find_package static library instead of shared library - cmake

When building my project with CMake, I would like it to link to libraries statically (if available). Right now, it finds .dll.a files, regardless of the existence of .a files.
For example, take linking to libpng in a small sample project:
cmake_minimum_required(VERSION 3.15)
project(Test)
add_executable(Test main.cpp)
find_package(PNG REQUIRED)
message(${PNG_LIBRARIES})
target_link_libraries(Test PRIVATE ${PNG_LIBRARIES})
For the message, it outputs
C:/msys64/mingw64/lib/libpng.dll.aC:/msys64/mingw64/lib/libz.dll.a
But the libpng.a and libz.a files are also available in the same directory. How can I tell CMake to link with .a files?
I am using MinGW-w64 with msys64 on Windows 10, but would prefer a solution that is cross-platform.

Related

CMake build and install shared library from subdirectory before building main directory

Here is my source code structure:
cd my_git_repo/
CMakeLists.txt
src/
main.cpp
mylibrary/
a.hpp
b.hpp
a.cpp
b.cpp
CMakeLists.txt
Root CMakeLists.txt:
cmake_minimum_required(VERSION 3.9)
project(myexe CXX)
add_subdirectory(src/mylibrary)
find_library(mylib NAMES mylibrary.so PATHS "./src/mylibrary/mylibrary.so")
add_executable(myexe src/main.cpp)
target_link_libraries(myexe ${mylib})
mylibrary/CMakeLists.txt is very simple. It builds a shared library and installs them.
Ideally, mylibrary target should be built and installed before myexe is built. But this doesn't happen. mylibrary is built followed by myexe. Installation happens later. Because of this, find_library fails. pkg_check_modules() works for other shared libraries but fails here because of the same reason.
I appreciate your help.
Edit:
This question differs from the duplicate because the answers posted to that question seem to be statically linking the library target_link_libraries(game engine). I want to dynamically link the .so library.
The idea in CMake is to build modules and then link them together.
You haven't shared the CMakeLists.txt for my library, so we cannot tell what it is doing. However, assuming that it is something like:
ADD_LIBRARY(mylibrary
file1.cpp
file2.cpp
)
Since you specified that you want mylibrary to always be linked as shared, you need to tell CMake that as well by either setting BUILD_SHARED_LIBS TO ON or by specifying SHARED in add_library:
ADD_LIBRARY(mylibrary SHARED
file1.cpp
file2.cpp
)
This is your library module. We will keep it simple for now and not worry about packing the library archive and installation here.
Now, back to your main CMakeLists.txt and how to make myexe consume it. Since you have already add_subdirectory(src/mylibrary), CMake knows about mylibrary. So simply link it using the module name. There is no need to find_library as you have already defined the module.
add_executable(myexe src/main.cpp)
target_link_libraries(myexe mylibrary)
This should suffice.
Do note, however, this is a very basic example to explain to you how CMake is designed to work. If you aren't building the library, and it is already installed, you would call find_library. Modern CMake is a bit more sophisticated and uses generator expressions, so be sure to read up on that as you progress to more complex projects.

Statically compile library into binary?

I'm trying to fight a really obscure compilation-time bug with linking in a CMake project.
The project builds its own spin of Lua with the following CMake file:
set(LUA_SRC
"lua-5.1/src/lapi.c"
...brevity
)
set(LUA_HPP
"lua-5.1/src/lapi.h"
...brevity
)
source_group("" FILES ${LUA_SRC})
source_group("" FILES ${LUA_HPP})
add_library("lua-5.1" ${LUA_SRC} ${LUA_HPP})
set_property(TARGET "lua-5.1" PROPERTY FOLDER "External Libraries")
# include_directories(src)
if(MSVC)
sm_add_compile_definition("lua-5.1" _CRT_SECURE_NO_WARNINGS)
endif(MSVC)
disable_project_warnings("lua-5.1")
Lua is referenced in the main CMakeLists file for compiling the resultant binary:
list(APPEND SMDATA_LINK_LIB
"lua-5.1"
...brevity
)
...brevity
target_link_libraries("${SM_EXE_NAME}" ${SMDATA_LINK_LIB})
There are a few other libraries which it does link to which I'm okay with (like libpng, libjpeg, etc.), but I'd like Lua to be statically compiled into the final binary so that it has no dependencies on any system Lua.
How can I modify the CMakeLists to statically compile the Lua library into my binary?
Usually you can just tell CMake to compile the library statically:
add_library("lua-5.1" ${LUA_SRC} ${LUA_HPP})
becomes
add_library("lua-5.1" STATIC ${LUA_SRC} ${LUA_HPP})

How do I configure cmake to link to prebuilt shared libraries?

