Disable Mouse Click and Mouse Over in WKWebView - objective-c

I'm new, bear with me. Xcode on MacOS (not iOS) using WKWebView / NSView /NSWindow to embed a youtube video:
#property (assign) IBOutlet NSView *webNSView;
#property (assign) IBOutlet WKWebView *webView;
- (void)windowDidLoad {
WKWebView *webView = [[WKWebView alloc] initWithFrame:self.webNSView.frame];
webView.navigationDelegate = self;
NSURL *nsurl=[NSURL URLWithString:#"https://www.youtube.com/embed/C0DPdy98e4c"];
NSURLRequest *nsrequest=[NSURLRequest requestWithURL:nsurl];
[webView loadRequest:nsrequest];
[self.webNSView addSubview:webView]; }
How can I disable all mouse interaction in the window so the user can't interact with the video or init mouseovers in the WKWebView. So I am looking to disable mouse click and the mouse-over actions on the window / view. I have tried various embed options with youtube but I think it needs to be done on the window/view.

If what you really want is to disable all interaction with the window, you can set the ignoresMouseEvent property to YES. You can do this via a NSWindow or NSWindowController subclass:
#interface MyWindowController : NSWindowController
#end
#implementation MyWindowController
- (void)windowDidLoad {
self.window.ignoresMouseEvents = YES;
}
#end
Be aware that this really disables ALL mouse interaction with the window, including the title bar. You usually want something a little less agressive.
An alternative would be to subclass the WKWebView and override the mouse events handling methods inherited from the NSResponder class.
#interface MyWebView : WKWebView
#end
#implementation MyWebView
- (void)mouseUp:(NSEvent *)event {}
- (void)mouseDown:(NSEvent *)event {}
- (void)mouseMoved:(NSEvent *)event {}
- (void)mouseEntered:(NSEvent *)event {}
- (void)mouseExited:(NSEvent *)event {}
#end
Those events will be swallowed and won't be propagated through the event handling mechanism.

Related

NSTabView blocking file-drop events active on underlying Window.

I have successfully implemented a file-drop functionality in my app. The Application window has a few NSTabView objects where dropping on them does not work. Anywhere else in the window the file-drop works fine.
I have tried to make the app delegate a delegate for the NSTabView, but this did not help.
Anyone have a setup for the NSTabView not to filter out the drop-actions so the whole window can be transparent to the file-drop actions ?
For a more generic solution than olekeh's I made it IB friendly so you can hook it up to any object that complies with the NSDraggingDestination protocol.
#import <Cocoa/Cocoa.h>
#interface DropFilesView : NSView
#property (nullable, assign) IBOutlet id<NSDraggingDestination> dropDelegate;
#end
#implementation DropFilesView
- (void)drawRect:(NSRect)dirtyRect {
[super drawRect:dirtyRect];
}
-(void) awakeFromNib {
[self registerForDraggedTypes:
[NSArray arrayWithObjects:NSFilenamesPboardType,
(NSString *)kPasteboardTypeFileURLPromise,kUTTypeData, NSURLPboardType, nil]]; //kUTTypeData
[super awakeFromNib];
}
-(NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender{
return [self.dropDelegate draggingEntered:sender];
}
- (BOOL)performDragOperation:(id < NSDraggingInfo >)sender {
return [self.dropDelegate performDragOperation:sender];
}
#end
I found the solution to this !! - I am posting it here for others who might need.
The NSTabView object has for each of its tabs an NSTabViwItem.
Under each of those, there is a regular NSView - that I subclassed with the following code: - The code assumes that you already have "draggingEntered" and "performDragOperation" in your AppDelegate as this class just forwards these messages to the app delegate. You will also need to put the declarations for those methods in you AppDelegate.h
// DropFilesView.h
#import <Cocoa/Cocoa.h>
#import "AppDelegate.h"
#interface DropFilesView : NSView
#end
and the implementation:
// DropFilesView.m
#import "DropFilesView.h"
#implementation DropFilesView
- (void)drawRect:(NSRect)dirtyRect {
[super drawRect:dirtyRect];
}
-(void) awakeFromNib {
[self registerForDraggedTypes:
[NSArray arrayWithObjects:NSFilenamesPboardType,
(NSString *)kPasteboardTypeFileURLPromise,kUTTypeData, NSURLPboardType, nil]]; //kUTTypeData
[super awakeFromNib];
}
-(NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender
{
AppDelegate* del = [AppDelegate sharedAppDelegate];
return [del draggingEntered:sender];
}
- (BOOL)performDragOperation:(id < NSDraggingInfo >)sender {
AppDelegate* del = [AppDelegate sharedAppDelegate];
return [del performDragOperation:sender];
}
#end
In Interfacebuilder, I set the new class for all the NSView objects covering areas where drop does not work, to this new one.
A similar approach can be used for NSImageView and the WebView classes. However, for the last one, do not use [super awakeFromNib] to prevent the default drag-and drop handling for the web view object.

