WebRTC and NAT Traversal - webrtc

I would like to use WebRTC with HTML and Javascript on the client side and then have a server written in
Javascript or even C on my server side. I will be happy to use either a Linux or a Windows Server.
I don't want to use a remote server. I would like to perform the NAT traversal locally on my own server.
I have WebRTC running peer-to-peer without NAT traversal and it is very effective.
It is possible to have WebRTC running and do the NAT traversal myself on the local machine?

For WebRTC an ICE Agent just needs a 3-Tuple on each side (IP/Port/Protocol).
Your C server just needs to publish an address that is reachable by the WebRTC Agent in the browser. You have a couple different choices.
You can use a STUN server and establish a NAT Mapping
You can run your server on a internet routable address, and don't need to worry about mapping
You can do port forwarding. Your server can be in a NAT, but will be world routable on a range of ports
You can use something like NAT-PMP or PCP
ICE (the protocol that WebRTC uses) doesn't care where the candidates come from. It just works on finding a route that works.

Related

Understanding SFU's, TURN servers in WebRTC

If I am building a WebRTC app and using a Selective Forwarding Unit media server, does this mean that I will have no need for STUN / TURN servers?
From what I understand, STUN servers are used for clients to discover their public IP / port, and TURN servers are used to relay data between clients when they are unable to connect directly to each other via STUN.
My question is, if I deploy my SFU media server with a public address, does this eliminate the need for STUN and TURN servers? Since data will always be relayed through the SFU and the clients / peers will never actually talk to each other directly?
However, I noticed that the installation guide for Kurento (a popular media server with SFU functionality) contains a section about configuring STUN or TURN servers. Why would STUN or TURN servers be necessary?
You should still use a TURN server when running an SFU. To understand diving into ICE a little bit will help. All SFUs work a little differently, but this is true for most.
For each PeerConnection the SFU will listen on a random UDP (and sometimes TCP port)
This IP/Port combination is giving to each peer who then attempts to contact the SFU.
The SFU then checks the incoming packets if they contain a valid hash (determined by upwd). This ensures there is no attacker connecting to this port.
A TURN server works by
Provides a single allocation port that peers can connect to. You can use UDP, DTLS, TCP or TLS. You need a valid username/password.
Once authenticated you send packets via this connection and the TURN server relays them for you.
The TURN server will then listen on a random port so that others can then send stuff back to the Peer.
So a TURN server has a few nice things that an SFU doesn't
You only have to listen on a single public port. If you are communicating with a service not on the internet you can just have your clients only connect to the allocation
You can also make your service available via UDP, DTLS, TCP and TLS. Most ICE implementations only support UDP.
These two factors are really important in government/hospital situations. You have networks that only allow TLS traffic over port 443. So a TURN server is your only solution (you run your allocation on TLS 443)
So you need to design your system to your needs. But IMO you should always run a well configured TURN server in real world environments.

Video Conference MCU NAT Traversal not work

I have successfully compiled source code of doubango opentelepresence system (An open source video conference MCU) and successfully tested. I can make video calls through desktop version and using webrtc (sipml5 client) with Chrome and Firefox (with some modifications because the sipml5 was not compatible with newer versions).
Now my problem is with NAT traversal. I want to make video calls between clients behind NAT using turn server. The MCU server is behind NAT (SIP port is on public IP using port forwarding and tcp sip and ws connection is available). I have installed coturn Turn Server on a ubuntu system, and configured it using command line as like why the turn server does not support for the tcp connection. The turn server ports is open on public ip. I have also tested both udp and tcp but not successful.
On the mcu, ice, stun and turn is enabled. I have set turn server url and credentials correctly and the mcu can successfully communicate with turn server. Also webrtc on the browsers can successfully communicate with turn server (I say successful communication, because I can see candidates are being generated).
I have two major problems:
For some reasons related to firewall, I prefer to use only tcp relay. But in test environment, I have tested both with udp and tcp but not successful. It seems doubango opentelepresence does not support relayed tcp, because I cannot see any candidate with relayed tcp (there are udp relayed candidates).
What is wrong with my configuration which I was never successful on making a call. The ICE candidates are generated with public ip, but their state is always failed or frozen (what does frozen mean!). If you have any suggestions, let me know and try. I can test and report results here until reach a successful video call.
Yellow parts are public IP address (a valid IP address accessible on the internet for all clients).

