Slow response when writing value to characteristic for BLE (Objective C) - objective-c

I'm trying to update a characteristic on a BLE device using Objective C and CoreBluetooth. It works (the write causes a LED to turn on on the device, so I can see when the update occurs), but the delay between writing the value and the response on the device is around 15-25 seconds (!).
I am writing the value using:
[peripheral writeValue:data forCharacteristic:characteristic type:CBCharacteristicWriteWithResponse];
and I get the callback for didWriteValueForCharacteristic 15+ seconds later.
I have noticed that this seems to be something to do with the way I am storing the CBPeripheral object. I think this because if I try to write to the device directly from one of the callback functions in CBPeripheralDelegate (e.g. didDiscoverCharacteristicsForService), which passes the peripheral as an argument, then the response from the device is instant. The long delays only occur if I try to write values to the peripheral using my stored version.
I have tried storing the peripheral as a property, in an array and I have tried performing the write via a queue using dispatch_async (as the action to write the value comes from a user interface action in a C++ program).
Do you have any thoughts or suggestions as to why I am experiencing these problems?
Thanks,
Adam
p.s. the device I am trying to write to is a micro:bit

Related

Can I poll my USB HID device without first sending a command

I was able to make a working HID USB stack on my "StartUSB for PIC" board for the 18F2550 microcontroller. I based it on one of the MLA libraries, which was made for the 18F45K50 (MLA 2018_11_26, hid_custom, picdem_fs_usb_k50.x), but I converted it to work with the 18F2550 (there might have been easier ways, but only learned to work with PIC about 1 month ago). On the host side, I'm using LibUsbDotNet (also here, there might be easier ways - the documentation on this library really sucks) on a Windows 10 machine.
I'm using the HID class, full speed, and all seems to work. Although, I get some random errors on the host PC (see below), but doing one close/re-open cycle on the host side when getting the error is kind of solving it. Dirty, but it works. So I kind of ignore this now.
Win32Error:Win32Error:GetOverlappedResult Ep 0x01
995:The I/O operation has been aborted because of either a thread exit or an application request.
I'm not an expert on USB (yet). But all examples I'm seeing are based on 1) you send first a command to the device and 2) then you retrieve the answer from the device. I did some performance tests, and see that this indeed shows that I can do about 500 cycles/second. I think that is correct, because each cycle, sending command and retrieving answer, each takes 1 msec.
But do I really need to send a command? Can't I just keep reading endlessly, and when the device has somthing to say, it does send the data in an IN transaction, and when not it ignores which creates a timeout on the host side. That would mean that I can poll at 1000 cycles/second? Unfortunately, I have tried it by changing my implementation on the PIC, but I get very weird results. I think I have issues with suspend mode. That brings me to another question - how can I make the device get out of suspend mode (means that not the host, but the device should be triggering this event). I have searched the MLA library for command such as "wakeup", "resume", ... but couldn't find anything.
So, to summarize, 2 questions:
Conceptual: Can I send data from device to host without being requested for it by a command from the host?
For PIC experts: How can I have a device trigger for a wakeup from suspend mode?
And indeed, the answer is Yes on the first question.
In the meantime, I found another link on the web that contains a Visual Studio C# implementation of a USB library including all the source files.
If you're interested, this is the link
This C# host implementation works as a charm. Without sending a command to the device, I get notified immediately if a button is pressed. Great!
It also proofs that my earlier device implementation based on the original MicroChip MLA, is 100% correct. I stress tested the implementation by sending a "toggle LED command" as fast as I could, and I reach 1000 commands/second. Again great!
I think that LibUsbDotNet isn't that perfect after all. As I wrote above, I get rather unstable communication (Win32Error). But with this implementation, I don't get a single error, even after running for half an hour # 1000 commands/second.
So for me, case closed.

CoreBluetooth on Mac ( OS X Yosemite) : Huge data receving delay after first time connection

I've got a strange problem using CoreBluetooth on Mac mini. By design, my code should receive a data update notification after discovering a characteristics service once it's connected. The problem is no data will be updated if a event is triggered by hardware within very first 20 seconds.
I've test the same code in the iOS,but it all works fine without any dealy. So the question is:
Does Apple delay the -[didUpdateValueForCharacteristic:] notification after first BLE connection?
In addition, I am using a custom profile ( A self defined UUID).
Thanks.
According to documentation:
This method is invoked when your app calls the
readValueForCharacteristic: method, or when the peripheral notifies
your app that the value of the characteristic for which notifications
and indications are enabled (via a successful call to
setNotifyValue:forCharacteristic:) has changed.
So no, it's not guaranteed that this method will be called after discovering a characteristic. You either have to call readValueForCharacteristic or subscribe to notifications and wait until peripheral sends a notification.
However, after discovering a characteristic, you can get its value in peripheral:didDiscoverCharacteristicsForService:error: method.

