How to constrain dtw from dtw-python library? - dtw

Here is what I want to do:
keep a reference curve unchanged (only shift and stretch a query curve)
constrain how many elements are duplicated
keep both start and end open
I tried:
dtw(ref_curve,query_curve,step_pattern=asymmetric,open_end=True,open_begin=True)
but I cannot constrain how the query curve is stretched
dtw(ref_curve,query_curve,step_pattern=mvmStepPattern(10))
it didn’t do anything to the curves!
dtw(ref_curve,query_curve,step_pattern=rabinerJuangStepPattern(4, "c"),open_end=True, open_begin=True)
I liked this one the most but in some cases it shifts the query curve more than needed...
I read the paper (https://www.jstatsoft.org/article/view/v031i07) and the API but still don't quite understand how to achieve what I want. Any other options to constrain number of elements that are duplicated? I would appreciate your help!

to clarify: we are talking about functions provided by the DTW suite packages at dynamictimewarping.github.io. The question is in fact language-independent (and may be more suited to the Cross-validated Stack Exchange).
The pattern rabinerJuangStepPattern(4, "c") you have found does in fact satisfy your requirements:
it's asymmetric, and each step advances the reference by exactly one step
it's slope-limited between 1/2 and 2
it's type "c", so can be normalized in a way that allows open-begin and open-end
If you haven't already, check out dtw.rabinerJuangStepPattern(4, "c").plot().
It goes without saying that in all cases you are getting is the optimal alignment, i.e. the one with the least accumulated distance among all allowed paths.
As an alternative, you may consider the simpler asymmetric recursion -- as your first attempt above -- constrained with a global warping window: see dtw.window and the window_type argument. This provides constraints of a different shape (and flexible size), which might suit your specific case.
PS: edited to add that the asymmetricP2 recursion is also similar to RJ-4c, but with a more constrained slope.

Related

Multi-objective optimization but the function equation is unknown?

Firstly, I am totally out of my expertise zone so please bear with me.
I developed a fluid dynamic engine with 5 exposed parameters (say A,B,C,D,E). When you give this engine these 5 parameters, it does magic and give out a value 'Z'.
I want to write a script which can explore which combinations of A-E give lowest (or close to lowest) value of Z.
I know optimization algorithm exists, but from all of my search for examples, they use some function.
So I guess my function would simply be minimize Z? But where do A-E go?
Not really an answer, but some questions and ideas that might help you think through the best way to address this. We have no understanding of how big a range of values needs to be explored for those parameters, or how Z behaves, so this is very vague...
If you look at the values of Z for given values of A...E, does the value of Z jump around a lot for small changes on the parameter values, or does the Z value change reasonably smoothly?
If the Z value is not too eratic you could try some kind of gradient descent approach using calculated values of Z for some values of the parameters to approximate the gradient - suppose changing the value of 'A' from 1 to 2 gives a better change in the Z value than a similar size change in the other parameters, then try other values of A while keeping the other parameters fixed until you find a value of A that gives the best value of Z. Then try changing the other parameter values to see which one gives the steepest descent and try to find some better value for that parameter. Repeat this process until you can't find any improvement and you will have found a (local) minimum. You could then start at a different place in your parameter space and try again - you will probably find several local minima, and may just choose the best of those. Not provably optimal but may be good enough. Of course you can get clever and use things like conjugate gradients, Newton-Raphson or similar if Z is smooth enough.
If the Z values are very eratic, then you might have to just do some sampling of the possible combinations of A...E to get values of Z and choose the best you can find. Again you might do that in some systematic way (e.g. points on a grid in your parameter space) or entirely at random, or a combination of both.
If you find that there are 'clusters' of good solutions with similar values of the parameters then maybe some kind of local search would help - the idea is that there is often a better solution in the local neighbourhood of a known good solution. So maybe try perturbing your parameter values a bit from a known solution to see if that can lead to a better solution - either by some gradient descent method or by random sampling.
Unfortunately, if your Z calculation is complex, then any method using it as a black box will likely be slow as it will need to be re-evaluated many times.
You could use a Genetic Algorithm, where your chromosomes are formed with the 5 candidate values of the variables you have to optimize, to minimize Z, and your optimization/fitness "function" is the simulation itself outputting Z.
Other viable alternatives are Particle Swarm Optimization algorithm or Ant Colony Optimization. All of those are usable algortihms for that kind of optimization problem.

