Singleton abstract class in Kotlin - kotlin

I am implementing a library following a template method design pattern. It involves creating costly IO connection. To avoid any resource leaks, i want to enforce singleton instance on abstract class level. client just need to override the method which involves logic.
how can i do with kotlin?
abstract class SingletonConnection{
fun start(){ /* code */ }
fun connect(){ /* code */ }
abstract fun clientLogic()
}
If class A extends this, it should be singleton class. not allowed to initialise multiple times. how to do in kotlin?

Unfortunately, there is no way to enforce that only objects (singletons in Kotlin) can inherit from a certain abstract/open class or interface in Kotlin. object declaration is just syntactic sugar for a regular class with a Singleton pattern.
I know it's not much, but I guess you can achieve this to a certain degree by adding documentation, asking users to implement this class by Singletons alone.
By the way, I would use an interface instead of an abstract class for this purpose.

Instead of creating abstract class just change the code like this:-
object SingletonConnection{
fun start(){ /* code */ }
fun connect(){ /* code */ }
fun clientLogic()
}
It will provide the same implementation which you want to achieve using abstract class.
Also get the method using this code:-
SingletonConnection.start()

Related

How does class know which implementation of an interface to take?

I have a class with a function like so:
#Component
class UpdateService(
private val storeGateway: UpdateStoreGateway,
private val loadGateway: UpdateLoadGateway,
private val updateNotify: UpdateNotify,
) : UpdateStorage {
override fun delete(key: UpdateKey) {
if (loadGateway.loadByKey(key) != null)
storeGateway.delete(key)
updateNotify.deleted()
}
}
}
UpdateStoreGateway, UpdateLoadGateway and UpdateNotify are Interfaces. Since I'm new to Kotlin I can't quite grasp how the method override fun delete(key: UpdateKey) knows which implementation of the methods to take since there is no mention of the implementation class.
It's implementing all three!
An interface requires that all implementing clases must provide method(s) with the required signature(s). (That is: having the required name, and taking the required parameter type(s).) But there are no restrictions on where that method is defined: it could be in the implementing class, or inherited from a superclass. And similarly, there are no restrictions on a method implementing more than one interface, if the signature matches.
All that matters is that users of the class know they can call the method(s) specified in all implemented interfaces; they shouldn't know or care about the details.

In Kotlin, Why Abstract class cannot be delegated using "by" keyword just like interface

interface IA {
fun callMe()
}
abstract class AbstractA {
abstract fun callMe()
}
// Allowed
class ImplementationA(a: IA): IA by a
//Why this is Not Allowed ?
class ImplementationA(a: AbstractA): AbstractA() by a
I could not find any satisfactory reason on why Abstract class cannot be delegated using "by" keyword.
Note:
Saying that we need to call constructor of Abstract class while extending it , this is not a satisfactory technical answer for the problem.
It's impossible because delegating is limited to interfaces exclusively.
One of the main reasons is, let's say, breaking the contract - if a class is delegated, what with "default" methods, like toString, hashCode, equals - should they be delegated or not?
This question (Why only interfaces can be delegated to in Kotlin) explains why it that and what would be consequences of dropping this limitation.

Make a function execute only in Kotlin interfaces?

If I have an interface, is there any easy way I can declare a function to make it a public member, but non-overridable? Meaning, it would be exclusively callable and could not be set or overridden by its descendants
interface IFoo {
fun ExecuteOnly(){
// Do Something
}
}
I read a book recently by CommonsWare where this situation was described.
and I quote it from there:
"... As a result, anything in an interface hierarchy is permanently open , until you start
implementing the interfaces in classes. If that is a problem — if you have some
function that you really want to mark as final — use abstract classes, not interfaces..."
You can define an extension function on the interface.
fun IFoo.executeOnly() {
}
It will still be possible for someone to define a member function with that name in a class implementing IFoo but the intention is quite clear. And anyway when using an object via a IFoo reference the IFoo extension will be chosen.
No, you cannot. That's not how Kotlin's interface is implemented.
You can use an abstract class instead
abstract class Foo {
fun executeOnly(){
// Do Something
}
}
Ofcourse You Can... Actually there is not much difference bw kotlin interfaces and abstract classes... simply add a body and a private modifier..
interface MyInterface {
fun triggerTakeMe(){
takeMe()
}
private fun takeMe(){
println("Taken")
}
}
class MyClass : MyInterface
fun main() {
val obj = MyClass()
obj.triggerTakeMe()
}

Is it a good idea to place the code of instance a class in a interface in Kotlin?

