We are using Sonos API for controlling Sonos. We need to play a radio station on a speaker.we are using playbackMetadata API for getting the information about the radio station and we get a response as below
{
"container" : {
"type" : "station",
"service" : {
"id" : "254",
"name" : "TuneIn"
},
"name" : "Radio Bern1",
"id" : {
"accountId" : "sn_0",
"objectId" : "s15452",
"serviceId" : "254"
}
}
}
we need to play this radio station again after a doorbell is played in the same speaker. for that, we need the URL of the radio station to play using loadAudioClip API in Sonos document. Is there any other API that we can use?
Am I correct in understanding that you are trying to resume the existing music on a device after a doorbell sound is played?
If so, then the best way to accomplish this is to use the loadAudioClip API for the doorbell sound: https://developer.sonos.com/reference/control-api/audioclip/loadaudioclip/
A solution using the loadAudioClip API would work like this:
An audio stream is playing on a Sonos speaker (in your example, a TuneIn radio station)
A doorbell press triggers a loadAudioClip API call, which plays a doorbell sound (from a provided stream URL) on the Sonos speaker
When the audio clip is finished playing, the original stream (a TuneIn station in this example) will automatically resume playing.
In summary, you want to use loadAudioClip for the doorbell sound, and it will automatically resume any music stream that was already playing.
Please let me know if this doesn't solve your problem.
Thanks!
-Mark
There is no way to get a direct stream link to a playlist item. You have two options to solve this issue using the loadAudioClip API: https://developer.sonos.com/reference/control-api/audioclip/loadaudioclip/
Option 1 - utilize the default CHIME sound that is available as part of the loadAudioClip API. After the CHIME plays, any music that was playing before will resume. Using this default sound is documented in the link provided above.
Option 2 - if you want to play a specific, custom sound clip, you will need to provide your own streamUrl to this sound clip. An example of this is also provided in the documentation link above.
I would suggest starting with Option 1 above to get your application working with the default CHIME clip. If you have a need to use a custom sound, move on to option 2 once you have your custom audio clip available via a streamUrl.
Hope that helps!
Thanks,
Mark
I'm not sure it the cloud api also supports actual urls, but in my sonos library we are generating the TuneIn url with only the information you've provided.
x-sonosapi-stream:{container.id.objectId}?sid={contianer.id.serviceId}&flags=8224&sn=0
or with your data:
x-sonosapi-stream:s15452?sid=254&flags=8224&sn=0
Related
I'm using shaka player as my html5 DASH player, and i want to allow social network integrations.
For instance, share a clip to whatsapp/facebook or as a link for forums/websites.
Is it possible using Shaka player? (I can easily switch to working with DashJS if that is more flexible)
Sharing the link is pretty much independent from the player itself.
You will have the URL for the video stream already as this is what you will be giving to the player, so you really just need to use the standard social network API's to share this link.
Some players will have this functionality included as an overlay or control on the video, which may be what you mean - however, you can still share the link your self by just adding your own share button below it on your web page.
I'm not aware of any Shaka Plugin to allow it be included in the controls, but if you wanted to add it yourself all the controls are grouped in:
https://github.com/google/shaka-player/blob/7169c7a5902696a42419b67a9c8e091e7f06c95d/demo/common/controls.js
For example you can see how the mute button is handled when it is clicked here:
/** #private */
ShakaControls.prototype.onMuteClick_ = function() {
if (!this.enabled_) return;
this.video_.muted = !this.video_.muted;
};
You could add a control to call the required social network sharing API for your case.
We are successfully streaming video to YouTube already. However we don't know how to create the livestreams for a 360 video via the API:
My guess is that we miss some documentation about how to tell YouTube that a video stream needs to be played back in a 360 video player. We are using this code snippet to generate the liveStreams resource:
NSDictionary *stream = #{#"snippet": #{#"title": broadcast.title ? broadcast.title : #"mimoLive Livestream"},
#"cdn": #{#"resolution": resolution,
#"frameRate": framerate,
#"ingestionType": #"rtmp"}};
Is there a (un)documented key we need to add here?
Refering to YouTube API:
https://developers.google.com/youtube/v3/live/docs/liveStreams
(BTW: Facebook recently added the option is_spherical to their API to make this work)
You need to set the contentDetails.Projection field to 360 when creating a new broadcast object. It is set to rectangular by default. This is documented under https://developers.google.com/youtube/v3/live/docs/liveBroadcasts
The YouTube Data API v3 functions Video.insert and Video.update do not contain an option to set the "Game title" as you can when uploading / updating a video in the web UI:
This is only available if the category is set to Gaming.
Edit: To clarify, I do not wish to set the Video Title. This input is used to identify the Game that is being played in the uploaded video and is displayed under the video description.
Is there an API endpoint to set this Game title? Or do I have to POST to https://www.youtube.com/metadata_ajax?action_edit_video=1 like the web UI does?
The Youtube Data API does not have this implemented at this time of writing. And nether we are able to Get the game title as well.
I have an audio tag like this:
<audio id="myAudio" msaudiocategory="BackgroundCapableMedia"></audio>
to which I set the src property to
URL.createObjectURL(file, { oneTimeOnly: true });
and then call
myAudio.play();
This works well for my personal mp3's, but songs downloaded through the Xbox Music Pass, which I assume are under DRM, simply do not play. There's no audio and the 'timeupdate' event never fires. I don't see any exception or message in the Output window.
I tried playing those same songs with VLC, and I get no audio while the progress bar advances normally.
Is it possible to play those songs outside of the official apps?
Edit: and if it isn't, can we detect if a music file is DRM'ed so as to prevent its usage in our apps?
These are DRM'd files, so they need the DRM keys, etc etc.
Since those are private to the application, it's not possible to play that DRM'd content outside of those applications.
I am working on an app and would like to display all the comments for a given Soundcloud track in real time. We have created a custom html5 audio player and it is not the format of the standard embedabble soundcloud player. The comments should show up in a given space and follow the progress of the song. It would display the comment with a timestamp of "5 seconds" when the song has played for 5 seconds, etc.
Currently we have only found that you must make a separate API call for each new comment.
The custom player from SoundCloud doesn't support this at the moment.
But if you're building a player using the SC.stream function of the SoundCloud JS SDK you can use the ontimedcomments options:
SC.stream("/tracks", {
autoPlay: true,
ontimedcomments: function(comments){
console.log("First Comment at this timestamp", comments[0].body);
}
});
The only downside with this is that you have to build the player UI yourself.
There are some more examples in this post: http://developers.soundcloud.com/blog/rich-media-using-timed-comments