Owl Carousel is ignoring the items option - owl-carousel-2

I'm having an issue with owlcarousel. When I use large images with items:1 everything works well and each slide contains 1 image. But when I use smaller images the items:1 option is ignored and the images display 4 per slide.
owlcarousel is version 2.3.4 as are the corresponding CSS files.
$(document).ready(function(){
$(".news-post-gallery").owlCarousel({
navigation : false, // Show next and prev buttons
autoplay:false,
items: 1,
loop:false,
margin: 10,
center: true,
nav: true,
navText: [
"<div>Left</div>",
"<div>Right</div>"
],
responsive:{
0:{
items:1,
}
}
});
});
My first guess is that this is a CSS issue. Mind you even the small images are not that "small", the large images that I used were like half my screen width.
Edit: navText is being ignored as well when small images are used.

The issue was another carousel being initialized targeting the owl-carousel class. This ended up initializing the one I needed with the wrong settings. The carousels initializations were coming from different templates so the result was only visible in the source once the page was loaded.
Adding $(...).owlCarousel('destroy'); before i initialized mine solved the problem.

Related

Is it possible to test scroll in using Gemini by Yandex?

Does anyone use Gemini by Yandex for testing css regression?
I faced with the following problem: need to test scroll in some page, but as I know, gemini capture whole page and show only that part which you set by adding .setCaptureElements('someElement').
E.g. I set capture element as html (which has 100% height) and my content is very huge, but gemini screenshot show up only cut over part of page without possibility to scroll cause page hasn't scroll as such...
Maybe some of you faced with same problem and have cool solution?
Thanks!
I had the necessity to make a screenshot of the page that has scrolling. I need the screenshot of the whole page and made changes which let me did it:
Used .setCaptureElements only for the element where is scrolling exist (not the whole body).
Added line compositeImage: true in configuration file.
gemini.suite('App-Name', function(test) {
test.setUrl('/')
.setCaptureElements('body')
.capture('Full Page', (actions) => actions.wait(2000))
});
//You can also use
.setCaptureElements('html') , if .setCaptureElements('body') is not working perfect for you.
You need to add this code in .gemini.js
browsers: {
'chrome-desktop': {
desiredCapabilities: {
browserName: 'chrome',
compositeImage: true,
screenshotMode: 'fullpage',
}
}