WebRTC ICE Failed outside LAN

I am writing a WebRTC application and although everything works fine inside my LAN. However, I have an ICE Failed error when peers are on different networks.
My STUN server returns public IP candidates so I assume it is set up correctly. The problem is that the candidate IPs are not "paired correctly". The browser always tries to connect one public IP with one private IP so the connection fails (See Candidate Pairs).
What could be the problem here? the signaling server or the rtcpeerconnection configuration?
Using only local host and server-reflexive candidate you can only connect if your NAT allows incoming packets from other peer, usually NAT doesn't allow incoming packets from a source which is unknown to the NAT. You can do a NAT discovery outside of your WebRTC implementation following the RFC-3489 (obsolete though, but still helpful) or just create NAT binding without knowing the NAT type which will work if you are behind port-restricted cone or full-cone NAT types. The easy solution to connect using WebRTC would be using a TURN server to have Relay candidate if you don't want to do NAT discovery and apply some intelligence to traverse the NAT.

Is STUN server absolutely necessary for webrtc when I have a socket.io based signaling server?

My understanding about STUN server for webrtc is that when the clients are behind the NAT (in most cases, if not all), the STUN server will help the webrtc clients to identify their addresses and ports. And I also read some article saying that a signaling server is needed for webrtc clients. The signaling server could be a web server, socket.io, or even emailing a url. My first question would be: is the STUN server the signaling server?
Actually now I built a very simple socket.io based service which broadcasts client's session descriptions to all other clients. So I believe the socket.io based server should have enough knowledge about the clients' addresses and ports information. If this is the case, why do we bother to have another STUN server?
The STUN server is NOT the signalling server.
The purpose of the signalling server is to pass information between the peers at the start up of the session(how can they send an offer without knowing who to send to?). This information includes the SDPs that are created on the offers and the answers and also any Ice Candidates that are created by either party.
The reason to have a STUN server is so that the two peers can send the media to each other. The media streams will not hit your signalling server but instead will go straight to the other party(the definition of a peer-to-peer connection), the exception to this would be the case when a TURN server is used.
Media cannot magically go through a NAT or a firewall because the two parties do not have direct access to each other(like they would if they were on the same LAN).
In short STUN server is needed the large majority of the time when the two parties are not on the same network(to get valid connection candidates for peer-to-peer media streaming) and a signalling server is ALWAYS needed(whether they are on different networks or not) so that the negotiation and connection build up can take place. Good explanation of the connection and streaming process
STUN is used to implement the ICE protocol, which tries to find a working network path between the two clients. ICE will also use TURN relay servers (if configured in the RTCPeerConnection) for cases where the two clients (due to NAT/Firewall restrictions) can't make a direct peer-to-peer connection.
STUN servers are used to identify the external address used by the computer on the internet (the outside-the-NAT address) and to attempt to set up a port mapping usable by the peer (if the NAT isn't "symmetric") -- contacting the STUN server will tell you the external IP and port to try to use in ICE. These are the ICE candidates included in the SDP or in the trickle-ICE messages.
For almost-guaranteed connectivity, a server should have TURN servers (preferably supporting UDP and TCP TURN, though UDP is far preferred). Note that unlike STUN, TURN can use appreciable bandwidth, and so can cost money to host. Luckily, most connections succeed without needing to use a TURN server (i.e. they run peer-to-peer)
NAT(Network Address Transformation) is used to translate "Private IP', which is valid only in LAN into "Public IP" which is valid in WAN.
The problem is that "Public IP" is only visible from outside, so we need STUN or TURN server to send back "Public IP" to you.
This process enables a WebRTC peer to get a publicly accessible address for itself, and then pass that on to another peer via a signaling mechanism
A STUN server is used to get an external network address.
TURN servers are used to relay traffic if direct (peer to peer) connection fails.
for more you can also refer from below link: https://www.html5rocks.com/en/tutorials/webrtc/infrastructure/#what-is-signaling