mouseDown not firing properly on NSTextField

I tried implementing the second answer posted in this post here. I have the desire as the person asking the question however my mouseDown is not working/registering. Here is what I have.
AppDelegate.h
AppDelegate.m
MouseDownTextField.h
MouseDownTextField.m
and there relavent content:
AppDelegate.h
#import <Cocoa/Cocoa.h>
#import "MouseDownTextField.h"
#interface AppDelegate : NSObject <MouseDownTextFieldDelegate> {
NSWindow *window;
IBOutlet NSMenu *statusMenu;
NSStatusItem *statusItem;
NSMutableArray *selector;
NSMutableArray *display;
NSTimer *timer;
MouseDownTextField *quoteHolder; }
#property IBOutlet MouseDownTextField *quoteHolder;
#end
AppDelegate.m
- (void)displayString:(NSString *)title {
NSRect frame = NSMakeRect(50, 0, 200, 17);
quoteHolder = [[MouseDownTextField alloc] initWithFrame:frame];
[[self quoteHolder] setDelegate:self];
[quoteHolder setStringValue:title];
[quoteHolder setTextColor:[NSColor blueColor]];
[test addSubview:quoteHolder];
[statusItem setView:test]; }
-(void)mouseDownTextFieldClicked:(MouseDownTextField *)textField {
NSLog(#"Clicked");}
MouseDownTextField.h
#import <Appkit/Appkit.h>
#class MouseDownTextField;
#protocol MouseDownTextFieldDelegate <NSTextFieldDelegate>
-(void) mouseDownTextFieldClicked:(MouseDownTextField *)textField;
#end
#interface MouseDownTextField: NSTextField {
}
#property(assign) id<MouseDownTextFieldDelegate> delegate;
#end
MouseDownTextField.m
#import "MouseDownTextField.h"
#implementation MouseDownTextField
-(void)mouseDown:(NSEvent *)event {
[self.delegate mouseDownTextFieldClicked:self]; }
-(void)setDelegate:(id<MouseDownTextFieldDelegate>)delegate {
[super setDelegate:delegate]; }
-(id)delegate {
return [super delegate]; }
#end
Thoughts on what could be wrong or what i have done wrong?
You are creating quoteHolder in IB, you should remove the following line of code and you should be fine.
quoteHolder = [[MouseDownTextField alloc] initWithFrame:frame];
The result of reassigning the NSTextField is that the one you are clicking is no longer the one registered with the delegate. No need to add it as a subview either, it's already been added to the view hierarchy in IB.
Also, make sure in IB, under Accessibility, "User Interaction Enabled" is checked for the NSTextField.
As for the follow up quesion, how could you have multiple of these?
If you were adding multiple NSTextField instances in IB, each would be referenced as a #property just as you did with quoteHolder. The linkage is done in IB like this linked answer.
These could all have the same delegate. When mouseDownTextFieldClicked: is pressed you could interrogate the NSTextField for a unique id which could be assigned in IB as well. Hope this helps.

manage FirstResponder in subclass of NSViewController

I have a TextViewController which is a subclass of NSViewController which controls a View containing a NSTextView
I attach an instance of TextViewController to an existing view with the following code
TextViewController *textViewer;
...
[[self view] addSubview:[textViewer view]]; // embed new TextView in our host view
[[textViewer view] setFrame:[[self view] bounds]]; // resize the controller's view to the host size
textViewer.delegate = self;
[split.window makeFirstResponder:textViewer];
This works quite well, and the TextViewController traps the keyDown Event to perform various actions.
I wanted to allow users to select text in the NSTextView to copy to clipboard.
Unfortunately clicking in the NSTextView makes this the FirstResponder and stops TextViewController from responding to key presses.
I can force the FirstResponder back to my TextViewController, but this seems like a kludge.
- (void)textViewDidChangeSelection:(NSNotification *)aNotification {
[self.view.window makeFirstResponder:self];
}
I know I could subclass NSTextView to trap the keyDown Event, but this doesn't seem much better.
I am sure there must be a more elegant way of doing this.
I added a subclass of NSTextView which just passes the keyDown to the controller
#protocol MyTextViewDelegate
- (BOOL)keyPressedInTextView:(NSEvent *)theEvent;
#end
#interface MyTextView : NSTextView
#property (assign) IBOutlet NSObject <MyTextViewDelegate> *delegate;
#end
...
#implementation MyTextView
#synthesize delegate;
- (void)keyDown:(NSEvent *)theEvent {
if([self.delegate respondsToSelector:#selector(keyPressedInTextView:)]) {
if([self.delegate keyPressedInTextView:theEvent])
return;
}
[super keyDown:theEvent];
}
#end
Subclassing NSTextView sounds like the best solution for the problem you described. You want a text view that behaves like normal to select, copy, Cmd-A, etc. except that it also responds to special key presses you've defined. This is a standard use of a subclass. Trying to have the view controller handle things by playing games with the first responder will give you problems in various edge cases like the one you discovered.

