Return Mono.empty() from Mono.fromCallable - spring-webflux

I want to do something like below. In the Mono.fromCallable I run some block logic, then based on the value I either return Mono.empty() or the value so that it will either trigger the map or defaultIfEmpty.
Mono.fromCallable(() -> {
double number = Math.random();
if (number < 0.5) {
return Mono.empty();
}
return number;
})
.map(number -> 1)
.defaultIfEmpty(0)
This give an error since Mono.fromCallable expect a consistent return value. How do I adjust the code to make it work?

Although returning null is usually prohibited in Reactor APIs, it is a valid value that Callable may return, and Reactor handles it correctly by transforming into an empty Mono:
Mono.fromCallable(() -> {
double number = Math.random();
if (number < 0.5) {
return null;
}
return number;
})

Related

Nested Loop select the minimum defined value asp.net

I have a list of states, which are defined to be ordered by min to max. the sequence is the following:
Cancelled - complete - draft - reservation - reserved - ordered - confirmed
So the cancelled is the minimum state, and confirmed is the maximum state. I may have different instances with different states, so I use a for-each loop to run through all states, and select the minimum state present in the loop.
That is: if in a list I have states [complete, reserved, draft, ordered] I need to check all the values and select complete -as it appears to be the minimum state. OR
if I have [reserved, confirmed, ordered, draft, cancelled, confirmed, confirmed] I need to select the cancelled value, as it appears to be the minimum.
I am doing the following check, but it does not seem to be working:
string globstatus = " ";
foreach (var currentstatus in list)
{
if (currentstatus == "cancelled")
{
globstatus = "cancelled";
}
else
{
if (globstatus == "cancelled")
{
return globstatus;
}
else
{
if (currentstatus == "complete")
{
globstatus = "complete";
}
else
{
if (globstatus == "complete")
{
return globstatus;
}
else
{
if (currentstatus == "draft")
{
globstatus = "draft";
}
else
{
if (globstatus == "reservation")
{
return globstatus;
}
else
{
if (currentstatus == "reserved")
{
globstatus = "reserved";
}
else
{
if (globstatus == "ordered")
{
return globstatus;
}
else
{
if (currentstatus == "confirmed")
{
globstatus = "confirmed";
}
else
{
return currentstatus;
}
}
}
}
}
}
}
}
}
}
return globstatus;
What can be the best solution to achieve the desired behavior?
I find a rule of thumb helpful that if I need more than three levels of braces, I need to rethink my code. It's hard to follow, easy to make mistakes, and a nightmare to debug. I suggest that applies here - trying to follow the flow of what all those nested if..else statements is extremely difficult.
Using Enum
My preferred solution is to achieve this using an Enum, e.g.:
var list = new List<Status>
{
Status.Complete,
Status.Draft,
Status.Draft,
Status.Confirmed
};
var minStatus = (Status)list.Select(l => (int)l).Min();
// minStatus = Status.Complete
public enum Status
{
Cancelled,
Complete,
Draft,
Reservation,
Reserved,
Ordered,
Confirmed
}
How it works: by default Enums give each value a zero-based integer, i.e. Cancelled = 0, Complete = 1 and so on. You can override this with your own values if you wish (e.g. 1/2/4/8/16 if you want to combine multiple values).
I recommend using Enum types for things like this, rather than strings. It helps avoid typos, gives someone else looking at your code a clear understanding of how your program works and its flow, and represents hierarchy in a way in which simple strings don't. (For example - does 'complete' come before or after 'draft'? Without context, I imagine most people would say after, but in this case it comes before - that is much more obvious when using an Enum.)
Parse strings to Enum
However if the statuses have to be strings, you could parse them into an enum like so:
var stringList = new List<string>
{
"complete",
"draft",
"draft",
"confirmed",
"this will be ignored"
};
var statusList = new List<int>();
foreach (var str in stringList)
{
if(Enum.TryParse(typeof(Status), str, ignoreCase: true, out object? parsed) && parsed is Status status)
{
statusList.Add((int)status);
}
}
var minStatus = (Status)statusList.Min();
// minStatus = Status.Complete
However, if it's possible to refactor your code to use the Enum in the first place, that would be a better solution, and much quicker as parsing strings has an overhead that would be good to avoid.

