I'm working on a website that has a lot of z-index values and I'm trying to make a Drag & Drop menu that you can move around but stays in the screen space at all times. But because the drag & drop menu would have a fixed position it breaks the z-index positioning (it reveals borders that it wouldn't if it was positioned absolute).
I understand that you can't position a fixed element with z-index but do you guys maybe know a workaround for it?
Here is the JS fiddle of what I have so far (I left the header in):
https://jsfiddle.net/wdeyvb7q/
HTML:
<div id="menu-container">
<div id="draggable3" class="draggable ui-widget-content">
<p>I'm a very confused box, position fixed on my container breaks the style.</p>
</div>
</div>
CSS (with #menu-container absolute):
#menu-container {
width: calc(90vw - 94px);
height: calc(100vh + 8px);
top: -4px;
position: absolute;
left: calc(5vw + 47px);
}
.draggable {
background: white;
width: 100%;
height: 90px;
float: left;
position: absolute;
z-index: 200;
border-top: 4px solid black;
border-bottom: solid black;
}
#draggable, #draggable2 {
margin-bottom:0px;
}
#draggable {
cursor: n-resize;
}
JS:
$( function() {
$( "#draggable3" ).draggable({ containment: "#menu-container", scroll: false });
} );
And here are 2 screenshots of an absolute & fixed position
I solved it! I removed both inner borders of the sidebars and added 2 divs floating left and right. By positioning those divs under the menu code in the HTML file it will stay under the menu, so I added a border on each side and that didn't break the design =)!
JSFiddle: https://jsfiddle.net/adf2gte7/
HTML:
<!-- Left And Right Inner Borders -->
<div class='left-border-menu'></div>
<div class='right-border-menu'></div>
CSS:
/* Inner Borders */
.left-border-menu {
width: calc(5vw + 47px);
height: 2000px;
background: orange;
float: left;
border-right: 4px solid black;
}
.right-border-menu {
width: calc(5vw + 47px);
height: 2000px;
background: orange;
float: right;
border-left: 4px solid black;
}
Related
I understand if I use v-badge, I get a circle badge but I want a triangle badge instead like below.
Could anyone give an advice of how to make it?
Thank you.
You could use the v-badge's badge slot to insert a div with 1, and style that div
In the template, apply a class to v-badge (named "triangle"), and insert a div in the badge slot to contain the number along with a class (named "my-badge"):
<v-badge class="triangle">
<template v-slot:badge>
<div class="my-badge">1</div>
</template>
</v-badge>
Add CSS styles for the .triangle .v-badge__badge and .my-badge:
.triangle .v-badge__badge {
/* remove border radius to allow icon to fill space */
border-radius: 0;
/* use a clip-path to form a quirky triangle */
clip-path: polygon(100% 51%, 0 0, 3% 100%);
height: 30px;
width: 30px;
}
.my-badge {
display: flex;
justify-content: center;
align-items: center;
padding-right: 0.9em;
font-size: 14px;
height: 100%;
color: #fff;
background: green;
}
demo
I would like to add dynamically image (check arrow) into a div which contains other div information (image + texte).
This adding means that users owned this "object" in the application. He can added or deselected this object on the fly.
The result of this action is appear or disappear arrow on the fly.
This process run perfectly in my vue.js component. But I can view appear an offset each time that arrow appears like this :
I try to use v-if or v-show vue.js directives but the result is the same.
I don't want to have a new offset appear when action to checked item is launch.
this is the HTML template :
<div id="container">
<div #click="checkedItem(key.id)" class="container-item" v-for="(key, value) in objects">
<div class="check" v-show="checked[key.id]">
<img height="35" width="35" src="../../../static/checked.png"></img>
</div>
<div class="image">
<img src="https://picsum.photos/75/75/?image=25" alt="logo"></img>
</div>
<div class="name">{{ key.name }}</div>
</div>
</div>
This is the CSS stylesheet component :
<style scoped>
#container
{
display: flex;
flex-direction: row;
flex-wrap: wrap;
}
.container-item
{
display: flex;
flex-direction: row;
margin: 30px 30px 30px 30px;
}
.container-item div.check
{
z-index: 3;
position: relative;
left: 20px;
bottom: 15px;
}
.container-item div.check > img
{
height: 35px;
width: 35px;
}
.container-item div.image
{
z-index: 2;
border: 1px solid blue;
}
.container-item div.name
{
z-index: 1;
position: relative;
top: 12px;
right: 10px;
text-align: center;
line-height: 45px;
width: 150px;
max-height: 50px;
border: 1px solid blue;
background-color: yellow;
}
</style>
And the checkedItem method component :
checkedItem: function (id)
{
let isChecked = this.checked[id] ? true : false
isChecked ? this.checked[id] = false : this.checked[id] = true
},
How can "add" DOM node HTML into HTML template component vue.js whitout create a new offset on the fly ?