GPUImage gpus_ReturnNotPermittedKillClient crash using GPUImageFilter

I'm using GPUImageFilter in a chain, and most of the time it works OK. I've recently come across a few random crashes that match the symptoms in this github issue (albeit I'm using GPUImageFilter not live capture or video). I'm trying to find a suitable method that can ensure I've cleared the frame buffer and any other GPUImage-related activities in willResignActive.
Currently I have:
[[GPUImageContext sharedFramebufferCache] purgeAllUnassignedFramebuffers];
Is this sufficient? Should I use something else instead/in addition to?
As indicated there, seeing gpus_ReturnNotPermittedKillClient in a stack trace almost always is due to OpenGL ES operations being performed while your application is in the background or is just about to go to the background.
To deal with this, you need to guarantee that all GPUImage-related work is finished before your application heads to the background. You'll want to listen for delegate notifications that your application is heading to the background, and make sure all processing is complete before that delegate callback exits. The suggestion there by henryl is one way to ensure this. Add the following near the end of your delegate callback:
runSynchronouslyOnVideoProcessingQueue(^{
// Do some operation
});
What that will do is inject a synchronous block into the video processing pipeline (which runs on a background queue). Your delegate callback will block the main thread at that point until this block has a chance to execute, guaranteeing that all processing blocks before it have finished. That will make sure all pending operations are done (assuming you don't add new ones) before your application heads to the background.
There is a slight chance of this introducing a deadlock in your application, but I don't think any of my code in the processing pipeline calls back into the main queue. You might want to watch out for that, because if I do still have something in there that does that, this will lock your application. That internal code would need to be fixed if so.

Need a delay to wait for GPS

Using the iPhone and objective C, is there a way to stall or perform a timing loop to allow for the GPS to catch up and return a valid set of coordinates?
Currently, the application runs too quickly and the GPS cannot supply the coordinates fast enough...
Since you said you're on iPhone, you're using CLLocationManager. Just set a delegate on the manager and wait for the locationManager:didUpdateToLocation:fromLocation: message to know when the GPS data is ready.
Assuming your GPS polling is running in a different thread to the User Interface, you can call the static NSThread functions sleepForTimeInterval or sleepUntilDate from the thread that is waiting for the GPS data.
If your mobile application is using GPS, your application should be prepared for location updates, even if your application doesn't track movements..
A common case would be where the user put your application in background and activate it later on a completely different location.
On iOS, create an implementation of CLLocationManagerDelegate like Anomie wrote. And use the timestamp of the update to evaluate the freshness of the location.
Don't sleep & poll like other people suggested.
Either block to wait for data or don't update anything if no data received. There is of course usleep(), but without showing code and specifically how your loop is executed and by what mechanism (threaded or not) we can only answer in general terms.

HID input report queues on C8051F320

it seems that as soon as data is ready for the host (such as when I use WriteFile to send a command to the HID in which I tell the HID to give back some data such as the port value) and the in packet ready bit is set, the host reads it (as confirmed by another USB interrupt) before ReadFile ever is called. ReadFile is later used to put this data into a buffer on the host. Is this the way it should happen? I would have expected the ReadFile call to cause the in interrupt.
So here is my problem: I have a GUI and HID that work well together. The HID can do I2C to another IC, and the GUI can tell the HID to do I2C just fine. Upon startup, the GUI reads data from the HID and gets a correct value (say, 0x49). Opening a second GUI to the same HID does the same initial data read from the HID and gets the correct value (say, 0x49; it should be the same as the first GUI's read). Now, if I go to the first GUI, and do an I2C read, the readback value is 0x49, which was the value that the 2nd GUI had requested from the HID. It seems that the HID puts this value on the in endpoint for all devices attached to it. Thus the 1st GUI incorrectly thinks that this is the correct value.
Per Jan Axelson's HID FAQ, "every open handle to the HID has its own report queue. Every report a device sends goes into all of the queues so multiple applications can read the same report." I believe this is my problem. How do I purge this and clear the endpoint before the 1st GUI does its request so that the correct value (which the HID does send per the debugger) gets through? I tried HidD_FlushQueue, but it keeps returning False (not working; keep getting "handle is invalid" errors, although the handle is valid per WriteFile/ReadFile success with the same handles). Any ideas?
Thanks!
You might not like this suggestion, but one option would be to only allow one GUI at a time to have an open handle. Use your favorite resource allocation lock mechanism and make the GUIs ask for the HID resource before opening the handle and using it.