Error "Out of segment space" in VMEmulator cause by a getter mwthod in Jack

I am doing a project for nand2tetris. We write a program in Jack and test it on VMEmulator. The class looks like this:
class List {
field int data;
field List next;
/* Creates a new List object. */
constructor List new(int car, List cdr) {
let data = car;
let next = cdr;
return this;
}
/* Disposes this List by recursively disposing its tail. */
method void dispose() {
if (~(next = null)) {
do next.dispose();
}
// Use an OS routine to recycle the memory held by this object.
do Memory.deAlloc(this);
return;
}
/* Prints the list*/
method void print() {
do Output.printString(" -> ");
do Output.printInt(data);
if (~(next = null)) {
do next.print();
}
return;
}
/* Inserts the argument in the right position of the list (ascending order)*/
method void insertInOrder(int ins){
var List prev, curr, insert;
let prev = this;
let curr = prev.getnext();
while (ins > prev.getdata()){
if (ins < curr.getdata()){
let insert = List.new(ins, curr);
do prev.setnext(insert);
}
else{
let prev = prev.getnext();
let curr = prev.getnext();
}
}
return;
}
/* Searches the argument in the list, if found, it returns the corresponding List object*/
method List find(int toFind){
var List temp;
var List equal;
var boolean found;
let temp = this;
let found = false;
while (~(next = null)){
if(toFind = temp.getdata()){
let equal = temp;
let found = true;
}
let temp = temp.getnext();
}
if (found){
return equal;
}
else{
return null;
}
}
method List getnext(){
return next;
}
method void setnext(List object){
let next = object;
return;
}
method int getdata(){
return data;
}
}
It has one private variable data and a pointer next. So I wrote getter and setter method to return those values. Other methods are fine only the getdata()method is incorrect. When it runs through the VMEmulator, it shows the error Out of segment space in List.getdata.3. This shows in the VMEmulator.
0function List.getdata0
1push argument0
2pop pointer0
3push this 0
4return
the error is at the 4th line return. When I change the Jack code, the same error is still at the 4th line.
What exactly is the problem in my getter method?
When you run a VM program on the VMEmulator you must first manually set the pointers to the various segments, otherwise you may get an "Out of segment space" error.
To understand the necessary settings, look at what the corresponding .tst file does. An alternative method is to insert the proposed code inside a function, since the function call automatically makes this type of setting.
You can get this error when you try to access member data of an object which is not constructed. Could it be that the List cdr in the constructor was not properly constructed?

How do you initialize properties with custom setters that do error checking?

How can I initialize a property with a custom setter?
For example, in my setter I make sure that the value is not negative.
class Foo(length: Int) {
var length = length
set(value) {
if (value < 0) throw IllegalArgumentException("Can't be negative.")
field = value
}
}
}
However if I call it as Foo(-5) the exception doesn't call since setters aren't called when properties are initialized.
Another thing I tried was below, but then it seems wrong to set the length twice.
class Foo(length: Int) {
var length = length
set(value) {
if (value < 0) throw IllegalArgumentException("Can't be negative.")
field = value
}
}
init {
this.length = length
}
}
Finally I thought about the code below, but that seems wrong since you are checking for the wrong value in two spots.
class Foo(length: Int) {
init {
if (length < 0) throw IllegalArgumentException("Can't be negative.")
}
var length = length
set(value) {
if (value < 0) throw IllegalArgumentException("Can't be negative.")
field = value
}
}
}
Your second method is just about as clean as you can make it, although I would set the initial value to some constant like 0 rather than length. Then if you forget to assign length in an init block, you get a compiler warning that the constructor parameter is unused.
There is also a 'fourth' way (variation of your second, actually):
class Foo {
var length = 0 // You cannot even assign length here
set(value) {
if (value < 0) throw IllegalArgumentException("Can't be negative.")
field = value
}
// Having to use a warning suppression is the primary drawback of this 'fourth' way
#Suppress("ConvertSecondaryConstructorToPrimary")
constructor(length: Int) {
this.length = length
}
}
Apart from the express warning suppression annotation, this way the cleanest in my opinion, with no repetition and with minimal boilerplate.

Is there a way to merge filter and map into single operation in Kotlin?

