Tools for A9G GPRS+GPS Module of chinese AI thinker - gps

The link for downloading Windows tools is dead.
https://github.com/Ai-Thinker-Open/GPRS_CSDTK
And I tried to build it on ubuntu 16 follow this link
https://ai-thinker-open.github.io/GPRS_C_SDK_DOC/en/c-sdk/installation_linux.html
But there is no option for 8955 chip in CoolWatcher burner. It just has 8808, 8808s, 8809, 8810, 8810-AP, Gallite-8805, Gallite-8806.
So can I add 8955 into CoolWatcher manually? What are the good alternative GPS module which have tools to change the firmware directly? Did chinese AI thinker company dead?
Thanks!

Related

which software/libraries should install to do kinect programming using python language and in linux os

We are doing a project on "gait analysis" in Ubuntu using skeleton tracking. Which are the libraries we will need in order to start the project . Are there any available tutorials which can help us ?
this link should get you started kinect with python

How do I use the Silicon Laboratories IDE with SDCC?

I'm thinking about using a microcontroller with an 8051 core from Silicon Laboratories.
I hope that I can use C rather than assembly language, so I installed SDCC.
I installed the "Silicon Laboratories IDE" to download the executable binaries to the on-chip Flash program memory.
It also supposedly can be set up (under the Project > Tool Chain Integration menu)
to use "any" 8051 compiler.
I tried to set it up to use SDCC, but every time I hit the "Assemble/Compile File" button it tells me
"Compiler process did not sucessfully complete."
How do I get new C code I write onto the SiLabs C8051F310 chip?
Is there a web site with a step-by-step HOWTO?
(Would it be easier to use a MAKEFILE that calls SDCC, only using the "Silicon Laboratories IDE" for the very last step of downloading the executable binary to the chip?)
Start with Silicon Labs Application Note 198 - INTEGRATING SDCC 8051 TOOLS INTO THE SILICON LABS IDE*. It is written for an older version of the IDE, but the general configuration should remain the same. It is probably important to note that AN198 needs updating for SDCC 3.0.0. Additional information from the Silicon Labs MCU User Forum or Microcontrollers Knowledge Base may prove useful as well.
The SDCC Compiler User Guide* can be useful if additional command line options are desired.
The Silicon Labs USB Debug Adapter can be used with the Silicon Labs IDE and the on-chip debug/programming circuitry of the C8051F310* for programming the MCU and debugging your code.
* PDF Link

Where to download Festival TTS voice

Where can I download the voices available in Festival demo page?
If you are using Ubuntu Linux, detailed instructions on how to install other voices are here: http://ubuntuforums.org/showthread.php?t=677277.
The instructions could be transferable to other Linux versions.
An other perharps useful resource is here for MBROLA / CMU / HTS voices.
Note that not all the available voices work with Festival 2.4 and some are only compatible with version 2.1. This seems to be the case for the Nitech HTS voices, probably the best ones available. The CMU voices are a good compromise though.

ps3 applications development [duplicate]

can anyone tell what to do develop ps3 applications (or) games after we install linux on ps3.
and other thing is that can we develop ps3 games on window platform for that what tools needed,its little bit of confusing.
can anyone clarify this?
Currently, the only legitimate way to develop for the Play Station 3 is to buy the development kit and a license from Sony. Recent hacks enable homebrew applications but there's currently only Sony's leaked SDK - building applications with this would probably be illegal.
A Homebrew SDK is in the works, but you would not be able to distribute your applications or games through official methods using this SDK.
To compile homebrew on Windows, you will likely need to use Cygwin and an available PS3 Tool Chain. It's unlikely that a compiler will exist or even be made for Windows, but Cygwin should allow you to emulate the linux tools available.
In summary, if you want to do it legit then you need a license and a dev kit from Sony. If you're just doing it for fun then I suggest you use Google to find more information on PS3 homebrew development.
See the Wikipedia page on OtherOS for some basic information and plenty of pointers. Beware that you're going to be restricted in what you can do, Linux does not have access to the full machine.
I am by no means an expert - but:
To develop PS3 games you need a PS3 developer kit. Afaik it can't be done simply by installing linux on a PS3. The developer kit is licensed from Sony and - to the best of my knowledge - require some kind of license payment and/or approval process as an official PS3 developer/house.
Sony released a small home-development kit, including a keyboard, mouse and harddrive for the old (non-slim) PlayStation 2 back in the day. That kit was linux driven and contained libraries to utilize graphics and controllers. The last I heard that idea was scrapped by Sony.
There was a method to install another OS on the PS3, and a lot of people installed Linux. Look through your docs (and maybe on the web) for "PS3 OtherOS" or "PS3 Other OS". Unfortunately Sony has recently removed the ability to install another OS, so you need a unit that hasn't had a recent firmware update.
Installing Linux means you have (most of) the system at your hands.
As far as I know, you need an official Development Kit from Sony in order to develop games for the PS3. I believe it does run in a modified Linux environment, but I cannot confirm this for sure (perhaps we have someone on SO who develops PS3 titles and can fill us in?)
You'll need a PS3 dev kit to do it properly. While one used to be able to install Linux on the PS3, it's a feature that has now been disabled. Even if you do manage to find a PS3 that is still able to accept Linux you'll be using a largely divergent API (from what commecial PS3 games are built on) and you wont' have access to many of the more powerful graphical functionality.
While you can build a game largely on Windows you'll need to port it property to run on PS3. You can't just hit compile on Windows and have it run on the PS3.
Although this is an old thread, I see that no one has yet mentioned an alternative option that has been available for both PlayStation 3 (and later) and Xbox One (and later) from the very beginning: Blu-ray Disc Java, abbreviated BD-J.
These consoles feature a Blu-ray Player, and all Blu-ray players can run JavaME as part of the Blu-ray specification. This means you can actually code games and apps with JavaME, and run it on these game consoles from the very same disc.
So if you're just looking to create some homebrew games for fun, then BD-J is a very attractive option. Because:
you can run your homebrew games on many gaming consoles from the very same disc
there's no expensive SDK to buy, you simply code JavaME in whatever IDE you want
there's no approval process, you just create your own disc and make the ISO downloadable
Here's a few YouTube example videos of various BD-J Xlets running on PS3, showing that the platform is quite capable of running homebrew stuff:
https://www.youtube.com/watch?v=M_E9VaXywG0
https://www.youtube.com/watch?v=NxMpLB_ZsDs
https://www.youtube.com/watch?v=bKadWBm9CQA
https://www.youtube.com/watch?v=1bC5FV-2AY4
And a few useful links:
http://www.oracle.com/technetwork/articles/javame/bluray-142687.html
http://www.tvwithoutborders.com/
http://www.java-gaming.org/index.php?topic=38044.0

Driver for USB AVR JTAG-ISP device

I've got a programming device called USB AVR JTAG-ISP v. 1.2.
Where can I find drivers and a good IDE for it?
For Windows, AVR Studio 4 as per the other answer.
For Linux, you want the avr-gcc and AVRDUDE packages from your OS distribution, plus your choice of C IDEs for Linux.
For OS X, you want Crosspack and Xcode.
On Linux or OS X, depending on which device you are programming, you may need to download the source for AVRDUDE and rebuild it, which will require that you also get libusb 0.1.12 (not libusb 1.x).
Try the "AVR Studio 4" on Atmel's website.
I find AVR studio to be infuriating, buggy and generally terrible.
Eclipse (available on all platforms) has wonderful end-to-end AVR integration available if you install the avr plugin, avr-gcc and avrdude.
If you're running on Ubuntu beware that it doesn't always identify the ISP right off the bat