As we have discussed in the comments, this is purely a CSS thing. What you want is to take div.check out from the layout flow, so that it does not influence the positioning of other elements. This can be done by adding position: absolute to its ruleset. For that to work, remember to add position: relative to its parent, too:
.container-item {
display: flex;
flex-direction: row;
margin: 30px 30px 30px 30px;
/* Allow div.check to be positioned relative to its parent */
position: relative;
}
.container-item div.check {
z-index: 3;
left: 20px;
bottom: 15px;
/* Take the check icon out of layout flow */
position: absolute;
}
Am creating an image editor library with the support of KinetiJS.
In my html,
<div id="editorarea" class="fill">
<div id="imageContainerDiv" class="imageContainerDiv" >
<div>....</div>
<div>....</div>
<div id='rotateouterDiv' class='rotateouterDiv' >
<textarea placeholder='Enter You Text here' id='inputField' name='graffiti' class='textContainerMob'></textarea>
</div>
<div id='imageContainer'></div>
</div>
</div>
Then creating a stage
_kineticStage = new editor._Stage({
container : 'imageContainer',
width : $('#editorarea').width(),
height : $('#editorarea').height()
});
Kinetic.Util.extend(editor._Stage, Kinetic.Stage);
And adding an image,
_kineticImage = new editor._Image({
x : 0,
image : img,
y : 0,
draggable : true,
});
layer.add(_kineticImage);
The CSS applied is,
#editorarea {
width: 100%;
height: 80%;
margin-top: .1%;
min-height: 70%%;
display: block;
border-width: 2px;
border-style: solid;
}
.fill {
min-height: 85%;
height: 90%;
}
.imageContainerDiv {
width: 100%;
height: 100%;
z-index: 0;
left: 0;
right: 0;
background-color: #FFF;
display: block;
background-image: url(../images/back_pattern.png);
background-repeat: repeat;
overflow: hidden;
}
The textarea should be on the top of the image. In this case, I placed that div containing the textarea using the #media queries, for supporting different screen size and orientation.
The issue occurs when following the steps: load the page in portrait, then change the device orientation to landscape. Then the position of textarea is not correct. This is because the kinetic stage is not properly resizing on orientation change (only the area with image).
Can anyone help me to resize it properly? This should work in touch devices.
Thanks...
I have a site made of "slides" 100% height.
<div class="slide" id="one">page1</div>
<div class="slide" id="two">page2</div>
<div class="slide" id="three">page3</div>
I use waypoints to perform some animation based on the position of the scroll, and it works fine. The context used is "window" and below an example:
$('#one').waypoint(function(direction)
{
//do something
}, { offset: '75%' });
By the way, in a slide there is a button that modifies the height of an image (it becomes very big), so after the resize the height of the container changes and also the height of the "slide", too.
I need the waypoint to refresh, in order to be raised at the same percentage calculated on the new size of the slide. I tried to do
$.waypoints('refresh');
after the resize, but it seems not working.
Below a piece of my css:
html {
height: 100%;
}
body{
text-align:center;
height:100%;
margin: 0 auto;
overflow-x: hidden;
}
.slide{
height: 100%;
margin: 0 auto;
background: white;
min-height: 700px;
min-width: 1024px;
}
#home {
height: 100%;
margin: 0 auto;
position: relative;
text-align: center;
min-height: 800px;
}
Can someone help me?
This is a fluid design of 4 images (width = 160px) with ul or floated divs.
Everything is well when resizing window. It's fluid.
But when i pass to an absolute position, i find no more 160px initilally
Code:
body { position:relative;} .container {
/position:absolute; left:0; top:0;/ /* remove this comment to see
differnce */
margin: 0; padding:0; border:black 1px solid; max-width:690px; overflow: hidden/clear floated childs/;} .galleryItem { float:
left; width: 23%; margin:0 1%; padding:1% 0;} .galleryItem img {
max-width: 100%;} ul { list-style:none;} ul.thumbs
{ /position:absolute; left:0; top:100px;/ /* remove this comment to
see differnce */
display:block; margin: 0; padding:0; border:black 1px solid; max-width:690px; overflow: hidden/clear floated childs/;}
ul.thumbs>li{ display:block; float:left; width: 23%; margin:0 1%;
padding:1% 0;} ul.thumbs>li img{ display:block; max-width:100%;}
I think not to mix the % and px for the liquid design.
And knowledge that i have i can say that if position is absolute then there is something is fixed so no liquid.
if you want liquid design better to do positioning in %.
you can have the bootstrap css too for responsive design.