Genetic algorithms for guillotine cut optimization

Ive been revisiting genetic algorithms with encoding, optimizing and decoding. My first attempt was the travelling salesman with ordered cross over which worked great. I found an article that tried to optimize a more complex genome while optimizing a 2d packing problem.
The author encodes the problem using reverse polish notation that made sense. It uses a combination of parts and either V Or H as opertors.
Ie 34H5V
With decoding the stack having to be resolved to one stack element that is my final layout. That being said, the number of operater up until a certain point must be 1 less than the number of parts up until the same point. The author then states that he used a mixed cross over by using an ordered cross over on the parts and binary crossover for the operators.
I mulled this over but i cannot understand how he seperates the parts and operators before crossing over and then recombines them before evaluating performance and they offer little details. If a binary cross over occured replacing parts with an "X" to keep the relative positions so they can be recombined after crossover but the relationship between operator and parts doesnt hold true.
Does anyone perhaps have a resource that has dealt with a similar scenario or perhaps has used this successfully.
This looked way more difficult than it actually was. When the original population is generated, you need to adhere to the limitations set out by postfix notation. When a crossover occurs you simply build a mask of the parent
Ie xxxxooxoxx
Where x is an object and o is an operaror. Once you have the mask holding the positions you can create a sting only of operators and one only of objects. The operators can be done with a binary cross over and the objects as partial map crossover. Once done you fill the mask with the value in the order they appear in each group. Since the mask was valid, the progeny is valid too.
The only issue ia getting all the possible arrangements because without it, it will all be limited to the masks. He solves this by doing a swap mutation dictated by the mutation rates.
Select an item at random.
If the item is an operator then
A. Swithc the operator to another kind
B. Select another. If its an object then make sure the requirementa are met and if so then switch.

Optimizing Parameters using AI technique

I know that my question is general, but I'm new to AI area.
I have an experiment with some parameters (almost 6 parameters). Each one of them is independent one, and I want to find the optimal solution for maximum or minimum the output function. However, if I want to do it in traditional programming technique it will take much time since i will use six nested loops.
I just want to know which AI technique to use for this problem? Genetic Algorithm? Neural Network? Machine learning?
Update
Actually, the problem could have more than one evaluation function.
It will have one function that we should minimize it (Cost)
and another function the we want to maximize it (Capacity)
Maybe another functions can be added.
Example:
Construction a glass window can be done in a million ways. However, we want the strongest window with lowest cost. There are many parameters that affect the pressure capacity of the window such as the strength of the glass, Height and Width, slope of the window.
Obviously, if we go to extreme cases (Largest strength glass, with smallest width and height, and zero slope) the window will be extremely strong. However, the cost for that will be very high.
I want to study the interaction between the parameters in specific range.
Without knowing much about the specific problem it sounds like Genetic Algorithms would be ideal. They've been used a lot for parameter optimisation and have often given good results. Personally, I've used them to narrow parameter ranges for edge detection techniques with about 15 variables and they did a decent job.
Having multiple evaluation functions needn't be a problem if you code this into the Genetic Algorithm's fitness function. I'd look up multi objective optimisation with genetic algorithms.
I'd start here: Multi-Objective optimization using genetic algorithms: A tutorial
First of all if you have multiple competing targets the problem is confused.
You have to find a single value that you want to maximize... for example:
value = strength - k*cost
or
value = strength / (k1 + k2*cost)
In both for a fixed strength the lower cost wins and for a fixed cost the higher strength wins but you have a formula to be able to decide if a given solution is better or worse than another. If you don't do this how can you decide if a solution is better than another that is cheaper but weaker?
In some cases a correctly defined value requires a more complex function... for example for strength the value could increase up to a certain point (i.e. having a result stronger than a prescribed amount is just pointless) or a cost could have a cap (because higher than a certain amount a solution is not interesting because it would place the final price out of the market).
Once you find the criteria if the parameters are independent a very simple approach that in my experience is still decent is:
pick a random solution by choosing n random values, one for each parameter within the allowed boundaries
compute target value for this starting point
pick a random number 1 <= k <= n and for each of k parameters randomly chosen from the n compute a random signed increment and change the parameter by that amount.
compute the new target value from the translated solution
if the new value is better keep the new position, otherwise revert to the original one.
repeat from 3 until you run out of time.
Depending on the target function there are random distributions that work better than others, also may be that for different parameters the optimal choice is different.
Some time ago I wrote a C++ code for solving optimization problems using Genetic Algorithms. Here it is: http://create-technology.blogspot.ro/2015/03/a-genetic-algorithm-for-solving.html
It should be very easy to follow.