The below code will look for "=" and then split them. If there's no "=", filter them away first
myPairStr.asSequence()
.filter { it.contains("=") }
.map { it.split("=") }
However seeing that we have both
.filter { it.contains("=") }
.map { it.split("=") }
Wonder if there's a single operation that could combine the operation instead of doing it separately?
You can use mapNotNull instead of map.
myPairStr.asSequence().mapNotNull { it.split("=").takeIf { it.size >= 2 } }
The takeIf function will return null if the size of the list returned by split method is 1 i.e. if = is not present in the string. And mapNotNull will take only non null values and put them in the list(which is finally returned).
In your case, this solution will work. In other scenarios, the implementation(to merge filter & map) may be different.
I see your point and under the hood split is also doing an indexOf-check to get the appropriate parts.
I do not know of any such function supporting both operations in a single one, even though such a function would basically just be similar to what we have already for the private fun split-implementation.
So if you really want both in one step (and require that functionality more often), you may want to implement your own splitOrNull-function, basically copying the current (private) split-implementation and adapting mainly 3 parts of it (the return type List<String>?, a condition if indexOf delivers a -1, we just return null; and some default values to make it easily usable (ignoreCase=false, limit=0); marked the changes with // added or // changed):
fun CharSequence.splitOrNull(delimiter: String, ignoreCase: Boolean = false, limit: Int = 0): List<String>? { // changed
require(limit >= 0, { "Limit must be non-negative, but was $limit." })
var currentOffset = 0
var nextIndex = indexOf(delimiter, currentOffset, ignoreCase)
if (nextIndex == -1 || limit == 1) {
if (currentOffset == 0 && nextIndex == -1) // added
return null // added
return listOf(this.toString())
}
val isLimited = limit > 0
val result = ArrayList<String>(if (isLimited) limit.coerceAtMost(10) else 10)
do {
result.add(substring(currentOffset, nextIndex))
currentOffset = nextIndex + delimiter.length
// Do not search for next occurrence if we're reaching limit
if (isLimited && result.size == limit - 1) break
nextIndex = indexOf(delimiter, currentOffset, ignoreCase)
} while (nextIndex != -1)
result.add(substring(currentOffset, length))
return result
}
Having such a function in place you can then summarize both, the contains/indexOf and the split, into one call:
myPairStr.asSequence()
.mapNotNull {
it.splitOrNull("=") // or: it.splitOrNull("=", limit = 2)
}
Otherwise your current approach is already good enough. A variation of it would just be to check the size of the split after splitting it (basically removing the need to write contains('=') and just checking the expected size, e.g.:
myPairStr.asSequence()
.map { it.split('=') }
.filter { it.size > 1 }
If you want to split a $key=$value-formats, where value actually could contain additional =, you may want to use the following instead:
myPairStr.asSequence()
.map { it.split('=', limit = 2) }
.filter { it.size > 1 }
// .associate { (key, value) -> key to value }

Return Option inside Loop

The program aims to use a loop to check if the index of a iterator variable meets certain criteria (i.g., index == 3). If find the desired index, return Some(123), else return None.
fn main() {
fn foo() -> Option<i32> {
let mut x = 5;
let mut done = false;
while !done {
x += x - 3;
if x % 5 == 0 {
done = true;
}
for (index, value) in (5..10).enumerate() {
println!("index = {} and value = {}", index, value);
if index == 3 {
return Some(123);
}
}
return None; //capture all other other possibility. So the while loop would surely return either a Some or a None
}
}
}
The compiler gives this error:
error[E0308]: mismatched types
--> <anon>:7:9
|
7 | while !done {
| ^ expected enum `std::option::Option`, found ()
|
= note: expected type `std::option::Option<i32>`
= note: found type `()`
I think the error source might be that a while loop evaluates to a (), thus it would return a () instead of Some(123). I don't know how to return a valid Some type inside a loop.
The value of any while true { ... } expression is always (). So the compiler expects your foo to return an Option<i32> but finds the last value in your foo body is ().
To fix this, you can add a return None outside the original while loop. You can also use the loop construct like this:
fn main() {
// run the code
foo();
fn foo() -> Option<i32> {
let mut x = 5;
loop {
x += x - 3;
for (index, value) in (5..10).enumerate() {
println!("index = {} and value = {}", index, value);
if index == 3 {
return Some(123);
}
}
if x % 5 == 0 {
return None;
}
}
}
}
The behaviour of while true { ... } statements is maybe a bit quirky and there have been a few requests to change it.