, let alone contribute.
I can see a lot of benefit in sharing information. It may at least reduce the times we reinvent the wheel.
The wiki is not very structured, but I'm not sure that is a problem as long as you can search for what you need.
Any hints?
Some tips:
Any time someone sends information by email that really should be in a wiki, make a page for that topic and add what they put in the email. Then reply "Thanks for that info, I've put it into the wiki here so that it's easier to find in the future."
Likewise, if you have information you need to share that should be in the wiki, put it there and just send an email with a link to it, rather than email people.
When you ask people for information, phrase it so that putting such documentation in the wiki should be considered the default or standard: "I searched in the wiki but I couldn't find it. Have you put that info up there yet?"
If you are the "wiki champion", make sure other people know how to use it, e.g. "Did I go through how to create a new page with you yet?"
Edit the sidebar to make sure it is relevant to your work.
Use "nav box" style templates on related pages for easier navigation.
Put something like {{Special:NewPages/5}} on the front page, or recent changes, so that people can see the activity.
Take a peek at Recent changes every few days or week, and if you notice someone adding information without being prodded, send them an email or drop by and give them a little compliment.
As I mentioned before, a Wiki is very unorganized.
However, if that is the only argument from your developers, then invest some effort to create a simple index page and keep it updated (either do it yourself or ask people to link their contributions to the index). That way, the Wiki might grow into a very nice and quite comprehensive collection of documentation for all your work.
We've been using a wiki in some form or another for a while now, but it does take a while for people to get on board. You might find that you will be the only one writing articles for some time, but bear with it, other people will come on board eventually.
If someone sends an email around that contains information related to the project then helpfully point them in the direction of the wiki - and keep doing that - they should get the hint.
We have a SharePoint portal and use the wiki from there - we customised it with our own branding so that it "looks the part" - I really feel this has helped to improve the uptake of it.
Make sure that everyone is aware that the wiki is even more informal than email.... because there will be a "fear factor" that people may think anything they add to the wiki will be over-analysed.
I think most of the answers so far are spot on - the more you plug away at it yourself, the larger the body of useful information will become, so slowly but surely people will naturally start to use it.
The other approach you could use is this: Suggest that every time someone asks another team member a question about the project, they should answer the question as normal, but also add the answer to a section of the Wiki. This may take a few minutes extra, but it will mean that the next time someone asks the same question (which they inevitably will), you can save time by pointing them at the Wiki. This, in turn, should help people to start using the Wiki as a first source of information and help overall up-take.
You can't force developers to do something they do not have an incentive of using for; unfortunately wikis, like documentation (well, in fact wikis are documentation) rarely have any "cool" value for developers. Besides, they're already deep into dev work -- could you really bother them with a wiki?
That being said, the people who pushed for the wiki (e.g., you) should be primarily responsible for updating it, and you really would have a lot of work cut out for you if you're serious about it.
You might also try the ff:
It's not very structured you say -- a lot of people get turned off from ill-structured (hard-to-search/browse) wikis. So maybe you can fix that first
Maybe you can ask lead developers/project managers to populate it with things that are issues for them: things like code conventions and API design for your particular project
Lead by example: religiously document your part of the system. Setting a precedent may encourage others to do the same
Sell the idea of using the wiki to the developers. You've identified some benefits, share those with the developers. If they can see that they'll get something of value out of it they'll start using it.
Example advantages from What Is a Wiki
Good for writing down quick ideas or longer ones, giving you more time for formal writing and editing.
Instantly collaborative without emailing documents, keeping the group in sync.
Accessible from anywhere with a web connection (if you don't mind writing in web-browser text forms).
Your archive, because every page revision is kept.
Exciting, immediate, and empowering--everyone has a say.
I have done some selling and even run some training sessions. I think some people are turned off by the lack of WYSIWYG editing and ability to paste formatted text from Word or Outlook. I know there are some tools to work around these, but they are still barriers.
There are some areas where the wiki is being used to log certain areas, but people who update those are not doing anything else with it.