Cplex/OPL local search

I have a model implemented in OPL. I want to use this model to implement a local search in java. I want to initialize solutions with some heuristics and give these initial solutions to cplex find a better solution based on the model, but also I want to limit the search to a specific neighborhood. Any idea about how to do it?
Also, how can I limit the range of all variables? And what's the best: implement these heuristics and local search in own opl or in java or even C++?
Thanks in advance!
Just to add some related observations:
Re Ram's point 3: We have had a lot of success with approach b. In particular it is simple to add constraints to fix the some of the variables to values from a known solution, and then re-solve for the rest of the variables in the problem. More generally, you can add constraints to limit the values to be similar to a previous solution, like:
var >= previousValue - 1
var <= previousValue + 2
This is no use for binary variables of course, but for general integer or continuous variables can work well. This approach can be generalised for collections of variables:
sum(i in indexSet) var[i] >= (sum(i in indexSet) value[i])) - 2
sum(i in indexSet) var[i] <= (sum(i in indexSet) value[i])) + 2
This can work well for sets of binary variables. For an array of 100 binary variables of which maybe 10 had the value 1, we would be looking for a solution where at least 8 have the value 1, but not more than 12. Another variant is to limit something like the Hamming distance (assume that the vars are all binary here):
dvar int changed[indexSet] in 0..1;
forall(i in indexSet)
if (previousValue[i] <= 0.5)
changed[i] == (var[i] >= 0.5) // was zero before
else
changed[i] == (var[i] <= 0.5) // was one before
sum(i in indexSet) changed[i] <= 2;
Here we would be saying that out of an array of e.g. 100 binary variables, only a maximum of two would be allowed to have a different value from the previous solution.
Of course you can combine these ideas. For example, add simple constraints to fix a large part of the problem to previous values, while leaving some other variables to be re-solved, and then add constraints on some of the remaining free variables to limit the new solution to be near to the previous one. You will notice of course that these schemes get more complex to implement and maintain as we try to be more clever.
To make the local search work well you will need to think carefully about how you construct your local neighbourhoods - too small and there will be too little opportunity to make the improvements you seek, while if they are too large they take too long to solve, so you don't get to make so many improvement steps.
A related point is that each neighbourhood needs to be reasonably internally connected. We have done some experiments where we fixed the values of maybe 99% of the variables in a model and solved for the remaining 1%. When the 1% was clustered together in the model (e.g. all the allocation variables for a subset of resources) we got good results, while in comparison we got nowhere by just choosing 1% of the variables at random from anywhere in the model.
An often overlooked idea is to invert these same limits on the model, as a way of forcing some changes into the solution to achieve a degree of diversification. So you could add a constraint to force a specific value to be different from a previous solution, or ensure that at least two out of an array of 100 binary variables have a different value from the previous solution. We have used this approach to get a sort-of tabu search with a hybrid matheuristic model.
Finally, we have mainly done this in C++ and C#, but it would work perfectly well from Java. Not tried it much from OPL, but it should be fine too. The key for us was being able to traverse the problem structure and use problem knowledge to choose the sets of variables we freeze or relax - we just found that easier and faster to code in a language like C#, but then the modelling stuff is more difficult to write and maintain. We are maybe a bit "old-school" and like to have detailed fine-grained control of what we are doing, and find we need to create many more arrays and index sets in OPL to achieve what we want, while we can achieve the same effect with more intelligent loops etc without creating so many data structures in a language like C#.
Those are several questions. So here are some pointers and suggestions:
In Cplex, you give your model an initial solution with the use of IloOplCplexVectors()
Here's a good example in IBM's documentation of how to alter CPLEX's solution.
Within OPL, you can do the same. You basically set a series of values for your variables, and hand those over to CPLEX. (See this example.)
Limiting the search to a specific neighborhood: There is no easy way to respond without knowing the details. But there are two ways that people do this:
a. change the objective to favor that 'neighborhood' and make other areas unattractive.
b. Add constraints that weed out other neighborhoods from the search space.
Regarding limiting the range of variables in OPL, you can do it directly:
dvar int supply in minQty..maxQty;
Or for a whole array of decision variables, you can do something along the lines of:
range CreditsAllowed = 3..12;
dvar int credits[student] in CreditsAllowed;
Hope this helps you move forward.