Connect NSImageView to view using IB?

I've only programmed on the iPhone so far, so Cocoa is sort of confusing in certain ways for me. Here's where I've hit a snag. I wanted my window so that the background was invisible, and without a title-bar. Something like this:
Here's how I'm doing it:
I set my window's class to a custom window, which I've created like this:
CustomWindow.h
#import <Foundation/Foundation.h>
#import <Cocoa/Cocoa.h>
#interface CustomWindow : NSWindow {
#private
NSPoint initialLocation;
}
#property(assign)NSPoint initialLocation;
#end
CustomWindow.m
//trimmed to show important part
#import "CustomWindow.h"
#implementation CustomWindow
#synthesize initialLocation;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)aStyle backing:(NSBackingStoreType)bufferingType defer:(BOOL)flag {
// Removes the window title bar
self = [super initWithContentRect:contentRect styleMask:NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:NO];
if (self != nil) {
[self setAlphaValue:1.0];
[self setOpaque:NO];
}
return self;
}
#end
Now, in my .xib file for this window I've added a custom view onto the window. I've set the view class to a custom class I've created that inherits from NSView. Here's how I'm setting that up:
MainView.h
#import <Cocoa/Cocoa.h>
#interface MainView : NSView {
#private
//nothing to see here, add later
}
#end
MainView.m
//trimmed greatly again to show important part
#import "MainView.h"
#implementation MainView
- (id)initWithFrame:(NSRect)frame
{
self = [super initWithFrame:frame];
if (self) {
}
return self;
}
- (void)drawRect:(NSRect)rect {
// Clear the drawing rect.
[[NSColor clearColor] set];
NSRectFill([self frame]);
}
#end
So here's my question. I've added a NSImageView to my custom view (MainView) in Interface Builder. However, for some reason I can't figure out how to connect this image view to an instance variable in my custom view. They seem like they can't be connected like I normally would if I was creating an iPhone app. Any ideas how this would be done?
You connect objects created in your XIB in Mac OS X the same way you do for iOS programs. Just add an NSImageView property to your main view, mark it as an IBOutlet and connect it up.
For example,
In MainView.h create a property for your NSImageView and make it an IBOutlet:
#import <Cocoa/Cocoa.h>
#interface MainView : NSView {
NSImageView *imageView;
}
#property(retain) IBOutlet NSImageView *imageView;
#end
In interface builder, make sure the class for the custom view is set to MainView, to do this click on the File's Owner object in the custom view XIB and then select the identity option in the inspector and enter MainView as the class type.
Next, CTRL+click File's owner and drag the arrow to the NSImageView and select the imageView outlet.
That's all there is to it. You should be able to reference the image view from code now.

Programmatically changing a UILabel from the App Controller in a Navigation Based iOS App