I will use the wiki to document my specialised area regardless as it acts as a convenient brain extension. When starting a new development I use it as a notepad for ideas that I can expand on as it progresses.
It would help if management would give it some vocal support, even if it is not made mandatory.
I have a hard job getting people to actually use it, let alone contribute.
One of the easiest ways to get people to contribute to a wiki, is to actually have them provide contents in a wiki-suitable fashion, i.e. so that whatever they post using their usual channels of communications (newsgroups, mailing lists, forums, issue trackers, chat), is basically suitable for inclusion on the wiki.
So that others (users/volunteers) can simply take such contents and put them on the wiki.
This sounds more complicated than it really is, it's mostly about generalizing questions and answers, so that they are not necessarily part of a conversation, but can be comprehensible, meaningful and useful in a standalone fashion.
For example a question like the following:
how do I get git to clone a remote repository???
Can be answered like this:
Hello,
Just use git clone git://...
But questions can also be answered in a less personal style:
In order to clone a git repository, you will want to use the clone parameter to git:
git clone git://....
What I am trying to say is that most discussions in a project can and should be easily used to become documentation eventually. With this sort of mindset, your documentation can actually grow rather rapidly. You only need to get people to keep in mind that useful information should be ideally provided in a fashion that is suitable for wiki inclusion.
I have witnessed several instances where open source projects started to use this approach to some extent and while some people (largely new users) complained that answers were not very personal, the body of documentation was increasing steadily, because other people simply monitored such discussions and started to copy/paste such responses to the wiki.
Basically, this is one of the easiest ways to get people to contribute to a wiki, without requiring them to actually use it themselves, the only thing that's required of them is a shift in thinking.
If the developers still need to maintain 'real' documentation (s.a. Word documents), I see no way to meaningfully duplicate that on a Wiki.
It does not make sense for people to write twice
Any duplicated data is prone to get out of sync, soon.
What my current customer has done is move all this to Wiki. So I only document once, and I do it on the Wiki.
This is okay. Working with Wiki is more tedious than with Word, but at least the doc is online and others can mix-and-match with it.
Another working solution (imho) would be to store docs alongside the source, on subversion. But then the merging system needs to be able to cope with rich text etc. as well. I don't know, if any solution for that exists (other than using HTML or LaTex, which actually would not be bad picks).
Find "sticky" items (sub-3 pg. docs / diagrams / etc) something that the team seems to be creating again and again & post it on the wiki. Make sure everyone has access to the wiki and knows its there - set up a notification mechanism if possible. With some luck, the next time they have to access, rather than dig it out of version control or their machines - they should hit the wiki.
If they still don't, try to see if the team has enough slack to actually use the wiki - Subtler issues may lie beneath their reluctance.
Take a look at the advice at http://www.ikiw.org/ Grow your Wiki
Just to add to some of the excellent advice being offered here...
As a dev in a small company that does largely gov't contract work in the 6-24 month range, I find that my time is often split between development and writing status reports (right up there with writing documentation, only worse!) Having a wiki to slap down unorganized thoughts and notes as we go along has made report-writing a lot less painful (not pain-LESS, but better all the same).
Further, if you're already in the Mediawiki world, you might want to look at SemanticMediawiki. It allows you to take the organization of your data to another level by semantically tagging it. That doesn't mean a lot on its own, I know, but I can tell you (for example) that it can drastically improve the relevance of the data returned from searches. It is definitely worth a look.
Generally good advice here. I'd like to add:
You really need a champion - someone pushing this to developers and management (without being pushy - that's a challenge!) and providing support & tutorials when possible. This person also needs to be a peer (so a fellow developer, not someone in a remote IT department) and really customer focused i.e. ready to make changes when requested.
Speaking of changes, some people here say wikis are unstructured. I disagree. Our MediaWiki installation is structured using categories, particularly with two extensions:WarnNoCategories (to require users to add a category when saving a page) and CategoryTree to show how all the categories fit together (this can be linked to from the sidebar). I've got more tips on how we keep this low threshold, if you're interested.