Using images in Rally Apps

In the past I have incorporated some images that exist on the Rally server into my Apps-- for example I made a more generic "picker" menu that displays checkboxes, which of course rely on images for the checks and boxes.
Of course I would expect to have to check if any images I am using persist when the SDK version changes, but it never-the-less allows for some additional functionality and style you could not have without the images that exist on the server.
My question is: since there is no way to put our own images into Rally*, is there a way to find all the images possible that might be at our disposal on the server? I've used the "resources" tab in chrome and can find what is used by particular pages, but it is not complete, only what is used.
My specific need is that I'm trying to make a grid that shows metric, and I want a column that shows a green up/down arrow if the trend is good, and a red up/down arrow if the trend is bad.
*: Second answer below shows this is incorrect: you can put attachments into rally and then refer to them in apps
When I attach an image to a Rally artifact in my workspace it gives me a unique URL that I can use as follows:
var myPanel = Ext.create('Ext.panel.Panel',{
layout: 'hbox',
itemId: 'p',
items:[{
xtype: 'image',
autoRender: true,
src: 'https://rally1.rallydev.com/slm/attachment/12345678/pic.png',
width: 1000,
height: 200
}
]
});
An easy way to incorporate icons is to use the icon classes:
<span class="icon-NAME"></span>
You could customize the colors by changing the font color in the CSS:
<span class="icon-arrow-down" style="color:red"></span>
Here are the available icons I've been able to find:
icon-add
icon-add-column
icon-addTag
icon-admin
icon-archive
icon-arrow-down
icon-arrow-left
icon-arrow-right
icon-arrow-up
icon-attachment
icon-back
icon-bars
icon-bell
icon-blocked
icon-board
icon-box
icon-calendar
icon-cancel
icon-change-set
icon-chat
icon-chevron-down
icon-chevron-left
icon-chevron-right
icon-chevron-up
icon-children
icon-circle
icon-close
icon-collapse
icon-color
icon-comment
icon-cone
icon-cross
icon-dashboard
icon-defect
icon-defectSuite
icon-delete
icon-deploy
icon-donut
icon-dots
icon-down
icon-down_full
icon-down_hollow
icon-download
icon-drag
icon-dropdown
icon-edit
icon-embed
icon-empty
icon-enlarge
icon-expand
icon-export
icon-favorite
icon-feedback
icon-file
icon-filter
icon-fiveDots
icon-flag
icon-folder
icon-full-arrow-down
icon-full-arrow-left
icon-full-arrow-right
icon-full-arrow-up
icon-gear
icon-graph
icon-grid
icon-help
icon-hierarchy
icon-history
icon-home
icon-hourglass
icon-idea
icon-images
icon-infinity
icon-info
icon-info-circle
icon-leaf
icon-leave
icon-left
icon-line
icon-link
icon-lock
icon-lock-open
icon-mail
icon-minus
icon-more
icon-next
icon-none
icon-not-favorite
icon-ok
icon-partial
icon-pie
icon-plus
icon-popup
icon-portfolio
icon-post
icon-predecessor
icon-previous
icon-print
icon-program
icon-progress
icon-question
icon-ready
icon-recycle
icon-refresh
icon-reply-all
icon-right
icon-right_full
icon-right_hollow
icon-rss
icon-save
icon-scope-down
icon-scope-up
icon-scope-up-down
icon-search
icon-setup
icon-share
icon-shrink
icon-small-chevron-down
icon-small-chevron-left
icon-small-chevron-right
icon-small-chevron-up
icon-snapshot
icon-split
icon-square
icon-story
icon-successor
icon-tag
icon-task
icon-test
icon-test-run
icon-testCase
icon-testSet
icon-threeDots
icon-thumbs-down
icon-thumbs-up
icon-to-do
icon-triangle
icon-up
icon-upload
icon-user
icon-user-add
icon-users
icon-visible
icon-warning
icon-workspace

Auto Alignment of tiles in metro style apps in windows

I have an metro style app which has a few tiles in the home page in some random order. If I remove one of those tiles all the other tiles should rearrange themselves to fill the gap created by removing a single tile. You can observe the same phenomenon in Windows 8 desktop view. Is it possible to achieve it using either WinJS or WinRT.
If I correctly understood your needs, if you use a ListView or a GridView which is bound to an IObservableCollection, the items will automatically fit correctly when deleting / adding items.
Using IObservableCollection (or ObservableList) allow you to add a ChildrenTransitions (Choose the AddRemoveTransitions to automatically add the "correct" animation for adding / removing item.
I have not tested this in JS/Html, but in Xaml/C# it's working great.
You can do it by modifying the ListView data source directly.
For example,
// create a reference of your data source so that it can be accessed
// when you need to modify it
var yourBindingList;
...
// code where you bind your data to your list view
yourBindingList = WinJS.Binding.List([{id: 1, name: 'one'},
{id: 2, name: 'two'}, {id: 3, name: 'three'}]);
var listViewControl = document.getElementById('yourListViewDiv').winControl;
WinJS.UI.setOptions(listViewControl, {
selectionMode: 'single',
itemDataSource: yourBindingList.dataSource,
itemTemplate: yourItemTemplate,
});
...
// code where you remove the first item in your list view
yourBindingList.splice(0, 1);
Hope this helps.