I'm having a lot of trouble with what seems like a very simple thing. I cannot update a UILabel programmatically from a Navigation-based iOS App. I don't want to use a button as this label is designed to report the status of an external system, and should update on launch. There is no need to make the user go though the extra step on touching the button if I don't have to.
The following is a somewhat exhaustive list of the steps I've taken. I'm sorry if some of this seems unnecessary, but in my experience even the smallest forgotten step can be the cause of the issue.
From a fresh Navigation-based App in Xcode here are the steps I'm taking:
Replace UITableView with a generic UIView class
Re-wire File's Owner's view outlet to the new UIView
Add a UILabel to the center of the UIView, make the text centered, and leave the default text.
Save and Exit Interface Builder
RootViewController.h
#import <UIKit>
#interface RootViewController : UIViewController {
UILabel *myLabel;
}
#property (nonatomic, retain) IBOutlet UILabel *myLabel;
#end
RootViewController.m
#import "RootViewController.h"
#implementation RootViewController
#synthesize myLabel;
...
Removed TableView stuff from RootViewController.m
Wire IBOutlet myLabel to the Label in RootViewController.xib
Save and Exit Interface Builder
tempNavAppAppDelegate.m
...
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
// Add the navigation controller's view to the window and display.
[self.window addSubview:navigationController.view];
[self.window makeKeyAndVisible];
RootViewController *rootViewCont = navigationController.visibleViewController;
rootViewCont.myLabel.text = #"test";
NSLog(#"Label Text: %#", rootViewCont.myLabel.text);
return YES;
}
...
Build/Run
The Label shows as "Label" not "test". And the log reports:tempNavApp[94186:207] Label Text: (null)
I've tried a number of different ways to get this done, but any help would be appreciated.
The Journey
After discovering that my rootViewCont.myLabel was also nil, thanks to the help of mprudhom, I decided to test and see if I could assign myLabel.text a value in RootViewController.m's - (void)viewDidLoad method.
It worked, I was able to change the text directly from the RootViewController. But while this proved my View Controller wasn't broken, it did not solve my initial desire to change the UILabel from tempNavAppAppDelegate.m.
Elliot H. then suggested that navigationController.visibleViewController wasn't actually returning a view controller. I had tested for the value of rootViewCont and it came back as a RootViewController, but Elliot's suggestion got me thinking about the app's lifecycle and when the different parts of my code was actually loaded up.
So I started printing an NSLog at each step of the launch process (application:didFinishLaunchingWithOptions:, applicationDidBecomeActive:, viewDidLoad, viewDidAppear:), and discovered to my surprise that [self.window makeKeyAndVisible]; does not mean that the view will load before application:didFinishLaunchingWithOptions: is complete.
With that knowledge in hand I knew where the problem was. The solution (or at least my solution) seems to be NSNotificationCenter. I have now registered for notifications in tempNavAppAppDelegate and I am broadcasting a notification in RootViewController's viewDidAppear: method.
The Pertinent Code
RootViewController.h:
#interface RootViewController : UIViewController {
IBOutlet UILabel *myLabel;
}
#property (nonatomic, retain) UILabel *myLabel;
#end
RootViewController.m:
#implementation RootViewController
#synthesize myLabel;
- (void)viewDidLoad {
[super viewDidLoad];
NSParameterAssert(self.myLabel);
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[[NSNotificationCenter defaultCenter] postNotificationName:#"viewDidAppear" object:self];
}
tempNavAppAppDelegate.h:
#interface tempNavAppAppDelegate : NSObject {
UIWindow *window;
UINavigationController *navigationController;
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet UINavigationController *navigationController;
- (void)viewDidAppearNotification:(id)notification;
#end
tempNavAppAppDelegate.m:
#implementation tempNavAppAppDelegate
#synthesize window;
#synthesize navigationController;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[self.window addSubview:navigationController.view];
[self.window makeKeyAndVisible];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(viewDidAppearNotification:) name:#"viewDidAppear" object:nil];
return YES;
}
- (void)viewDidAppearNotification:(id)notification
{
NSString *noteClass = [NSString stringWithFormat:#"%#", [[notification object] class]];
if ([noteClass isEqualToString:#"RootViewController"]) {
RootViewController *noteObject = [notification object];
noteObject.myLabel.text = #"Success!";
}
}
If this code is printing nil:
rootViewCont.myLabel.text = #"test";
NSLog(#"Label Text: %#", rootViewCont.myLabel.text);
Then almost certainly it is because rootViewCont.myLabel itself is nil. Try logging the value of rootViewCont.myLabel as well and you'll see.
Are you sure you wired up the label to your UILabel IBOutput declaration in Interface Builder? That's most commonly the problem.
I personally always assert all my expected outlets in viewDidLoad so that I catch early on when the outlets have been (accidentally or not) been decoupled in Interface Builder. E.g.:
- (void)viewDidLoad {
[super viewDidLoad];
NSParameterAssert(rootViewCont.myLabel);
}
your interface should look like this
#import <UIKit>
#interface RootViewController : UIViewController {
// IBOutlet here...
IBOutlet UILabel *myLabel;
}
#property (nonatomic, retain) UILabel *myLabel;
#end
Is visibleViewController actually returning the view controller? My guess is since application:didFinishLaunchingWithOptions: hasn't returned yet, it's possible UINavigationController hasn't properly configured that property to return yet, even though you've added the navigation controller's subview to the view hierarchy, it's probably that visibleViewController isn't valid until after viewDidAppear: is called on the view controller in question.
Try having an IBOutlet to the RootViewController directly, or create it programmatically, and then assign the label text.
Just a general reminder: If an object is nil (in this case visibleViewController would be returning nil), and you send it a message, you won't crash, because messages to nil are valid and won't do anything. When you call the myLabel accessor on the rootViewCont object, if rootViewCont is nil, myLabel will return nil always.