Is there any timing specs between APDU/Response pair in smart card? - embedded

Command response pair
I couldn't find a clear specification about the period between two consecutive Command/Response Pair (T in the diagram).
for example, If I had sent a command to the card and received a response, What is the maximum period I can wait before the communication is not valid anymore? I need this because I'm willing to make use of this period to give me some flexibility in my design.

This is the block waiting time (which can be computed from the BWI part of TB3 in the ATR). If the card needs more time, it has to send a Waiting Time Extension (abbreviated WTX), before this elapses, which has to be acknowledged by the other side (typically the reader). If the acknowledge is not given both sides assume a communication error.
Note, that FWI and BWI from TA1 as well as the clock supplied to the card influence the time.

Related

Timed nonce that allows for small time discrepancy

I'm pondering a client-server auth protocol based on sending and validating a nonce|HMAC(nonce|datetime, shared_secret). I want to allow for small discrepancies between machine times.
I want to introduce a datetime so that nonces can't be reused indefinitely, but I don't want to store a list of used nonces on the server. However, one can't expect machine clocks to be in perfect sync. If I round the time to, say, nearest five minutes, that would cause a false negative if the client's time is 10:59 and the server time is 11:01. So, basically, I'm looking for a way to uniquely identify a time interval that won't be subject to rollover.
Is there a standard solution to this?
So here's what I was hoping I could avoid:
nonce/HMAC combinations that last forever (i. e. replay attacks)
storing nonces on the server between auth requests
more than one roundtrip (e. g. challenge/response)
If there is no solution, that's also a valid answer. I'll go to one of those approaches.

Is there a protocol or well-defined procedure for instruments to send their measurement results to control PC's over GPIB?

With a control PC, I am addressing a R&S ESPI Receiver device to perform a frequency scan and return the measurement results back via BAT-EMC control software and a NI GPIB-USB controller in between. My target is to track the binary measurement data (Definite Length Block Data according to IEEE 488.2) sent to the control PC to understand how the device is deciding on the byte size of each binary block sent.
The trace shows that binary blocks are sent with no consistent pattern or rule!
E.g, running the same scan with the same frequency range and step twice may result in a different distribution of the measurement values' bytes on binary blocks (and possibly different total number of blocks sent), although the amount of data delivered is the same.
Any help to figure out how the device and control software are communicating the measurement data?
PS: The NI trace at the level of GPIB controller is not showing that the control software is specifying a byte size when querying for the next block, neither is the instrument sending this piece of info when it is issuing a service request so that it is queried for more available data by the software (according to the trace).
Make sure that you are giving enough time for the instrument to respond. Possibly you are sending commands from the PC which would assert the ATN line and interrupt the response. You should be able to configure the instrument to send one result. Configure the instrument as a listener and talker and set the instrument to send only one response per trigger. Then send the group execute trigger (GET) and read the results off the bus. When it’s done measure how long it took for that packet to get sent. If you are sending triggers before the full response you will be terminating the output stream. I suspect this because the streams are randomly different.
I’m just starting to learn GPIB so please write back what happened.