jQuery Masonry wrong top position

I'm using Twitter Bootstrap with fixed layout along with jQuery Masonry on a specific page.
It's working, however starting from the second row the top positions of the divs are miscalculated and are partly covering the elements of the first row.
It looks like the script quits before rearranging the elements.
Strangely, when I open the inspector in Chrome or slightly resize the viewport the divs are jumping to their correct positions. Refreshing the page sometimes helps, sometimes doesn't...
My masonry script:
jQuery(document).ready(function(){
jQuery('.span9').masonry({
itemSelector: '.span3',
columnWidth: function( containerWidth ) {
return containerWidth / 3;
}
});
});
Is this normal behaviour? Should I add window.resize to the above script?
Placing the masonry script in the page itself or in the header, footer doesn't change it's behaviour.
I'm calling masonry.js right after jQuery, before any other Bootstrap js.
Just read the help Section here http://masonry.desandro.com/docs/help.html
The Script runs before all images have been loaded, you have to trigger it after the window loaded
$(window).load(function(){
$('#container').masonry({
// options...
});
});

Sencha Touch: Removing an item then updating view on orientation change etc

thanks for the reply, looks like we might be getting somewhere. I have created a new view thats plain and in a simple form. See below:
var homePanelTop = new Ext.Panel({ id:'topCont',
cls:'topCont'
});
var homePanelBtm = new Ext.Panel({
id:'btmCont',
cls:'btmCont'
});
App.views.HomeIndex = Ext.extend(Ext.Panel, {
id:'mainlayout',
fullscreen : true,
layout: {
type: 'vbox',
align: 'stretch',
},
defaults:{flex:1},
items: [homePanelTop, homePanelBtm],
suspendLayout: true,
monitorOrientation: true,
orientationchange: this.onOrientationChange,
onOrientationChange: function(orientation, w, h){
this.suspendLayout = false;
if(orientation === 'portrait'){
console.log('P: ' + orientation);
this.add(homePanelTop, true);
} else {
console.log('L: ' + orientation);
this.remove(homePanelTop, false);
}
this.doLayout();
}
});
Ext.reg('HomeIndex', App.views.HomeIndex);
What i expect to see with the above view is on first load and portrait, there will be two panels, the top panel(yellow) and a bottom panel (blue). When I rotate as normal I still get the same effect.
But what I am after is that when I rotate to landscape the top panel (yellow) is removed and the bottom panel (blue) fills the rest of the space.
Then when I rotate back to portrait I get both panels back at their design sizes (flex:1)
Whats happening using the code above (testing in chrome) is that the top panel (yellow) remains at the top but slightly smaller in height and does not disappear like it should
Anyway notice the two console trace commands I have and these are showing the following readings on rotation:
After first load, I then rotate to landscape and the output is:
L: landscape
L: landscape
Attempted to remove a component that does not exist. Ext.Container: remove takes an argument of the component to remove. cmp.remove() is incorrect usage.
L: landscape
Attempted to remove a component that does not exist. Ext.Container: remove takes an argument of the component to remove. cmp.remove() is incorrect usage.
L: landscape
Attempted to remove a component that does not exist. Ext.Container: remove takes an argument of the component to remove. cmp.remove() is incorrect usage.
The when I rotate back to portrait I get the following output:
L: landscape
Attempted to remove a component that does not exist. Ext.Container: remove takes an argument of the component to remove. cmp.remove() is incorrect usage.
L: landscape
Attempted to remove a component that does not exist. Ext.Container: remove takes an argument
of the component to remove. cmp.remove() is incorrect usage.
P: portrait
P: portrait
So looking at this on the lanscape rotation it actually some how fires the onorientationchange function 4 times, the first one is ok the other three with an error as the first one already removed it so thats what the warnings are for I believe.
Then with the portrait ones I get two registering as lanscape calls then two hits registering portrait calls.
All this with one movement, so is this somehow causing the remove and add code's not to work as predicted and how to prevent the orientation being called four times on rotation??
If anyone has an idea on the development of this feel free to join in.
Thanks for the help so far
Si
Many years later... and more for someone like me that stumbles on to this looking for help.
Two things.
1) The message "Attempted to remove a component that does not exist" is found only in the "development" version of the ExtJS library and I don't know that it is a reliable indicator of a problem.
2) If you can upgrade to ExtJS 4.1x. It will give you access to better debugging tools. I am thinking specifically of the 'Ext JS Page Analyzer'. This will help you see what the layout engine is doing as apposed to what you hope it is doing.
See: http://www.sencha.com/blog/optimizing-ext-js-4-1-based-applications