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Google Play Console says internal test is available, but it's not [closed]
(4 answers)
Closed 2 years ago.
I recently have finished my first app, and I am planning to release it to the Google Play Store. To do this, I would like to test on a testing track first.
I created a simple release with my APK on an internal testing track, and shared it with some testers. The only URL I see is the "Join on the web" link as seen below.
If I try to join with that link on my laptop, I get the error following page.
After I click the link to download the app, I get a "URL not found" error.
When I try to do the same thing on my Android phone. It links to the play store but then just loads forever. This is the first publication of my app (I heard it could take 48 hours) but it has almost been three days since I first did this.
I also tried working with a closed test track instead. or the past couple of days, the closed testing track link has also been giving me similar errors. This one is still showing "Being reviewed". Is there a typical amount of time it takes for it to be reviewed by Google?
Does anyone have any proposed solutions to get either track working or an alternative to test an Android app?
It might take some time for the reviews specially for the first release.
It has happend for me sometimes within a day and sometimes took 2-3 days.
The approval time really depends on a lot of factors.
For testing purposes you can also use
MS - appcenter for distribution of builds to tester.
The free subscription gives unlimited testers and distributions.
This is very easy to set up as well
Related
I made this URL public a few years ago as a way to retrieve data. It was working yesterday. Today my site is crashing as it relies on this data, but google is now returning a 500 error if I try to retrieve it programmatically (through axios).
https://spreadsheets.google.com/feeds/list/1DLAVN3q758sPohCFeZlVSVRZKXzEser1SIsQnH2mvrw/ogwtdyp/public/basic?hl=en_US&alt=json
I have also created a code sandobox with react to demonstrate: https://codesandbox.io/embed/xjmy9vl2z4
However, I am still able to view the response in the browser if I am logged in.
Did google recently change their API so that it is no longer possible to retrieve data this way? Is there a way to configure my axios request in such a way to continue retrieving this data?
UPDATE:
Issue is being tracked here: https://issuetracker.google.com/issues/131613284
According to the support team: "The engineering team believes they have located the source of the problem and are rolling back to a previous build in order to resolve issue. Please stand by."
https://issuetracker.google.com/issues/131613284#comment109
UPDATE:
It seems like the issue has been resolved by rolling back to a previous build. I am no longer experiencing these issues. The link above, and the code sandbox example are both functioning. Reading the forum, it seems like others are also no longer experiencing issues. If you are still experiencing issues, I would encourage opening another (perhaps more specific) post or issue.
I'm developing an app that interacts with Mendeley API. Retrieving and updating documents work fine, but I fail to retrieve the ID list of deleted documents, as described in API Reference. Instead, I get 404-error, with the message:
{
"message": "No service found for your request"
}
Looks like this API is not implemented, even though listed in the Reference. Emailing Mendeley API team is of no help (I wrote to them about a different issue 3 months ago, they just don't answer). Anyone worked with that?
Ok, it seems they just don't update properly the info for developers. From the "Explore APIs" section on their site I have found that I should use "deleted_since" URL-parameter, rather than "deleted_documents", as stated in the "API Reference" section on the same site. The "deleted_since" works as expected.
As this thread has opened four years ago, and I was looking for a possible answer to this exact error when using the Mendeley desktop's latest release yesterday, I think it's appropriate to mention such error's occurring to the users. I finally had to reinstall after the total removal of the program from my SSD after importing a lot of references from another reference manager's RIS file. I suppose it has something to do with the server and the desktop app not being completely synced.
It is worth reinstalling if you've had the same problem and have not lost all your library's online material.
Mendeley 1.19.8 on win 10 C64 19044.1706.
I want to apologise in advance - my question will be not about programming, but rather about some quirk of Google Play Services we have met.
The situation is the following - we did not update the version or change the settings in developers console, but we got a bit over 10 e-mails from players who cannot play anymore - the game gets something different from STATUS_OK in OnRoomCreated callback. Nothing is wrong with the code - these players were able to play just a day before, which makes me think about Google Play Services updated in background. The issue was first reported not more that 2 weeks ago.
I know it is not much info, but we did not get the issue on our devices. With only 10+ e-mails from 1000+ daily online players, we are rather unlikely to see it.
Actions already tried without success:
Restarting device
Reinstalling the game
Disconnecting the game from Google Settings\Connected Apps
Clearing cache, data and removing updates of Google Play Services
Updating to the most recent version of the library
Here we have run out of ideas. If anyone has met the same, or has any good ideas, please, share them.
This issue seems to be account-specific, and the only known solution so far is to make a new Google account. My guess is that the players affected were playing the game when something happened (Google Play Services updated?), and now they are still marked as playing that game. So, they can't start a new one. The corresponding issue is here:
https://code.google.com/p/play-games-platform/issues/detail?id=70
Update: Google team has marked it Fixed.
Apparently I have to create my App on iTunes Connect in order to use Game Center code in my project. But wait, I remember that if you wait around 7 months of something, iTunes Connect removes your app and the same name can't be used again.
Is there a way to... remove that time limit?
It's 4 months and no, there is no way to extend it, although I have heard unconfirmed reports of people talking to Apple and getting it extended, but I would not count on that.
I asked this very question on the Apple forums and was told by several people to just create a dummy App, do all your testing and then when you know you can complete it in less than 4 months, create a new final app. The downside is you have to reenter all your leader board and achievement information.
I am trying to use Game Kit for leader boards and achievements. I am trying to login using the code in the Apple documents. It works fine apart from it isn't logging into the sandbox. It pops up the pannel asking if I want to "Use Existing Account", "Create New Account" or "Cancel". Now I've seen in tutorials before, under the "Sign in to Game Center" title it says " * * * Sandbox * * * ", however mine does not.
I have set it up in iTunes Connect, I have created a Provisioning Profile and everything has the same bundle identifier (including in the xcode Project). I have even added gameKit BOOL YES into the info.plist. It's driving me slightly spare so any suggestions would be greatly appreciated. I am also using Cocos2D though I can't see how this would be affecting me logging in sandbox mode.
If anybody has anything they can sugest or has experienced this problem, please let me know.
Thanks again everybody.
Baza
Its because your jailbroken. It likely has to do with AppSync, there was a problem a few months ago where everyone was getting put into the sandbox for any game center app. After several attempts at fixing it with no success, they probably went ape s*** and disabled all kinds of sandbox stuff. After several hours of digging, I have not found a way to get into the sandbox. Partially because the Google results are littered with links trying to DISABLE the sandbox.
I fixed this problem a long time ago but I thought I'd tie up the loose end.
It was basically from my own ignorance. When testing a Game Center App you need to create a Apple ID via iTunes Connect -> Manage Users and then create a test user.
Simple solution and came from me skimming the docs and not reading them properly. Lesson learnt. :-D