Understanding why you would want to process Message Queues at a future time

So I'm trying to understand what practical problems Queues solve. By reading all the information from Google, I get the high-level.
Push message to Queue for processing at a later time
So I'm looking at an architecture from Company A and they have different use cases for Job Queueing like for example
chat messages
file conversion
searching
Heavy sql queries
Why process it at a later time?
Here's my best guess...
Let's say I have an application that can process 10 "things" at a time.
My application then maxes out it's processing capacity.
an 11th request came in so app puts it in the Queue for later processing
Assuming this is a valid Use Case, wouldn't adding more servers to process more "things" make sense? Is it because it's more costly to add more servers than employ a Queue and sacrifice response time a little bit?
Given my Use Case examples, what other problems would Queues solve for them?
Have you ever lined up at a bank when it is busy? You would have waited in a queue.
"But," you could say, "wouldn't adding more staff to process more customers make sense? Is it because it's more costly to add more staff than employ a Queue and sacrifice response time a little bit?"
That would be correct. It can be quite costly to staff a bank based on the peak number of customers who would arrive each day. It is cheaper to staff below this level and have some customers wait in a queue.
Also, the number of customers each day are not 100% predictable. A queue allows excess demand to wait without breaking the system.
Queues enable decoupling.
For example, imagine an online store where customers purchase an item. They select the item, provide a credit card number and click 'Purchase'. If the credit card is declined, the online store can immediately prompt them to re-enter the number. This interaction has to take place immediately while the customer is still online.
However, there is no need to have the customer wait while an invoice is generated, a record is added to the accounting system and inventory is pulled off the shelf. This can be decoupled from the ordering process. A good way to do it is to push the order into a queue, which can be handled by the next system.
If that 'next system' happens to be offline at the moment, there is no reason to cancel the whole sale. The transaction can be processed when the 'next system' comes back online. This is much better than failing the whole process just because one component (which is not required immediately) has a failure.
Bottom line: Queues are excellent. They enable better handling of failures. They makes things more resilient (just wait a few minutes and try again!). They should be used at all times when the process is compatible with a queuing architecture.
Let's do scenarios
Scenario 1 without queue:
you request an endpoint /blabla/do-eveything/
this request do
download an image from very slow FTP
e.g 1.5 sec (can error, retry ? add +X sec)
attach the image to an email
send an email (3 sec)
e.g 1 sec (can error, retry ? add +X sec)
confirmation received > store confirmation to a third company tracking stuff
e.g 1.5 (can error, retry ? add +X sec)
when tracking confirm, update your data from another third company for big data purpose
e.g 2 sec (can error, retry ? add +X sec)
... you get the idead
return the response e.g 11 sec later (this is to slow) or more or timeout when everything failed
End user said internet was faster 20 years ago, maybe I need to change my internet connection or change my 16 threads
Scenario 2 queue everything you can:
you request an endpoint /blabla/do-eveything/
this request do
Queue job "DO_EVERYTHING"
e.g 0.02 sec
Return the response less then 0.250 sec
End user said that is website/app is too fast, I can keep my 56K internet connection
on queue/event system one failed job can be retry later without affeting the end user
you can pause job, add a unlimited number a task/step after the original message
better fault tolerance
Working with queue will allow you a better micro/nano service architecture, better testing because, you can test a single job, intead of a full controller that do everything...
Ye, is maybe more work, more thinking, but a the end no need to think about the work when holidays

Cryptography: Verifying Signed Timestamps

I'm writing a peer to peer network protocol based on private/public key pair trust. To verify and deduplicate messages sent by a host, I use timestamp verification. A host does not trust another host's message if the signed timestamp has a delta (to the current) of greater than 30 seconds or so.
I just ran into the interesting problem that my test server and my second client are about 40 seconds out of sync (fixed by updating ntp).
I was wondering what an acceptable time difference would be, and if there is a better way of preventing replay attacks? Supposedly I could have one client supply a random text to hash and sign, but unfortunately this wont work as in this situation I have to write messages once.
A host does not trust another host's message if the signed timestamp has a delta (to the current) of greater than 30 seconds or so.
Time based is notoriously difficult. I can't tell you the problems I had with mobile devices that would not or could not sync their clock with the network.
Counter based is usually easier and does not DoS itself.
I was wondering what an acceptable time difference would be...
Microsoft's Active Directory uses 5 minutes.
if there is a better way of preventing replay attacks
Counter based with a challenge/response.
I could have one client supply a random text to hash and sign, but unfortunately this wont work as in this situation I have to write messages once...
Perhaps you could use a {time,nonce} pair. If the nonce has not been previously recorded, then act on the message if its within the time delta. Then hold the message (with {time,nonce}) for a windows (5 minutes?).
If you encounter the same nonce again, don't act on it. If you encounter an unseen nonce but its out of the time delta, then don't act on it. Purge your list of nonces on occasion (every 5 minutes?).
I'm writing a peer to peer network protocol based...
If you look around, then you will probably find a protocol in the academic literature.