In your case, you need STUN. Most clients will be behind NAT, so you need STUN to get the clients public IP. But if both your clients were not behind NAT, then you wouldn't need STUN. More generally, no, a STUN server is not strictly required. I know this because I successfully connected 2 WebRTC peers without a stun server. I used the example code from aiortc, a python WebRTC/ ORTC library where both clients were running locally on my laptop. The signalling channel used my manual copy-pasting. I literally copied the SD (session description) from the one peer to the other. Then, copied the SD from the 2nd peer to the 1st peer once again.
From the ICE RFC (RFC8445), which WebRTC uses
An ICE agent SHOULD gather server-reflexive and relayed candidates.
However, use of STUN and TURN servers may be unnecessary in certain
networks and use of TURN servers may be expensive, so some
deployments may elect not to use them.
It's not clear that STUN is a requirement for ICE, but the above says it may be unnecessary.
However, signalling has nothing to do with it. This question actually stems from not understanding what STUN does, and how STUN interplays with signalling. I would argue the other 3 answers here do not actually answer these 2 concerns.
Pre-requisite: Understand the basic concepts of NAT. STUN is a tool to go around NAT, so you have to understand it.
Signalling: Briefly, in WebRTC you need to implement your own signalling strategy. You can manually type the local session description created by one peer in the other peer, use WebSockets, socket.io, or any other methods (I saw a joke that smoke signals can be used, but how are you going to pass the following session description (aka. SDP message) through a smoke signal...). Again, I copy pasted something very similar to below:
v=0
o=alice 2890844526 2890844526 IN IP4 host.anywhere.com
s=
c=IN IP4 host.anywhere.com
t=0 0
m=audio 49170 RTP/AVP 0
a=rtpmap:0 PCMU/8000
m=video 51372 RTP/AVP 31
a=rtpmap:31 H261/90000
m=video 53000 RTP/AVP 32
a=rtpmap:32 MPV/90000
When both peers are not behind NAT, you don't need a STUN server, as the IP addresses located in the session description (the c= field above, known as connection data) generated by each peer would be enough for each peer to send datagrams or packets to each other. In the example above, they've provided the domain name instead of IP address, host.anywhere.com, but this can be resolved to an A record. (Study DNS for more information).
Why don't you need a STUN server in this case? From RFC8445:
There are different types of candidates; some are derived from physical or logical network interfaces, and others are discoverable via STUN and TURN.
If you're not using NAT, the client already knows the IP address which peers can directly address, so the additional ICE candidates that STUN would generate would not be helpful (it would just give you the same IP address you already know about).
But when a client is behind a NAT, the IP they think they won't help a peer contact them. Its like telling you my ip address is 192.168.1.235, it really is, but its my private IP. The NAT might be on the router, and your client may have no way of asking for the public IP. So STUN is a tool for dealing with this. Specifically,
It provides a means for an endpoint to determine the IP address and port allocated by a NAT that corresponds to its private IP address and port.
STUN basically lets the client find out what the IP address. If you were hosting a Call of Duty server from your laptop, and port forwarded a port to your machine in the router settings, you still had to look up your public IP address from a website like https://whatismyipaddress.com/. STUN lets a client do this for itself, without you accessing a browser.
Finally, how does STUN interplay with signalling?
The ICE candidates are generated locally and with the help of STUN (to get client public IP addresses when they're behind NAT) and even TURN. Session descriptions are sent to the peer using the signalling channel. If you don't use STUN, you might find that the ICE candidates generated that is tried by ICE all fail, and a connection (other than the signalling channel) does not successfully get created.

Whether STUN server is needed within LAN for WebRTC?

I have developed a p2p video chat using Webrtc. I am aware that STUN or TURN server is required to identify the public IP behind NAT. Currently am using Google's STUN server.
I have the application installed in the server connected to the LAN which will not have internet access, do I need to install the STUN server in my server to make Webrtc video chat work within the LAN?
Peers should be able to connect within a LAN (on the same side of a NAT) without STUN, i.e. using the host candidates. Try it out!
In general, you won't need a STUN server. However, depending on the firewall configuration, you may actually need STUN (and even TURN). For example, at the SFHTML5 WebRTC Hackathon, we were on a corporate guest WiFi network that blocked local UDP and TCP traffic. Making successful calls required a TURN server in this case.