I have a project that includes a prebuilt version of opencv in a subdirectory. For example:
MyProject
* CMakeLists.txt
* src
* third_party
** CMakeLists.txt
** opencv
**** include
**** lib
I would like to link against the version of opencv located in the third_party directory. My question is, how do I inform CMake to link to the prebuilt dylib files in lib, and include the headers in the relevant opencv directory?
cmake_minimum_required(VERSION 2.8.9)
project (myproject)
include_directories(${CMAKE_SOURCE_DIR}/third_party/opencv/include)
link_directories(${CMAKE_SOURCE_DIR}/third_party/opencv/lib)
file(GLOB SOURCES "*.cpp")
add_executable(myproject ${SOURCES})
target_link_libraries(myproject opencv_calib3d opencv_contrib opencv_core opencv_highgui opencv_features2d opencv_highgui opencv_imgproc)
I've given your example a try with CMake 3.3.2 on OS X 10.11 having XCode 7.0.1.
Using the link_directories() and target_link_libraries() approach suggested by #Tsyvarev seems to work without raising any linker warnings or errors (it finds the .dylib libraries I placed in the third_party directory).
Just a view hints, that hopefully could get you a start why it's not working on your Mac.
With your code I get the following command line linker file (inside CMake's binary output directory):
CMakeFiles/myproject.dir/src/link.txt
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
-Wl,-search_paths_first
-Wl,-headerpad_max_install_names
CMakeFiles/myproject.dir/src/main.cpp.o -o myproject
-L[...CMAKE_SOURCE_DIR...]/third_party/opencv/lib
-lopencv_calib3d -lopencv_contrib -lopencv_core -lopencv_highgui -lopencv_features2d -lopencv_highgui -lopencv_imgproc -lopencv_features2d -lopencv_imgproc
-Wl,-rpath,[...CMAKE_SOURCE_DIR...]/third_party/opencv/lib
You can try to give full library paths, because those are additionally checked by CMake itself and it gets more obvious what I link against. Here is a modified version of your example:
CMakeLists.txt
cmake_minimum_required(VERSION 2.8.9)
project (myproject)
include_directories(${CMAKE_SOURCE_DIR}/third_party/opencv/include)
file(GLOB SOURCES "src/*.cpp")
file(GLOB LIBRARIES "third_party/opencv/lib/*.dylib")
message("LIBRARIES = ${LIBRARIES}")
add_executable(myproject ${SOURCES})
target_link_libraries(myproject ${LIBRARIES})
With this CMake just adds fully qualified paths (relative to my binary output directory) into the linker file. The -L and -l options are gone and you get "lines" like:
../third_party/opencv/lib/libopencv_calib3d.dylib
Additional Q/A References
OpenCV installation on Mac OS X
How to use dylib file in application?
CMake link_directories from library
Force CMake to use the full library path

How do I tell CMake to link in a static library in the source directory?

I have a small project with a Makefile which I'm trying to convert to CMake, mostly just to get experience with CMake. For purposes of this example, the project contains a source file (C++, though I don't think the language is particularly relevant) and a static library file which I've copied from elsewhere. Assume for argument's sake that the source code to the library is unavailable; I only have the .a file and the corresponding header.
My handmade Makefile contains this build rule:
main: main.o libbingitup.a
g++ -o main main.o libbingitup.a
which works fine. How do I tell CMake to reproduce this? Not literally this exact makefile, of course, but something that includes an equivalent linking command. I've tried the obvious but naive ways, like
add_executable(main main.cpp libbingitup.a)
or
add_executable(main main.cpp)
target_link_libraries(main libbingitup.a)
as well as various things with link_directories(.) or add_library(bingitup STATIC IMPORTED) etc. but nothing so far that results in a successful linkage. What should I be doing?
Version details: CMake 2.8.7 on Linux (Kubuntu 12.04) with GCC 4.6.3
CMake favours passing the full path to link libraries, so assuming libbingitup.a is in ${CMAKE_SOURCE_DIR}, doing the following should succeed:
add_executable(main main.cpp)
target_link_libraries(main ${CMAKE_SOURCE_DIR}/libbingitup.a)
If you don't want to include the full path, you can do
add_executable(main main.cpp)
target_link_libraries(main bingitup)
bingitup is the same name you'd give a target if you create the static library in a CMake project:
add_library(bingitup STATIC bingitup.cpp)
CMake automatically adds the lib to the front and the .a at the end on Linux, and .lib at the end on Windows.
If the library is external, you might want to add the path to the library using
link_directories(/path/to/libraries/)
I found this helpful...
http://www.cmake.org/pipermail/cmake/2011-June/045222.html
From their example:
ADD_LIBRARY(boost_unit_test_framework STATIC IMPORTED)
SET_TARGET_PROPERTIES(boost_unit_test_framework PROPERTIES IMPORTED_LOCATION /usr/lib/libboost_unit_test_framework.a)
TARGET_LINK_LIBRARIES(mytarget A boost_unit_test_framework C)
I want to add to the other comments, the project name is the first argument. I had a project called cmakecompile and i wanted to add libusb to it, the code is as follows,
add_executable(cmakecompile main.c)
target_link_libraries(cmakecompile "D:/msys2/mingw64/lib/libusb-1.0.a")
the project had just only a main.c file, the first parameter in target_link_libraries is the name of your project and the second parameter is the path of the library.
Note that may help: Since i am compiling under windows, i had to install msys2 because the library you have has to be compiled with the same compiler. For example if you get libusb and try to use it in a qt-creator project, it will not work and you may get unreferenced functions, therefore i had to install msys2 and install libusb from inside msys2, install make and create a QT Cmake project and compile from Qt creator using the msys2 make.
The full cmakelists.txt is as follow
cmake_minimum_required(VERSION 3.5)
project(cmakecompile LANGUAGES C)
add_executable(cmakecompile main.c)
target_link_libraries(cmakecompile "D:/msys2/mingw64/lib/libusb-1.0.a")

adding xapian library in cmake

I am trying to add xapian search engine library in cmake file
project(search)
cmake_minimum_required(VERSION 2.8)
find_package(Xapian REQUIRED)
aux_source_directory(. SRC_LIST)
target_link_libraries(${PROJECT_NAME}
${Xapian_LIBRARY}
)
add_executable(${PROJECT_NAME} ${SRC_LIST})
This is not working can any one tell me how to add this if i compile with -lxapian it works
Swap target_link_libraries() and add_executable() calls. You can link library only to already defined target.
And use ${XAPIAN_LIBRARIES} instead of ${Xapian_LIBRARY}.