Canceling a Bitcoin transaction

I am writing a bitcoin app and looking to implement a 'cancel' feature. All over reddit are references that if under 3 confirmation have occurred, technically a payment can be stopped. Maybe only a minute or 2 available, but still.
I cannot find any reference in the bitcoin api docs to demonstrate how this would be done.
I know that one altcoin uses an intentional 60 min gap to confirm for this very reason.
Anyone know how this is done?
Is it possible to cancel a Bitcoin transaction ...
... which was not yet broadcasted?
Yes, obviously it is possible. I'd propose you choose this method in your Bitcoin app by showing the user a confirmation screen for some seconds with information about the transaction and some buttons saying cancel and confirm. #nahtnam proposed a 60 minute delay which is too much, considering you may lose internet access or want the transaction to appear in the blockchain as soon as possible.
... which was already broadcasted?
Maybe... To cancel such a transaction, you'd need to create a block yourself which moves the inputs of the original transaction to one of your own addresses. (Effectively invalidating the original transaction.) However, creating a block costs several thousand dollars as of now and finding a block is not guaranteed.
Another possibility would be to broadcast another transaction taking the same inputs as the original one and targeting the outputs at one of your own addresses/wallets. To motivate miners to include this transaction instead of the original one, you increase the transaction fee. However, some clients may not relay such double spent transaction to the miners and some miners may reject the double spent transaction and include the original one (the one they received first), instead. (c.f. Bitpay encountered zero double spent in the first 10000 transactions. and Cancelling an unconfirmed transaction by #theymos (bitcoin.stackexchange))
There are some tricks to hide your initial transaction from miners by creating a so-called "non-standard" transaction. Alternatively, the transaction could include a very low fee to make miners reject it for economic reasons. (c.f. Significant losses by double-spending unconfirmed transactions (bitcoin-dev mailing list) and Double-spending by #petertodd (Reddit)) However, this makes your transaction look suspicious to the receiver if they look closer at it and they will most likely ask you to wait until it has one or more confirmations.
Finally, it is also possible if you set a flag on the original transaction to indicate replaceability. You can then replace the original transaction with another one by including the same (one or more) inputs in the replacement transaction. Also, you must pay a higher fee. However, not all miners honour this flag and some might still include your initial transaction. (c.f. Reference to BIP 125: Opt-in Full Replace-by-Fee Signaling)
... which is included in one or more blocks?
No, very unlikely to impossible. You'd need to control a substantial amount of hashing power to create a fork by rebuilding the blockchain starting at the block before the original transaction happened and ending at the block with height = (current public blockchain height) + 1. Therefore, "the more confirmations you have, the more difficult, expensive, and unreliable an attack like this is."
Source: #DannyHamilton (Bitcointalk)
The bitcoin paper by Satoshi Nakamoto explains that this is always possible when you control more than 50% of the hashing power, and possible with a probability less than 1, but greater than 0, if you control less than 50% hashing power. See Bitcoin: A Peer-to-Peer Electronic Cash System.
Though, if you control a substantial amount of hashing power, you are likely incentivised to not undermine the trust in bitcoin by undoing transactions and indirectly hurting your revenue stream from mining.
No. It is impossible to stop a bitcoin transaction. Thats what makes bitcoin so different. There is no way to reverse a transaction except for getting the receiver to send it back to you.
On another note, you could still have a cancel feature. You could set a delay of 60 minutes before you send a transaction and in that gap, someone can cancel but as I mentioned before there is no way to stop a transaction that has already reached the blockchain.
Work out the strategy before making a bitcoin payment. Check that both bitcoin addresses for payer and recipient are correct (use the copy and paste facility). Check that details of the product/service and $ amount are correct. Check that you have the correct private key details. Expect to wait at least 24 hours for confirmation. This allows time for the miners to validate the transaction. Then check your bitcoin account to ensure that the transaction is completed correctly by inserting your private key details into Google search, or check your bitcoin software for the transaction details.
It is complicated and expensive to cancel a transaction. So before you make payment, check, check and check again before sending.