Building ranking with genetic algorithm,

Question after BIG edition :
I need to built a ranking using genetic algorithm, I have data like this :
P(a>b)=0.9
P(b>c)=0.7
P(c>d)=0.8
P(b>d)=0.3
now, lets interpret a,b,c,d as names of football teams, and P(x>y) is probability that x wins with y. We want to build ranking of teams, we lack some observations P(a>d),P(a>c) are missing due to lack of matches between a vs d and a vs c.
Goal is to find ordering of team names, which the best describes current situation in that four team league.
If we have only 4 teams than solution is straightforward, first we compute probabilities for all 4!=24 orderings of four teams, while ignoring missing values we have :
P(abcd)=P(a>b)P(b>c)P(c>d)P(b>d)
P(abdc)=P(a>b)P(b>c)(1-P(c>d))P(b>d)
...
P(dcba)=(1-P(a>b))(1-P(b>c))(1-P(c>d))(1-P(b>d))
and we choose the ranking with highest probability. I don't want to use any other fitness function.
My question :
As numbers of permutations of n elements is n! calculation of probabilities for all
orderings is impossible for large n (my n is about 40). I want to use genetic algorithm for that problem.
Mutation operator is simple switching of places of two (or more) elements of ranking.
But how to make crossover of two orderings ?
Could P(abcd) be interpreted as cost function of path 'abcd' in assymetric TSP problem but cost of travelling from x to y is different than cost of travelling from y to x, P(x>y)=1-P(y<x) ? There are so many crossover operators for TSP problem, but I think I have to design my own crossover operator, because my problem is slightly different from TSP. Do you have any ideas for solution or frame for conceptual analysis ?
The easiest way, on conceptual and implementation level, is to use crossover operator which make exchange of suborderings between two solutions :
CrossOver(ABcD,AcDB) = AcBD
for random subset of elements (in this case 'a,b,d' in capital letters) we copy and paste first subordering - sequence of elements 'a,b,d' to second ordering.
Edition : asymetric TSP could be turned into symmetric TSP, but with forbidden suborderings, which make GA approach unsuitable.
It's definitely an interesting problem, and it seems most of the answers and comments have focused on the semantic aspects of the problem (i.e., the meaning of the fitness function, etc.).
I'll chip in some information about the syntactic elements -- how do you do crossover and/or mutation in ways that make sense. Obviously, as you noted with the parallel to the TSP, you have a permutation problem. So if you want to use a GA, the natural representation of candidate solutions is simply an ordered list of your points, careful to avoid repitition -- that is, a permutation.
TSP is one such permutation problem, and there are a number of crossover operators (e.g., Edge Assembly Crossover) that you can take from TSP algorithms and use directly. However, I think you'll have problems with that approach. Basically, the problem is this: in TSP, the important quality of solutions is adjacency. That is, abcd has the same fitness as cdab, because it's the same tour, just starting and ending at a different city. In your example, absolute position is much more important that this notion of relative position. abcd means in a sense that a is the best point -- it's important that it came first in the list.
The key thing you have to do to get an effective crossover operator is to account for what the properties are in the parents that make them good, and try to extract and combine exactly those properties. Nick Radcliffe called this "respectful recombination" (note that paper is quite old, and the theory is now understood a bit differently, but the principle is sound). Taking a TSP-designed operator and applying it to your problem will end up producing offspring that try to conserve irrelevant information from the parents.
You ideally need an operator that attempts to preserve absolute position in the string. The best one I know of offhand is known as Cycle Crossover (CX). I'm missing a good reference off the top of my head, but I can point you to some code where I implemented it as part of my graduate work. The basic idea of CX is fairly complicated to describe, and much easier to see in action. Take the following two points:
abcdefgh
cfhgedba