The Code A is from the project android/architecture-components-samples.
The author place the code of instance a class DefaultServiceLocator in the interface ServiceLocator.
In my mind , normally a interface should not include any implement code.
Is it a good idea to place the code of instance a class in a interface in Kotlin?
Code A
interface ServiceLocator {
companion object {
private val LOCK = Any()
private var instance: ServiceLocator? = null
fun instance(context: Context): ServiceLocator {
synchronized(LOCK) {
if (instance == null) {
instance = DefaultServiceLocator(
app = context.applicationContext as Application,
useInMemoryDb = false)
}
return instance!!
}
}
/**
* Allows tests to replace the default implementations.
*/
#VisibleForTesting
fun swap(locator: ServiceLocator) {
instance = locator
}
}
...
}
open class DefaultServiceLocator(val app: Application, val useInMemoryDb: Boolean) : ServiceLocator {
...
}
In my mind , normally a interface should not include any implement code.
Welcome back from hibernation ;) Yes, you could achieve the same with interface + abstract class but you can have default implementation also as part of the interface for some time now in many languages. Which way you go is up to you, but if you have only one abstract class implementing your interface then it is often handy to be able to merge this into one file for sake of ease of future maintenance.
As per kotlin interfaces documentation:
Interfaces in Kotlin can contain declarations of abstract methods, as well as method implementations. What makes them different from abstract classes is that interfaces cannot store state. They can have properties but these need to be abstract or to provide accessor implementations.
So... there's no problem in using method implementations on the interfaces. That feature might offer you extra power (if you like and need to use it).

Kotlin: why use Abstract classes (vs. interfaces)?

I'm aware of two differences between Abstract classes and Interfaces in Kotlin:
An abstract class can have state (e.g. var...)
A class can implement multiple interfaces, but not multiple abstract classes.
Since Kotlin is a rather fresh language, I wonder why Abstract Classes were not abandoned? Interfaces seem superior tool, with a very little need for Abstract Classes.
To elaborate: Kotlin does support concrete function implementation in interfaces, e.g.:
interface Shiny {
fun shine(amount : Int) // abstract function
fun reflect(s : String) { print ("**$s**") } // concrete function
}
Can someone provide a strong practical example of the need for Abstract Classes?
The practical side of abstract classes is that you can encapsulate a part of implementation that works with the state, so that it cannot be overridden in the derived classes.
In an interface, you can only define a property without a backing field, and an implementation class must override that property (with either a backing field or custom accessors).
Given that, you cannot define logic that stores some state in an interface in a reliable way: an implementation class might override the properties in an unexpected way.
Example:
interface MyContainer {
var size: Int
fun add(item: MyItem) {
// ...
size = size + 1
}
}
Here, we provide a default implementation for add that increments size. But it might break if an implementing class is defined like this:
class MyContainerImpl : MyContainer {
override val size: Int
get() = 0
set(value) { println("Just ignoring the $value") }
}
On contrary, abstract classes support this use case and thus allow you to provide some guarantees and contract for all their implementations: they can define some state and its transitions that will stay the same in a derived class.
Apart from that, abstract classes can have non-public API (internal, protected) and final members, whereas interfaces cannot (they can only have private members, which can be used in the default implementations), and all their default implementations can be overridden in the classes.
Abstract classes exist essentially for a hierarchy of classes. For example, if the abstract parent class had a concrete function that was also defined in the child class which extends the parent class, then in certain cases it would be necessary to call the parent's function. When you use an interface it is impossible to do so due to the entirely abstract nature of the class.