Pick a starting point in parent 1 at random. For simplicity, I'll just start at position 0 with the "a".
Now drop straight down into parent 2, and observe the value there (in this case, "c").
Now search for "c" in parent 1. We find it at position 2.
Now drop straight down again, and observe the "h" in parent 2, position 2.
Again, search for this "h" in parent 1, found at position 7.
Drop straight down and observe the "a" in parent 2.
At this point note that if we search for "a" in parent one, we reach a position where we've already been. Continuing past that will just cycle. In fact, we call the sequence of positions we visited (0, 2, 7) a "cycle". Note that we can simply exchange the values at these positions between the parents as a group and both parents will retain the permutation property, because we have the same three values at each position in the cycle for both parents, just in different orders.
Make the swap of the positions included in the cycle.
Note that this is only one cycle. You then repeat this process starting from a new (unvisited) position each time until all positions have been included in a cycle. After the one iteration described in the above steps, you get the following strings (where an "X" denotes a position in the cycle where the values were swapped between the parents.
cbhdefga
afcgedbh
X X X
Just keep finding and swapping cycles until you're done.
The code I linked from my github account is going to be tightly bound to my own metaheuristics framework, but I think it's a reasonably easy task to pull the basic algorithm out from the code and adapt it for your own system.
Note that you can potentially gain quite a lot from doing something more customized to your particular domain. I think something like CX will make a better black box algorithm than something based on a TSP operator, but black boxes are usually a last resort. Other people's suggestions might lead you to a better overall algorithm.
I've worked on a somewhat similar ranking problem and followed a technique similar to what I describe below. Does this work for you:
Assume the unknown value of an object diverges from your estimate via some distribution, say, the normal distribution. Interpret your ranking statements such as a > b, 0.9 as the statement "The value a lies at the 90% percentile of the distribution centered on b".
For every statement:
def realArrival = calculate a's location on a distribution centered on b
def arrivalGap = | realArrival - expectedArrival |
def fitness = Σ arrivalGap
Fitness function is MIN(fitness)
FWIW, my problem was actually a bin-packing problem, where the equivalent of your "rank" statements were user-provided rankings (1, 2, 3, etc.). So not quite TSP, but NP-Hard. OTOH, bin-packing has a pseudo-polynomial solution proportional to accepted error, which is what I eventually used. I'm not quite sure that would work with your probabilistic ranking statements.
What an interesting problem! If I understand it, what you're really asking is:
"Given a weighted, directed graph, with each edge-weight in the graph representing the probability that the arc is drawn in the correct direction, return the complete sequence of nodes with maximum probability of being a topological sort of the graph."
So if your graph has N edges, there are 2^N graphs of varying likelihood, with some orderings appearing in more than one graph.
I don't know if this will help (very brief Google searches did not enlighten me, but maybe you'll have more success with more perseverance) but my thoughts are that looking for "topological sort" in conjunction with any of "probabilistic", "random", "noise," or "error" (because the edge weights can be considered as a reliability factor) might be helpful.
I strongly question your assertion, in your example, that P(a>c) is not needed, though. You know your application space best, but it seems to me that specifying P(a>c) = 0.99 will give a different fitness for f(abc) than specifying P(a>c) = 0.01.
You might want to throw in "Bayesian" as well, since you might be able to start to infer values for (in your example) P(a>c) given your conditions and hypothetical solutions. The problem is, "topological sort" and "bayesian" is going to give you a whole bunch of hits related to markov chains and markov decision problems, which may or may not be helpful.